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Lands of the

Lia Liadon None Linnorm Kings Lawful Neutral


Character Name Player Name Deity Region Alignment
Witch 1, Druid 1 Half-Elf (Ulfen) / Humanoid Medium / 5 ft. 5' 6" / 118 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
Red, Very long and
2 (1) 1300 / 3300 24 Female Green wavie
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 12 +1 12 +1 HP 18 Walk 30 ft.


hit points
Strength

DEX 16 +3 16 +3 AC 13 : 10 : 13 = 10 + 0 + 0 + 3 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 14 +2
ARMOR TION

14 +2
BONUS BONUS

Constitution INITIATIVE +3 =
+3 +
+0 0 +0 0
INT 18 +4 18 +4
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 18 +4 18 +4 Encumbrance Light TOTAL SKILLPOINTS: 14
SKILLS MAX RANKS: 2/2
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 18 +4 18 +4
MODIFIER MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX 3 = 3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
=
SAVE ✓ Appraise INT 4 4
FORTITUDE +4 =
+2 +
+2 +
+0 +
+0 +
+0 + ✓ Bluff CHA 4 = 4
(constitution)
✓ Climb STR 5 = 1 + 1 + 3
REFLEX +5 =
+0 +
+3 +
+0 +
+2 +
+0 +
✓ Craft (Untrained) INT 4 = 4
(dexterity)
✓ Diplomacy CHA 4 = 4
WILL +8 =
+4 +
+4 +
+0 +
+0 +
+0 +
✓ Disguise CHA 4 = 4
(wisdom)
✓ Escape Artist DEX 3 = 3
Conditional Save Modifiers: ✓ Fly DEX 7 = 3 + 1 + 3
+2 trait bonus on saving throws against fear effects Handle Animal CHA 8 = 4 + 1 + 3
+2 vs. enchantment spells and effects ✓ Heal WIS 8 = 4 + 1 + 3
✓ Intimidate CHA 8 = 4 + 1 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Knowledge (Arcana) INT 8 = 4 + 1 + 3
MELEE +1 = +0 + +1 + +0 + +0 + 0 +
= + +
attack bonus Knowledge (Geography) INT 8 4 1 3
RANGED +3 = +0 + +3 + +0 + +0 + 0 + Knowledge (History) INT 8 = 4 + 1 + 3
attack bonus Knowledge (Nature) INT 10 = 4 + 1 + 5
CMB +1 = +0 + +1 + +0 + + + Knowledge (Planes) INT 8 = 4 + 1 + 3
attack bonus
✓ Perception WIS 12 = 4 + 1 + 7
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
✓ Perform (Untrained) CHA 4 = 4
CMB +1 +1 +1 +1 +1 +1 = + +
✓ Ride DEX 7 3 1 3
CMD 14 14 14 14 14 14 ✓ Sense Motive WIS 6 = 4 + 2
DIRTY TRICK DRAG REPOSITION STEAL
Spellcraft INT 11 = 4 + 1 + 6
CMB +1 +1 +1 +1
=
✓ Stealth DEX 3 3
CMD 14 14 14 14 ✓ Survival WIS 10 = 4 + 1 + 5
✓ Swim STR 5 = 1 + 1 + 3
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
= + +
(nonlethal only) +1 1d3+1 20/x2 5 ft. Use Magic Device CHA 8 4 1 3
= + +
Special Properties:
= + +
*: weapon is equipped
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

Character: Lia Liadon PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on Oct 28, 2020 at 12:54:22 AM Page 1
Companions section beginning on page 51. This animal is a loyal companion that
WEIGHT ALLOWANCE accompanies the druid on her adventures. Unlike normal animals of its kind,
Light 43 Medium 86 Heavy 130 an animal companion's Hit Dice, abilities, skills, and feats advance as the druid
Lift over head 130 Lift off ground 260 Push / Drag 650 advances in level. If a character receives an animal companion from more than
one source, her effective druid levels stack for the purposes of determining the
MONEY statistics and abilities of the companion. Most animal companions increase in size
Total= 0 gp [Unspent Funds = 900 gp] when their druid reaches 4th or 7th level, depending on the companion. If a druid
releases her companion from service, she may gain a new one by performing a
MAGIC ceremony requiring 24 uninterrupted hours of prayer in the environment where
the new companion typically lives. This ceremony can also replace an animal
Languages companion that has perished.
Celestial, Common, Draconic, Druidic, Dwarven, Elven, Skald, Sylvan Nature Sense (Ex) [ CR ]
You gain a +2 bonus on Knowledge (Nature) and Survival skill checks.
Other Companions Orisons [ CR ]
You can prepare a number of orisons, or 0-level spells. These spells are cast like
Traits any other spells, but they are not expended when used and may be used again.
Courageous [Paizo Inc. - Advanced Wild Empathy (Ex) [ CR ]
Player's Guide, p.328] You can improve the attitude of an animal. This ability functions just like
Your childhood was brutal, yet you persevered primarily through force of will Diplomacy check made to improve the attitude of a person. You roll 1d20+5 to
and the hope that no matter how hard things might get, as long as you kept a level determine the Wild Empathy check result. The typical domestic animal has a
head you'd make it through. You gain a +2 trait bonus on saving throws against starting attitude of indifferent, while wild animals are usually unfriendly. To use
fear effects. Wild Empathy, you and the animal must be within 30 feet of one another under
Rich Parents [Paizo Inc. - Advanced normal circumstances. Generally, influencing an animal in this way takes 1 minute,
Player's Guide, p.330] but as with influencing people, it might take more or less time. You can use this
You were born into a rich family, perhaps even the nobility. Your starting cash ability to influence a magical beast with an Intelligence score of 1 or 2, but you
increases to 900 gp. take a -4 penalty on the check.
Witch's Familiar [ APG ]
Special Attacks You form a close bond with a familiar, a creature that teaches you magic and
Spontaneous Casting [ CR ] helps to guide you along your path. Your familiar also aids you by granting you
skill bonuses, additional spells, and help with some types of magic. These special
You can channel stored spell energy into summoning spells that you haven't
abilities apply only when you and your familiar are within 1 mile of each other.
prepares ahead of time. You can "lose" any prepared spell in order to cast any
The familiar stores all the spells that you know.
Summon Nature's Ally spell of the same spell level or lower
Witch Patron Spells [ APG ]
At 1st level, when a witch gains her familiar, she must also select a patron. This
Special Qualities
patron is a vague and mysterious force, granting the witch power for reasons that
Adaptability (Ex) [ CR ]
she might not entirely understand. While these forces need not be named, they
Half-elves receive Skill Focus as a bonus feat at 1st level. typically hold influence over one of the following forces. At 2nd level, and every
Cantrips [ APG ] two levels thereafter, a witch's patron adds new spells to a witch's list of spells
You can prepare a number of cantrips, or 0-level spells, each day. These spells known. These spells are also automatically added to the list of spells stored by the
are cast like any other spell, but they are not expended when cast and may be familiar. Spells marked with an asterisk (*) appear in Chapter 5 of this book. The
used again. spells gained depend upon the patron chosen. Each patron is listed by its theme.
Elf Blood (Ex) [ CR ] Its actual name is up to the GM and the witch to decide.
Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex) [ CR ] Feats
Half-elves are immune to magic sleep effects and get a +2 racial saving throw Combat Casting [CR]
bonus against enchantment spells and effects. You are adept at spellcasting when threatened or distracted.
Familiar's Alertness ability Active (Ex) [ CR ] You get a +4 bonus on concentration checks made to cast a spell or use a spell-
PC has a familiar that has the Alertness (Ex) ability and it is within arms' reach, like ability when casting on the defensive or while grappled.
the master gains the Alertness feat. Skill Focus (Spellcraft) [CR]
Healing (Su) [ APG ] You are particularly adept at your chosen skill.
DC 14 The witch may heal with a touch, this acts as a cure light wounds spell, You get a +3 bonus on all checks involving the chosen skill. If you have 10 or
using the witch's caster level. more ranks in that skill, this bonus increases to +6.
Healing Patron [ UM ] Alertness (Granted) [CR]
Hex [ APG ] You often notice things that others might miss.
Witches learn a number of magic tricks, called hexes, that grant them powers You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10
or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an or more ranks in one of these skills, the bonus increases to +4 for that skill.
additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted
on Table 2-10. A witch cannot select an individual hex more than once. Unless
Proficiencies
otherwise noted, using a hex is a standard action that does not provoke an attack
of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch's level + Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus,
the witch's Intelligence modifier. Witches learn a number of magic tricks, called Club, Heavy Crossbow, Light Crossbow, Dagger, Chain Dagger, Punching
hexes, that grant them powers or weaken foes. Unless otherwise noted, using a Dagger, Dart, Gaff, Gauntlet, Spiked Gauntlet, Grapple, Hanbo, Javelin,
hex is a standard action that does not provoke an attack of opportunity. The save Khakkhara, Longspear, Heavy Mace, Light Mace, Mere Club, Morningstar,
to resist a hex is 14. Pliers, Quarterstaff, Rock, Scimitar, Scythe, Shortspear, Sickle, Skull, Sling,
Spear, Boar Spear, Ray Spells, Touch Spells, Splash Weapon, Stake, Stingchuck,
Keen Senses (Ex) [ CR ]
Unarmed Strike, Underwater Heavy Crossbow, Underwater Light Crossbow
Half-elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex) [ B1 ]
You can see x2 as far as humans in low illumination. Characters with low-light
vision have eyes that are so sensitive to light that they can see twice as far as
normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light
vision can read a scroll as long as even the tiniest candle flame is next to her as
a source of light. Characters with low-light vision can see outdoors on a moonlit
night as well as they can during the day.
Multitalented (Ex) [ CR ]
Half-elves choose two favored classes at first level and gain +1 hit point or +1
skill point whenever they take a level in either one of those classes.
Nature Bond (Ex) [ CR ]
At 1st level, a druid forms a bond with nature. This bond can take one of two
forms. The first is a close tie to the natural world, granting the druid one of the
following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When
determining the powers and bonus spells granted by this domain, the druid's
effective cleric level is equal to her druid level. A druid that selects this option
also receives additional domain spell slots, just like a cleric. She must prepare
the spell from her domain in this slot and this spell cannot be used to cast a
spell spontaneously. The second option is to form a close bond with an animal
companion. A druid may begin play with any of the animals listed in the Animal

Character: Lia Liadon PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on Oct 28, 2020 at 12:54:22 AM Page 2
Prepared Spell List: Prepared Spells
Witch
Level 0 Level 1
❏Mending (DC:14) ❏Mount
❏Putrefy Food and Drink ❏Ray of Enfeeblement
(DC:14) (DC:15)
❏Stabilize (DC:14)
Druid
Level 0 Level 1
❏Create Water ❏Cure Light Wounds
❏Detect Magic (DC:15)
❏Read Magic ❏Entangle (DC:15)

Witch Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
PER DAY 3 2 — — — — — — — —
Concentration +5

LEVEL 0 / Per Day:3 / Caster Level:1


Name School Time Duration Range Source
❏❏❏❏❏ Arcane Mark Universal 1 standard action Permanent Touch CR:p.244
[V, S] TARGET: One personal rune or mark, all of which must fit within 1 sq. ft.; EFFECT: This spell allows you to inscribe your personal rune or mark. [SR:No]
❏❏❏❏❏ Bleed Necromancy 1 standard action Instantaneous Close (25 ft.) CR:p.249
[V, S] TARGET: One living creature; EFFECT: You cause a living creature that is below 0 hit points but stabilized to resume dying. [SR:Yes; DC:14, Will negates]
❏❏❏❏❏ Dancing Lights Evocation [Light] 1 standard action 1 minute [D] Medium (110 ft.) CR:p.263
[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
❏❏❏❏❏ Daze Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 round Close (25 ft.) CR:p.264
[V, S, M] TARGET: One humanoid creature of 4 HD or less; EFFECT: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. [SR:Yes; DC:14, Will negates]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 1 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Detect Poison Divination 1 standard action Instantaneous Close (25 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
❏❏❏❏❏ Guidance Divination 1 standard action 1 minute or until discharged Touch CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:14, Will negates (harmless)]
❏❏❏❏❏ Light Evocation [Light, WoodSchool] 1 standard action 10 minutes Touch CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 1 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
❏❏❏❏❏ Message Transmutation, AirSchool [Language-Dependent] 1 standard action 10 minutes Medium (110 ft.) CR:p.313
[V, S, F] TARGET: 1 creatures; EFFECT: You can whisper messages and receive whispered replies. [SR:No]
❏❏❏❏❏ Putrefy Food and Drink Transmutation [Poison] 1 standard action Instantaneous 10 ft. APG:p.237
[V, S] TARGET: 1 cu. ft. of food and water or one potion; see text; EFFECT: Makes food and water inedible. [SR:Yes (object); DC:14, Will negates (object)]
❏❏❏❏❏ Read Magic Divination 1 standard action 10 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Spark Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (25 ft.) APG:p.246
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:14, Fortitude negates (object)]
❏❏❏❏❏ Stabilize Conjuration (Healing) 1 standard action Instantaneous Close (25 ft.) CR:p.348
[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has -1 or fewer hit points. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Touch of Fatigue Necromancy 1 standard action 1 rounds Touch CR:p.360
[V, S, M] TARGET: Creature touched; EFFECT: You channel negative energy through your touch, fatiguing the target. [SR:Yes; DC:14, Fortitude negates]

LEVEL 1 / Per Day:2 / Caster Level:1


Name School Time Duration Range Source
❏❏❏❏❏ Burning Hands Evocation, FireSchool [Fire] 1 standard action Instantaneous 15 ft. CR:p.251
[V, S] TARGET: Cone-shaped burst; EFFECT: A cone of searing flame shoots from your fingertips dealing 1d4 points of fire damage to any creature in the effect area. [SR:Yes; DC:15, Reflex half]
❏❏❏❏❏ Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage. [SR:Yes (harmless); see text; DC:15, Will half (harmless); see text]
❏❏❏❏❏ Detect Charm Divination 1 standard action Concentration, up to 1 minutes [D] 60 ft. AG:p.77
[V,S] TARGET: Cone-shaped emanation; EFFECT: This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects. You immediately detect the strength and location of each such aura on all
creatures in the area. You can attempt to identify the properties of each aura [see Spellcraft on page 106 the Pathfinder RPG Core Rulebook]. In addition to noticing the targets of these effects, you can recognize when creatures in the
area are using these effects on others by attempting a Sense Motive check as a standard action [DC = 20 + caster level]. If you succeed, you can attempt a Spellcraft check to identify what magic it is using [even if the target is not in the
area]. [SR:No]
❏❏❏❏❏ Detect Secret Doors Divination 1 standard action Concentration, up to 1 minutes [D] 60 ft. CR:p.268
[V, S] TARGET: Cone-shaped emanation; EFFECT: You can detect secret doors, compartments, caches, and so forth. [SR:No]
❏❏❏❏❏ Diagnose Disease Divination 1 standard action Instantaneous Close (25 ft.) UM:p.216
[V, S] TARGET: One creature, one object, or a 5-ft. cube; EFFECT: Detect and identify diseases. [SR:No]
❏❏❏❏❏ Hex Ward Abjuration 1 standard action 1 hours Touch UM:p.223
[V, S] TARGET: Creature touched; EFFECT: Target gains +4 on saves against witch hexes. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Mount Conjuration (Summoning) 1 round 2 hours [D] Close (25 ft.) CR:p.315
[V, S, M] TARGET: One mount; EFFECT: You summon a light horse or a pony [your choice] to serve you as a mount. [SR:No]
❏❏❏❏❏ Ray of Enfeeblement Necromancy 1 standard action 1 rounds Close (25 ft.) CR:p.329
[V, S] TARGET: Ray; EFFECT: A coruscating ray springs from your hand, the subject takes a penalty to Strength equal to 1d6+0. [SR:Yes; DC:15, Fortitude half]
❏❏❏❏❏ Remove Sickness Conjuration (Healing) 1 standard action 10 minutes; see text Close (25 ft.) UM:p.234
[V, S] TARGET: One creature; EFFECT: Suppress disease, nausea, and the sickened condition. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
❏❏❏❏❏ Sleep Enchantment (Compulsion) [Mind-Affecting] 1 round 1 minutes Medium (110 ft.) CR:p.344
[V, S, M] TARGET: One or more living creatures within a 10-ft.-radius burst; EFFECT: A sleep spell causes a magical slumber to come upon 4 HD of creatures. [SR:Yes; DC:15, Will negates]
❏❏❏❏❏ Summon Monster I Conjuration (Summoning) 1 round 1 rounds [D] Close (25 ft.) CR:p.350
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell summons an extraplanar creature. [SR:No]
* =Domain/Speciality Spell

Druid Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
PER DAY 3 2 — — — — — — — —
Concentration +5

* =Domain/Speciality Spell

Character: Lia Liadon PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on Oct 28, 2020 at 12:54:22 AM Page 3
Druid Spells
LEVEL 0 / Per Day:3 / Caster Level:1
Name School Time Duration Range Source
❏❏❏❏❏ Chameleon Scales Transmutation 1 standard action 10 minutes [D] Personal KOG:p.26
[V,S,DF] TARGET: You; EFFECT: You temporarily alter the color of your skin, hide, or scales to another option legal for your race. You take no penalty for using Disguise to appear as a member of a different race as long as that race has
the same type and color of skin, hide, or scales as you. [SR:No]
❏❏❏❏❏ Create Water Conjuration (Creation) [Water] 1 standard action Instantaneous Close (25 ft.) CR:p.262
[V, S] TARGET: Up to 2 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 1 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Detect Poison Divination 1 standard action Instantaneous Close (25 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
❏❏❏❏❏ Flare Evocation [Light] 1 standard action Instantaneous Close (25 ft.) CR:p.284
[V] TARGET: Burst of light; EFFECT: This cantrip creates a burst of light. [SR:Yes; DC:14, Fortitude negates]
❏❏❏❏❏ Guidance Divination 1 standard action 1 minute or until discharged Touch CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:14, Will negates (harmless)]
❏❏❏❏❏ Know Direction Divination 1 standard action Instantaneous Personal CR:p.304
[V, S] TARGET: You; EFFECT: When you cast this spell, you instantly know the direction of north from your current position.
❏❏❏❏❏ Light Evocation [Light, WoodSchool] 1 standard action 10 minutes Touch CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 1 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
❏❏❏❏❏ Purify Food and Drink Transmutation 1 standard action Instantaneous 10 ft. CR:p.328
[V, S] TARGET: 1 cu. ft. of contaminated food and water; EFFECT: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. [SR:Yes (object); DC:14, Will
negates (object)]
❏❏❏❏❏ Read Magic Divination 1 standard action 10 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Spark Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (25 ft.) APG:p.246
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:14, Fortitude negates (object)]
❏❏❏❏❏ Stabilize Conjuration (Healing) 1 standard action Instantaneous Close (25 ft.) CR:p.348
[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has -1 or fewer hit points. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Virtue Transmutation 1 standard action 1 min. Touch CR:p.365
[V, S, DF] TARGET: Creature touched; EFFECT: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. [SR:Yes (harmless)]

LEVEL 1 / Per Day:2 / Caster Level:1


Name School Time Duration Range Source
❏❏❏❏❏ Abstemiousness Transmutation 1 standard action 1 hour Touch ISG:p.228
[V] TARGET: a handful of berries, grains, nuts or rice; EFFECT: Sometimes lrori smiles on his worshipers, granting them a reprieve from physical hunger. This spell magically enhances a handful of simple food, imbuing it with enough
nutrition to satisfy a Medium or smaller creature for a full day. The spell does not create food, and thus will not alone prevent someone from starving, but it can extend even limited reserves for lengthy periods. [SR:Yes (harmless);
DC:15, Fortitude negates (harmless)]
❏❏❏❏❏ Acid Maw Transmutation [Acid] 1 standard action 1 minutes Close (25 ft.) ACO:p.30
[V,S,DF] TARGET: Your animal companion; EFFECT: Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. The acid
continues to deal damage for 0 additional rounds. This ongoing acid damage doesn't stack from multiple attacks, but the duration resets if a newer bite would cause the ongoing damage to last longer than the duration remaining
from a previous one. The acid does not harm the animal companion. [SR:Yes; DC:15, Will negates (harmless)]
❏❏❏❏❏ Air Bubble Conjuration (Creation) 1 standard action 1 minutes Touch UC:p.222
[S, M/DF] TARGET: one creature or one object no larger than a Large twohanded weapon; EFFECT: Creates a small pocket of air around your head or an object. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Alter Winds Transmutation, AirSchool [Air, WoodSchool]1 minute 1 hours Touch APG:p.201
[V, S] TARGET: immobile 10-ft.-radius emanation; EFFECT: Increase/decrease strength of natural winds. [SR:Yes; DC:15, Will negates]
❏❏❏❏❏ Ant Haul Transmutation 1 standard action 2 hours Touch APG:p.202
[V, S, M/DF] TARGET: creature touched; EFFECT: Triples carrying capacity of a creature. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
❏❏❏❏❏ Aspect of the Falcon Transmutation (Polymorph) 1 standard action 1 minutes Personal APG:p.203
[V, S, DF] TARGET: You; EFFECT: Gives bonuses on Perception checks and ranged attacks.
❏❏❏❏❏ Aspect of the Nightingale Transmutation (Polymorph) 1 standard action 1 minutes Personal ISG:p.228
[V, S, DF] TARGET: You; EFFECT: You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2 competence bonus on Perform [sing] checks and a +2 competence bonus on Diplomacy checks. Once per
minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
❏❏❏❏❏ Batrachian Surge Transmutation 1 swift action 1 rounds [D] Personal BOTB:p.11
[V,S] TARGET: You; EFFECT: You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or gear you are wearing adjusts to your new shape for the duration of the spell. When you cast batrachian
surge, choose one of the following features to gain its associated benefits. You can have only one batrachian surge spell active on you at a time. Gills- Your throat expands, and gill slits appear along your neck. You can breathe
underwater; Leaping- Your legs elongate and become especially muscular. You are always treated as having a running start when attempting Acrobatics checks to jump, and you gain a +1 competence bonus on Acrobatics checks to
jump; Swimming- You grow a large tadpole tail, and your other limbs shrink slightly. You gain a swim speed equal to your base land speed; Tongue- Your tongue extends to the length of your body. Increase your reach by 5 feet when
delivering touch spells. This increased reach doesn't stack with any other spells or abilities that affect your reach; [SR:Yes (harmless)]
❏❏❏❏❏ Blend Illusion (Glamer) 1 standard action 10 minutes Personal ARG:p.29
[S] TARGET: You; EFFECT: You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. This grants you a +4 circumstance bonus on Stealth checks and
allows you to make Stealth checks without cover or concealment, but only while you move no more than half your base speed or less. If you move more than half your base speed on your turn, you gain no benefit from this spell until
the start of your next turn. If you make an attack, this spell ends [as invisibility]. [SR:No]
❏❏❏❏❏ Bristle Transmutation 1 standard action 1 minutes Touch APG:p.207
[V, S, DF] TARGET: one creature; EFFECT: Trade natural armor bonus for a bonus on attacks with natural weapons. [SR:Yes; DC:15, Fortitude negates (harmless)]
❏❏❏❏❏ Burning Sands Conjuration (Creation) [Earth, Fire] 1 standard action 1 rounds Medium (110 ft.) AG:p.16
[V,S,M/DF] TARGET: 20-ft. radius; EFFECT: You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and constantly shifts and churns, transforming the ground in the area into
difficult terrain. The sand itself burns, and periodic flames rise from the grit. While these flames cannot ignite objects, they deal 1d4 points of fire damage to any creature that ends its turn in contact with the ground within the area of
effect. At the end of the duration, the sand vanishes, leaving no aftereffects [other than damage dealt]. [SR:No]
❏❏❏❏❏ Call Animal Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 hours [D] see description APG:p.209
[V, S, DF] TARGET: one animal whose CR is equal or less than 1; EFFECT: Makes an animal come to you. [SR:None]
❏❏❏❏❏ Calm Animals Enchantment (Compulsion) [Mind-Affecting, Emotion]action
1 standard 1 minutes Close (25 ft.) CR:p.252
[V, S] TARGET: Animals within 30 ft. of each other; EFFECT: This spell soothes and quiets animals, rendering them docile and harmless. [SR:Yes; DC:15, Will negates]
❏❏❏❏❏ Charm Animal Enchantment (Charm) [Mind-Affecting] 1 standard action 1 hours Close (25 ft.) CR:p.254
[V, S] TARGET: One animal; EFFECT: This spell functions like charm person, except that it affects a creature of the animal type. [SR:Yes; DC:15, Will negates]
❏❏❏❏❏ Charm Animal (caster's own kind only) Enchantment (Charm) [Mind-Affecting] 1 standard action 1 hours Close (25 ft.) CR:p.254
[V, S] TARGET: One animal; EFFECT: This spell functions like charm person, except that it affects a creature of the animal type. [SR:Yes; DC:15, Will negates]
❏❏❏❏❏ Cloak of Shade Abjuration 1 standard action 1 hours [D] Touch APG:p.211
[V, S, M] TARGET: one creature per level; EFFECT: Reduces effects of sun exposure and heat. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage. [SR:Yes (harmless); see text; DC:15, Will half (harmless); see text]
❏❏❏❏❏ Damp Powder Transmutation 1 standard action instantaneous Close (25 ft.) UC:p.226
[V, S, M/DF] TARGET: 1 loaded firearm; EFFECT: Ruins ammunition loaded in the targeted firearm. [SR:Yes (object); DC:15, Will negates (object)]
❏❏❏❏❏ Deadeye's Arrow Evocation [Electricity] 1 standard action Instantaneous or 1 round [see text] Medium or see text ISG:p.232
[V, S, M] TARGET: Arrow of electricity; EFFECT: You create an arrow made of crackling electricity, which you may use for one of two effects. Attack: You may throw the arrow up to Medium range or fire it from a bow up to the bow's
maximum range. Either use is a ranged touch attack. The arrow deals 1d6 points of electricity damage + 1 point per level 5. Beacon: You throw or fire the arrow straight up. When it reaches maximum range or a solid surface [such as
the roof of a cave] it explodes in a peal of thunder and forms a forked bolt of electricity resembling Erastil's holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning,
but they do not harm any nearby creatures. [SR:Yes]
* =Domain/Speciality Spell

Character: Lia Liadon PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on Oct 28, 2020 at 12:54:22 AM Page 4
Druid Spells
❏❏❏❏❏ Deadeye's Lore Divination 1 round 1 hours Personal UC:p.227
[V, S] TARGET: You; EFFECT: Gain a +4 bonus on Survival and move full speed while tracking.
❏❏❏❏❏ Decompose Corpse Necromancy 1 standard action Instantaneous or 1 minute; see text Touch UM:p.216
[V, S, M] TARGET: One corpse or corporeal undead; EFFECT: Turn corpse into clean skeleton. [SR:Yes (object); DC:15, Fortitude negates (object)]
❏❏❏❏❏ Depilate Necromancy 1 round Instantaneous Medium (110 ft.) BOTB:p.27
[V,M] TARGET: One creature with hair or fur; EFFECT: This simple jinx causes a target's hair or fur to fall out in patchy clumps, leaving the creature disheveled and less commanding. A jinxed creature takes a -2 penalty on all Diplomacy,
Intimidate, and Perform checks until the hair begins to regrow 1 week later, or until the damage can be concealed with a successful Disguise or Heal check [the DC is equal to the original save DC of the spell]. A successful break
enchantment, remove curse, or similar effect instantly regrows the target's hair or fur and removes the spell's effects. [SR:Yes; DC:15, Will negates]
❏❏❏❏❏ Detect Aberration Divination 1 standard action concentration, up to 10 minutes [D] Long (440 ft.) APG:p.215
[V, S] TARGET: cone-shaped emanation; EFFECT: Reveals presence of aberrations. [SR:No]
❏❏❏❏❏ Detect Animals or Plants Divination 1 standard action Concentration, up to 10 minutes [D] Long (440 ft.) CR:p.266
[V, S] TARGET: Cone-shaped emanation; EFFECT: You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. [SR:No]
❏❏❏❏❏ Detect Radiation Divination 1 standard action 10 minute/level 120 ft. TG:p.8
[V, 5] TARGET: spherical ema nation, centered on you; EFFECT: You detect radiation in the surrounding area. You see radioactive auras as a glowing green shimmer in the air that emanates from radioactive objects; the brig hter and
more intense the green, the more powerful the radioactivity. This glow does not provide illumination or allow you to see in darkness, apart from being able to see the glow itself. The spell can penetrate barriers, but 3 feet of dirt or
wood, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead blocks it-although radiation can seep into such barriers, causing them to become radioactive [and thus visible to the spell] in time. [SR:no; DC:15, none]
❏❏❏❏❏ Detect Snares and Pits Divination 1 standard action Concentration, up to 10 minutes [D] 60 ft. CR:p.268
[V, S] TARGET: Cone-shaped emanation; EFFECT: You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. [SR:No]
❏❏❏❏❏ Detect the Faithful Divination 1 standard action Concentration, up to 1 minutes [D] 60 ft. UI:p.212
[V,S,DF] TARGET: Cone-shaped emanation; EFFECT: Find others of the same faith. [SR:No]
❏❏❏❏❏ Diagnose Disease Divination 1 standard action Instantaneous Close (25 ft.) UM:p.216
[V, S] TARGET: One creature, one object, or a 5-ft. cube; EFFECT: Detect and identify diseases. [SR:No]
❏❏❏❏❏ Dream Feast Conjuration (Creation) 1 standard action Instantaneous Touch ISG:p.232
[V, S, OF] TARGET: Creature touched; EFFECT: The next time the target sleeps [within the next 8 hours], she dreams of a rich feast with her favorite foods and drinks. When she awakens, she is sated as if she had eaten a nutritious
meal, regardless of what she dreamed she ate. The target must sleep for at least 1 hour to gain the benefits of this spell. Being awakened during this period interrupts the spell and cancels its effects. If you sleep with this spell
prepared, you may automatically expend it while you sleep to gain the spell's benefit. This expenditure does not count as spellcasting for the purpose of determining available spell slots [you could go to sleep at midnight, expend this
spell during an 8-hour period of sleep, and still prepare your full allotment of spells in the morning]. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Echo Illusion (Figment) 1 standard action 1 rounds [D] Close or Long; see text UW:p.229
[S,F] TARGET: 1 10-ft. cubes [S]; EFFECT: Cause a sound to repeat itself. [SR:Yes; DC:15, Will disbelief (if interacted with)]
❏❏❏❏❏ Endothermic Touch Transmutation 1 standard action 1 rounds Touch MC:141
[V,S,M/DF] TARGET: One living creature that has the dragon type or the reptilian subtype; EFFECT: This spell slows the metabolism and other bodily functions of a creature for a short amount of time. The target is staggered and
moves at half its normal speed [round down to the next 5-foot increment], but it can hold its breath for twice as long as normal. [SR:Yes; DC:15, Fort negates]
❏❏❏❏❏ Endure Elements Abjuration 1 standard action 24 hours Touch CR:p.277
[V, S] TARGET: Creature touched; EFFECT: A creature protected by endure elements suffers no harm from being in a hot or cold environment. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Endure Elements (Cold Environment) Abjuration 1 standard action 24 hours Touch CR:p.277
[V, S] TARGET: Creature touched; EFFECT: A creature protected by endure elements suffers no harm from being in a hot or cold environment. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Enlarge Tail Transmutation 1 standard action 1 hours Personal KOG:p.27
[V,S] TARGET: Your tail; EFFECT: When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls. [SR:No]
❏❏❏❏❏ Entangle Transmutation [WoodSchool] 1 standard action 1 minutes [D] Long (440 ft.) CR:p.278
[V, S, DF] TARGET: Plants in a 40-ft.-radius spread; EFFECT: This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area. [SR:No; DC:15, Reflex partial; see text]
❏❏❏❏❏ Entangle (in water only) Transmutation 1 standard action 1 minutes [D] Long (440 ft.) CR:p.278
[V, S, DF] TARGET: Plants in a 40-ft.-radius spread; EFFECT: This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area. [SR:No; DC:15, Reflex partial; see text]
❏❏❏❏❏ Expeditious Excavation Transmutation, EarthSchool [Earth] 1 standard action Instantaneous Close (25 ft.) APG:p.220
[V, S, M] TARGET: dirt in a 5-ft. cube; EFFECT: Moves 5-ft. cubes of earth. [SR:No; DC:15, see text]
❏❏❏❏❏ Face of the Devourer Transmutation (Polymorph) 1 standard action 1 minutes Touch ISG:p.233
[V, S] TARGET: Creature touched; EFFECT: You transform the target's face into a hideous shape, such as a half-melted visage with insect legs instead of teeth, seeping pits instead of eyes, and suckered tongues dangling from its
misshapen mouth. You do not choose what shape the target's face takes, and the shape is different every time you cast the spell. This transformation does not interfere with the target's senses or its ability to breathe, though it might
prevent it from speaking. The target gains a +4 circumstance bonus on Intimidate checks. If the target does not normally have a bite attack, it gains a bite attack as a natural weapon for the duration of the spell. This bite attack deals
1d6 points of damage if the target is Medium, 1d4 points of damage if the target is Small, or 1d8 points of damage if the creature is Large. The target may use this bite as a primary attack or a secondary attack. [SR:Yes (harmless);
DC:15, Fortitude negates (harmless)]
❏❏❏❏❏ Faerie Fire Evocation [Light] 1 standard action 1 minutes [D] Long (440 ft.) CR:p.280
[V, S, DF] TARGET: Creatures and objects within a 5-ft.-radius burst; EFFECT: A pale glow surrounds and outlines the subjects who shed light as candles. [SR:Yes]
❏❏❏❏❏ Feather Step Transmutation 1 standard action 10 minutes Close (25 ft.) APG:p.221
[V, S] TARGET: one creature; EFFECT: Ignore movement penalty in difficult terrain. [SR:Yes; DC:15, Fortitude negates (harmless)]
❏❏❏❏❏ Firebelly Abjuration 1 standard action 1 minutes Personal ISG:p.234
[V, s, DF] TARGET: You; EFFECT: A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch [but not enough to damage you or anything else]. As a standard action, you can breathe a 15-foot cone
of flame that deals 1d4 points of fire damage [Reflex half, SR applies]. Each time you use this breath weapon, reduce the remaining duration of the spell by 1 minute. [SR:Yes; see text; DC:15, Reflex half; see text]
❏❏❏❏❏ Flare Burst Evocation (Light) 1 standard action Instantaneous Close (25 ft.) APG:p.223
[V] TARGET: 10-ft.-radius burst of light; EFFECT: This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point. [SR:Yes; DC:15, Fortitude negates]
❏❏❏❏❏ Frostbite Transmutation [Cold] 1 standard action Instantaneous Touch UM:p.221
[V, S] TARGET: Up to 1 creatures touched; EFFECT: Target takes 1d6+1 nonlethal cold damage and is fatigued. [SR:Yes]
❏❏❏❏❏ Gentle Breeze Evocation (Air) 1 standard action 1 hour [D] Close (25 ft.) ACG:p.183
[V, S] TARGET: one creature or object; EFFECT: Light wind protects one target from clouds, gases, heat, and vapors. [SR:yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Goodberry Transmutation 1 standard action 1 days Touch CR:p.291
[V, S, DF] TARGET: 2d4 fresh berries touched; EFFECT: Casting goodberry makes 2d4 freshly picked berries magical. [SR:Yes]
❏❏❏❏❏ Goodberry (created berries bud from the ghoran's own body)
Transmutation 1 standard action 1 days Touch CR:p.291
[V, S, DF] TARGET: 2d4 fresh berries touched; EFFECT: Casting goodberry makes 2d4 freshly picked berries magical. [SR:Yes]
❏❏❏❏❏ Hairline Fractures Transmutation [Earth] 1 standard action 1 rounds Touch ISG:p.235
[V, S, M] TARGET: 5-foot-square section of stone or a creature with the earth subtype; EFFECT: With a single touch, you create temporary hairline fractures in a piece of stone or a creature with the earth subtype. If you cast this spell on
a section of stone, you reduce its hardness to 5 and its hit points to 10/inch of thickness. If you cast this spell on a creature with the earth subtype, that creature takes a -2 penalty to AC for the spell's duration. Make whole reverses this
spell's effect. [SR:Yes (object); DC:15, Fortitude negates (object)]
❏❏❏❏❏ Heightened Awareness Divination 1 standard action 10 minutes [D] Personal ACG:p.183
[V, M/DF] TARGET: you; EFFECT: Your recall and ability to process information improve.
❏❏❏❏❏ Hidden Spring Transmutation [Water] 1 hour 1 hours Touch UW:p.231
[V,S,F] TARGET: A spring of fresh water; EFFECT: Discover a temporary spring of fresh, flowing water. [SR:No]
❏❏❏❏❏ Hide from Animals Abjuration 1 standard action 10 minutes [D] Touch CR:p.296
[S, DF] TARGET: 1 creatures touched; EFFECT: Animals cannot sense the warded creatures. [SR:Yes; DC:15, Will negates (harmless)]
❏❏❏❏❏ Hydraulic Push Evocation, WaterSchool [Water] 1 standard action Instantaneous Close (25 ft.) APG:p.228
[V, S] TARGET: one creature or object; EFFECT: Wave of water bull rushes an enemy. [SR:Yes]
❏❏❏❏❏ Ice Armor Transmutation [Cold, Water] 1 minute 1 hours or until destroyed O ft.; see text ISG:p.236
[V, S, F] TARGET: A suit of armor made of ice; EFFECT: You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer, especially if worn over normal clothing [though it can hasten the effects of exposure in
cold environments]. It offers the same protection as a breastplate, except it has hardness 0 and 30 hit points. If the intended wearer is immersed in water when you cast this spell, you may form the armor around the wearer [who may
be you]; otherwise the wearer must don the armor normally. Attacks against the wearer that create heat or fire degrade the armor, reducing its armor bonus by 1 for every 5 points of fire damage the wearer takes; when the armor's
bonus to AC reaches 0, the armor is destroyed and the spell ends. Because the ice is slightly buoyant, the wearer gains a +2 circumstance bonus on Swim checks, except when swimming downward. Druids can wear ice armor without
penalty. [SR:No]
❏❏❏❏❏ Jump Transmutation 1 standard action 1 minutes [D] Touch CR:p.303
[V, S, M] TARGET: Creature touched; EFFECT: The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. [SR:Yes; DC:15, Will negates (harmless)]
❏❏❏❏❏ Keen Senses Transmutation 1 standard action 1 minutes [D] Touch APG:p.230
[V, M/DF] TARGET: creature touched; EFFECT: Subject gains +2 Perception, low-light vision. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Liberating Command Transmutation 1 immediate action instantaneous Close (25 ft.) UC:p.233
[V] TARGET: one creature; EFFECT: Target makes an Escape Artist check as an immediate action and gains a bonus on it. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Longstrider Transmutation 1 standard action 1 hours [D] Personal CR:p.305
[V, S, M] TARGET: You; EFFECT: This spell gives you a +10 foot enhancement bonus to your base speed.
* =Domain/Speciality Spell

Character: Lia Liadon PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on Oct 28, 2020 at 12:54:22 AM Page 5
Druid Spells
❏❏❏❏❏ Magic Fang Transmutation 1 standard action 1 minutes Touch CR:p.308
[V, S, DF] TARGET: Living creature touched; EFFECT: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Magic Stone Transmutation 1 standard action 30 minutes or until discharged Touch CR:p.310
[V, S, DF] TARGET: Up to three pebbles touched; EFFECT: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. [SR:Yes (harmless, object); DC:15,
Will negates (harmless, object)]
❏❏❏❏❏ Monkey Fish Transmutation 1 standard action 1 minutes [D] Personal ACG:p.188
[V, S] TARGET: you; EFFECT: Gain a climb speed and a swim speed of 10 ft. for a time.
❏❏❏❏❏ Nauseating Dart Conjuration (Creation) [Poison] 1 standard action instantaneous Close (25 ft.) ACG:p.189
[S, DF] TARGET: one poisonous stinger; EFFECT: Poisonous stinger deals 1d2 damage and sickens target. [SR:no; DC:15, Fortitude partial (see text)]
❏❏❏❏❏ Negate Aroma Transmutation 1 standard action 1 hours [D] Close (25 ft.) APG:p.234
[V, S, M/DF] TARGET: 1 creatures or objects touched; EFFECT: Subject cannot be tracked by scent. [SR:Yes; DC:15, Fortitude negates]
❏❏❏❏❏ Obscure Poison Abjuration 1 standard action 1 hours Touch UI:p.220
[S,M] TARGET: One dose of poison or one venomous creature; EFFECT: Make it harder to detect a poison or a venomous creature. [SR:No]
❏❏❏❏❏ Obscuring Mist Conjuration, WaterSchool (Creation) 1 standard action 1 minutes [D] 20 ft. CR:p.317
[V, S] TARGET: Cloud spreads in 20-ft. radius from you, 20 ft. high; EFFECT: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. [SR:No]
❏❏❏❏❏ Pass without Trace Transmutation 1 standard action 1 hours [D] Touch CR:p.318
[V, S, DF] TARGET: 1 creatures touched; EFFECT: The subject or subjects of this spell do not leave footprints or a scent trail while moving. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Produce Flame Evocation [Fire] 1 standard action 1 minutes [D] 0 ft. CR:p.326
[V, S] TARGET: Flame in your palm; EFFECT: Flames as bright as a torch appear in your open hand. [SR:Yes]
❏❏❏❏❏ Ray of Sickening Necromancy 1 standard action 1 minutes Close (25 ft.) UM:p.234
[V, S, M] TARGET: Ray; EFFECT: Ray makes the subject sickened. [SR:Yes; DC:15, Fortitude partial; see text]
❏❏❏❏❏ Read Weather Divination 1 minute Instantaneous Personal ISG:p.238
[V, S, F] TARGET: You; EFFECT: This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on. This forecast reveals only the weather that would
arise naturally, and does not take into account any magical occurrences that might change the weather.
❏❏❏❏❏ Remove Sickness Conjuration (Healing) 1 standard action 10 minutes; see text Close (25 ft.) UM:p.234
[V, S] TARGET: One creature; EFFECT: Suppress disease, nausea, and the sickened condition. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
❏❏❏❏❏ Restore Corpse Necromancy 1 standard action Instantaneous Touch UM:p.235
[V, S] TARGET: Corpse touched; EFFECT: Skeletal corpse grows flesh. [SR:No]
❏❏❏❏❏ Shield Companion Abjuration 1 standard action 1 hours [D] Close (25 ft.) AnAr:p.23
[V, S, F] TARGET: your animal companion, familiar, or fiendish servant; EFFECT: [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Shillelagh Transmutation 1 standard action 1 minutes Touch CR:p.342
[V, S, DF] TARGET: One touched nonmagical oak club or quarterstaff; EFFECT: Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. [SR:Yes (object); DC:15, Will
negates (object)]
❏❏❏❏❏ Snowball Evocation [Cold, Water] 1 standard action Instantaneous Close (25 ft.) UW:p.235
[V,S] TARGET: One ball of ice and snow; EFFECT: Throw a conjured ball of snow at a target. [SR:Yes]
❏❏❏❏❏ Snow Shape (Ulfen) Transmutation [water] 1 standard action instantaneous touch HOG:p.28
[V, S, M/DF] TARGET: snow or snow-sculpted object touched, up to 5 cubic ft. + 1 cubic ft./level; EFFECT: In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen druids developed a variation of
stone shape that other spellcasters have since learned. You can form a mass of snow into any shape that suits your purpose, as per the spell stone shape. While it's possible to make crude objects with snow shape, most fine details
aren't possible. However, a successful Craft [weapons] check allows you to create a bladed weapon from the snow. The DC of this check is equal to the DC listed with the Craft [weapons] skill [Core Rulebook 93]. You must be the one
to make the Craft check and must do so at the time of casting this spell. A failed check means that the spell is cast normally but the weapon created is malformed and useless. This spell can only be used to craft weapons and not more
precise tools or elaborate armors. Once you create the item with this spell, it solidifies into super-hard ice, gaining a hardness of 5 and 10 hit points per inch of thickness. This weapon takes double damage from fire. Anyone using
an ice weapon takes a -2 penalty on attacks due to the slippery, unwieldy nature of the weapon, but the weapon deals 1 point of cold damage in addition to its normal damage. A weapon created by this spell lasts for 24 hours before
melting into uselessness. [SR:no; DC:15, none]
❏❏❏❏❏ Speak with Animals Divination 1 standard action 1 minutes Personal CR:p.346
[V, S] TARGET: You; EFFECT: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
❏❏❏❏❏ Spirit Call Enchantment 1 full round 1 minutes 100 ft. ACO:p.31
[V,S,DF] TARGET: 100-ft.-radius spread centered on you; EFFECT: You call out to nature spirits associated with your spirit [not your wandering spirit] if you are a shaman, or your domain if you are a druid, beckoning them forth to
pay attention to your current location. For the duration of the spell, all spells from your spirit magic list or domain list that are cast within the affected area have their caster level increased by 1, and all spellcasters casting such spells
receive a +4 insight bonus on their concentration checks for those spells only.
❏❏❏❏❏ Starsight Divination 1 standard action 10 minutes Personal PotS:p.29
[V, S] TARGET: You; EFFECT: You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view. Your vision penetrates any light pollution from
nonmagical sources, though this spell doesn't function in daylight, indoors, or underground. You see through forest canopies and similar natural obstructions, but only for the purpose of stargazing. For the spell's duration, you gain a
+2 insight bonus on Knowledge [geography] checks relating to the stars and planets and Survival checks to avoid getting lost.
❏❏❏❏❏ Stone Fist Transmutation, EarthSchool [Earth] 1 standard action 1 minutes [D] Personal APG:p.247
[V, S, M] TARGET: You; EFFECT: Your unarmed strikes are lethal.
❏❏❏❏❏ Summon Minor Ally Conjuration (Summoning) 1 round 1 rounds [D] Close (25 ft.) UM:p.241
[V, S, DF] TARGET: 1d3 summoned creatures; EFFECT: Summon 1d3 Tiny animals. [SR:No]
❏❏❏❏❏ Summon Nature's Ally I Conjuration (Summoning) 1 round 1 rounds [D] Close (25 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant]. [SR:No]
❏❏❏❏❏ Summon Nature's Ally I (dolphins only) Conjuration (Summoning) 1 round 1 rounds [D] Close (25 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant]. [SR:No]
❏❏❏❏❏ Thorn Javelin Conjuration (Creation) [Poison] 1 standard action 1 minutes [D] 0 Ft. ACG:p.196
[V, S] TARGET: javelin-like thorn; EFFECT: Wield a javelin that sickens opponents when it strikes. [SR:no; DC:15, none]
❏❏❏❏❏ Thunderstomp Evocation [Earth] 1 standard action instantaneous Close (25 ft.) ACG:p.196
[V, S] TARGET: one creature; EFFECT: Trip one creature within range. [SR:yes; DC:15, none]
❏❏❏❏❏ Touch of Bloodletting Necromancy 1 standard action 1 rounds Touch ISG:p.243
[V, S] TARGET: living creature touched; EFFECT: This spell causes any existing wounds that the target possesses to bleed profusely. If the creature's current total hit points are less than its maximum, this spell causes the creature to
take 1 point of bleed damage each round and become exhausted for the duration of the spell. A successful DC 15 Heal check or any spell that cures hit point damage negates the effects of this spell. [SR:Yes; DC:15, Will negates]
❏❏❏❏❏ Touch of the Sea Transmutation, WaterSchool 1 standard action 1 minutes Touch APG:p.250
[V, S, M] TARGET: creature touched; EFFECT: Swim speed becomes 30 ft. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
❏❏❏❏❏ Tracking Mark Evocation 1 standard action 10 minutes [D] Long (440 ft.) ISG:p.243
[S, OF] TARGET: One creature; EFFECT: You gain a supernatural ability to detect tracks and other clues left behind by the target. You treat the DCs of all Survival checks made to track the target as if they were 5 lower than normal, and
you gain a +5 bonus on Perception checks made to notice the target if it is using Stealth or recognize it if it is using Disguise. [SR:Yes; DC:15, Will negates]
❏❏❏❏❏ Underbrush Decoy Transmutation 1 swift action 1 round Close (25 ft.) UI:p.228
[S] TARGET: One non-creature plant of size Tiny, Small, or Medium; EFFECT: Create a rustling distraction to hide. [SR:Yes (object); DC:15, Will negates (object)]
❏❏❏❏❏ Wave Shield Abjuration [Water] 1 immediate action 1 round or until discharged Personal ACG:p.199
[V] TARGET: you; EFFECT: Water blunts one incoming attack or fire effect.
❏❏❏❏❏ Weaken Powder Transmutation 1 standard action instantaneous Close (25 ft.) UC:p.249
[V, S, M/DF] TARGET: 1 loaded firearm; EFFECT: Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls. [SR:Yes (object); DC:15, Will negates (object)]
❏❏❏❏❏ Whispering Lore Divination 1 full-round action 10 minutes Personal ARG:p.29
[V, S] TARGET: You; EFFECT: Upon casting this spell, you are able to gain knowledge from the land itself. As you walk through the terrain, it whispers information in a language you understand, though the whispering is so rambling
it is hard to distinguish useful information. This whispering grants you a +4 insight bonus on a single Knowledge skill type appropriate to the type of terrain you are in. If you are within a cold, desert, forest, jungle, mountain, plains,
swamp, or water environment, you gain the bonus on Knowledge [nature] checks. If you are within an underground environment, you gain the bonus on Knowledge [dungeoneering] checks. If you are within an urban environment,
you gain the bonus on Knowledge [local] checks. If you are on a plane other than the Material Plane, you gain the bonus on Knowledge [planes] checks. If you enter a new terrain, you lose the previous terrain's skill bonus and gain the
new bonus. [SR:No]
* =Domain/Speciality Spell

Character: Lia Liadon PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on Oct 28, 2020 at 12:54:22 AM Page 6
Lia Liadon
Half-Elf (Ulfen)
RACE
24
AGE
Female
GENDER
Low-Light Vision
VISION
Lawful Neutral
ALIGNMENT
Ambidextrous
DOMINANT HAND
5' 6"
HEIGHT
118 lbs.
WEIGHT
Green
EYE COLOUR
Fair
SKIN COLOUR
Red, Very long and wavie
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
Lands of the Linnorm Kings
REGION
None
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Lia Liadon PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:2 (CR:1)
Player: Created using PCGen v6.08.00 RC8 on Oct 28, 2020 at 12:54:22 AM Page 7

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