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Character Name
Class
Race
Vígmadr The Passionate
Berserker
Viking
HYPERBOREA PLAYER CHARACTER RECORD
®
Alignment Chaotic Evil Level Hit Dice (HD) Hit Points (hp)
Common, Old Norse, Hellenic TOTAL CURRENT
Languages 3 d 12 32 32
Religion
Secondary Skills Minstrel/Musician/Skald Gender Male Age 37 Height 5'10" Weight 204
ST 16
(ST) Attack Mod. (melee)
(ST) Damage Adj.
+1
+1
(ST) Test of Strength
(ST) Ex. Feat of Strength
3
24 %
/6
SV 15
Saving
Throw
STRENGTH BASE SAVE
Fighting Ability Armour Class Armour and Shield Large Shield +2 Damage Movement
Unskilled AC Reduction MV
Weapon Attack Studded Leather +3
Combat Matrix
Target AC 9 8 7 6 5 4 3 2 1 0 −1 −2 −3 −4 −5 −6 −7 −8 −9
Modified d20
Attack Roll
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
(Apply weapon’s “Attack Modifier” to d20 attack roll.) © 2022 North Wind Adventures, LLC
Class Abilities
Ability Name (may include chance of success, saving throw information, and other notes)
Berserker Rage (42)
Climb (43)
Extraordinary Strength (43)
Hardy (43)
Leap (43)
Thick Skin (43)
Weapon Master: Long/Broad Sword
Equipment
Weapons, Armour, Gear Magic Items
Studded Leather (6) Hand Axe (wood cutting) Pole, 12 Fishing Hooks, Fishing String
2 Large Shield 3 Bars of Soap 10 Paint, Body
Long Sword (left hip) 2-Person Tent Wagon (Cloth) [Share w/ Abelarda]
Broad Sword (right hip) 20 Iron Spikes Small Hammer (iron)
5 Javelins (hunting) 3 Torches 2 Draught Horses [1 is Abelarda's]
Backpack Bees Wax Block 10 sacks of Horse Grains
5 Bottles 2 Writing Stick 80 oz Lantern Oil
2 Crampons 2 Waterskins 140 Nails
100 ft Hemp Rope 1 Blank Book (raiding/skaldic poetry) 400 ft Sinew Cord
Tinderbox 2 gauze bandage rolls
2 Small Sack 4 stakes & wood mallet
4 Drinking Horn Silver Mirror
1 Large Sack Hunting Horn
War Hammer Hooded Lantern
Monetary Treasure Ammunition (arrows, bolts, bullets, darts, etc.) Supplies (per day: water, wine, rations, feed, etc.)
Copper 1 cp ☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐☐ ☐☐☐☐☐☐☐☐☐☐☐☐☐☐
Gold 1111 gp
Experience Points (XP) 10% XP Bonus?
Platinum pp Yes ☐ No ☐
HYPERBOREA
PLAYER CHARACTER SPELL TRACKER
®
Casting
Ability
CA
% IN (magicians, et al.)
* Bonus spells may come from high IN (magicians et al.) and/or high WS (clerics et al.), but not all sorcerer
classes gain bonus spells; also, magicians can gain bonus spells through familiars.
Prepared Spells (check box if spell has been cast) Spell Scrolls
Level 1 Level 2 Level 3
☐ ☐ ☐
☐ ☐ ☐
☐ ☐ ☐
☐ ☐ ☐
☐ ☐ ☐
☐ ☐ ☐
☐ ☐ ☐
☐ ☐ ☐
If a sorcerer casts from multiple spell schools, it should be noted; e.g., a bard might note (D) for druid spells and (I) for illusionist spells.
Notes also might include range, duration, area of effect, saving throw information, etc.