You are on page 1of 4

Additional Dragonborn Types &

Improved Breath Weapons


A biological survey of exceedingly rare varities of Dragonborn.
Dragonborn of Tramauldin

T
wo million years ago our deities fought against Orange: "Never interrupt me while I'm eating! You'll find the
the monstrous Dracolich who threatend us all. result quite...explosive."
Their victory against it insured Dragon-kind's Lungs of a Dragon: You can hold your breath for 3 times
survival. The heroes' care of the last remaining as long as you normally could.
clutch of eggs helped to shape how Dragons Dual Ancestry: Your Draconic Ancestry is split between
interact with the other races of Tramauldin. two types; Your breath deals Fire damage and your natural
resistance is Acid.
Dragons of a Different Nature
"Those who are less educated in the realm of dragonborn
may often think that we only come in the metallic or Draconic Ancestry
chromatic variety but this thought process, is in fact,
hogwash." - Kante Metzen, Dragonborn Biologist Dragon Damage Type Breath Weapon
Astral Psychic 15ft. cone (Int. save)
Astral: "My father needed to age, so he came here, and that's
when he discovered his love of Elven women.." Purple Force 5 by 30ft. line (Dex. save)
Ability Score Adjustment. Instead of your Charisma score Brown Acid 15ft. cone (Con. save)
increasing by 1, your Intelligence increases by 1. Deep Poison 5 by 30ft. line (Con. save)
Purple: "I have no interest in running any kingdom under the Mithral Radiant 5 by 30ft. line (Con. save)
sun. Why rule one area when maps allow you to rule the Indigo Thunder 15ft. cone (Con. Save)
world?"
Superior Dark Vision. Your darkvision has a radius of 120 Orange Fire 5by 30ft. line (Dex. save)
feet.
Sunlight Sensitivity. You have disadvantagve on attack
rolls and on Wisdom (Perception) checks that rely on sight
when you, the target of your attack, or whatever you are
trying to perceive is in direct sunlight.
Fang: "So what if I can't breath piddling flames? Strength
and speed can overcome anything."
Ability Score Adjustment. Instead of your Charisma score
increasing by 1, your Dexterity increases by 1.
With Fangs Like These...You no longer have a breath
weapon, but spikes protrude from your body. You may fire
these from your body as unarmed strikes. They have a
range of 30 feet and deal 1d4 piercing damage + Strength
modifier on hit.
Brown: "Wings are not neccesary when the sands of Giam
are the skies of my kind."
Certain feats, including ones listed in this document, affect
you differently than your fellow Dragonborn. The "Dragon
Wings" feat, listed in Unearthed Arcana: Feats for Races,
gives you a burrowing speed of 30ft.
Deep: "One taste of my breath and you'll never confuse me
with a purple again.."
The feats in this document affect you differently than your
fellow Dragonborn.
Mithral: "The Astral Sea is a big place, many humanoid
races exist there, and my mother had many mates. My
creation was an inevitability."
The feats in this document affect you differently than your
fellow Dragonborn.
Indigo: "Did I sink your ship, puny human? Sorry, must be a
bad habit I inherited from daddy dearest." "Purple Dragonborn"
Lungs of a Dragon: You can hold your breath for 3 times Credit: Artist Unknown
as long as you normally could. Image Alteration: Queserasarah
Dragonborn Feats
Improved Breath Weapon .
"Don't worry men, they can't do that more than once! Wait a minute..." - Theydak Meyn: Famous Last Words.
You delve deeper into your ancestral roots and gain an additional use of your breath weapon feature. Your breath weapon is also
augmented in some way. If a creature hit by your breath weapon fails their save they may suffer an additional effect.
Improved Breath Weapons
Dragon Breath Weapon Augmentation
Astral You may change the damage type of your breath weapon to force when you use it.
Black You may change the damage type of your breath weapon to necrotic when you use it.
Blue You may change the damage type of your breath weapon to force when you use it.
Brass You may change the damage type of your breath weapon to radiant when you use it.
Bronze You may change the damage type of your breath weapon to force when you use it.
Brown On a failed save, the creature's AC is reduced by 1 for 1 round, if they are not wearing magical armor.
Copper You may change the damage type of your breath weapon to necrotic when you use it.
Deep Your breath can snake around full cover/environmental obstructions given its gaseous nature (as long as there is a
potential route/opening).
Gold You may change the damage type of your breath weapon to radiant when you use it.
Green On a failed save, creatures become poisoned for 1 round (disadvantage on ability checks and attack rolls).
Indigo On a failed save, creatures are deafened for 1 round.
Mithril On a failed save, creatures are blinded for 1 round.
Orange You may change the damage type of your breath weapon to acid when you use it.
Purple On a failed save, creatures are blinded for 1 round.
Red You may change the damage type of your breath weapon to radiant when you use it.
Silver On a failed save, the creature's movement is halved for 1 round.
White On a failed save, the creature's movement is halved for 1 round.

True Dragon Breath .


(Prerequisite: Dragonborn, Improved Breath Weapon)
"I may not have wings, I may not have a tail, I may not be as large as a castle, but once you feel the power of my breath there will
be no doubt of my ancestry." - Hothzera, Dragonborn Champion
When you take this feat you get ever closer to the Dragons you are descended from and gain a secondary breath weapon. The
DC for this breath weapon is the same as your original and if the breath does damage then the damage is equal to your original,
but the ability save or area of effect may differ.
True Dragon Breath
Dragon Name Breath Weapon Augmentation
Astral Stupefying Exhale astral energy in a 15ft. Cone, creatures hit must make an Int. Saving Throw or have their
Breath Intelligence reduced to 1 for 1 Round. A creature stupefied in this manner can still tell friend from foe. If
this breath is used in the Astral Plane creatures hit are teleported back to the plane of existence they
entered the Astral Plane from.
Black Shadow Exhale necrotic energy in a 15ft. cone. Creatures within the cone must make a Con. saving throw or have
Breath their HP maximum reduced by necrotic damage. This reduction goes away after a short or long rest.
Undead hit by this ability are healed instead.
Blue Breath of Exhale a burst of raw magic in a 15ft cone. Creatures within the cone must make a Wis. saving throw or
Magic take force damge and be affected by one Wild Magic surge. (Reroll if the result is 01-02)
Brass Sleep Exhale sleep gas in a 15ft. cone. Creatures within the cone must make a Con. saving throw or fall
Breath unconscious for 1 round. This effect ends if they take any damage or a creature uses its action to wake it.
Bronze Replusion Exhale repulsion energy in a 15ft cone. Creatures within the cone must make a Str. saving throw or take
Breath bludgeoning damage and be pushed 15ft. away from the Dragonborn.
Brown Caustic Exhale acid in a 5 by 30ft. line. Creatures within the breath must make a Dex. saving throw or take acid
Breath damage and have their AC and Attack rolls reduced by 1 for 1 round.
Copper Slowing Exhale gas in a 15ft. cone. Creatures within the cone must make a Con. saving throw or are affected as if
Breath by the Slow spell for 1 round.
True Dragon Breath
Dragon Name Breath Weapon Augmentation
Deep Necrotizing Exhale a cloud of flesh-corrosive gas in a 15ft. cone. Creatures within the cone must make a Con. saving
Breath throw or take necrotic damage and cannot take actions for 1 round.
Gold Weakening Exhale gas in a 15ft. cone. Creatures within the cone must make a Str. saving throw or have disadvantage
Breath on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 round.
Green Breath of Fire off a blast of concentrated poison in a 5 by 30ft. line. Creatures within the line must make a Con.
Decay saving throw or take poison damage equal to your regular breath weapon and cannot regain HP for 1
round.
Indigo Tempest Exhale a hypersonic blast in a 15ft. Cone, creatures hit take thunder damage and are deafened and
Breath attacks against them have advantage for 1 round. If both you and the affected creatures are fully
submerged in water the creatures affected are stunned.
Mithril Astral Mist Exhale a sparkling, silvery mist in a 15ft. Cone, creatures hit must make a Cha. saving throw or be
banished to the Astral Sea and be stunned for 1 Round. The creature reappears, in a location of your
choosing within, 15ft. of where it was banished.
Orange Explosive Exhale a spray of oily saliva in a 5 by 30ft. line, creatures hit are covered with a sodium-based solution
Breath protected from the air by your saliva. At the end of your next turn the saliva evaporates and contact with
the air cause it to detonate. A creature coated with this saliva takes fire damage and each creature within
a 5ft. Radius of that creature must make a Dexterity saving throw or take fire damage too. As an action a
creature may make a Dexterity (sleight of hand) check (DC equal to breath weapon DC) to wipe off the
solution. If the check fails the solution explodes immediately.
Purple Photonic Your breath manifests into two spectral blades in an area within 15ft of you. These blades last 1 round,
Blades attack with a modifier equal to your Con+Proficiency Bonus, deal damage equal to your breath weapon,
have a 5ft range, and ignore all cover and concealment.
Red Breath of Exhale a soothing wave of healing in a 15ft. cone. Creatures within the cone are healed for an amount
Life equal to your regular breath weapon's damage. Undead hit by this breath take radiant damage instead.
Silver Paralyzing Exhale paralyzing gas in a 15ft. cone. Creatures within the cone must make a Con. saving throw or be
Breath paralyzed for 1 round. A creature may remake the saving throw at the end of each turn.
White Breath of Fire off a blast of concentrated frost in a 5 by 30ft. line. Creatures within the line must make a Dex.
Ice saving throw or suffer cold damage equal to your regular breath weapon and have their movement speed
reduced to 0 for 1 round.

Fang Dragon Perfection


Fang Dragon Evolution
(Prequisite: Fang (Grey) Dragonborn, Fang Dragon
(Prerequisite: Fang (Grey) Dragonborn) Pick one; Evolution) Pick one;
Acidic Ancestry: You get closer to the Queen of Dragon's Ooze Breath: When you take this feat you gain a unique
modified Grey Dragons and you regain your breath weapon breath weapon; As an action you can exhale caustic slime in a
feature. This give you a draconic ancestry of "Acid" and your 15ft. cone. Creatures within the cone must make a Dex.
breath weapon is a 15ft. Cone (Con. Save) saving throw or become Petrified for 1 round. A creature
Body Spurs: Forsake the Queen of Dragon's modifications petrified in this manner is immune to all damage except for
to your kin and instead gain "Body Spurs". As an action you thunder damage.
can have deadlier spikes erupt from your body for 1 Round. If you did not pick Acidic Ancestry when you took Fang
Any creature who is grappling you or is grappled by you takes Dragon Evolution then you gain Resistance to Acid damage.
Piercing Damage (equal to your breath weapon damage). If you have Acidic Ancestry already then you gain an
While the spikes are active any creature that touches you or additional use of your breath weapon feature.
misses you with a melee attack within 5ft. takes piercing Soul Bite: As an action you can make a soul rending bite
damage. You may use this ability twice per rest. attack against a creature (this counts as taking the attack
action). You are proficient with this attack and it uses strength
for determining modifiers. A target hit with this attack takes
2d6 Piercing damage and must make a Con. saving throw
equal to 8 + Your con mod + your proficiency bonus or take
an additional 2d6 necrotic damage (half as much on a
successful save). The creature’s hit point maximum is
reduced by the amount of necrotic damage it took and you
gain temporary hit points equal to that amount. The necrotic
damage becomes 3d6 at 11th level, and 4d6 at 16th level.

You might also like