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Golg BMM None Neutral Evil

Character Name Player Name Deity Region Alignment


Brawler (Mutagenic Mauler) 13 Orc / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
13 (12) 315000 / 445000 0 Masculino 25
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 24 +7 26 +8 HP 125 Walk 30 ft.


hit points
Strength

DEX 16 +3 18 +4 AC 25 : 19 : 18 = 10 + 6 + 0 + 4 + 0 + 1 + 2 + 2 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 16 +3 16 +3
Constitution INITIATIVE +10 = +4 +
+6 10 +0 0
modifier
INT 5 -3 5 -3 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 7 -2 7 -2 Encumbrance Light TOTAL SKILLPOINTS: 13
SKILLS MAX RANKS: 13/13
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 5 -3 5 -3 ✓
MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma Acrobatics DEX 10 4 3 3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Appraise INT -3 = -3
SAVE
✓ Bluff =
FORTITUDE +14 = +8 +
+3 +
+3 +
+0 +
+0 + CHA -3 -3
(constitution) ✓ Climb STR 13 = 8 + 2 + 3
REFLEX +16 = +8 +
+4 +
+3 +
+1 +
+0 + ✓ Craft (Untrained) INT -3 = -3
(dexterity)
✓ Diplomacy CHA -3 = -3
WILL +6 =
+4 +
-2 +
+3 +
+1 +
+0 +
✓ Disguise CHA -3 = -3
(wisdom)
✓ Escape Artist DEX 9 = 4 + 2 + 3
Conditional Combat Modifiers: ✓ Fly DEX 4 = 4
+4 dodge bonus to Armor Class against attacks of opportunity caused when you Handle Animal CHA 1 = -3 + 1 + 3
move out of or within a threatened area. A condition that makes you lose your ✓ Heal WIS -2 = -2
Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. ✓ Intimidate CHA 1 = -3 + 1 + 3
Dodge bonuses stack with each other, unlike most types of bonuses. Knowledge (Dungeoneering) INT 1 = -3 + 1 + 3
Knowledge (Local) INT 1 = -3 + 1 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
= + +
✓ Perception WIS 2 -2 1 3
MELEE +22/+17/+12 = +13/+8/+3 + +8 + +0 + +1 + 0 +
✓ Perform (Untrained) CHA -3 = -3
attack bonus
✓ Ride DEX 9 = 4 + 2 + 3
RANGED +16/+11/+6 = +13/+8/+3 + +4 + +0 + -1 + 0 +
✓ = + +
attack bonus Sense Motive WIS 2 -2 1 3
✓ Stealth DEX 5 = 4 + 1
CMB +21/+16/+11 = +13/+8/+3 + +8 + +0 + + +
attack bonus ✓ Survival WIS -2 = -2
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Swim STR 13 = 8 + 2 + 3
CMB +26/+21/+16 +23/+18/+13 +22/+17/+12 +21/+16/+11 +21 +21 = + +
= + +
CMD 44 41 40 39 39 39
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
(nonlethal only) +24/+24/+19/+14 2d8+10 20/x2 5 ft. Knockout
*Unarmed Strike HAND TYPE SIZE CRITICAL REACH Uses per Day ❏❏
Primaria B M 20/x2 5 ft. Knockout (Ex):2/day, you can unleash a devastating attack that can instantly knock a target unconscious.
TOTAL ATTACK BONUS DAMAGE You must announce this intent before making your attack roll. If you hit and the target takes damage from
the blow, the target must succeed at a Fortitude saving throw (DC = 24) or fall unconscious for 1d6 rounds.
+24/+24/+19/+14 2d8+10 Each round on its turn, the unconscious target may attempt a new saving throw to end the effect as a full-
round action that does not provoke attacks of opportunity. Creatures immune to critical hits or nonlethal
HAND TYPE SIZE CRITICAL REACH
Brawler's Flurry damage are immune to this ability. [Paizo Inc. - Advanced Class Guide, p.23]
Cargado B M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+22/+22/+22/+22/+17/+12 1d1+10
Special Properties: Use unarmed damage

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Chain Shirt +2 (Light Fortification/Mithral) Light +6 +6 +0 10


25% chance to negate Critical and Sneak Attack bonus damage, 30 hp/inch, hardness 15
*Ring of Protection +2 +2 +0 0

Character: Golg PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 26/04/2019 at 12:41:52 PM Page 1
EQUIPMENT the attack roll is made. When wielding a close weapon, you may treat its base damage
as 1d10 (you may apply any effects that increase your unarmed damage dice).
ITEM LOCATION QTY WT / COST
Knockout (Ex) [Paizo Inc. - Advanced
Amulet of Mighty Fists +2 Equipped 1 0 / 16,000
Class Guide, p.23]
Unarmed Strike Equipped 1 0/0
2/day, you can unleash a devastating attack that can instantly knock a target
Bonebreaker Gauntlets Equipped 1 2 / 6,000 unconscious. You must announce this intent before making your attack roll. If you hit
Once per day, as part of a melee attack, the wearer can activate the gauntlets to inflict a horrific injury on an opponent. and the target takes damage from the blow, the target must succeed at a Fortitude
If the attack hits, the target must make a DC 14 Will save. If the save fails, the gauntlets reduce the target's Strength,
Dexterity, or Constitution (wearer's choice) by -6.
saving throw (DC = 24) or fall unconscious for 1d6 rounds. Each round on its turn, the
Ring of Protection +2 Equipped 1 0 / 8,000 unconscious target may attempt a new saving throw to end the effect as a full-round
action that does not provoke attacks of opportunity. Creatures immune to critical hits
Monkey Belt, Greater Equipped 1 1 / 18,000
or nonlethal damage are immune to this ability.
The wearer does not lose his Dexterity bonus to AC while climbing, and does not take a -5 penalty on Climb checks
when climbing at half his speed., As a swift action the wearer can command the belt to transform into a prehensile tail
that can make unarmed attacks and hold or manipulate objects. Special Qualities
Chain Shirt +2 (Light Fortification/ Equipped 1 NaN / 10,100 AC Bonus (Ex) [Paizo Inc. - Core
Mithral) Rulebook, p.57]
25% chance to negate Critical and Sneak Attack bonus damage, 30 hp/inch, hardness 15 When unarmored and unencumbered, you add +4 to your AC and your CMD. These
Cloak of Resistance +3 Equipped 1 1 / 9,000 bonuses apply even against touch attacks or when you are flat-footed. You lose these
Monk's Robe Equipped 1 1 / 13,000 bonuses when you are immobilized or helpless, when you wear any armor, when you
Boots of Speed Equipped 1 1 / 12,000 carry a shield, or when you carry a medium or heavy load.
❏❏❏❏❏ ❏❏❏❏❏ Automatic Languages (Ex) [Paizo Inc. - Bestiary,
As free action, Haste for up to 10 rounds each day p.139]
Brawler's Flurry Carried 1 0/0 Orcs can speak Orc and Common.
Use unarmed damage Bonus Feats [Paizo Inc. - Advanced
TOTAL WEIGHT CARRIED/VALUE 18,5 lbs. 92,100gp Class Guide]
WEIGHT ALLOWANCE At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat
in addition to those gained from normal advancement. These bonus feats must be
Light 306 Medium 613 Heavy 920 ones that affect or improve her defenses or melee attacks. The brawler must meet the
Lift over head 920 Lift off ground 1840 Push / Drag 4600 prerequisites of the selected bonus combat feat. Upon reaching 5th level and every 3
MONEY levels thereafter, a brawler can choose to learn a new bonus combat feat in place of
Total= 0 gp [Unspent Funds = 6,950 gp] a bonus combat feat she has already learned. In effect, the brawler loses the bonus
combat feat in exchange for the new one. The old feat cannot be one that was used
MAGIC as a prerequisite for another feat, prestige class, or other ability. A brawler can only
change one feat at any given level, and must choose whether or not to swap the feat
Languages at the time she gains a new bonus combat feat for the level.
Common, Orc Brawler's Cunning (Ex) [Paizo Inc. - Advanced
Other Companions Class Guide, p.23]
If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of
meeting the prerequisites of combat feats.
Archetypes
Mutagenic Mauler [Paizo Inc. - Advanced Darkvision (Ex) [Paizo Inc. - Bestiary,
Class Guide, p.86] p.139]
Not content with perfecting her body with natural methods, a mutagenic mauler Orcs can see in the dark up to 60 feet.
resorts to alchemy to unlock the primal beast within. Not content with perfecting her Dayrunner (Ex) [Paizo Inc. - Advanced
body with natural methods, a mutagenic mauler resorts to alchemy to unlock the primal Race Guide, p.138]
beast within. Take a -2 penalty on all ranged attack rolls.
Ferocity (Ex) [Paizo Inc. - Bestiary,
Traits p.139]
Indomitable Faith [Paizo Publishing - When below 0 hp can still fight; staggered, loses 1 hp/round.
Ultimate Campaign] Light Sensitivity (Ex) [Paizo Inc. - Bestiary,
You were born in a region where your faith was not popular, but you still have never p.301]
abandoned it. Your constant struggle to maintain your own faith has bolstered your You are dazzled in areas of bright sunlight or within the radius of a daylight spell.
drive. You gain a +1 trait bonus on Will saves. Martial Training (Ex) [Paizo Inc. - Advanced
Reactionary [Paizo Inc. - Advanced Class Guide, p.23]
Player's Guide, p.328] A brawler counts her total brawler levels as both fighter levels and monk levels for
You were bullied often as a child, but never quite developed an offensive response. the purpose of qualifying for feats. She also counts as both a fighter and a monk for
Instead, you became adept at anticipating sudden attacks and reacting to danger feats and magic items that have different effects based on whether the character has
quickly. You gain a +2 trait bonus on Initiative checks. levels in those classes (such as Stunning Fist and a monk's robe). This ability does
not automatically grant feats normally granted to fighters and monks based on class
Special Attacks level, namely Stunning Fist.
Brawler's Flurry (Ex) [Paizo Inc. - Advanced Mutagen (Su) [Paizo Inc. - Advanced
Class Guide, p.23] Class Guide, p.86]
Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. You know how to create a mutagen that you can imbibe in order to heighten your
When doing so, a brawler has the Two-Weapon Fighting feat when attacking with physical prowess at the cost of your personality. It takes 1 hour to brew a dose of
any combination of unarmed strikes, weapons from the close fighter weapon group, mutagen, and once brewed, it remains potent until used. You can only maintain one
or weapons with the "monk" special feature. She does not need to use two different dose of mutagen at a time - if you brews a second dose, any existing mutagen becomes
weapons to use this ability. A brawler applies her full Strength modifier to her damage inert. A mutagen that is not in your possession becomes inert until it is picked up
rolls for all attacks made with brawler's flurry, whether the attacks are made with an by either an mutagenic mauler or a mutagenic mauler. When you brew a mutagen,
off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, you select one physical ability score - either Strength, Dexterity, or Constitution. It's
sunder, and trip combat maneuvers for unarmed attacks as part of brawler's flurry. A a standard action to drink a mutagen. Upon being imbibed, the mutagen causes you
brawler with natural weapons can't use such weapons as part of brawler's f lurry, nor to grow bulkier and more bestial, granting you a +2 natural armor bonus and a +4
can she make natural weapon attacks in addition to her brawler's flurry attacks. At 8th alchemical bonus to the selected ability score for 130 minutes. In addition, while the
level, the brawler gains use of the Improved Two- Weapon Fighting feat when using mutagen is in effect, you take a -2 penalty to one of your mental ability scores. If
brawler's flurry. At 15th level, she gains use of the Greater Two-Weapon Fighting feat the mutagen enhances your Strength, it applies a penalty to your Intelligence. If it
when using brawler's flurry. You can make a flurry of blows as a full-attack action. When enhances your Dexterity, it applies a penalty to your Wisdom. If it enhances your
doing so, you may make two additional attacks using any combination of unarmed Constitution, it applies a penalty to your Charisma. If a non-mutagenic mauler or non-
strikes, weapons from the close fighter weapon group or monk weapons as if using the mutagenic mauler drinks a mutagen, they must make a DC 13 Fortitude save or
Two-Weapon Fighting and Improved Two-Weapon Fighting feats. You may substitute become nauseated for 1 hour - a non-mutagenic mauler or non-mutagenic mauler can
any of these attacks for a disarm, sunder or trip combat maneuver. You cannot use never gain the benefit of a mutagen, but an mutagenic mauler or a mutagenic mauler
Brawler's Flurry with natural weapons. can gain the effects of another mutagenic mauler or mutagenic mauler's mutagen if
Brawler's Strike (Ex) [Paizo Inc. - Advanced drunk. (Although if the other mutagenic mauler or mutagenic mauler creates a different
Class Guide, p.23] mutagen, the effects of the "stolen" mutagen immediately cease.) The effects of a
mutagen do not stack. Whenever an mutagenic mauler or a mutagenic mauler drinks
A brawler's unarmed strikes are treated as magic, cold iron, silver and evil weapons
a mutagen, the effects of any previous mutagen immediately end. Additionally, a
for the purpose of overcoming damage reduction.
mutagenic mauler gains +3 weapon damage when she attacks in melee while her
Close Weapon Mastery (Ex) [Paizo Inc. - Advanced
mutagen is active.
Class Guide, p.23]
Spontaneous Healing (Ex) [Paizo Inc. - Advanced
When wielding a close weapon, she uses the unarmed strike damage of a brawler 4
Class Guide, p.86]
levels lower instead of the base damage for that weapon. This must be declared before

Character: Golg PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 26/04/2019 at 12:41:52 PM Page 2
You gain the ability to heal from wounds rapidly. As a free action once per round, you Vital Strike [Paizo Inc. - Core
can heal 5 hit points as if you had the fast healing ability. You can heal 30 hit points per Rulebook, p.136]
day in this manner. If you fall unconscious because of hit point damage and you still You make a single attack that deals significantly more damage than normal.
have healing available from this ability, the ability activates automatically each round When you use the attack action, you can make one attack at your highest base attack
until you are conscious again or the ability is depleted for the day. bonus that deals additional damage. Roll the weapon's damage dice for the attack twice
Weapon and Armor Proficiency [Paizo Inc. - Advanced and add the results together before adding bonuses from Strength, weapon abilities
Class Guide] (such as flaming), precision-based damage, and other damage bonuses. These extra
A brawler is proficient with all simple weapons plus the handaxe, short sword, and damage dice are not multiplied on a critical hit, but are added to the total.
weapons from the close fighter weapon group. She is proficient with light armor, and Improved Unarmed Strike [Paizo Inc. - Core
shields (except tower shields). Rulebook, p.128]
Weapon Familiarity (Ex) [Paizo Inc. - Bestiary, You are skilled while fighting unarmed.
p.139] You are considered to be armed even when unarmed-you do not provoke attacks of
Orcs are proficient with greataxes and falchions, and treat any weapon with orc in opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal
it as a martial weapon. or nonlethal damage, at your choice.

Feats Proficiencies
Dodge [Paizo Inc. - Core Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus,
Rulebook, p.122] Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger
Your training and reflexes allow you to react swiftly to avoid an opponent's attack. (Punching), Dan Bong, Dart, Emei Piercer, Falchion, Fighting Fan, Gaff, Gauntlet,
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex Gauntlet (Spiked), Grapple, Greataxe, Handaxe, Helmet (Dwarven Boulder),
bonus to AC also makes you lose the benefits of this feat. Iron Brush, Javelin, Longspear, Mace (Heavy), Mace (Light), Madu, Mere Club,
Improved Grapple [Paizo Inc. - Core Morningstar, Quarterstaff, Rock, Sap, Scizore, Shieldbash, Shortspear, Sickle,
Rulebook, p.127] Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Splash
You are skilled at grappling opponents. Weapon, Stake, Sword (Short), Tekko-Kagi (Iron Claw), Tonfa, Unarmed Strike,
Underwater Crossbow (Heavy), Underwater Crossbow (Light), Wushu Dart
You do not provoke an attack of opportunity when performing a grapple combat
maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You
also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent
Temporary Bonus
tries to grapple you. Haste
Improved Initiative [Paizo Inc. - Core
Rulebook, p.127]
Your quick reflexes allow you to react quickly to danger.
You get a +4 bonus on initiative checks.
Ironhide [Paizo Inc. - Advanced
Player's Guide, p.164]
Your skin is thicker and more resilient than that of most of your people.
You gain a +1 natural armor bonus due to your unusually tough hide.
Jabbing Dancer [Paizo Inc. - Advanced
Class Guide, p.151]
You've learned to bend and shift your body to avoid attacks and reposition yourself
advantageously.
Each time you hit with an unarmed strike while using Jabbing Style, you can move 5
feet without provoking an attack of opportunity as long as you move to a space adjacent
to the opponent you hit with the unarmed strike. If you use this feat, you cannot take
a 5-foot step during your next turn.
Jabbing Master [Paizo Inc. - Advanced
Class Guide, p.151]
Your quick punches become even more lethal.
While using Jabbing Style, the extra damage you deal when you hit a single target
with two unarmed strikes increases to 2d6, and the extra damage when you hit a single
target with three or more unarmed strikes increases to 4d6.
Jabbing Style [Paizo Inc. - Advanced
Class Guide, p.152]
A cluster of quick strikes deals more damage than a single roundhouse swing.
When you hit a target with an unarmed strike and you have hit that target with an
unarmed strike previously that round, you deal an extra 1d6 points of damage to that
target.
Lunge [Paizo Inc. - Core
Rulebook, p.130]
You can strike foes that would normally be out of reach.
You can increase the reach of your melee attacks by 5 feet until the end of your turn
by taking a -2 penalty to your AC until your next turn. You must decide to use this ability
before any attacks are made.
Mobility [Paizo Inc. - Core
Rulebook, p.130]
You can easily move through a dangerous melee.
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when
you move out of or within a threatened area. A condition that makes you lose your
Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge
bonuses stack with each other, unlike most types of bonuses.
Power Attack [Paizo Inc. - Core
Rulebook, p.131]
You can make exceptionally deadly melee attacks by sacrificing accuracy for
strength.
You can choose to take a -4 penalty on all melee attack rolls and combat maneuver
checks to gain a +8 bonus on all melee damage rolls. This bonus to damage is
increased by half (+50%) if you are making an attack with a two-handed weapon, a
one handed weapon using two hands, or a primary natural weapon that adds 1-1/2
times your Strength modifier on damage rolls. This bonus to damage is halved (-50%)
if you are making an attack with an off-hand weapon or secondary natural weapon.
You must choose to use this feat before making an attack roll, and its effects last until
your next turn. The bonus damage does not apply to touch attacks or effects that do
not deal hit point damage.

Character: Golg PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 26/04/2019 at 12:41:52 PM Page 3
Golg
Orc
RACE
0
AGE
Masculino
GENDER
Darkvision (60 ft.)
VISION
Neutral Evil
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Golg PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 26/04/2019 at 12:41:52 PM Page 4

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