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Malissa Calistria None Lawful Neutral

Character Name Player Name Deity Region Alignment


Fighter (Mobile Fighter, Two-Weapon Darkvision (60 ft.),
Warrior) 5 Half-Elf (Varisian) / Humanoid Medium / 5 ft. 6' 0" / 146 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
5 (4) 10000 / 15000 28 Female Violet White, Very long
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 14 +2 14 +2 HP 65 Walk 30 ft.


hit points
Strength

DEX 20 +5 20 +5 AC 24 : 19 : 16 = 10 + 6 + 1 + 5 + 0 + 1 + 1 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 16 +3
ARMOR TION

16 +3
BONUS BONUS

Constitution INITIATIVE +7 =
+5 +
+2 15 +0 0
INT 14 +2 14 +2
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 12 +1 12 +1 Encumbrance Light TOTAL SKILLPOINTS: 20
SKILLS MAX RANKS: 5/5
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 18 +4 18 +4
MODIFIER

=
MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX 5 5


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ Acrobatics (Jump) DEX 6 = 5 + 1
SAVE

FORTITUDE +7 =
+4 +
+3 +
+0 +
+0 +
+0 + ✓ Appraise INT 2 = 2
(constitution) ✓ Bluff CHA 4 = 4
REFLEX +6 =
+1 +
+5 +
+0 +
+0 +
+0 + ✓ Climb STR 8 = 2 + 2 + 4
(dexterity)
Craft (Clothing) INT 7 = 2 + 2 + 3
WILL +2 =
+1 +
+1 +
+0 +
+0 +
+0 +
✓ Craft (Untrained) INT 2 = 2
(wisdom)
✓ Diplomacy CHA 9 = 4 + 2 + 3
Conditional Save Modifiers: ✓ Disguise CHA 4 = 4
+2 bonus on Fortitude saves against poison and disease, including magical ✓ Escape Artist DEX 5 = 5
diseases ✓ Fly DEX 5 = 5
Handle Animal CHA 9 = 4 + 2 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
=
✓ Heal WIS 1 1
MELEE +7 = +5 + +2 + +0 + +0 + 0 +
✓ Intimidate CHA 9 = 4 + 2 + 3
attack bonus
Perception WIS 3 = 1 + 2
RANGED +10 = +5 + +5 + +0 + +0 + 0 + ✓
= + +
attack bonus Perform (Dance) CHA 13 4 5 4
CMB +7 = +5 + +2 + +0 + + + Perform (Sing) CHA 9 = 4 + 2 + 3
attack bonus ✓ Perform (Untrained) CHA 4 = 4
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Profession (Courtesan) WIS 6 = 1 + 2 + 3
CMB +7 +7 +7 +7 +7 +7 ✓ Ride DEX 10 = 5 + 2 + 3
CMD 23 23 23 23 23 23 ✓ Sense Motive WIS 1 = 1
✓ Stealth DEX 5 = 5
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
✓ Survival WIS 6 = 1 + 2 + 3
(nonlethal only) +10 1d3+2 20/x2 5 ft. = + +
✓ Swim STR 7 2 2 3
Special Properties: = + +
= + +
*Gladius (Living Steel) HAND TYPE SIZE CRITICAL REACH
Primary PS M 19-20/x2 5 ft. ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
To Hit Dam To Hit Dam
1H-P +10 1d6+2 2W-P-(OH) +6 1d6+2
1H-O +10 1d6+1 2W-P-(OL) +8 1d6+2
2H +10 1d6+2 2W-OH +8 1d6+1
Special Properties: 35 hp/inch, hardness 15

Kukri HAND TYPE SIZE CRITICAL REACH


Equipped S M 18-20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P +10 1d4+2 2W-P-(OH) +6 1d4+2
1H-O +10 1d4+1 2W-P-(OL) +8 1d4+2
2H +10 1d4+2 2W-OH +8 1d4+1

Sap HAND TYPE SIZE CRITICAL REACH


Equipped B M 20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P +10 1d6+2 2W-P-(OH) +6 1d6+2
1H-O +10 1d6+1 2W-P-(OL) +8 1d6+2
2H +10 1d6+2 2W-OH +8 1d6+1
Special Properties: nonlethal

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Agile Breastplate (Mithral) Light +6 +5 -1 15


30 hp/inch, hardness 15
*Amulet of Natural Armor +1 +1 +0 0
*Ring of Protection +1 +1 +0 0

Character: Malissa PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.07.07 on Aug 26, 2018 at 1:49:31 AM Page 1
Crossbow, Light (Darkwood) HAND TYPE SIZE CRITICAL REACH EQUIPMENT
Equipped P M 19-20/x2 5 ft. ITEM LOCATION QTY WT / COST
Range: 30 ft. To Hit: +11 Damage: 1d8 Light is particularly easy to see for creatures with low-light vision.Duration: 6 hr., Low-light Illumination: 60 ft.,
80 ft. 160 ft. 240 ft. 320 ft. 400 ft. Shadowy Illumination: 30 ft.
TH +11 +9 +7 +5 +3 Climber's Kit Handy 1 5 / 80
Dam 1d8 1d8 1d8 1d8 1d8 Haversack
480 ft. 560 ft. 640 ft. 720 ft. 800 ft. Fighter's Kit Handy 1 29 / 9
TH +1 -1 -3 -5 -7 Haversack
Dam 1d8 1d8 1d8 1d8 1d8 This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches
(10), trail rations (5 days), and a waterskin.
Special Properties: 10 hp/inch, hardness 5
Fishing Kit Handy 1 3 / 0.5
Haversack
EQUIPMENT This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats,
ITEM LOCATION QTY WT / COST and lures).
Amulet of Natural Armor +1 Equipped 1 0 / 2,000 Pathfinder's Kit Handy 1 22 / 12
Haversack
Gladius (Living Steel) Equipped 1 3 / 515 This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a
35 hp/inch, hardness 15 sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week�s worth of trail rations,
Gladius (Living Steel) Equipped 1 3 / 515 and a whetstone. For Small creatures, the weight of a Pathfinder�s kit is 7-1/2 pounds. Leaving the bedroll and
rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small
35 hp/inch, hardness 15 creatures.
Ring of Protection +1 Equipped 1 0 / 2,000 Bag of Holding (Type I) Handy 1 15 / 2,500
Ring of Mind Shielding Equipped 1 0 / 8,000 Haversack
Grants immunity to Detect Thoughts, Discern Lies, and any attempt to magically discern alignment. Potion of Cure Light Wounds Handy 5 0 (0) / 50 (250)
Heavyload Belt Equipped 1 3 / 2,000 ❏❏❏❏❏ Haversack
Agile Breastplate (Mithral) Equipped 1 12.5 / 4,400 Cures 1d8+1 points of damage

30 hp/inch, hardness 15 Potion of Remove Disease Handy 5 0 (0) / 750


Reversible Cloak (Common) Equipped 1 1 / 0.2 ❏❏❏❏❏ Haversack (3,750)
Cures diseases with a caster level check at +5
Traveler's Outfit Equipped 1 5/1
Kukri Handy 1 2/8
Handy Haversack Equipped 1 5 / 2,000 Haversack
211 lbs., 1 Outfit (Courtesan's), 3 Crossbow Bolts (10), 1 Artisan's Tools (Clothing/Masterwork), 1 Artisan's Sap Handy 1 2/1
Outfit, 1 Cold-Weather Outfit, 1 Courtier's Outfit, 1 Hot Weather Outfit, 20 Night Tea, 14 Elven Trail Rations, 1
Blanket (Winter), 1 Grappling Hook, Common, 1 Grooming Kit, 2 Rope, Spider Silk (50 ft.), 4 Sack, 1 Shaving Kit, 1
Haversack
Shovel, Folding, 1 Signal Horn, 1 Spyglass, 1 Survival Kit (Masterwork), 1 Tent, Small, 3 Waterskin (Filled), 1 Gear nonlethal
Maintenance Kit, 5 Sunrod, 5 Moonrod, 1 Climber's Kit, 1 Fighter's Kit, 1 Fishing Kit, 1 Pathfinder's Kit, 1 Bag of Soap Handy 1 0.5 / 0
Holding (Type I), 5 Potion of Cure Light Wounds, 5 Potion of Remove Disease, 1 Kukri, 1 Sap, 1 Soap, 1 Crossbow, Haversack
Light (Darkwood) ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
Outfit (Courtesan's) Handy 1 4/0 ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
Haversack Crossbow, Light (Darkwood) Handy 1 2 / 375
Crossbow Bolts (10) Handy 3 1 (3) / 1 (3) Haversack
10 hp/inch, hardness 5
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Haversack
Holy Symbol (Silver) Equipped 1 1 / 25
❏❏❏❏❏
Artisan's Tools (Clothing/Masterwork) Handy 1 5 / 55 Belt Pouch Equipped 1 0.5 / 1
Haversack TOTAL WEIGHT CARRIED/VALUE 34 lbs. 29,921.1gp
Artisan's Outfit Handy 1 4/1
WEIGHT ALLOWANCE
Haversack
Cold-Weather Outfit Handy 1 7/8 Light 233 Medium 466 Heavy 700
Haversack Lift over head 700 Lift off ground 1400 Push / Drag 3500
+5 circumstance bonus on Fortitude saves vs cold weather
Courtier's Outfit Handy 1 6 / 30 MONEY
Haversack Total= 0 gp
Hot Weather Outfit Handy 1 4/8 MAGIC
Haversack
Night Tea Handy 20 0 (0) / 0.1 (2) Languages
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Haversack Common, Elven, Orc, Taldane, Varisian
Renders female target sterile for 1 day
Elven Trail Rations Handy 14 1 (14) / 2 (28) Other Companions
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏ Haversack
Blanket (Winter) Handy 1 3 / 0.5 Archetypes
Haversack Mobile Fighter [Paizo Inc. - Advanced
Player's Guide, p.105]
Grappling Hook, Common Handy 1 4/1
Haversack Where some fighters focus on strength and raw power, the mobile fighter relies
Grooming Kit Handy 1 2/1 on swiftness and mobility, gliding across the battlefield like a steel whirlwind and
Haversack leaving destruction in his wake.
Rope, Spider Silk (50 ft.) Handy 2 4 (8) / Two-Weapon Warrior [Paizo Inc. - Advanced
Haversack 100 (200) Player's Guide, p.109]
Sack Handy 4 0.5 (2) / Trained under great masters who preached the simple truth that two are better
Haversack 0.1 (0.4) than one when it comes to weapons, the two-weapon warrior is a terror when his
Shaving Kit Handy 1 0.5 / 1.5 hands are full. From paired daggers to exotic double weapons, all combinations
Haversack come equally alive in his skilled hands.
Shovel, Folding Handy 1 12 / 10
Haversack Traits
Signal Horn Handy 1 2/1 Armor Expert [Paizo Inc. - Advanced
Haversack Player's Guide, p.327]
Spyglass Handy 1 1 / 1,000 You have worn armor as long as you can remember, either as part of your
Haversack training to become a knight's squire or simply because you were seeking to
Survival Kit (Masterwork) Handy 1 5 / 50 emulate a hero. When you wear armor of any sort, reduce that suit's armor check
Haversack penalty by 1, to a minimum check penalty of 0.
Tent, Small Handy 1 20 / 10
Calistrian Prostitute (Calistria) (Diplomacy) [Paizo Inc. - Advanced
Haversack
Player's Guide, p.333]
Waterskin (Filled) Handy 3 4 (12) / 1 (3)
Haversack You worked in one of Calistria's temples as a sacred prostitute, and you know
how to flatter, please, and (most of all) listen. You gain a +1 trait bonus on Sense
Gear Maintenance Kit Handy 1 2/5
Haversack Motive checks and Diplomacy checks to gather information, and one of these skills
This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra (your choice) is always a class skill for you.
leather straps, a sewing needle, and a few buttons. Elven Reflexes [Paizo Inc. - Advanced
Sunrod Handy 5 1 (5) / 2 (10) Player's Guide, p.331]
Haversack
❏❏❏❏❏ One of your parents was a member of a wild elven tribe, and you've inherited a
Bright Illumination: 30 ft., Duration: 6 hr., Shadowy Illumination: 60 ft.
portion of your elven parent's quick reflexes. You gain a +2 trait bonus on Initiative
Moonrod Handy 5 1 (5) / 10 (50)
checks.
❏❏❏❏❏ Haversack
Talented (Perform (Dance)) [Paizo Publishing -
TOTAL WEIGHT CARRIED/VALUE 34 lbs. 29,921.1gp Ultimate Campaign,
p.61]

Character: Malissa PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.07.07 on Aug 26, 2018 at 1:49:31 AM Page 2
You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on Feats
checks with a single Perform skill (your choice), and all Perform skills are always Additional Traits [Paizo Inc. - Advanced
class skills for you. Player's Guide, p.150]
You have more traits than normal
Special Qualities
Half-Drow Paragon [Paizo Inc. - Advanced
Agility (Ex) [Paizo Inc. - Advanced
Race Guide, p.47]
Player's Guide, p.105]
Your drow blood is particularly strong.
At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against
effects that cause him to become paralyzed, slowed, or entangled. This bonus You count as a drow for any effects that relate to race. Furthermore, the spell-
increases by +1 for every four levels beyond 2nd. This ability replaces bravery. like abilities granted to you by your drow magic racial trait count as drow spell-
Bonus Feats [Paizo Inc. - Core like abilities for the purposes of any feat prerequisites.
Rulebook] Quick Draw [Paizo Inc. - Core
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in Rulebook, p.131]
addition to those gained from normal advancement (meaning that the fighter You can draw weapons faster than most.
gains a feat at every level). These bonus feats must be selected from those listed You can draw a weapon as a free action instead of as a move action. You can
as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th draw a hidden weapon (see the Sleight of Hand skill) as a move action. A character
level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose who has selected this feat may throw weapons at his full normal rate of attacks
to learn a new bonus feat in place of a bonus feat he has already learned. In effect, (much like a character with a bow). Alchemical items, potions, scrolls, and wands
the fighter loses the bonus feat in exchange for the new one. The old feat cannot cannot be drawn quickly using this feat.
be one that was used as a prerequisite for another feat, prestige class, or other Two-Weapon Defense [Paizo Inc. - Core
ability. A fighter can only change one feat at any given level and must choose Rulebook, p.136]
whether or not to swap the feat at the time he gains a new bonus feat for the level. You are skilled at defending yourself while fighting with two weapons.
Defensive Flurry (Ex) [Paizo Inc. - Advanced When wielding a double weapon or two weapons (not including natural
Player's Guide, p.109] weapons or unarmed strikes), you gain a +1 shield bonus to your AC. When you are
At 3rd level, when a two-weapon warrior makes a full attack with both weapons, fighting defensively or using the total defense action, this shield bonus increases
he gains a +1 dodge bonus to AC against melee attacks until the beginning of to +2.
his next turn. This bonus increases by +1 every four levels after 3rd. This ability Two-Weapon Fighting [Paizo Inc. - Core
replaces armor training 1 and 2. Rulebook, p.136]
Drow Blooded [Paizo Inc. - Advanced You can fight with a weapon in each of your hands. You can make one extra
Race Guide, p.42] attack each round with the secondary weapon.
Some half-elves born of drow parents exhibit more drow traits than
Your penalties on attack rolls for fighting with two weapons are reduced. The
others:particularly many of the physical features of the drow:and have darkvision
penalty for your primary hand lessens by 2 and the one for your off hand lessens
60 feet and light blindness.
by 6. See Two-Weapon Fighting in Chapter 8.
Drow-Descended [Paizo Inc. - Advanced
Weapon Finesse [Paizo Inc. - Core
Race Guide, p.]
Rulebook, p.136]
These half-elves clearly bear the features of their dark elf parents, branding
You are trained in using your agility in melee combat, as opposed to brute
them immediately as a potential threat in the eyes of others no matter what
strength.
their intent or character. These half-elves have the drow-blooded and drow magic
alternate racial traits. With a light weapon, rapier, whip, or spiked chain made for a creature of your
Drow Magic [Paizo Inc. - Advanced size category, you may use your Dexterity modifier instead of your Strength
Race Guide, p.42] modifier on attack rolls. If you carry a shield, its armor check penalty applies to
your attack rolls.
A few half-elves with drow ancestry exhibit the innate magic of that race. Half-
elves with this trait have drow blood somewhere in their background, and can
cast dancing lights, darkness, and faerie fire each once per day, using the half- Proficiencies
elf's character level as the caster level for these spell-like abilities. This racial trait Aldori Dueling Sword, Amentum, Atlatl, Throwing Axe, Bardiche, Battle
replaces the adaptability and multi-talented racial traits. Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill, Blade Boot, Blowgun,
Elf Blood (Ex) [Paizo Inc. - Core Boar Spear, Brass Knuckles, Nine Ring Broadsword, Butterfly Sword, Cat-
Rulebook, p.24] O'-Nine-Tails, Cestus, Chakram, Club, Combat Scabbard, Heavy Crossbow,
Half-elves count as both elves and humans for any effect related to race. Light Crossbow, Dagger, Chain Dagger, Punching Dagger, Dart, Dogslicer,
Double Chicken Saber, Earth Breaker, Falchion, Light Flail, Heavy Flail, Gaff,
Keen Senses (Ex) [Paizo Inc. - Core
Gauntlet, Spiked Gauntlet, Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe,
Rulebook, p.24]
Greatclub, Greatsword, Guisarme, Hair, Halberd, Light Hammer, Hanbo,
Half-elves receive a +2 bonus on Perception skill checks. Handaxe, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin,
Leaping Attack (Ex) [Paizo Inc. - Advanced Jutte, Kasatha Spinal Sword, Katana, Kerambit, Khakkhara, Klar, Kukri, Lance,
Player's Guide, p.105] Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Heavy
At 5th level, when a mobile fighter moves at least 5 feet prior to attacking, he Mace, Light Mace, Mattock, Mere Club, Monk's Spade, Morningstar, Naginata,
gains a +1 bonus on attack and damage rolls. This bonus increases by +1 for every Nodachi, Ogre Hook, Heavy Pick, Light Pick, Pilum, Pliers, Poisoned Sand Tube,
four levels beyond 5th. This ability replaces weapon training 1, 2, 3, and 4. Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar,
Light Blindness (Ex) [Paizo Inc. - Bestiary, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear,
p.301] Sibat, Sickle, Skull, Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Spiked
You are blinded for 1 round if exposed to bright light, such as sunlight or the Armor, Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Bastard
daylight spell. You are dazzled as long as you remain in areas of bright light. Sword, Short Sword, Tri-Point Double-Edged Sword, Sword Cane, Syringe spear,
Low-Light Vision (Ex) [Paizo Inc. - Bestiary] Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow
You can see x2 as far as humans in low illumination. Characters with low-light Shooter, Unarmed Strike, Underwater Heavy Crossbow, Underwater Light
vision have eyes that are so sensitive to light that they can see twice as far as Crossbow, War Flute, War Razor, Dwarven Waraxe, Warhammer, Wushu Dart
normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light
vision can read a scroll as long as even the tiniest candle flame is next to her as
a source of light. Characters with low-light vision can see outdoors on a moonlit
night as well as they can during the day.
Poison Use (Ex) [Paizo Inc. - Bastards of
Golarion]
You are trained in the use of poison and cannot accidentally poison yourself
when applying poison to a weapon.
Thinblood Resistance [Paizo Inc. - Bastards of
Golarion, p.6]
+2 bonus on Fortitude saves against poison and disease, including magical
diseases, gain the poison use ability.
Twin Blades (Ex) [Paizo Inc. - Advanced
Player's Guide, p.109]
At 5th level, a two-weapon warrior gains a +1 bonus on attack and damage rolls
when making a full attack with two weapons or a double weapon. This bonus
increases by +1 for every four levels after 5th. This ability replaces weapon training
1.

Character: Malissa PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.07.07 on Aug 26, 2018 at 1:49:31 AM Page 3
Innate Racial Spells
Name School Time Duration Range Source
At Will Dancing Lights Evocation [Light] 1 standard action 1 minute [D] Medium (150 ft.) CR:p.263
[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
❏ Darkness Evocation [Darkness] 1 standard action 5 minutes [D] Touch CR:p.263
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes an object to radiate darkness out to a 20-foot radius. [SR:No]
At Will Faerie Fire Evocation [Light] 1 standard action 5 minutes [D] Long (600 ft.) CR:p.280
[V, S, DF] TARGET: Creatures and objects within a 5-ft.-radius burst; EFFECT: A pale glow surrounds and outlines the subjects who shed light as candles. [SR:Yes]
* =Domain/Speciality Spell

Innate
At Will Dancing Lights
❏Darkness
At Will Faerie Fire

Character: Malissa PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.07.07 on Aug 26, 2018 at 1:49:31 AM Page 4
Malissa
Half-Elf (Varisian)
RACE
28
AGE
Female
GENDER
Darkvision (60 ft.), Low-Light Vision
VISION
Lawful Neutral
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 0"
HEIGHT
146 lbs.
WEIGHT
Violet
EYE COLOUR
Dusky with blue highlights
SKIN COLOUR
White, Very long
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Calistria
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Malissa PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.07.07 on Aug 26, 2018 at 1:49:31 AM Page 5

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