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ivinity Unleashed is intended for four Dael Formir is built into one of the great ironwood trees,
characters with an average party level a plant magically designed to grow hundreds of feet into
(APL) of 8. Characters who complete this the sky and hold an entire city in its branches. The center
adventure should earn enough of the tree is also partially hollow to allow the elves to
experience to reach halfway to 9th-level. travel from the forest floor to the branches above. The
An elven oracle seeks an item of power path, however, is mazelike and guards protect it from
to prevent an apocalypse. This campaign various hiding places. No outside invasion force has ever
takes place in Arden, although it can be set in your own successfully scale a great ironwood.
world. Any party composition should be able to finish the When the characters arrive at the lowest branches of the
adventure with intelligent play. tree, they are greeted by the Bladewardens, the elven
protectors of this great city.
Background
The great elven oracle, Keishara Grelar, has foreseen a "Greetings travelers! Welcome to Dael Formir!
terrible fate for her people. The gods seek to move against Home of the Bladewardens and the Great
the elves once more, and without the power to stop them, Oracle. What brings you to our lands?"
the elven kingdoms will once again fall to ruin. In order to
prevent this, the greatest oracle among them has enlisted
the help of a band of adventurers to seek out an item of If the characters indicate that they're interested in the job
great power, a shard of pure divinity, that would allow her being offered by the Great Oracle, Tiarsus, the leader of
to elevate herself to godly status and protect her people. the Bladewardens offers to take them up to the visitor's
The item is hidden away in an ancient elven ruin deep level and get them settled. They're led up through the
within the Great Forest and will require great skill and great ironwood tree to the lowest branches where visitors
effort to reach. Long forgotten and only recently often stay and given lodging at a modest boarding house.
discovered, it's a race against time to acquire it before the Nearby, the characters can peruse the lower markets
gods learn of its existence and bring down their fury upon where goods are sold and traded.
the elven people. The elves of Dael Formir are remarkable artisans. They
are able to warp and shape wood as if it were metal. As
Dael Formir magical wood, and beautiful outdoor spaces full of plants
and flowers from all across Arden.
Town Size: 7,000 Eventually, the group is led to the highest branches in
Notable Places: Hall of Creation the tree and finds themselves standing before a large,
Defenses: Countless hidden ballistae mounted along the ornate door. Tiarsus stands before the the group and
branches of the tree. addresses them.
Defenders: 750 scouts, 48 veterans
Leader: The Great Oracle, Keishara Grelar
Recent Events: Keishara Grelar has foreseen the "Beyond this door lies the hall of the Great
destruction of the world. She seeks an item of great power Oracle. She is one of our greatest minds, and
capable of seeing beyond the veil of time and
to stop it.
space. Heed her words and show respect. I
will wait for you here."
Just then, the door swings open and Tiarsus gestures for d6 Encounter
the characters to proceed. The characters come across a powered down iron
Once inside, the doors gently close behind them. The golem. If the characters investigate the golem using
1
room they find themselves in is bathed in bright light and Intelligence (Arcana) or cast any spells on it, the golem
powers back up and attacks.
a thin fog. Suddenly, a voice calls out from ahead.
Two gorgons are patrolling a clearing the characters
need to pass through. They can avoid it by circling
2
"Welcome travelers. I have been expecting around, however, the extra time needed adds another
you. I am Keishara Grelar, the Great Oracle. two days to their journey.
We have much to discuss." The characters come upon a group of five flesh golems
wandering aimlessly near the entrance to a long
abandoned ruin. If the characters go around, the
creatures ignore them. If they approach, however, they
From the fog comes a tall, beautiful elf clad in glittering 3
immediately attack having been programmed to
robes and wielding a bright white staff. She descends a defend this place centuries ago. The ruin they are
small flight of stairs, and with a wave of her hand, guarding is mostly caved in, however, in the one open
disperses the fog and lowers the light to a more chamber the characters discover a dancing rapier
manageable level. With the fog gone, the characters can The ruins of a small settlement lie ahead. When the
see that the room is an office of sorts with tall characters enter it, three ghosts appear from the
bookshelves, an elevated platform with a desk and chair, 4 rubble. They are confused and afraid. If the characters
and assorted couches and lounges spread about. The elf are able to calm them, they can pass in peace. If not,
the ghosts attack.
woman stands before the characters, slowly eyeing each
of them, before returning to her desk and taking a seat. The characters come across some kind of crashed ship
buried in the overgrowth. If they choose to investigate
Over the course of the following conversation, she 5
it, they release two captive fire elementals that had
explains the following. been used as its power source centuries ago.
She has foreseen a great apocalypse will befall her The trees overhead begin to sway and shake.
people soon. 6 Suddenly, a roc plunges through the canopy and tries
to grab one of the characters!
In order to prevent this, she requires an item of great
power hidden away in an ancient elven ruin.
The ruin in question is from before the fall of the elves.
She cannot send her people there for fear of incurring
The Ancient Elven Ruins
the wrath of the gods. With the journey behind them, the characters find
themselves standing above the entrance to an ancient
The relic is located deep within the Great Forest in ruins elven ruin. Two large statues flank the entrance and old
from before the fall of the elves. This area of the forest is rocks jut out of the ground. As the characters approach
not populated and is in fact actively avoided as it contains the entrance, a shimmering filed of energy covers it and
relics from the old days that the elves are trying to both of the statues animate revealing themselves to be
distance themselves from. The journey there would stone golems. It takes them two rounds to get fully
normally take the characters three months, however, the mobile, so any attacks they make for those two rounds are
elves can teleport the group part of the way there meaning at disadvantage. Once the golems have been dealt with,
they should only have to manage four weeks on foot from the energy field vanishes and the stairway is clear and
the teleportation site to the ruins. The characters should ready to be descended.
leave as soon as possible. The complex below has long since been abandoned and
As soon as they're ready, they can report to the left to dust and decay. It has the following features unless
teleportation chamber on the mid-level branches and the otherwise noted.
mages there can begin the transport process. Ceilings. The ceilings are made of stone and rise 10 ft.
above the floor.
Into the Woods Floors and Walls. The floors are made of neatly cut
stone while the walls are made of a well hewn limestone.
Doors. The doors are made of solid oak with metal
With a flash of light, the wooden structure reinforcements. They're all unlocked unless otherwise
around you vanishes and you find yourself stated.
standing among broken stones and Lighting. The complex is pitch black.
overgrown ruins somewhere deep within the Unlabeled Rooms. Each time the characters enter a
Great Forest.
room without a label, roll a d12. On a roll of 1 or 2, they
have a random encounter from the table below.