You are on page 1of 3

Strixhaven Mysteries #3:

Key of the Raven

T
he third installment of Strixhaven Mysteries is At your discretion, an associate of Grayson's — ideally a
not only the first to deviate significantly from Fellow Student the characters already know — accompanies
its Candlekeep counterpart (so much so as to him to the Manor at the night of the heist to ask or dare the
facilitate a name change), but also has a major characters into recovering Sassy Sally Jane.
effect on the "Campus Daredevils" adventure
found in Strixhaven's first-year campaign. Captain Dapplewing's Manor
However, the end result is that the conversion Aside from the revised inciting incident, Captain's
of this 3rd-level module fits in with Strixhaven despite its Dapplewing's Manor itself is almost exactly the same as is
gothic tone. from Strixhaven. Just make sure to make the following
Sources of Inspiration additions to the treasure found in area C15:
"Book of the Raven". Christopher Perkins If you have substituted Serafina Onyx for Verelda Lang
Volo's Guide to Monsters. Wizards RPG Team (see Strixhaven Mysteries #1), the ring of mind shielding
bears the inscription "S. Onyx". While it isn't in Professor
Finding the Key Onyx's nature to be effusive with her gratitude, she will be
The revised backstory for this adventure revolves around impressed with the characters nonetheless.
Grayson Wildemere (see Strixhaven's "Fellow Student" A box labeled "Portal Keys" can be found with any search
section). A young man hungry for secrets, Grayson comes to of the area. Inside contains the Raven Key which Grayson
learn of a mysterious portal on Silverquill's campus that only is looking for.
faculty and top students are allowed to use. Any information In addition, the encounter with the two ink-like gray oozes
about the portal or where it leads is not meant to be known to which originally took place in area C19 now occurs inside the
first-years, but Grayson has surmised that the portal is primary storeroom within this area.
connected in some way with shadow magic.
The amateur sleuth has also ascertained that the key to Shadow Crossing
activate the portal — which features an ornate bow depicting
raven wings — is usually stored with other portal keys at Once the characters return to Grayson with the Raven Key,
Captain Dapplewing's Manor. Although Grayson is no he'll ask for it and then request to meet him again tomorrow
stranger to breaking into restricted areas, he nearly got outside the Rose Stage at Silverquill Campus, one hour
caught in his previous attempt at sneaking into the Manor. before sundown. As with Captain Dapplewing's Manor, the
Therefore, Grayson turns to the characters for their help in path to the Rose Stage is well-lit at nighttime.
acquiring the Raven Key. After the characters rendezvous with Grayson, he takes
If asked why he wants the Raven Key, Grayson admits he them to a field on the eastern edge of the campus, where the
wants it to open the aforementioned shadow portal. He'll also characters will see an imposing white obelisk. Next to it is a
advise the group to carry out their heist at the end of the large, black trapdoor which superficially resembles a coffin.
school week, giving them ample time to obtain the key, Having spied on this location before, Grayson explains that
investigate the portal, and then return the key before anyone the portal only seems to open in the dead of the night.
notices its disappearance. Grayson does not know however that this portal is a
shadow crossing to the Shadowfell. This crossing operates as
Extra Incentive per the "Book of the Raven" module from Candlekeep except
Should the characters show reluctance to accept Grayson's that the coffin-like trapdoor must first be unlocked. Before the
request, he will first attempt to offer a driftglobe in exchange characters cross over, Grayson warns them that to avoid
for the key. If that fails to motivate the characters, then in an arousing suspicion from campus security, he'll have to keep
act of desperation, Grayson will also offer to pay each party the trapdoor shut while the others investigate the other side,
member 400 gp — half of a student's annual tuition costs — but that he'll back in an hour to open the portal (Grayson
for their services, but only on the condition that they keep doesn't know that people can only return to the Material
quiet about his generosity. Plane at dawn).
The Shadowfell side of the crossing is laid out the same as
What About Sassy Sally Jane? the original adventure, but the encounters play out much
As part of converting "Book of the Raven" for Strixhaven, the differently:
Raven Key becomes the characters' new reason for breaking The characters are not immediately attacked upon arrival.
into Captain Dapplewing's Manor. However, this doesn't They can explore the necropolis at their leisure unless
mean that recovering Sassy Sally Jane can't be a side they approach within 30 feet of the Harrn Mausoleum
objective for the party. (which is now relocated 60 feet away from the crossing),
triggering waves of creatures to attack.
STRIXHAVEN MYSTERIES #3 1
A creature that holds the figurine while praying to the
daemogoth titan for at least 1 hour has a 10 percent
chance of summoning a smoky avatar of the demon. Once
this avatar is summoned, it can't be summoned again for
30 days. The daemogoth's avatar has the statistics of a
wraith which also has the daemogoth's Pact of Pain trait.
Aside from the magical properties, it shares the rest of its
attributes with the Orcus Figurine from "Book of the Raven".
Back to the Material Plane
As Grayson was ignorant of how the shadow crossing
worked, he is perplexed as to why the characters are taking
so long, and he eventually falls asleep while secretly keeping
watch. When the characters are finally allowed to return to
the Material Plane at dawn, they will find the coffin door
covering the shadow crossing shut on them and locked. The
door can be forced open with a DC 13 Strength (Athletics),
but any property destruction results in the same
consequences as in the "Campus Daredevils" adventure.
The gargoyles are replaced by two ochre jellies made out Loudly knocking on the coffin door is enough to rouse
of ink. Grayson from slumber, and he'll promptly unlock the door.
Eighteen gray oozes (identical to the ones encountered in Grayson is profusely apologetic to learn what the
Captain Dapplewing's Manor) and nine inkling mascots characters went through in the Shadowfell, and he insists on
take the place of the ghouls. These creatures attack in making things right by giving himself the responsibility of
three groups, each consisting of six gray oozes and three returning the Raven Key. He will express regret that his
inklings, and they approach from any direction aside from curiosity almost brought the characters to a bad end.
where the shadow crossing is situated.
Drovath Harrn himself is now a slithering tracker (see
Volo's Guide to Monsters) formed from an oily substance. Potential Investigations
Within his innards is a stone of good luck, which Drovath Although information regarding what the characters
benefits from as long as his body remains intact. encounter in the Shadowfell exists in Strixhaven's libraries,
Despite his transformation, Drovath can assert some such knowledge is typically restricted to students until fourth-
modicum of control over the oozes. As long as Drovath year. If the characters decide to engage in further
remains alive, the ooze guardians will not attack characters unauthorized research, they will learn the nature of the
who withdraw from battle, but they will follow from a Shadowfell and the shadow crossing, and may also
distance and form a loose perimeter to besiege and torment potentially unearth one or more of these additional fragments
the party if given the opportunity. Characters who are of information:
surrounded by the oozes cannot take a short rest, and must Drovath Harrn — a contemporary and bitter rival of
make a DC 10 Wisdom saving throw to avoid giving into Captain Raymous Dapplewing — was a vampire who held
Shadowfell despair (see the "Shadowfell" section in the faculty appointments at both Silverquill and Witherbloom.
Dungeon Master's Guide). While Drovath's advocacy was instrumental in ensuring
If Drovath is reduced to 0 HP, any remaining oozes will the acceptance of virtually all races at Strixhaven and all
mindlessly attack the characters. Additionally, once the sun but the most taboo of magic, he still believed the nascent
starts to faintly rise in the Shadowfall (and at Strixhaven Strixhaven didn't go far enough in unlocking the full
back on the Material Plane), any besieging oozes will also potential of magic. Ironically, one of Drovath's
proceed to make a final assault on the party. No ooze will unsanctioned experiments into enhanced immortality
attempt to pursue the characters through the crossing. backfired and caused him to be reduced to ooze form.
To this day, the Shadowfell region around Drovath's final
Harrn Mausoleum resting place is used as a proving ground for Silverquill
Instead of warhorse skeletons, three shadows attack any faculty and elite students, as well as a secure location for
character who takes the treasure from the mausoleum. The safeguarding an artifact confiscated from an evil mage.
treasure itself is now a figurine depicting a daemogoth (see Although no conclusive evidence of this conspiracy theory
Strixhaven chapter 7), and it has the following magical exists, some scholars suspect that Drovath founded the
properties: Oriq cult to secretly oppose Captain Dapplewing's agenda.
Fiends and undead within 30 feet of the figurine can't be Image Credits
turned. D&D Watercolor Stains. Jared Ondricek
Injured creatures within 30 feet of the figurine can't (watercolors.giantsoup.com)
regain hit points. Blot Out the Sky. Olena Richards (lenarichards.com)
STRIXHAVEN MYSTERIES #3
 
This document was lovingly created
using GM Binder.

If you would like to support the GM Binder developers,


WWW.GMBINDER.COM consider joining our Patreon community.

You might also like