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Tyrilla Shelyn Varisia Lawful Neutral

Character Name Player Name Deity Region Alignment


Fighter 4 Tiefling (Demon-Spawn) / Outsider Medium / 5 ft. 6' 0" / 136 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
4 (3) 6000 / 10000 35 Female Red Black
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 14 +2 14 +2 HP 56 Walk 40 ft.


hit points
Strength

DEX 16 +3 16 +3 AC 38 : 35 : 23 = 10 + 8 + 2 + 3 + 0 + 5 + 5 + 0 + 0 + 5 + 0 + 0 + 5
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 18 +4
ARMOR TION

18 +4
BONUS BONUS

Constitution INITIATIVE +3 =
+3 +
+0 0 +0 0 5 5 5
INT 14 +2 14 +2
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 12 +1 12 +1 Encumbrance Light TOTAL SKILLPOINTS: 16
SKILLS MAX RANKS: 4/4.0
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 24 +7 24 +7
MODIFIER

=
MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX 3 3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ Acrobatics (When Jumping) DEX 12 = 3 + 9
SAVE

FORTITUDE +18 =
+4 +
+4 +10 +0 + + +
+0 + ✓ Appraise INT 2 = 2
(constitution) ✓ Bluff CHA 7 = 7
REFLEX +14 = +1 +
+3 + +10 + +0 +
+0 + ✓ Climb STR 6 = 2 + 1 + 3
(dexterity)
✓ Craft (Untrained) INT 2 = 2
WILL +12 = +1 +
+1 + +10 + +0 +
+0 +
Craft (Weapons) INT 6 = 2 + 1 + 3
(wisdom)
✓ Diplomacy CHA 7 = 7
Conditional Save Modifiers: ✓ Disguise CHA 7 = 7
+1 Will vs. fear ✓ Escape Artist DEX 3 = 3
Fly DEX 3 = 3
+2 trait bonus on saving throws against fear effects ✓
Handle Animal CHA 11 = 7 + 1 + 3
TOTAL =
BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
✓ Heal WIS 1 1
MELEE +6 = +4 + +2 + +0 + +0 + 0 +
✓ Intimidate CHA 11 = 7 + 1 + 3
attack bonus
Knowledge (Dungeoneering) INT 7 = 2 + 2 + 3
RANGED +7 = +4 + +3 + +0 + +0 + 0 +
= + +
attack bonus Knowledge (Nobility) INT 8 2 2 4
Perception WIS 3 = 1 + 2
CMB +6 = +4 + +2 + +0 + + + ✓
= + +
attack bonus
BULL
Perform (Dance) CHA 16 7 4 5
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Perform (Sing) CHA 15 = 7 + 3 + 5
CMB +6 +6 +6 +6 +6 +6 ✓ Perform (Untrained) CHA 7 = 7
Profession (Courtesan) WIS 6 = 1 + 2 + 3
CMD 29 29 29 29 29 29
DIRTY TRICK DRAG REPOSITION STEAL ✓ Ride DEX 7 = 3 + 1 + 3
CMB +6 +6 +6 +6
✓ Sense Motive WIS 1 = 1
CMD 29 29 29 29 ✓ Stealth DEX 3 = 3
✓ Survival WIS 5 = 1 + 1 + 3
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
✓ Swim STR 6 = 2 + 1 + 3
(nonlethal only) +6 1d3+2 20/x2 5 ft. = + +
Special Properties: = + +

*Mithral/+5/Ghost Touch/ HAND TYPE SIZE CRITICAL REACH ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
Primary S M 17-20/x2 5 ft.
Keen Bastard Sword
To Hit Dam To Hit Dam
1H-P +11 1d10+7 2W-P-(OH) +5 1d10+7
1H-O +7 1d10+6 2W-P-(OL) +7 1d10+7
2H +11 1d10+8 2W-OH +1 1d10+6
Special Properties: mithral, threat range doubled, deals damage normally against incorporeal
creatures regardless of bonus

+3 Gladius HAND TYPE SIZE CRITICAL REACH


Carried PS M 19-20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P +9 1d6+5 2W-P-(OH) +3 1d6+5
1H-O +5 1d6+4 2W-P-(OL) +5 1d6+5
2H +9 1d6+5 2W-OH +1 1d6+4

+2/Keen/Distance HAND TYPE SIZE CRITICAL REACH


Carried P M 17-20/x2 5 ft.
Light Crossbow
Range: 30 ft. To Hit: +9 Damage: 1d8+2
160 ft. 320 ft. 480 ft. 640 ft. 800 ft.
TH +9 +7 +5 +3 +1
Dam 1d8+2 1d8+2 1d8+2 1d8+2 1d8+2
960 ft. 1120 ft. 1280 ft. 1440 ft. 1600 ft.
TH -1 -3 -5 -7 -9
Dam 1d8+2 1d8+2 1d8+2 1d8+2 1d8+2
Special Properties: range increment doubled, threat range doubled

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Mithral Heavy Shield Heavy +2 +0 0


mithral
*Amulet of Natural Armor +5 +5 +0 0
*Bracers of Armor +8 +8 +0 0
*Ring of Protection +5 +5 +0 0

Character: Tyrilla PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.09.03 on 2020-06-21 at 09:51:00.580792100 Page 1
Mithral/+5/Undead HAND TYPE SIZE CRITICAL REACH EQUIPMENT
Carried BP M 19-20/x2 5 ft. ITEM LOCATION QTY WT / COST
Bane/Flaming Burst/
Sunrod Handy 10 1 (10) / 2 (20)
Ghost Touch/ ❏❏❏❏❏ ❏❏❏❏❏ Haversack
Keen Morningstar Bright Illumination: 30 ft., Duration: 6 hr., Shadowy Illumination: 60 ft.

To Hit Dam To Hit Dam Night Tea Handy 30 0 (0) / 0.1 (3)
Haversack
1H-P +11 1d8+7 2W-P-(OH) +5 1d8+7 ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
1H-O +7 1d8+6 2W-P-(OL) +7 1d8+7 ❏❏❏❏❏
Renders female target sterile for 1 day
2H +11 1d8+8 2W-OH +1 1d8+6
Special Properties: mithral, deals damage normally against incorporeal creatures
Winter Blanket Handy 1 3 / 0.5
regardless of bonus, threat range doubled, Undead Bane weapons have +2 enhancement
Haversack
bonus and deal +2d6 bonus damage against the chosen foe, +1d6 fire damage, on a Grappling Hook, Mithral Handy 1 2 / 2,001
critical hit deals +1d10 additional fire damage Haversack
Grooming Kit Handy 1 2/1
EQUIPMENT Haversack
ITEM LOCATION QTY WT / COST Superior Lock Handy 1 1 / 150
Circlet ( AC Bonus (Insight) (+5)/ Equipped 1 0 / 225,000 Haversack
Save Bonus (Insight) (+5)) Rope, Spider Silk (50 ft.) Handy 2 4 (8) /
Insight bonus to armor class of +5, Insight bonus to all saving throws of +5 Haversack 100 (200)
Amulet of Natural Armor +5 Equipped 1 0 / 50,000 Sack Handy 4 0.5 (2) /
Aura: faint transmutation, Caster Level: 5th, Construction Cost: 25,000 gp, Construction Requirements: Craft Haversack 0.1 (0.4)
Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus, Slot: neck Shaving Kit Handy 1 0.5 / 1.5
Bracers of Armor +8 Equipped 1 1 / 64,000 Haversack
Aura: moderate conjuration, Caster Level: 7th, Construction Cost: 32,000 gp, Construction Requirements: Craft Shovel, Folding Handy 1 12 / 10
Wondrous Item, mage armor, creator's caster level must be at least two times that of the bonus placed in the
bracers, plus any requirements of the armor special abilities, Plural: No, Slot: wrists
Haversack
Ring of Protection +5 Equipped 1 0 / 50,000 Signal Horn Handy 1 2/1
Aura: faint abjuration, Caster Level: 5th, Construction Cost: 25,000 gp, Construction Requirements: Forge Ring,
Haversack
shield of faith, caster must be of a level at least three times the bonus of the ring, Slot: ring Spyglass Handy 1 1 / 1,000
Ring of Freedom of Movement Equipped 1 0 / 40,000 Haversack
Aura: moderate abjuration, Caster Level: 7th, Construction Cost: 20,000 gp, Construction Requirements: Forge Survival Kit (Masterwork) Handy 1 5 / 50
Ring, freedom of movement, Slot: ring Haversack
Mithral/+5/Ghost Touch/Keen Equipped 1 3 / 101,035
Medium Tent Handy 1 30 / 15
Bastard Sword Haversack
mithral, threat range doubled, deals damage normally against incorporeal creatures regardless of bonus Waterskin Handy 3 4 (12) / 1 (3)
Endless Bandolier Equipped 1 2 / 1,500 Haversack
13 lbs., 1 +3 Gladius, 1 +2/Keen/Distance Light Crossbow, 1 Mithral/+5/Undead Bane/Flaming Burst/Ghost Touch/
Keen Morningstar, 3 Crossbow Bolts (10)
Climber's Kit Handy 1 5 / 80
Haversack
+3 Gladius Endless 1 3 / 18,315
Bandolier Courtesan's Kit Handy 1 5 / 10
Haversack
+2/Keen/Distance Light Crossbow Endless 1 4 / 32,335 Includes razor, scented oils and salves, frangrances, warming pot, variety of outfits, books of poetry, literature,
Bandolier plays
range increment doubled, threat range doubled Gear Maintenance Kit Handy 1 2/5
Mithral/+5/Undead Bane/ Endless 1 3 / 203,008 Haversack
Flaming Burst/Ghost Touch/Keen Bandolier This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra
leather straps, a sewing needle, and a few buttons.
Morningstar Holy Text (Expensive) Handy 1 20 / 100
mithral, deals damage normally against incorporeal creatures regardless of bonus, threat range doubled,
Undead Bane weapons have +2 enhancement bonus and deal +2d6 bonus damage against the chosen foe, +1d6
Haversack
The most expensive versions have detailed illustrations, gilded initials and border decorations, covers made of
fire damage, on a critical hit deals +-1d10 additional fire damage
fine leather, wood, or even metal, and are often oversized and difficult to carry around.
Crossbow Bolts (10) Endless 3 1 (3) / 1 (3)
Platinum/Masterwork Holy Symbol Equipped 1 1 / 550
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Bandolier
Belt Pouch Equipped 1 0.5 / 1
❏❏❏❏❏
Outfit (Courtesan's) Equipped 1 4/8 Signet Ring Equipped 1 0/5
TOTAL WEIGHT CARRIED/VALUE 21 lbs. 833,145.4gp
Cloak of Resistance +5 Equipped 1 1 / 25,000
Aura: faint abjuration, Caster Level: 5th, Construction Cost: 12,500 gp, Construction Requirements: Craft
Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus, Slot: shoulders
WEIGHT ALLOWANCE
Boots of Striding And Springing Equipped 1 1 / 5,500 Light 58 Medium 116 Heavy 175
Aura: faint transmutation, Caster Level: 3rd, Construction Cost: 2,750 gp, Construction Requirements: Craft Lift over head 175 Lift off ground 350 Push / Drag 875
Wondrous Item, longstrider, creator must have 5 ranks in the Acrobatics skill, Slot: feet
Mithral Heavy Shield Equipped 1 2.5 / 1,020 MONEY
mithral Total= 0 gp
Handy Haversack Equipped 1 5 / 2,000
Aura: moderate conjuration, Caster Level: 9th, Construction Cost: 1,000 gp, Construction Requirements: Craft MAGIC
Wondrous Item, secret chest, Slot: none262.5 lbs., 1 Bag of Holding (Type IV), 1 Fighter's Kit, 1 Artisan's Tools,
Masterwork (Weaponsmithing), 1 Cold-Weather Outfit, 1 Courtier's Outfit, 1 Hot Weather Outfit, 1 Noble's Outfit, Languages
1 Traveler's Outfit, 14 Elven Trail Rations, 10 Sunrod, 30 Night Tea, 1 Winter Blanket, 1 Grappling Hook, Mithral, 1
Grooming Kit, 1 Superior Lock, 2 Rope, Spider Silk (50 ft.), 4 Sack, 1 Shaving Kit, 1 Shovel, Folding, 1 Signal Horn, Abyssal, Common, Elven, Varisian
1 Spyglass, 1 Survival Kit (Masterwork), 1 Medium Tent, 3 Waterskin, 1 Climber's Kit, 1 Courtesan's Kit, 1 Gear
Maintenance Kit, 1 Holy Text (Expensive) Other Companions
Bag of Holding (Type IV) Handy 1 60 / 10,000
Haversack Traits
Aura: moderate conjuration, Caster Level: 9th, Construction Cost: 5,000 gp, Construction Requirements: Craft
Wondrous Item, secret chest, Slot: none Child of the Temple (Knowledge (Nobility)) [Paizo Publishing -
Fighter's Kit Handy 1 29 / 9 Ultimate Campaign]
Haversack You have long served at a temple in a city, where you picked up on many of
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches
(10), trail rations (5 days), and a waterskin.
the nobility's customs in addition to spending much time in the temple libraries
studying your faith. You gain a +1 trait bonus on Knowledge (nobility) and
Artisan's Tools, Masterwork Handy 1 5 / 55
Haversack Knowledge (religion) checks, and one of these skills (your choice) is always a class
(Weaponsmithing) skill for you.
Plural: No
Courageous [Paizo Inc. - Advanced
Cold-Weather Outfit Handy 1 7/8
Haversack Player's Guide, p.328]
+5 circumstance bonus on Fortitude saves vs. cold weather Your childhood was brutal, yet you persevered primarily through force of will
Courtier's Outfit Handy 1 6 / 30 and the hope that no matter how hard things might get, as long as you kept a level
Haversack head you'd make it through. You gain a +2 trait bonus on saving throws against
Hot Weather Outfit Handy 1 4/8 fear effects.
Haversack Intense Artist (Shelyn) (Perform (Dance), Perform [Paizo Inc. - Inner Sea
Noble's Outfit Handy 1 10 / 75 (Sing)) Gods, p.220]
Haversack Your devotion to Shelyn has caused you to delve more deeply into your art.
Traveler's Outfit Handy 1 5/1 Choose two Perform skills; you gain a + 1 trait bonus on Perform checks of the
Haversack selected types, and Perform is a class skill for you.
Elven Trail Rations Handy 14 1 (14) / 2 (28)
Talented (Perform (Dance)) [Paizo Publishing -
Haversack
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏ Ultimate Campaign,
TOTAL WEIGHT CARRIED/VALUE 21 lbs. 833,145.4gp p.61]

Character: Tyrilla PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.09.03 on 2020-06-21 at 09:51:00.580792100 Page 2
You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on Spiked Gauntlet, Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub,
checks with a single Perform skill (your choice), and all Perform skills are always Greatsword, Guisarme, Halberd, Light Hammer, Hanbo, Handaxe, Hooked
class skills for you. Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Kasatha Spinal
Sword, Katana, Kerambit, Khakkhara, Klar, Kukri, Lance, Longbow, Longspear,
Special Qualities Longsword, Lucerne Hammer, Lungchuan Tamo, Heavy Mace, Light Mace,
Armor Training (Ex) [ CR ] Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre
Hook, Heavy Pick, Light Pick, Pilum, Pliers, Poisoned Sand Tube, Quarterstaff,
You are more maneuverable while wearing armor. Whenever you are wearing
Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Sarissa, Scimitar, Scizore,
armor, you reduce the armor check penalty by 1 and increase the maximum
Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle,
Dexterity bonus allowed by your armor by +1
Skull, Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Spiked Armor, Splash
Bonus Feats [ CR ] Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Bastard Sword,
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in Short Sword, Tri-Point Double-Edged Sword, Sword Cane, Syringe spear,
addition to those gained from normal advancement (meaning that the fighter Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow
gains a feat at every level). These bonus feats must be selected from those listed Shooter, Unarmed Strike, Underwater Heavy Crossbow, Underwater Light
as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th Crossbow, War Flute, War Razor, Dwarven Waraxe, Warhammer, Wushu Dart
level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose
to learn a new bonus feat in place of a bonus feat he has already learned. In effect,
the fighter loses the bonus feat in exchange for the new one. The old feat cannot
be one that was used as a prerequisite for another feat, prestige class, or other
ability. A fighter can only change one feat at any given level and must choose
whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex) [ CR ]
You gain a +1 bonus to Will saves against fear effects.
Darkvision (Ex) [ B1 ]
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source
at all, out to a range specified for the creature. Darkvision is black and white only
(colors cannot be discerned). It does not allow characters to see anything that
they could not see otherwise-invisible objects are still invisible, and illusions are
still visible as what they seem to be. Likewise, darkvision subjects a creature to
gaze attacks normally. The presence of light does not spoil darkvision.
Fiendish Language (Ex) [ B1 ]
Tieflings speak either Abyssal or Infernal.
Fiendish Resistance (Ex) [ B1 ]
Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Prehensile Tail [ ARG ]
Many tieflings have tails, but some have long, flexible tails that can be used to
carry items. While they cannot wield weapons with their tails, they can use them
to retrieve small, stowed objects carried on their persons as a swift action. This
racial trait replaces fiendish sorcery.
Resistance to Cold (Ex) [ B1 ]
You may ignore 5 points of Cold damage each time you take cold damage.
Resistance to Electricity (Ex) [ B1 ]
You may ignore 5 points of Electricity damage each time you take electricity
damage.
Resistance to Fire (Ex) [ B1 ]
You may ignore 5 points of Fire damage each time you take fire damage.
Skilled (Ex) [ BOF ]
Demon-Spawn tieflings have a +2 racial bonus on Disable Device and Perception
checks.
Racial CHA Bonus [ BOF ]
You gain an additional +2 Racial bonus to your Charisma score.
Variant Ability (Sp) [ BOF ]
Some Tieflings are blessed or cursed with unusual abilities.

Feats
Additional Traits [APG]
You have more traits than normal
Combat Reflexes [CR]
You can make additional attacks of opportunity.
You may make 3 additional attacks of opportunity per round. With this feat, you
may also make attacks of opportunity while flat-footed.
Exotic Weapon Proficiency (Bastard Sword) [CR]
You understand how to use your chosen exotic weapon in combat, and can
utilize any special tricks or qualities that exotic weapon might allow.
You make attack rolls with the weapon normally.
Improved Shield Bash [CR]
You can protect yourself with your shield, even if you use it to attack.
When you perform a shield bash, you may still apply the shield's shield bonus
to your AC.
Quick Draw [CR]
You can draw weapons faster than most.
You can draw a weapon as a free action instead of as a move action. You can
draw a hidden weapon (see the Sleight of Hand skill) as a move action. A character
who has selected this feat may throw weapons at his full normal rate of attacks
(much like a character with a bow). Alchemical items, potions, scrolls, and wands
cannot be drawn quickly using this feat.

Proficiencies
Aldori Dueling Sword, Amentum, Atlatl, Throwing Axe, Bardiche, Battle
Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill, Blade Boot, Blowgun,
Boar Spear, Brass Knuckles, Nine Ring Broadsword, Butterfly Sword, Cat-O'-
Nine-Tails, Cestus, Chakram, Club, Combat Scabbard, Heavy Crossbow, Light
Crossbow, Dagger, Chain Dagger, Punching Dagger, Dart, Dogslicer, Double
Chicken Saber, Earth Breaker, Falchion, Light Flail, Heavy Flail, Gaff, Gauntlet,

Character: Tyrilla PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.09.03 on 2020-06-21 at 09:51:00.580792100 Page 3
Ring of Freedom of Movement Spell-like Abilities
At Will Freedom of Movement
(DC:10)

Ring of Freedom of Movement Spell-like Abilities


Name School Time Duration Range Source
At Will Freedom of Movement Abjuration 1 standard action 70 minutes Personal or touch CR:p.287
[V, S, M, DF] TARGET: You or creature touched; EFFECT: This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such
as paralysis, solid fog, slow, and web. [SR:Yes (harmless); DC:10, Will negates (harmless)]
* =Domain/Speciality Spell

Character: Tyrilla PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.09.03 on 2020-06-21 at 09:51:00.580792100 Page 4
Tyrilla
Tiefling (Demon-Spawn)
RACE
35
AGE
Female
GENDER
Darkvision (60 ft.)
VISION
Lawful Neutral
ALIGNMENT
Right
DOMINANT HAND
6' 0"
HEIGHT
136 lbs.
WEIGHT
Red
EYE COLOUR
Olive
SKIN COLOUR
Black,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
Varisia
REGION
Shelyn
DEITY
Outsider
Race Type

Race Sub Type

Description:
Biography:

Character: Tyrilla PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.09.03 on 2020-06-21 at 09:51:00.580792100 Page 5

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