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Rava Dorwix Simon Laursen Desna None Chaotic Neutral

Character Name Player Name Deity Region Alignment


Hunter (Primal Companion
Hunter) 3 Halfling / Humanoid Small / 5 ft. 0' 0" / 0 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
3 (2) 5000 / 9000 24 Female 25
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 16 +3 16 +3 HP 30 Walk 15 ft.


hit points
Strength

DEX 14 +2 14 +2 AC 21 : 19 : 13 = 10 + 6 + 2 + 2 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 14 +2
ARMOR TION

14 +2
BONUS BONUS

Constitution INITIATIVE +4 =
+2 +
+2 40 -5 0
INT 13 +1 13 +1
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 12 +1 12 +1 Encumbrance Medium TOTAL SKILLPOINTS: 27 (UNUSED: 3)
SKILLS MAX RANKS: 3/3
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 9 -1 9 -1 (rules applied) MODIFIER MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX -3 = 2 + -5


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
= +
SAVE ✓ Acrobatics (When Jumping) DEX -11 2 -13
FORTITUDE +6 =
+3 +
+2 +
+0 +
+1 +
+0 + ✓ Appraise INT 1 = 1
(constitution)
✓ Bluff CHA -1 = -1
REFLEX +6 =
+3 +
+2 +
+0 +
+1 +
+0 +
✓ Climb STR -2 = 3 + -5
(dexterity)
✓ Craft (Untrained) INT 1 = 1
WILL +3 =
+1 +
+1 +
+0 +
+1 +
+0 +
Craft (Wood) INT 7 = 1 + 3 + 3
(wisdom)
✓ Diplomacy CHA -1 = -1
Conditional Save Modifiers: ✓ Disguise CHA -1 = -1
+2 vs. fear ✓ Escape Artist DEX -3 = 2 + -5
✓ Fly DEX -1 = 2 + -3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Handle Animal CHA 8 = -1 + 3 + 6
MELEE +6 = +2 + +3 + +1 + +0 + 0 +
= + +
attack bonus ✓ Heal WIS 7 1 3 3
RANGED +5 = +2 + +2 + +1 + +0 + 0 + ✓ Intimidate CHA -1 = -1
attack bonus
Knowledge (Nature) INT 7 = 1 + 3 + 3
CMB +4 = +2 + +3 + -1 + + + ✓ Perception WIS 9 = 1 + 3 + 5
attack bonus
BULL ✓ Perform (Untrained) CHA -1 = -1
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
✓ Ride DEX 6 = 2 + 3 + 1
CMB +4 +4 +4 +4 +4 +4 =
✓ Sense Motive WIS 1 1
CMD 16 16 16 16 16 16 ✓ Stealth DEX 7 = 2 + 3 + 2
DIRTY TRICK DRAG REPOSITION STEAL
✓ Survival WIS 8 = 1 + 3 + 4
CMB +4 +4 +4 +4
✓ Swim STR -2 = 3 + -5
CMD 16 16 16 16 = + +
= + +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
(nonlethal only) +4 1d2+3 20/x2 5 ft. ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
Special Properties:

*Masterwork Lance (Small) HAND TYPE SIZE CRITICAL REACH


Primary P S 20/x3 10 ft.
To Hit Dam To Hit Dam
1H-P +7 1d6+3 2W-P-(OH) +1 1d6+3
1H-O +3 1d6+1 2W-P-(OL) +3 1d6+3
2H +7 1d6+4 2W-OH -3 1d6+1
Special Properties: two-handed unless mounted, reach

*Shield, Heavy Wooden (Small) HAND TYPE SIZE CRITICAL REACH


Off-hand S 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
-4 1d3+1

Masterwork Longsword (Small) HAND TYPE SIZE CRITICAL REACH


Equipped S S 19-20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P +7 1d6+3 2W-P-(OH) +1 1d6+3
1H-O +3 1d6+1 2W-P-(OL) +3 1d6+3
2H +7 1d6+4 2W-OH -3 1d6+1
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Masterwork Breastplate (Small) Medium +6 +3 -3 25


*Shield, Heavy Wooden (Small) Heavy +2 -2 15
Amulet of Natural Armor +1 +1 +0 0

Character: Rava Dorwix PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: Simon Laursen Created using PCGen v6.08.00 RC8 on 18. okt. 2022 at 19.11.17 Page 1
Oil HAND TYPE SIZE CRITICAL REACH
WEIGHT ALLOWANCE
Equipped F M 20/x2 5 ft.
10 ft. 20 ft. 30 ft. 40 ft. 50 ft. Light 65 Medium 130 Heavy 195
TH +3 +1 -1 -3 -5 Lift over head 195 Lift off ground 390 Push / Drag 975
Dam 1d6 1d6 1d6 1d6 1d6 MONEY
Special Properties: splash weapon, full-round action to prepare, 50% chance to ignite
Total= 0 gp [Unspent Funds = 11.3 gp]
Halfling Sling Staff HAND TYPE SIZE CRITICAL REACH MAGIC
Equipped B S 20/x3 5 ft.
Range: 30 ft. To Hit: +5 Damage: 1d6+3 Languages
80 ft. 160 ft. 240 ft. 320 ft. 400 ft. Common, Dwarven, Halfling
TH +5 +3 +1 -1 -3
Dam 1d6+3 1d6+3 1d6+3 1d6+3 1d6+3
Other Companions
480 ft. 560 ft. 640 ft. 720 ft. 800 ft.
TH -5 -7 -9 -11 -13 Archetypes
Dam 1d6+3 1d6+3 1d6+3 1d6+3 1d6+3 Primal Companion Hunter [Paizo Inc. - Advanced
Class Guide, p.96]
Dagger (Small/Sawback) HAND TYPE SIZE CRITICAL REACH Most hunters are skilled at awakening the primal beasts inside themselves.
Equipped PS S 19-20/x2 5 ft. However, some can instead activate the primal essence within their animal
To Hit Dam To Hit Dam companion. These primal companion hunters bestow upon their companions the
1H-P +4 1d3+3 2W-P-(OH) -2 1d3+3 ability to suddenly manifest new and terrifying powers-throwbacks to long-extinct
1H-O +0 1d3+1 2W-P-(OL) +0 1d3+3 beasts, bizarre mutations from extreme environments, or new abilities crafted
2H +4 1d3+3 2W-OH -4 1d3+1 from generations of selective breeding.
10 ft. 20 ft. 30 ft. 40 ft. 50 ft.
TH +5 +3 +1 -1 -3
Traits
Dam 1d3+3 1d3+3 1d3+3 1d3+3 1d3+3
Beast Bond (Ride) [Paizo Publishing -
Special Properties: This is a modification to any light or heavy blade rather than a
unique weapon type. The saw blade on the back of the sword lets you use it to perform Ultimate Campaign,
crude carpentry. p.59]
You share a close bond with animals. You gain a +1 bonus on Handle Animal
EQUIPMENT checks and Ride checks. One of these skills (your choice) is always a class skill for
ITEM LOCATION QTY WT / COST you.
Masterwork Lance (Small) Equipped 1 5 / 310 Reactionary [Paizo Inc. - Advanced
two-handed unless mounted, reach Player's Guide, p.328]
Shield, Heavy Wooden (Small) Equipped 1 5/7 You were bullied often as a child, but never quite developed an offensive
Masterwork Breastplate (Small) Equipped 1 15 / 350 response. Instead, you became adept at anticipating sudden attacks and reacting
Pocketed Scarf (Small) Equipped 1 NaN / 8 to danger quickly. You gain a +2 trait bonus on Initiative checks.
Backpack (Masterwork) (Small) Equipped 1 1 / 50
47 lbs., 1 Masterwork Longsword (Small), 1 Ranger's Kit, 2 Oil, 1 Halfling Sling Staff, 1 Compass, 1 Fishing Kit, 1
Special Qualities
Artisan's Tools (Carpentry), 1 Camouflaged Canvas, 1 Lantern (Hooded/Waterproof), 1 Dagger (Small/Sawback) Animal Companion (Ex) [ ACG ]
Masterwork Longsword (Small) Backpack 1 2 / 315 At 1st level, a hunter forms a bond with an animal companion. A hunter
(Masterwork) may begin play with any of the animals on the druid list. This animal is a
(Small) loyal companion that accompanies the hunter on her adventures. The hunter's
Ranger's Kit Backpack 1 28 / 9 effective druid level is equal to her hunter level. If a character receives an animal
(Masterwork) companion from more than one source, her effective druid levels stack for the
(Small) purposes of determining the statistics and abilities of the companion. If a hunter
This includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail
rations (5 days), and a waterskin.
releases her companion from service or her animal companion perishes, she may
Oil Backpack 2 1 (2) / 0.1 (0.2) gain a new one by performing a ceremony requiring 24 uninterrupted hours of
(Masterwork) prayer in the environment where the sought companion typically lives. The animal
❏❏ companion can use skirmisher tricks when commanded, a number of times per
(Small)
splash weapon, full-round action to prepare, 50% chance to ignitePlural: No day equal to half its Hit Dice plus its Wisdom modifier
Halfling Sling Staff Backpack 1 3 / 20 Fearless (Ex) [ CR ]
(Masterwork) Halflings receive a +2 racial bonus on saving throws against fear. This bonus
(Small) stacks with the bonus granted by Halfling Luck.
Compass Backpack 1 NaN / 10 Halfling Luck (Ex) [ CR ]
(Masterwork)
Halflings receive a +1 racial bonus on all saving throws.
(Small)
Hunter Tactics (Ex) [ ACG ]
Fishing Kit Backpack 1 3 / 0.5
(Masterwork) At 3rd level, the hunter automatically grants her teamwork feats to her animal
(Small) companion. The companion doesn't need to meet the prerequisites of these
This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats, teamwork feats.
and lures).
Keen Senses (Ex) [ CR ]
Artisan's Tools (Carpentry) Backpack 1 5/5
Halflings receive a +2 bonus on Perception skill checks.
(Masterwork)
(Small) Nature Training (Ex) [ ACG ]
Plural: No Count as druid or ranger for feats, traits, and options that modify or improve an
Camouflaged Canvas Backpack 1 1/1 animal companion. [Not implemented].
(Masterwork) Orisons [ ACG ]
(Small) Hunters can prepare a number of orisons, or 0-level spells, each day, as noted
Lantern (Hooded/Waterproof) Backpack 1 2 / 12 on Table 1-6 under "Spells per Day." These spells are cast like any other spell, but
(Masterwork) they are not expended when cast and may be used again.
(Small)
Bright illumination (30'), shadowy illumination (60'), 6 hr./pint, holds enough air to burn underwater for 5 rounds
Outrider [ APG ]
before going dark.Bright Illumination: 30 ft., Duration: 6 hr./pint, Shadowy Illumination: 60 ft. Some halflings specialize in mounted combat. Halflings with this racial trait gain
Dagger (Small/Sawback) Backpack 1 NaN / 7 a +2 bonus on Handle Animal and Ride checks. This racial trait replaces the sure-
(Masterwork) footed racial trait.
(Small) Precise Companion (Ex) [ ACG ]
This is a modification to any light or heavy blade rather than a unique weapon type. The saw blade on the back of
the sword lets you use it to perform crude carpentry. At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat.
Saddle, Military (Small) 1 NaN / 20 She does not need to meet the prerequisites for this feat. If she chooses Outflank,
+2 circumstance bonus on Ride checks related to staying in the saddle she automatically grants this feat to her animal companion as well.
Small Tent 1 15 / 10 Teamwork Feats (Ex) [ ACG ]
Setup time of 20 min. At 3rd level and every three levels thereafter, the hunter gains a bonus teamwork
Amulet of Natural Armor +1 1 0 / 2,000 feat in addition to those gained from normal advancement. The hunter must meet
Aura: faint transmutation, Caster Level: 5th, Construction Cost: 1,000 gp, Construction Requirements: Craft the prerequisites of the selected bonus feat. As a standard action, the hunter can
Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus, Slot: neck
choose to learn a new bonus teamwork feat in place of the most recent bonus
Saddlebags (Small) 1 2/4
teamwork feat she has already learned. In effect, the hunter loses the bonus feat
TOTAL WEIGHT CARRIED/VALUE 73,12 lbs. 3,138.7gp in exchange for the new one. She can only change the most recent teamwork feat
gained, and must meet the prerequisites for the newly selected feat. A hunter
can change her most recent teamwork feat a number of times per day equal to
her Wisdom modifier. Whenever she gains a new teamwork feat, the previous
teamwork feat becomes permanent.

Character: Rava Dorwix PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: Simon Laursen Created using PCGen v6.08.00 RC8 on 18. okt. 2022 at 19.11.17 Page 2
Track (Ex) [ ACG ] Proficiencies
At 2nd level, a hunter adds half her level to Survival skill checks made to follow
Aldori Dueling Sword, Amentum, Atlatl, Throwing Axe, Bardiche, Battle
tracks.
Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill, Blade Boot, Blowgun,
Weapon and Armor Proficiency [ ACG ] Boar Spear, Brass Knuckles, Nine Ring Broadsword, Butterfly Sword, Cat-O'-
Hunters proficient with all simple and martial weapons and with light armor, Nine-Tails, Cestus, Chakram, Club, Combat Scabbard, Heavy Crossbow, Light
medium armor, and shields (except tower shields). Crossbow, Dagger, Chain Dagger, Punching Dagger, Dart, Dogslicer, Double
Weapon Familiarity (Ex) [ CR ] Chicken Saber, Earth Breaker, Falchion, Light Flail, Heavy Flail, Gauntlet, Spiked
Halflings are proficient with slings and treat any weapon with the word "halfling" Gauntlet, Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub,
in its name as a martial weapon. Greatsword, Guisarme, Halberd, Light Hammer, Hanbo, Handaxe, Hooked
Wild Empathy (Ex) [ ACG ] Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Kasatha Spinal
At 1st level, a hunter can improve the initial attitude of an animal. This ability Sword, Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword,
functions just like a Diplomacy check to improve the attitude of a person (see Lucerne Hammer, Lungchuan Tamo, Heavy Mace, Light Mace, Mattock, Mere
Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds 2 (Hunter level Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre Hook, Heavy
+ Charisma modifier + any other bonuses) to determine the wild empathy check Pick, Light Pick, Pilum, Pliers, Poisoned Sand Tube, Quarterstaff, Ranseur,
result. The typical domestic animal has a starting attitude of indifferent, while wild Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-
animals are usually unfriendly. Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Skull, Sling,
+1 Bonus Feat (5x) [ CR ] Halfling Sling Staff, Spear, Boar Spear, Ray Spells, Touch Spells, Spiked Armor,
Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Bastard
GM awarded PC with +1 feat.
Sword, Short Sword, Tri-Point Double-Edged Sword, Sword Cane, Syringe
+1 Skill Point (2x) [ CR ] spear, Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa, Trident, Tube
GM awarded PC with +1 skill point. Arrow Shooter, Unarmed Strike, Underwater Heavy Crossbow, Underwater
Light Crossbow, War Razor, Dwarven Waraxe, Warhammer, Wushu Dart
Feats
Combat Expertise [CR]
You can increase your defense at the expense of your accuracy.
You can choose to take a -1 penalty on melee attack rolls and combat maneuver
checks to gain a +1 dodge bonus to your Armor Class. You can only choose to use
this feat when you declare that you are making an attack or a full-attack action
with a melee weapon. The effects of this feat last until your next turn.
Deadly Aim [CR]
You can make exceptionally deadly ranged attacks by pinpointing a foe's weak
spot, at the expense of making the attack less likely to succeed.
You can choose to take a -1 penalty on all ranged attack rolls to gain a +2 bonus
on all ranged damage rolls. You must choose to use this feat before making an
attack roll and its effects last until your next turn. The bonus damage does not
apply to touch attacks or effects that do not deal hit point damage.
Mounted Combat [CR]
You are adept at guiding your mount through combat.
Once per round when your mount is hit in combat, you may attempt a Ride check
(as an immediate action) to negate the hit. The hit is negated if your Ride check
result is greater than the opponent's attack roll.
Pack Flanking [ACG]
You and your companion creature are adept at fighting together against foes.
When you and your companion creature have this feat, your companion creature
is adjacent to you or sharing your square, and you both threaten the same
opponent, you are both considered to be flanking that opponent, regardless of
your actual positioning.
Normal: You must be positioned opposite an ally to flank an opponent.
Power Attack [CR]
You can make exceptionally deadly melee attacks by sacrificing accuracy for
strength.
You can choose to take a -1 penalty on all melee attack rolls and combat
maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to
damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon
that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to
damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. You must choose to use this feat before making an
attack roll, and its effects last until your next turn. The bonus damage does not
apply to touch attacks or effects that do not deal hit point damage.
Precise Shot [CR]
You are adept at firing ranged attacks into melee.
You can shoot or throw ranged weapons at an opponent engaged in melee
without taking the standard -4 penalty on your attack roll.
Tandem Trip [UC]
You know how to work together to trip your foes.
Whenever you attempt a trip combat maneuver against an enemy threatened
by an ally with this feat, you roll twice and take the better result.
Weapon Finesse [CR]
You are trained in using your agility in melee combat, as opposed to brute
strength.
With a light weapon, rapier, whip, or spiked chain made for a creature of your
size category, you may use your Dexterity modifier instead of your Strength
modifier on attack rolls. If you carry a shield, its armor check penalty applies to
your attack rolls.
Outflank (Granted) [APG]
You look for every edge when flanking an enemy.
Whenever you and an ally who also has this feat are flanking the same
creature, your flanking bonus on attack rolls increases to +4. In addition, whenever
you score a critical hit against the flanked creature, it provokes an attack of
opportunity from your ally.

Character: Rava Dorwix PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: Simon Laursen Created using PCGen v6.08.00 RC8 on 18. okt. 2022 at 19.11.17 Page 3
Hunter Spells
LEVEL 0 1 2 3 4 5 6
KNOWN 6 5 — — — — —
PER DAY at will 4 — — — — —
Concentration +4

LEVEL 0 / Per Day:0 / Caster Level:3


Name School Time Duration Range Source
❏❏❏❏❏ Create Water Conjuration (Creation) [Water] 1 standard action Instantaneous Close (30 ft.) CR:p.262
[V, S] TARGET: Up to 6 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 3 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Detect Poison Divination 1 standard action Instantaneous Close (30 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
❏❏❏❏❏ Know Direction Divination 1 standard action Instantaneous Personal CR:p.304
[V, S] TARGET: You; EFFECT: When you cast this spell, you instantly know the direction of north from your current position.
❏❏❏❏❏ Light Evocation [Light, WoodSchool] 1 standard action 30 minutes Touch CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 3 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:11, Will negates (harmless, object)]

LEVEL 1 / Per Day:4 / Caster Level:3


Name School Time Duration Range Source
❏❏❏❏❏ Delay Poison Conjuration (Healing) 1 standard action 3 hours Touch CR:p.265
[V, S, DF] TARGET: Creature touched; EFFECT: The subject becomes temporarily immune to poison. [SR:Yes (harmless); DC:12, Fortitude negates (harmless)]
❏❏❏❏❏ Magic Fang Transmutation 1 standard action 3 minutes Touch CR:p.308
[V, S, DF] TARGET: Living creature touched; EFFECT: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless); DC:12, Will negates (harmless)]
❏❏❏❏❏ Pass without Trace Transmutation 1 standard action 3 hours [D] Touch CR:p.318
[V, S, DF] TARGET: 3 creatures touched; EFFECT: The subject or subjects of this spell do not leave footprints or a scent trail while moving. [SR:Yes (harmless); DC:12, Will negates (harmless)]
❏❏❏❏❏ Speak with Animals Divination 1 standard action 3 minutes Personal CR:p.346
[V, S] TARGET: You; EFFECT: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
❏❏❏❏❏ Summon Nature's Ally I Conjuration (Summoning) 1 round 3 rounds [D] Close (30 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant]. [SR:No]
* =Domain/Speciality Spell

Character: Rava Dorwix PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: Simon Laursen Created using PCGen v6.08.00 RC8 on 18. okt. 2022 at 19.11.17 Page 4
Rava Dorwix
Halfling
RACE
24
AGE
Female
GENDER

VISION
Chaotic Neutral
ALIGNMENT
Right
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION

None
REGION
Desna
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Rava Dorwix PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: Simon Laursen Created using PCGen v6.08.00 RC8 on 18. okt. 2022 at 19.11.17 Page 5

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