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Druid (XGE) 1st level Abjuration Druid 1st level Enchantment Druid (XGE) 1st level Divination
Druid 1st level Enchantment Druid 1st level Transmutation Druid 1st level Evocation
Druid 1st level Divination Druid 1st level Divination Druid (XGE) 1st level Evocation
ENTANGLE FAERIE FIRE FOG CLOUD
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 90 feet 1 action 60 feet 1 action 120 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Concentration, up to 1 V Concentration, up to 1 V, S Concentration, up to 1
minute minute hour
Grasping weeds and vines sprout from the Each object in a 20-foot cube within range is You create a 20-foot-radius sphere of fog
ground in a 20-foot square starting from a point outlined in blue, green, or violet light (your centered on a point within range. The sphere
within range. For the duration, these plants turn choice). Any creature in the area when the spell spreads around corners, and its area is heavily
the ground in the area into dif cult terrain. is cast is also outlined in light if it fails a Dexterity obscured. It lasts for the duration or until a wind
A creature in the area when you cast the spell saving throw. For the duration, objects and of moderate or greater speed (at least 10 miles
must succeed on a Strength saving throw or be affected creatures shed dim light in a 10-foot per hour) disperses it.
restrained by the entangling plants until the spell radius. At Higher Levels: When you cast this spell
ends. A creature restrained by the plants can use Any attack roll against an affected creature or using a spell slot of 2nd level or higher, the radius
its action to make a Strength check against your object has advantage if the attacker can see it, of the fog increases by 20 feet for each slot level
spell save DC. On a success, it frees itself. and the affected creature or object can't bene t above 1st.
When the spell ends, the conjured plants wilt from being invisible.
away.
Druid 1st level Conjuration Druid 1st level Evocation Druid 1st level Conjuration
Druid 1st level Transmutation Druid 1st level Evocation Druid (XGE) 1st level Conjuration
Druid 1st level Transmutation Druid 1st level Transmutation Druid 1st level Transmutation
SNARE [1/2] SNARE [2/2] SPEAK WITH ANIMALS (RITUAL)
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 minute Touch 1 minute Touch 1 action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
S, M 8 hours S, M 8 hours V, S 10 minutes
25 feet of rope, which the spell consumes 25 feet of rope, which the spell consumes You gain the ability to comprehend and verbally
communicate with beasts for the duration. The
As you cast this spell, you use the rope to create a creature is restrained by it. knowledge and awareness of many beasts is
circle with a 5-foot radius on the ground or the oor. limited by their intelligence, but at minimum,
When you nish casting, the rope disappears and the
circle becomes a magic trap. beasts can give you information about nearby
This trap is nearly invisible, requiring a successful locations and monsters, including whatever they
Intelligence (Investigation) check against your spell can perceive or have perceived within the past
save DC to be discerned. day. You might be able to persuade a beast to
The trap triggers when a Small, Medium, or Large perform a small favor for you, at the DM's
creature moves onto the ground or the oor in the discretion.
spell's radius. That creature must succeed on a
Dexterity saving throw or be magically hoisted into
the air, leaving it hanging upside down 3 feet above
the ground or the oor. The creature is restrained
there until the spell ends.
A restrained creature can make a Dexterity saving
throw at the end of each of its turns, ending the effect
on itself on a success. Alternatively, the creature or
someone else who can reach it can use an action to
make an Intelligence (Arcana) check against your spell
save DC. On a success, the restrained effect ends.
After the trap is triggered, the spell ends when no
Druid (XGE) 1st level Abjuration Druid (XGE) 1st level Abjuration Druid 1st level Divination
Druid 1st level Evocation Druid (TCE) 1st level Abjuration Druid (Wild re) 1st level Evocation
CURE WOUNDS
CASTING TIME RANGE
1 action Touch
COMPONENTS DURATION
V, S Instantaneous
A creature you touch regains a number of hit
points equal to 1d8 + your spellcasting ability
modi er. This spell has no effect on undead or
constructs.
At Higher Levels: When you cast this spell
using a spell slot of 2nd level or higher, the
healing increases by 1d8 for each slot level
above 1st.