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Paladin (Devotion) 3rd level Abjuration Paladin 3rd level Evocation Paladin 3rd level Conjuration
CRUSADER'S MANTLE DAYLIGHT DISPEL MAGIC
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Self 1 action 60 feet 1 action 120 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V Concentration, up to 1 V, S 1 hour V, S Instantaneous
minute
A 60-foot-radius sphere of light spreads out Choose any creature, object, or magical effect
Holy power radiates from you in an aura with a from a point you choose within range. The within range. Any spell of 3rd level or lower on
30-foot radius, awakening boldness in friendly sphere is bright light and sheds dim light for an the target ends. For each spell of 4th level or
creatures. Until the spell ends, the aura moves additional 60 feet. higher on the target, make an ability check using
with you, centered on you. While in the aura, If you chose a point on an object you are holding your spellcasting ability. The DC equals 10 + the
each non-hostile creature in the aura (including or one that isn't being worn or carried, the light spell's level. On a successful check, the spell
you) deals an extra 1d4 radiant damage when it shines from the object with and moves with it. ends.
hits with a weapon attack. Completely covering the affected object with an At Higher Levels: When you cast this spell
opaque object, such as a bowl or a helm, blocks using a spell slot of 4th level or higher, you
the light. automatically end the effects of a spell on the
If any of this spell's area overlaps with an area of target if the spell's level is equal to or less than
darkness created by a spell of or lower, the spell the level of the spell slot you used.
that created the darkness is dispelled.
Paladin 3rd level Evocation Paladin 3rd level Evocation Paladin (*)(Devotion) 3rd level Abjuration
Paladin 3rd level Transmutation Paladin 3rd level Abjuration Paladin 3rd level Abjuration
REMOVE CURSE REVIVIFY SPIRIT SHROUD
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 action Touch 1 bonus action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, S, M Instantaneous V, S Concentration, up to 1
minute
At your touch, all curses affecting one creature diamonds worth 300 gp, which the spell consumes
or object end. If the object is a cursed magic item, You call forth spirits of the dead, which lit around
its curse remains, but the spell breaks its owner's You touch a creature that has died within the last you for the spell's duration. The spirits are
attunement to the object so it can be removed or minute. That creature returns to life with 1 hit intangible and invulnerable.
discarded. point. This spell can't return to life a creature Until the spell ends, any attack you make deals
that has died of old age, nor can it restore any 1d8 extra damage when you hit a creature within
missing body parts. 10 feet of you. This damage is radiant, necrotic,
or cold (your choice when you cast the spell). Any
creature that takes this damage can't regain hit
points until the start of your next turn.
In addition, any creature of your choice that you
can see that starts its turn within 10 feet of you
has its speed reduced by 10 feet until the start of
your next turn.
At Higher Levels: When you cast this spell
using a spell slot of 4th level or higher, the
damage increases by 1d8 for every two slot
levels above 3rd.
Paladin 3rd level Abjuration Paladin 3rd level Necromancy Paladin (TCE) 3rd-level necromancy