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Bard Exclusive Spells

Disrupting Note
Bard Exclusive Spells 1st-level evocation
Its always been such a shame that bards don't get more Casting Time: 1 bonus action
exclusive spells, given how unique their corner of magic is. Range: 60 feet
Here are 12 unique bard exclusive spells to change that! Components: V, S, M (a musical instrument)
Duration: instantaneous
Bardcraft Classes: Bard
transmutation cantrip
You play a discordant note on your instrument aimed at a
Casting Time: 1 action creature concentrating on a spell or effect within range. The
Range: 10 feet target must make a Constitution saving throw. On failure, it
Components: V, S looses concentration on the spell or effect and takes 2d6
Duration: Up to 1 hour psychic damage.
Classes: Bard At Higher Levels: When you cast this spell using a spell
A spell often taught to new bards, this spell can produce slot of 3rd level or higher the target creature has
minor magical artistic effects. You can cause one of the disadvantage on their saving throw.
following effects (or a similar effect of your choosing at the
DM's discretion) to occur within range. Artist's Blade
2nd-level evocation
You cause one unattended musical instrument to begin Casting Time: 1 bonus action
playing simple music as though a person were playing it Range: Self
for 1 minute. Components: V, S
You make a painting or other artistic imagery of your Duration: Concentration, up to 1 minute
choice appear on an object or a surface for 1 hour. Classes: Bard
Music you create can be heard from up to 300 feet away
for 1 hour. You condense your artistic magic into a fine blade, which
You flavor one food or drink for 1 hour. sings with song every time you swing it. The blade uses your
You create up to 5 illusionary ribbons of color that circle spellcasting modifier, and deals 2d4 psychic damage on hit. It
between 5 to 15 feet away from you for 1 minute. has the finesse and light properties. Whenever you hit a
You cause one non-hostile creature that is listening to your creature with the weapon the creature is dazed by your magic
music to move, clap, or hum along to the tune until you and has disadvantage on all attack rolls against you until the
stop playing music or one minute passes, whichever start of your next turn.
happens first. If you drop the weapon, it dissipates at the end of your
If you cast this spell multiple times, you can have up to turn. Thereafter, while the spell persists, you can use a bonus
three of its effects active at a time, and you can dismiss such action to cause the blade to reappear in your hand.
an effect as an action. At Higher Levels: When you cast this spell using a 4th-
level spell slot, the damage increases to 3d4. When you cast it
Contagious Thoughts using a 6th-level spell slot, the damage increases to 4d4.
enchantment cantrip When you cast it using a 8th-level spell slot, the damage
increases to 5d4.
Casting Time: 1 action
Range: Self (10-foot radius)
Components: S, M (a handkerchief)
Duration: Instantaneous
Classes: Bard
You share whatever thought is at the forefront of your mind
with all creatures within range. If the thought is particularly
jarring, an affected creature must succeed on an Intelligence
saving throw or take 1d4 psychic damage.
This spell’s damage increases by 1d4 when you reach 5th
level (2d4), 11th level (3d4), and 17th level (4d4).

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Garble Dance Battle
2nd-level enchantment 3rd-level enchantment
Casting Time: 1 reaction, taken when a creature you can see Casting Time: 1 action
talks Range: 60 feet
Range: 60 feet Components: V
Components: V Duration: Concentration, up to 1 minute
Duration: Instantaneous Classes: Bard
Classes: Bard You cause music to suddenly fill a 60-foot radius sphere
You attempt to make it seem as though the targeted creature around you. The music is so magically enjoyable that all
said something else than what they intended. You whisper a creatures in the area can't help but dance. At the start of a
sentence that only the target can hear, forcing it to make a creature's turn within the sphere, it must make a Charisma
Charisma saving throw. On failure, the creature speaks the (Performance) check against your spell save DC. Creatures of
sentence you spoke instead of its intended words. your choice automatically succeed the check. On failure, the
If the target would make a Charisma check as a result of creature falls prone and takes 2d4 psychic damage as the
this spoken sentence, you can force the creature to use your magic fills them with embarrassment. Creatures that can't be
modifier for the check. charmed are immune to this spell.
If the creature is casting a spell with a verbal component At Higher Levels: When you cast this spell with a spell
and it fails the saving throw, the creature fumbles the casting slot of 4th level or higher, the damage increases by 2d4 and
of the spell. Any creature that makes a saving throw from the range increases by 30 feet per spell slot level above 3rd.
such a fumbled spell has advantage.
At Higher Levels: When you cast this spell with a spell Illustrious Performer
slot of 4th level or higher, the target is unaware that you 3rd-level abjuration
manipulated its speech on either a successful save or a failed Casting Time: 1 action
one. Range: Touch
Components: V, S, M (a small packet of reflective dust)
Pamela's Magnificent Performance Duration: Concentration, up to 1 minute
2nd-level enchantment Classes: Bard
Casting Time: 1 action You touch a creature, causing them to be surrounded by
Range: Self (30-foot radius) beautiful music and glisten with colorful light. Until the spell
Components: V, S ends, any creature who targets the glistening creature with a
Duration: Concentration, up to 10 minutes harmful attack or spell must first make a Charisma saving
Classes: Bard throw. On failure, the creature must choose a new target or
You fill the air around you with musical energy that lose the attack or spell. This includes area effects, such as the
empowers the performance of those around you. Whenever a explosion of a fireball. A creature that has been damaged by
creature within range makes a Charisma (Performance) the glistening creature has advantage on their Charisma
check, it can choose to use your Performance modifier in Saving throw.
place of its own. It must choose to use your modifier before it
rolls. Grand Finale
4th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 round
Classes: Bard
You weave a song into the air, causing those who hear it to
applaud its magnificence. All creatures of your choice inside
a 30-foot-cube within range must make a Charisma saving
throw or be forced to clap or otherwise applaud until the start
of your next turn. A creature that is charmed by you
automatically fails this saving throw. A clapping creature
cannot perform any actions that require their hands (such as
weapon attacks and somatic components to spells) but can
otherwise act normally.

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Infectious Tune Recolor
4th-level enchantment 4th-level enchantment
Casting Time: 1 action Casting Time: 1 action
Range: 60 feet Range: Self
Components: V Components: V, S, M (a set of artistic tools worth at least
Duration: Concentration, up to 1 minute 100 gp)
Classes: Bard Duration: 1 minute
You begin to hum a tune that is so catchy it causes those Classes: Bard
around you to hum along. You can choose up to 6 creatures You unleash the limitless creativity within you and use it to
that you can see to be immune to the effects of this spell. Any repaint your magic with a new color. For the duration of the
creature (other than yourself) within range that attempts to spell, whenever you deal damage with a spell you cast, you
cast a spell with verbal components or use an ability that can change the damage type to acid, cold, fire, lightning,
requires them to speak must make an Intelligence saving necrotic, poison, or thunder damage.
throw or fail to use the spell/ability as they are stuck
humming the tune. Creatures that are deafened or are unable
to hear you automatically succeed the saving throw.
The action the creature used to activate the ability is still
used, but it does not expend a use of the spell/ability that
failed.
Land of Revelry
5th-level evocation
Casting Time: 24 hours
Range: Touch
Components: V, S, M (wine, meat, and gemstones worth at least 1,000 gp, which the spell consumes)
Duration: until dispelled
Classes: Bard
You touch a point and cause it to be imbued with your bardic power. The area can be a square up to 100 feet long in any dimension,
and the spell fails if any area of this spell overlaps with another area enchanted by this spell. The affected area is subjected to the
following effects.
First, creatures of your choice in this area are immune to the frightened and charmed condition, and are automatically aware if any
creature attempts to frighten or charm them. Creatures of your choice that are charmed or frightened when they enter this area are
no longer charmed or frightened.
Second, the area is furnished in a manner of your choice. You can also cause food or drink to magically appear when requested or
by some other means (such as ghostly servants, or birds that drop the food in front of the requester). Any food or drink that is not
consumed or furniture that is removed from the area vanishes in a puff of smoke. The food that is summoned by this spell can feed
up to 100 people per day, and refreshes every 24 hours after the spell is cast.
Third, you can choose to bind an extra effect to the area. Choose the effect from the following list, or work with your DM to create
an effect of similar power to the ones listed. Some of these effects apply to creatures in the area, you can designate whether the
effect applies to all creatures, or creatures of your choosing (such as a specific species, family line, etc). When a creature that would
be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a
success, the creature ignores the extra effect until it leaves the area.
Peaceful: Affected creatures cannot knowingly cause harm to another creature or object while in this area.
Feast of Ages: Any food or drink that is consumed within the area tastes wonderful, and if the food or drink is poisoned it ceases
to be.
Tongues: Affected creatures can communicate with any other creature in the area, even if they don't share a common language.
Weakened Mind: Affected creatures have disadvantage on saving throws against spells that inflict the charmed condition.
Extended Charm: Spells you cast or abilities you use that inflict the charmed condition that would expire on a creature within the
area of this spell instead stay active until the creature leaves the area. This can only affect creatures with a CR equal to or less than
your spellcasting modifier.
Greatest Show: Affected creatures make all Charisma (performance) checks with advantage.
Restoring: Affected creatures that take a short or long rest while within the area gain 2d6 temporary hit points, and can end one
condition affecting themselves.
At Higher Levels: When you cast this spell with a spell slot of 7th level or higher, you can choose one additional effect to bind to
the area. You can choose it to affect the same creates as chosen previously, or choose a different set of creatures.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 
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