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T
wo million years ago our deities fought against Orange: "Never interrupt me while I'm eating! You'll find the
the monstrous Dracolich who threatend us all. result quite...explosive."
Their victory against it insured Dragon-kind's Lungs of a Dragon: You can hold your breath for 3 times
survival. The heroes' care of the last remaining as long as you normally could.
clutch of eggs helped to shape how Dragons Dual Ancestry: Your Draconic Ancestry is split between
interact with the other races of Tramauldin. two types; Your breath deals Fire damage and your natural
resistance is Acid.
Dragons of a Different Nature
"Those who are less educated in the realm of dragonborn
may often think that we only come in the metallic or Draconic Ancestry
chromatic variety but this thought process, is in fact,
hogwash." - Kante Metzen, Dragonborn Biologist Dragon Damage Type Breath Weapon
Astral Psychic 15ft. cone (Int. save)
Astral: "My father needed to age, so he came here, and that's
when he discovered his love of Elven women.." Purple Force 5 by 30ft. line (Dex. save)
Ability Score Adjustment. Instead of your Charisma score Brown Acid 15ft. cone (Con. save)
increasing by 1, your Intelligence increases by 1. Deep Poison 5 by 30ft. line (Con. save)
Purple: "I have no interest in running any kingdom under the Mithral Radiant 5 by 30ft. line (Con. save)
sun. Why rule one area when maps allow you to rule the Indigo Thunder 15ft. cone (Con. Save)
world?"
Superior Dark Vision. Your darkvision has a radius of 120 Orange Fire 5by 30ft. line (Dex. save)
feet.
Sunlight Sensitivity. You have disadvantagve on attack
rolls and on Wisdom (Perception) checks that rely on sight
when you, the target of your attack, or whatever you are
trying to perceive is in direct sunlight.
Fang: "So what if I can't breath piddling flames? Strength
and speed can overcome anything."
Ability Score Adjustment. Instead of your Charisma score
increasing by 1, your Dexterity increases by 1.
With Fangs Like These...You no longer have a breath
weapon, but spikes protrude from your body. You may fire
these from your body as unarmed strikes. They have a
range of 30 feet and deal 1d4 piercing damage + Strength
modifier on hit.
Brown: "Wings are not neccesary when the sands of Giam
are the skies of my kind."
Certain feats, including ones listed in this document, affect
you differently than your fellow Dragonborn. The "Dragon
Wings" feat, listed in Unearthed Arcana: Feats for Races,
gives you a burrowing speed of 30ft.
Deep: "One taste of my breath and you'll never confuse me
with a purple again.."
The feats in this document affect you differently than your
fellow Dragonborn.
Mithral: "The Astral Sea is a big place, many humanoid
races exist there, and my mother had many mates. My
creation was an inevitability."
The feats in this document affect you differently than your
fellow Dragonborn.
Indigo: "Did I sink your ship, puny human? Sorry, must be a
bad habit I inherited from daddy dearest." "Purple Dragonborn"
Lungs of a Dragon: You can hold your breath for 3 times Credit: Artist Unknown
as long as you normally could. Image Alteration: Queserasarah
Dragonborn Feats
Improved Breath Weapon .
"Don't worry men, they can't do that more than once! Wait a minute..." - Theydak Meyn: Famous Last Words.
You delve deeper into your ancestral roots and gain an additional use of your breath weapon feature. Your breath weapon is also
augmented in some way. If a creature hit by your breath weapon fails their save they may suffer an additional effect.
Improved Breath Weapons
Dragon Breath Weapon Augmentation
Astral You may change the damage type of your breath weapon to force when you use it.
Black You may change the damage type of your breath weapon to necrotic when you use it.
Blue You may change the damage type of your breath weapon to force when you use it.
Brass You may change the damage type of your breath weapon to radiant when you use it.
Bronze You may change the damage type of your breath weapon to force when you use it.
Brown On a failed save, the creature's AC is reduced by 1 for 1 round, if they are not wearing magical armor.
Copper You may change the damage type of your breath weapon to necrotic when you use it.
Deep Your breath can snake around full cover/environmental obstructions given its gaseous nature (as long as there is a
potential route/opening).
Gold You may change the damage type of your breath weapon to radiant when you use it.
Green On a failed save, creatures become poisoned for 1 round (disadvantage on ability checks and attack rolls).
Indigo On a failed save, creatures are deafened for 1 round.
Mithril On a failed save, creatures are blinded for 1 round.
Orange You may change the damage type of your breath weapon to acid when you use it.
Purple On a failed save, creatures are blinded for 1 round.
Red You may change the damage type of your breath weapon to radiant when you use it.
Silver On a failed save, the creature's movement is halved for 1 round.
White On a failed save, the creature's movement is halved for 1 round.