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Aganazzar's Scorcher Banishment Blade Ward

Level 2 Evocation Level 4 Abjuration Abjuration Cantrip


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 30 ft (30 ft line) 1 action 60 ft 1 action Self

COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION


C
V, S, M Instantaneous V, S, M Up to 1 minute V, S 1 round

A line of roaring flame 30 feet long and 5 feet wide emanates from You attempt to send one creature that you can see within range to You extend your hand and trace a sigil of warding in the air. Until
you in a direction you choose. Each creature in the line must another plane of existence. The target must succeed on a the end of your next turn, you have resistance against
make a Dexterity saving throw. A creature takes 3d8 fire damage Charisma saving throw or be banished. bludgeoning, piercing, and slashing damage dealt by weapon
on a failed save, or half as much damage on a successful one. attacks.
If the target is native to the plane you're on, you banish the target
AT HIGHER LEVELS to a harmless demiplane. While there, the target is incapacitated. Verbal Component: Tutello Cultas
When the spell ends,the target reappears in the space it left, or in
When you cast this spell using a spell slot of 3rd level or higher,
the damage increases by 1d8 for each slot level above 2nd. the nearest unoccupied space.

Material Component: a red dragon's scale If the target is native to a different plane than the one you're on,
the target returns to its home plane. If the spell ends before 1 min
Verbal Component: Sie Linea Incendio has passed, the target reappears in the space it left or in the
nearest unoccupied space. Otherwise, the target doesn't return.

AT HIGHER LEVELS
When you cast this spell using a spell slot of 5th level or higher,
you can target one additional creature for each slot level above
4th.

Material Component: an item distasteful to the target

Verbal Component: Expellano ti Contra Superum

Sorcerer, Wizard, Rogue Cler, Pal, Sor, War, Wiz, Rog Bard, Sorcerer, Warlock, Wizard, Rogue

ChillTouch Comprehend Languages Counterspell


Necromancy Cantrip Level 1 Divination Level 3 Abjuration
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
R
1 action 120 ft 1 action Self 1 reaction 60 ft

COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION


V, S 1 round V, S, M 1 hour S Instantaneous

You create a ghostly, skeletal hand in the space of a creature For the duration, you understand the literal meaning of any You attempt to interrupt a creature in the process of casting a
within range. Make a ranged spell attack against the creature to spoken language that you hear. You also understand any written spell. If the creature is casting a spell of 3rd level or lower, its spell
assail it with the chill of the grave. On a hit, the target takes 1d8 language that you see, but you must be touching the surface on fails and has no effect. If it is casting a spell of 4th level or higher,
necrotic damage, and it can't regain hit points until the start of your which the words are written. It takes about 1 minute to read one make an ability check using your spellcasting ability. The DC
next turn. Until then, the hand clings to the target. page of text. equals 10+ the spell's level. On a success, the creature's spell
fails and has no effect.
If you hit an undead target, it also has disadvantage on attack rolls This spell doesn't decode secret messages in a text or a glyph,
against you until the end of your next turn. such as an arcane sigil, that isn't part of a written language. AT HIGHER LEVELS
When you cast this spell using a spell slot of 4th level or higher,
This spell's damage increases by 1d8 when you reach 5th level Material Component: a pinch of soot and salt
the interrupted spell has no effect if its level is less than or equal to
(2d8), 11th level (3d8), and 17th level (4d8).
Verbal Component: Legibilus Linguas the level of the spell slot you used.
Verbal Component: Frigus Tangere

Sorcerer, Warlock, Wizard, Rogue Bard, Sorcerer, Warlock, Wizard, Rogue Sorcerer, Warlock, Wizard, Rogue
Darkvision
Level 2 Transmutation
Fly
Level 3 Transmutation
Hold Person
Level 2 Enchantment
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 action Touch 1 action 60 ft

COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION


C C
V, S, M 8 hours V, S, M Up to 10 minutes V, S, M Up to 1 minute

You touch a willing creature to grant it the ability to see in the dark. You touch a willing creature. The target gains a flying speed of 60 Choose a humanoid that you can see within range. The target
For the duration, that creature has darkvision out to a range of 60 feet for the duration. When the spell ends, the target falls if it is still must succeed on a Wisdom saving throw or be paralyzed for the
feet. aloft, unless it can stop the fall. duration. At the end of each of its turns, the target can make
another Wisdom saving throw. On a success, the spell ends on
Material Component: either a pinch of dried carrot or an AT HIGHER LEVELS the target.
agate
When you cast this spell using a spell slot of 4th level or higher, AT HIGHER LEVELS
Verbal Component: Varia Nox Visus you can target one additional creature for each slot level above
3rd. When you cast this spell using a spell slot of 3rd level or higher,
you can target one additional humanoid for each slot level above
Material Component: a wing feather from any bird 2nd. The humanoids must be within 30 feet of each other when
you target them.
Verbal Component: Facera Ascendio
Material Component: a small, straight piece of iron

Verbal Component: Capto Homenum

Dru, Ran, Sor, Wiz, Rog, Art Sorcerer, Warlock, Wizard, Rogue, Artificer Bar, Cler, Dru, Sor, War, Wiz, Rog

Identify
Level 1 Divination
Invisibility
Level 2 Illusion
Jim's Magic Missile
Level 1 Evocation
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
R
1 minute Touch 1 action Touch 1 action 120 ft

COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION


C
V, S, M Instantaneous V, S, M Up to 1 hour V, S, M Instantaneous

You choose one object that you must touch throughout the casting A creature you touch becomes invisible until the spell ends. You create three twisting, whistling, hypoallergenic, gluten-free
of the spell. If it is a magic item or some other magic-imbued Anything the target is wearing or carrying is invisible as long as it darts of magical force. Each dart targets a creature of your choice
object, you learn its properties and how to use them, whether it is on the target's person. The spell ends for a target that attacks or that you can see within range. Make a ranged spell attack for each
requires attunement to use, and how many charges it has, if any. casts a spell. missile. On a hit, a missile deals 2d4 force damage to its target.
You learn whether any spells are affecting the item and what they
are. If the item was created by a spell, you learn which spell AT HIGHER LEVELS If the attack roll scores a critical hit, the target of that missile takes
created it. When you cast this spell using a spell slot of 3rd level or higher, 5d4 force damage instead of you rolling damage twice for a critical
you can target one additional creature for each slot level above hit. If the attack roll for any missile is a 1, all missiles miss their
If you instead touch a creature throughout the casting, you learn 2nd. targets and blow up in your face, dealing 1 force damage per
what spells, if any, are currently affecting it. missile to you.
Material Component: an eyelash encased in gum arabic
Material Component: a pearl worth at least 100gp and an AT HIGHER LEVELS
owl feather
Verbal Component: Facera Invisibilis When you cast this spell using a spell slot of 2nd level or higher,
Verbal Component: Objectum Cognosco the spell creates one more dart, and the royalty component
increases by 1 gp, for each slot level above 1st.

Material Component: 1 gp (royalty component)

Verbal Component: Expecto Medeis Ballistas

Bard, Wizard, Rogue, Artificer Bar, Sor, War, Wiz, Rog, Art Wizard, Rogue
Message
Transmutation Cantrip
Mordenkainen'sFaithful Hound
Level 4 Conjuration
Sending
Level 3 Evocation
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 120 ft 1 action 30 ft 1 action Unlimited

COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION


V, S, M 1 round V, S, M 8 hours V, S, M 1 round

You point your finger toward a creature within range and whisper a You conjure a phantom watchdog in an unoccupied space that you You send a short message of twenty-five words or less to a
message. The target (and only the target) hears the message and can see within range, where it remains for the duration, until you creature with which you are familiar. The creature hears the
can reply in a whisper that only you can hear. dismiss it as an action, or until you move more than 100 feet away message in its mind, recognizes you as the sender if it knows you,
from it. and can answer in a like manner immediately. The spell enables
You can cast this spell through solid objects if you are familiar with creatures with Intelligence scores of at least 1 to understand the
the target and know it is beyond the barrier. Magical silence, 1 foot The hound is invisible to all creatures except you and can't be meaning of your message.
of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of harmed. When a Small or larger creature comes within 30 feet of it
wood blocks the spell. The spell doesn't have to follow a straight without first speaking the password that you specify when you You can send the message across any distance and even to other
line and can travel freely around corners or through openings. cast this spell, the hound starts barking loudly. The hound sees planes of existence, but if the target is on a different plane than
invisible creatures and can see into the Ethereal Plane. It ignores you, there is a 5 percent chance that the message doesn't arrive.
Material Component: a short piece of copper wire illusions.
Material Component: a short piece of fine copper wire
Verbal Component: Missiculo Annuntiatio (then recite the At the start of each of your turns, the hound attempts to bite one
message) creature within 5 feet of it that is hostile to you. The hound's attack Verbal Component: Missiculo (state the message)
bonus is equal to your spellcasting ability modifier + your
proficiency bonus. On a hit, it deals 4d8 piercing damage.
Material Component: a tiny silver whistle, a piece of
bone, and a thread

Verbal Component: Sie Canis Fidelis

Bard, Sorcerer, Wizard, Rogue, Artificer Wizard, Rogue, Artificer Bard, Cleric, Wizard, Rogue

Shield
Level 1 Abjuration
Silence
Level 2 Illusion
Sleep
Level 1 Enchantment
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
R
1 reaction Self 1 action 120 ft (20 ft sphere) 1 action 90 ft (20 ft sphere)

COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION


C
V, S 1 round V, S Up to 10 minutes V, S, M 1 minute

An invisible barrier of magical force appears and protects you. For the duration, no sound can be created within or pass through This spell sends creatures into a magical slumber. Roll 5d8 — the
Until the start of your next turn, you have a +5 bonus to AC, a 20-foot-radius sphere centered on a point you choose within total is how many HPs of creatures this spell can affect. Creatures
including against the triggering attack, and you take no damage range. Any creature or object entirely inside the sphere is immune within 20' of a point you choose within range are affected in
from magic missile. to thunder damage, and creatures are deafened while entirely ascending order of their current HPs (ignoring unconscious
inside it. Casting a spell that includes a verbal component is creatures).
Verbal Component: Protego impossible there.
Starting with the creature that has the lowest current HPs, each
Verbal Component: Creo Silentium creature affected by this spell falls unconscious until the spell
ends, the sleeper takes dmg, or someone uses an action to shake
or slap the sleeper awake. Subtract each creature's HPs from the
total before moving on to the creature with the next lowest HPs. A
creature's HPs must be equal to or less than the remaining total
for that creature to be affected. Undead and creatures immune to
being charmed aren't affected by this spell.

AT HIGHER LEVELS
When you cast this spell using a spell slot of 2nd level or higher,
roll an additional 2d8 for each slot level above 1st.
Material Component: a pinch of fine sand, rose petals, or
a cricket

Verbal Component: Facera Dormio

Sorcerer, Wizard, Rogue Bard, Cleric, Ranger Bard, Sorcerer, Wizard, Rogue
Tasha's Hideous Laughter
Level 1 Enchantment
Tasha's Mind Whip
Level 2 Enchantment
TollThe Dead
Necromancy Cantrip
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 30 ft 1 action 90 ft 1 action 60 ft

COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION


C
V, S, M Up to 1 minute V 1 round V, S Instantaneous

A creature of your choice that you can see within range perceives You psychically lash out at one creature you can see within range. You point at one creature you can see within range, and the sound
everything as hilariously funny and falls into fits of laughter if this The target must make an Intelligence saving throw. On a failed of a dolorous bell fills the air around it for a moment. The target
spell affects it. The target must succeed on a wisdom saving throw save, the target takes 3d6 psychic damage, and it can't take a must succeed on a Wisdom saving throw or take 1d8 necrotic
or fall prone, becoming incapacitated and unable to stand up for reaction until the end of its next turn. Moreover, on its next turn, it damage. If the target is missing any of its hit points, it instead
the duration. A creature with an Intelligence score of 4 or less isn't must choose whether it gets a move, an action, or a bonus action; takes 1d12 necrotic damage.
affected. it gets only one of the three. On a successful save, the target
takes half as much damage and suffers none of the spell’s other The spell's damage increases by one die when you reach 5th level
At the end of each of its turns, and each time it takes damage, the effects. (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or
target can make another wisdom saving throw. The target has 4d12).
advantage on the saving throw if it's triggered by damage. On a AT HIGHER LEVELS
success, the spell ends. Verbal Component: Pretium di Mortuus
When you cast this spell using a spell slot of 3rd level or higher,
you can target one additional creature for each slot level above
Material Component: tiny tarts and a feather that is
2nd. The creatures must be within 30 feet of each other when you
waved in the air
target them.
Verbal Component: Maledictum Horribilis Risus
Verbal Component: Mentis Flagello

Bard, Wizard, Rogue Sorcerer, Wizard Cleric, Warlock, Wizard, Rogue

VampiricTouch
Level 3 Necromancy
CASTING TIME RANGE
1 action Self

COMPONENTS DURATION
C
V, S Up to 1 minute

The touch of your shadow-wreathed hand can siphon life force


from others to heal your wounds. Make a melee spell attack
against a creature within your reach. On a hit, the target takes 3d6
necrotic damage, and you regain hit points equal to half the
amount of necrotic damage dealt. Until the spell ends, you can
make the attack again on each of your turns as an action.

AT HIGHER LEVELS
When you cast this spell using a spell slot of 4th level or higher,
the damage increases by 1d6 for each slot level above 3rd.

Verbal Component: Tangere di Sanguis Comedenti

Warlock, Wizard, Rogue

or

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