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“Draconians, also called dragonmen, are humanoid beings with dragonlike features created during the War
of the Lance. They are originally made from the eggs of good dragons corrupted with dark magic. During Eberron: Rising from the Last War
that era Draconians served as assault troops and special forces in the Dragonarmies of Takhisis. After the
war they scattered to various regions of Ansalon. During the Chaos War a small group of the draconians Baldur’s Gate: Descent into Avernu
nd eggs containing female draconians. After the females hatched those draconians form the nation of
Teyr, establishing the draconian race. Draconians are split into ve principle races; Baaz, Kapak, Sivak, Ghosts of Saltmarsh
Aurak, and Bozak.[21] There are also noble draconians, which are formed from the eggs of evil dragons, and
have a good alignment. There are ame, vapor, lightning, venom, and frost variants.”—Wikipidia list of Guildmasters’ Guide to Ravnica
Dragonlance creatures
Waterdeep: Dungeon of the Mad M
Though similar in some ways to dragonborn, draconians are the twisted creations of evil magic used
Waterdeep: Dragon Heist
on true-dragon eggs. Draconians gain a few minor abilities and one signi cant ability in exchange for
a dragonborn’s elemental resistance and breath weapon.
Mordenkainen’s Tome of Foes

All draconians are immune to diseases and can last for signi cant periods of time without food or
Xanathar’s Guide to Everything
water. Nearly all draconians have a pair of dragon-like wings that are not strong enough to allow true
ight, but can be used to increase their running speed, as well as to glide. Volo’s Guide to Monsters

The magic that forms their twisted forms at birth collapses in unique and often deadly ways when a Sword Coast Adventurer’s Guide
draconian dies. Auraks, born of gold dragon eggs, explode into balls of re, where baaz, born of
bronze dragon eggs, turn to stone. Tomb of Annihilation

Though draconian characters can be of any class, many have strong preferences. Aurak sorcerers are Tales from the Yawning Portal
the most common class for that species, as are rogues and ghters for all other evil draconian
species. Bozak barbarians commonly follow the Path of the Dragonwyld and rogues the Thug Storm King’s Thunder
archetype.
Curse of Strahd
Auraks (Gold)

Rage of Demons: Out of the Abyss
Ability Score Increases. Your Charisma increases by 2, and your Intelligence increases by 1.
Size. 7′ tall. Medium
Elemental Evil: Princes of the
Speed. 30′
Apocalypse
Darkvision. You have darkvision to a range of 60 feet.
Immunity. You are immune to disease.
Tyranny of Dragons
Low Metabolism. You may double your Constitution modi er to determine how long you can go
without food, and on Constitution saving throws when going without water.
Draconian Magic. You gain one bonus cantrip of your choice. At 3rd level, you may cast charm
person once per long rest. At 5th level, you may cast misty step once per long rest. [Note: Auraks
commonly possess a range of powerful magic abilities, best represented by levels in the draconic sorcerer
class, though all possess some form of basic magical attack as well as limited mind-control and limited
teleportation.]
Death Throes. The rst time you are reduced to 0 hit points, you are reduced to 1 hit point instead
and you enter a rage similar to a barbarian. You gain advantage on Strength and Constitution checks,
gain 2d10 temporary hit points, and gain advantage on melee attack rolls. You may not cast either
cantrips or spells. Once you use this ability, you may not use it again until you take a long rest.
Acheter
Should you die before you are able to take a long rest, your body explodes, forcing all targets with 10
feet of you to make a Dexterity save (DC 8 + pro ciency bonus + Charisma modi er) or take 1d10 hit
points of re damage. This damage increases to 2d10 at 5th level, 3d10 at 10th level, and 4d10 at 15th
level. Damage is halved on a successful save. Your body is completely destroyed in the explosion, as
are all of your items (at your DM’s discretion).

Sivaks (Silver)

Ability Score Increases. Your Strength increases by 2, and your Charisma increases by 1.


Size. 8′ tall (male), 6′-7′ tall (female). Medium
Speed. 35′
Darkvision. You have darkvision to a distance of 60 feet
Immunity. You are immune to disease.
Low Metabolism. You may double your Constitution modi er to determine how long you can go
without food, and on Constitution saving throws when going without water.
Vestigial Wings. You take no damage from falls. At 11th level, you can y at a speed of 30 feet, but
cannot hover. If you have not landed by the end of any round in which you use your y speed, you
must have descended at least one-half of the distance you traveled or you fall. [Note: Normally, sivaks
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are the only draconians that can truly y. Granting them this ability in addition to their other powers would
take them beyond the balance of other races. If you wish to grant sivak PCs  ight at 1st level, Tribality.com is an ENnie nominated
consider allowing other PCs in your game to gain either a bonus feat or Ability Score Increase as a balance.] which provides a collection of adv
Murderous Visage (Male). After you have reduced a creature to 0hp, you may assume its form, homebrews, tools, research, news an
appearance, and voice as if you were using the change appearance option of the alter self spell. You fun tabletop RPG stu for Gamemast
can maintain this form for up to 7 days, though maintaining it requires concentration. You may return Players.
to your normal form at any time. Once you return to your normal form, either by choice or a break in
concentration, you may not use this ability again until you take a long rest. ABOUT CONTACT
Camou age (Female). You can use your limited shapeshifting ability to blend into your surroundings
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and make subtle changes to your appearance. You gain advantage on Stealth checks and checks
made with Disguise kits. WRITE FOR TRIBALITY
Death Throes. When you die, you take on the form and appearance of the creature that killed you.
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This appearance lasts for 3 days, then your body disintegrates into black soot. If the creature that
killed you is at least one size larger, or two sizes smaller, or is not humanoid in shape, your body PUBLISHING!!
instead explodes in a reball as an aurak (see above).

Bozaks (Bronze)

Ability Score Increases. Your Strength increases by 2, and your Constitution increases by 2.


Size. 7′ tall. Medium
Speed. 35′
Darkvision. You have darkvision to a distance of 60 feet.
Immunity. You are immune to disease.
Low Metabolism. You may double your Constitution modi er to determine how long you can go
without food, and on Constitution saving throws when going without water.
Vestigial Wings. You take no damage from falls. At 11th level, you can y at a speed of 30 feet, but
cannot hover. If you have not landed by the end of any round in which you use your y speed, you
must have descended at least one-half of the distance you traveled or you fall.
Death Throes. When you die, your skin and esh dry and crumble. Your bones then explode, forcing
all targets with 10 feet of you to make a Dexterity save (DC 8 + pro ciency bonus + Charisma modi er)
all targets with 10 feet of you to make a Dexterity save (DC 8 pro ciency bonus Charisma modi er)
or take 1d10 hit points of piercing damage. This damage increases to 2d10 at 5th level, 3d10 at 10th 
level, and 4d10 at 15th level. Damage is halved on a successful save. Your body is completely
destroyed in the explosion, as are all of your items (at your DM’s discretion).

Kapaks (Copper)

Ability Score Increases. Your Dexterity increases by 2, and your Constitution increases by 1.


Size. 5’6″-6’6″ tall. Medium
Speed. 35′
Darkvision. You have darkvision to a distance of 60 feet.
Immunity. You are immune to disease.
Low Metabolism. You may double your Constitution modi er to determine how long you can go
without food, and on Constitution saving throws when going without water.
Vestigial Wings. You take no damage from falls. At 11th level, you can y at a speed of 30 feet, but
cannot hover. If you have not landed by the end of any round in which you use your y speed, you
must have descended at least one-half of the distance you traveled or you fall.
Poison (Male). As an action, you may coat a bladed weapon or up to 3 pieces of ammunition with your
poisonous saliva. The weapon remains poisoned for 1 minute or until it damages an opponent. An
opponent damaged by the weapon must make a Constitution save (DC 8 + your pro ciency modi er +
your Constitution modi er) or take 1d6 poison damage. At 5th level, the target also becomes
poisoned for 1 minute on a failed save. At 11th level, the damage increases to 2d6. Any
creature a ected by this poison may make a new save at the beginning of each round to negate the
e ect. You may use this ability a number of times equal to your Constitution modi er before taking a
long rest. TRIBALITY PUBLISHIN
Healing Saliva (Female). As an action, you may tend to the wounds of a comrade using the
regenerative powers of your saliva. The target may spend one Hit Die to regain hit points. The number
Tribality Publishing takes our best rec
of Hit Die the target may spend increases by one at 6th level (two Hit Dice), 11th (three Hit Dice), and
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at 16th (four Hit Dice). A target may not gain the bene ts of this ability again until it takes a long rest.
publish via DriveThruRPG and Kicksta
If the target has no Hit Dice to spend, they instead heal 1d6 hit points plus their Constitution modi er.
You can view our current digital titles
Death Throes. When you die, your body sprays into a pool of acid 10 feet in diameter. Any creature
in the area must make a Dexterity save (DC 8 + your pro ciency bonus + your Constitution modi er)
TRIBALITY PUBLISHING
or take 1d10 hit points of acid damage. This damage increases to 2d10 at 5th level, 3d10 at 10th level,
and 4d10 at 15th level. Damage is halved on a successful save. Your body is completely destroyed, as
are all of your items (at your DM’s discretion).

Baaz (Brass)

Ability Score Increases. You Constitution increases by 2, and your Dexterity increases by 1.


Size. 5-6′ tall. Medium
Speed. 35′
Darkvision. You have darkvision to a distance of 60 feet.
Immunity. You are immune to disease.
Low Metabolism. You may double your Constitution modi er to determine how long you can go
without food, and on Constitution saving throws when going without water.
Deceptive. You gain pro ciency with Deception checks.
Vestigial Wings. You take no damage from falls. At 11th level, you can y at a speed of 30 feet, but
cannot hover. If you have not landed by the end of any round in which you use your y speed, you
must have descended at least one-half of the distance you traveled or you fall.
Death Throes. When you die, you re exively grasp anything in your space (including weapons, enemy
limbs, etc) and then turn to stone. If you died from a melee attack, your opponent must make a
Dexterity save (DC 8 + your pro ciency bonus + your Constitution modi er) or have their weapon
trapped. If their weapon was a natural attack, such as a monk’s st or a bear’s claws, the target
becomes grappled. To remove their weapon or break the grapple, your opponent must succeed
in either an Athletics check or Acrobatics check against the same DC. Your body collapses to dust 1d4
minutes later. Your items are not petri ed or destroyed in this process.

Further Playtest Options

In place of a at increase to walking speed (35′) for draconians with wings, we are playtesting the
following ability:

Winged Loping: Once per round, when you take the Dash action, you may move at twice your walking
speed.

This means that a draconian that runs can move at 3 times their walking speed, but can take no other
actions. This appeals to some of our playtesters as a more interesting option, while limiting the
bene ts to speci c situations.

Playtesting

We’re always looking for playtesters for our races, classes, archetypes and other designs here at Tribality.
Wizards had the bene t of 175,000 playtesters over 2 years to get their ideas to the table; clearly we don’t
have that luxury. Each of our builds are as balanced as we can design with a small playtest group and over
a century of collective gaming XP. And we are always excited to hear when players get these ideas on the
table and provide us with constructive ways to make them better. RECENT COMMENT

TAGS DRACONIANS DRAGONBORN DRAGONLANCE KRYNN


Guy Wizieri
Unearthed Arcana 2021: Mages of Strixh
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RICH HOWARD 
the world.
8 hours ago
Rich Howard's obsession with gaming started 35 years ago when his older
brother nally let him invade his AD&D game. Since his rst sleep spell, Rich has
wandered the world of roleplaying, board and computer games as fascinated Dave(s) 4 Goombella
with their potential to teach and inspire as to entertain. Unearthed Arcana 2021: Mages of Strixh
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 BRANDES STODDARD - June 23, 2016  RICH HOWARD - February 2, 2015
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Adam Sanders −
6 years ago
So, winged loping is extremely powerful. We found that an optimized
character with that would be able to increase their speed to 127 miles
per hour. I think giving the race +10 movement speed when dashing
would be much more balanced that just flat out doubling their base
speed. Dashing normally gives you extra movement equal to your base
speed, so either this is very overpowered or it doesn't do anything.

Rogue 2/Monk 17 Draconian: base speed 70. Hasted and Dashing: Base
speed 280. Dash x3 (Action, Bonus Action, Haste Action) gives you 1120
movement when dashing CONSTANTLY. That's 224 squares, or 127.5
miles per hour. This should probably be fixed, as the highest before this
that I could make was only 80 miles per hour.
1△ ▽ Reply
Rich Howard > Adam Sanders −
6 years ago

Thanks for the feedback. It's always appreciated. That's certainly a


character I wouldn't allow it at my table either. I agree that changing
the wording slightly will help rein in that craziness:

Once per round, when you take the Dash action, you may move at
twice your walking speed.

As an aside, I will be posting an article soon about the unnecessary


nature of multiclassing in 5th edition and a build like this is a great
example of why I rarely allow it. Even the RAW 80mph build is absurd
and I'd be asking my player what the purpose of the character was
and why this was integral to the story they were telling. There was a
time long before prestige classes, paragon levels, and multiclassing
feats when MC was the only way to build certain flavors of
characters, like fighter/magic-users. That day is long past and it's
time to let it go.
1△ ▽ Reply

caleb −
6 years ago

that's pretty neat, I like winged loping better than 35 ft speed


1△ ▽ Reply
Rich Howard > caleb −
6 years ago
Me too I think
Me, too, I think.

1△ ▽ Reply

Rich Howard −
6 years ago
Caught a couple of typos (kapak spray should be 1 die less, et al). Next
week I will present the "good" draconians known as the Nobles.
1△ ▽ Reply
Rich Howard > Rich Howard −
6 years ago
Typos corrected.
1△ ▽ Reply

J. M. Perkins −
6 years ago
Oh man these are really interesting! I can see these as being game
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