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Sorcerous Origin "Blade Sorcery"


A sorceror whose power manifests in an affinity for conjuring bladed weapons.
Blade Sorcery
There is little explanation for the various sorcerous Arcane Offhand Attack
bloodlines out there, but all of them leave an unassuming At first level, when you use your action to cast a spell on your
individual with a set of powers that they could only dream of. turn and your linked weapon is in your hand amd has the
Those born with this specific anomaly have a special Light property, you may make one melee attack with your
connection to swords, with the ability to summon them at will linked weapon as a bonus action. This attack counts as an
and make their spectral forms real enough to cut as deeply as offhand attack, no matter the hand it is wielded in, meaning
a physical weapon. These powers are even more of a mystery you do not add your ability modifier to the damage rolled.
than some other sorceries, and the blade sorcerers
themselves may attribute their abilities to any number of Mirrored Strike
things: an ancient mage whose power was so great that it
remains in their bloodline, a blessing from any one of the Starting at 6th level, when you have a free hand and you are
gods, or even just a fluke of the Weave. The meaning behind targeted by a melee weapon attack that does slashing or
their power is far less important than what they use it for, and piercing damage, you can use your reaction to make a melee
blade sorcerers can be found on both ends of the moral weapon attack of your own against the attacker, using the
spectrum. statistics of the weapon they attacked with. This occurs after
the attack hits or misses. You must use your own ability score
Blade Attuned for this attack, though you do count as having proficiency in
the weapon type. Whether the attack hits or misses, your
You gain the following spells at the listed sorcerer level. conquered replica vanishes right after, and you cannot use
These spells do not count against your spells known, and you this ability again until you cast a Sorcerer spell of 1st level or
will always have them prepared. Whether they are sorcerer higher.
spells or not, they count as sorcerer spells to you. Any
asterisks imply alterations that are described at the end of Extra Attack
the spell list.
Starting at 6th level, you can make two attacks with your
Sorcerer linked weapon when you take the Attack action on your turn.
Level Spells
1st Ice Knife, Armor of Agathys * Veil of Blades
3rd Cloud of Daggers, Spiritual Weapon * At 14th level, as a bonus action, you summon many spectral
5th Conjure Barrage** , Vampiric Touch swords and cause them to swarm around you. This lasts 1
minute. You gain resistance to non magical bludgeoning,
7th Staggering Smite , Wall of Fire *** piercing, and slashing damage. Additionally, whenever a
9th Conjure Volley** , Steel Wind Strike character enters within 5ft of you on their turn or starts their
turn within 5ft of you, they must make a dexterity saving
*The damage type changes to magical piercing or throw against your spell save DC. On a fail, they take 3d8 +
slashing, chosen when you cast this. 10 magical slashing damage. On a success, they take half as
**The object must be a melee weapon that does piercing much. Additionally, when a ranged attack misses you by 5 or
or slashing damage and it cannot be ammunition. more, it is deflected to a random target within 30ft of you,
***The damage becomes magical piercing as the fire is who it then must make an attack against, using your
changed to a line of swords. All other effects remain the proficiency bonus and charisma modifier.
same.
Blade Mastery
Blade Link At 18th level, you gain proficiency in all weapon types,
At first level, you gain the ability to spend 8 hours summoning excluding martial ranged weapons. Attacks with your Linked
and establishing a connection with a weapon. Choose a Weapon now score a critical hit on a 19 or 20.
melee weapon that does slashing or piercing damage and
summon one of your own design or, alternatively, you can Sword Garden
create this bond with a preexisting weapon, and it will not Additionally at 18th level, as an action, you cover the terrain
override any magical effects that that weapon has. You gain around you with thousands of magical blades. You may
proficiency with this weapon type whilst it is your linked choose any number of creatures to become immune to the
weapon, and your charisma modifier can be used as your effects of this ability, including yourself. This works by the
attack and damage modifier with it. It is considered magical blades parting away from them, allowing them unimpeded
for the purposes of overcoming immunities and resistances. travel. To everyone else, in a 200ft radius around you, the
You may only have one linked weapon at a time. You can ground becomes difficult terrain, and every 5ft of ground
dispel this weapon with a bonus action or ressumon it to your movement taken while inside this radius causes the mover to
hand with a bonus action. It remains as your linked weapon take 2d12 magical piercing damage as they are impaled by
until you perform the ritual with another weapon. You may the innumerable magical blades. If a creature starts its turn
use this weapon as your spellcasting focus. within the radius and touching the ground, it also takes this
Your linked weapon becomes a +1 Magical Weapon at 5th damage.
level, +2 at 10th level, and +3 at 15th level.
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Disclaimer
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official product.
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permission under the Community Content Agreement for
Dungeon Masters Guild.

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