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FOLLOWER - Follower of

Gabriel C.L.C. Iomedae Kyonin Lawful Good


Character Name Player Name Deity Region Alignment
Sorcerer 4 Elf / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
4 (3) 9000 / 15000 125 Femenino
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 8 -1 8 -1 HP 14 Walk 30 ft.


hit points
Strength

DEX 12 +1 12 +1 AC 11 : 10 : 11 = 10 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 8 -1 8 -1
Constitution INITIATIVE +1 =
+1 +
+0 0 +0 0 5 5
modifier
INT 17 +3 17 +3 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 10 +0 10 +0 Encumbrance Light TOTAL SKILLPOINTS: 20
SKILLS MAX RANKS: 4/4
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 16 +3 16 +3 ✓
MODIFIER

=
MODIFIER MODIFIER

Charisma Acrobatics DEX 1 1


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Appraise INT 3 = 3
SAVE
✓ Artistry =
FORTITUDE +0 =
+1 +
-1 +
+0 +
+0 +
+0 + INT 3 3
(constitution) ✓ Bluff CHA 3 = 3
REFLEX +2 =
+1 +
+1 +
+0 +
+0 +
+0 + ✓ Climb STR -1 = -1
(dexterity)
Craft (Armor) INT 7 = 3 + 1 + 3
WILL +4 =
+4 +
+0 +
+0 +
+0 +
+0 +
Craft (Jewelry) INT 7 = 3 + 1 + 3
(wisdom)
✓ Craft (Untrained) INT 3 = 3
Conditional Save Modifiers: Craft (Weapons) INT 7 = 3 + 1 + 3
+2 vs. enchantment spells and effects ✓ Diplomacy CHA 3 = 3
✓ Disguise CHA 7 = 3 + 4
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
=
✓ Escape Artist DEX 1 1
MELEE +1 = +2 + -1 + +0 + +0 + 0 +
✓ Fly DEX 1 = 1
attack bonus
✓ Heal WIS 4 = 0 + 1 + 3
RANGED +3 = +2 + +1 + +0 + +0 + 0 +
✓ =
attack bonus Intimidate CHA 3 3
✓ Perception WIS 6 = 0 + 4 + 2
CMB +1 = +2 + -1 + +0 + + +
attack bonus ✓ Perform (Untrained) CHA 3 = 3
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Ride DEX 1 = 1
CMB +1 +1 +1 +1 +1 +1 =
✓ Sense Motive WIS 0 0
CMD 12 12 12 12 12 12 Spellcraft INT 10 = 3 + 4 + 3
Spellcraft (Identify magic item) INT 12 = 3 + 4 + 5
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH = +
✓ Stealth DEX 5 1 4
(nonlethal only) +1 1d3-1 20/x2 5 ft. ✓ =
Survival WIS 0 0
*: weapon is equipped ✓ Swim STR -1 = -1
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off = + +
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. Use Magic Device CHA 10 3 4 3
= + +
= + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Heavenly Fire
Uses per Day ❏❏❏❏❏ ❏
Heavenly Fire (Su):You can unleash a ray of heavenly fire as a standard action, targeting any foe within
30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4+2 points of fire damage. This
damage is divine and not subject to energy resistance or immunity. Against good creatures, this ray heals
them of 1d4+2 points of damage. A good creature cannot benefit from your heavenly fire more than once
per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability 6 times per
day. [Paizo Inc. - Core Rulebook, p.74]

Character: FOLLOWER PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:4 (CR:3)
Player: C.L.C. Created using PCGen v6.06.01 on 25-jun-2018 at 18:27:16 Page 1
You can create a wide variety of magic wondrous items. Crafting a wondrous item
WEIGHT ALLOWANCE takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use
Light 26 Medium 53 Heavy 80 up raw materials costing half of its base price. See the magic item creation rules in
Lift over head 80 Lift off ground 160 Push / Drag 400 Chapter 15 for more information. You can also mend a broken wondrous item if it is
one that you could make. Doing so costs half the raw materials and half the time it
MONEY would take to craft that item.
Total= 0 gp Eschew Materials [Paizo Inc. - Core
Rulebook, p.123]
MAGIC You can cast many spells without needing to utilize minor material components.
You can cast any spell with a material component costing 1 gp or less without needing
Languages that component. The casting of the spell still provokes attacks of opportunity as normal.
Celestial, Common, Draconic, Elven, Sylvan If the spell requires a material component that costs more than 1 gp, you must have
the material component on hand to cast the spell, as normal.
Other Companions
Proficiencies
Special Attacks Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus,
Heavenly Fire (Su) [Paizo Inc. - Core Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger
Rulebook, p.74] (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Hanbo, Javelin,
You can unleash a ray of heavenly fire as a standard action, targeting any foe Khakkhara, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mere
within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4+2 Club, Morningstar, Pitchfork, Quarterstaff, Rapier, Rock, Shortbow, Shortspear,
points of fire damage. This damage is divine and not subject to energy resistance or Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon,
immunity. Against good creatures, this ray heals them of 1d4+2 points of damage. A Stake, Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)
good creature cannot benefit from your heavenly fire more than once per day. Neutral
creatures are neither harmed nor healed by this effect. You can use this ability 6 times
per day.

Special Qualities
Bloodline Arcana [Paizo Inc. - Core
Rulebook, p.74]
Whenever you cast a spell of the summoning subschool, the creature summoned
gain DR 2/evil. This does not stack with any DR the creature might have.
Cantrips [Paizo Inc. - Core
Rulebook, p.71]
You learn a number of cantrips, or 0-level spells. These spells are cast like any other
spells, but they do not consume any slots and may be used again.
Celestial Bloodline [Paizo Inc. - Core
Rulebook, p.74]
Your bloodline is blessed by a celestial power, either through having a celestial
relative or through divine intervention. Although this power drives you along the path
of good, your fate is your own to determine.
Celestial Resistances (Ex) [Paizo Inc. - Core
Rulebook, p.74]
Elven Immunities (Ex) [Paizo Inc. - Core
Rulebook, p.22]
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus
against enchantment spells and effects.
Elven Magic (Ex) [Paizo Inc. - Core
Rulebook, p.22]
Elves receive a +2 racial bonus on caster level checks made to overcome spell
resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made
to identify the properties of magic items.
Keen Senses (Ex) [Paizo Inc. - Core
Rulebook, p.22]
Elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex) [Paizo Inc. - Bestiary]
You can see x2 as far as humans in low illumination. Characters with low-light vision
have eyes that are so sensitive to light that they can see twice as far as normal in
dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
a scroll as long as even the tiniest candle flame is next to her as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they
can during the day.
Resistance to Acid (Ex) [Paizo Inc. - Bestiary,
p.303]
You may ignore 5 points of Acid damage each time you take acid damage.
Resistance to Cold (Ex) [Paizo Inc. - Bestiary,
p.303]
You may ignore 5 points of Cold damage each time you take cold damage.
Weapon Familiarity (Ex) [Paizo Inc. - Core
Rulebook, p.22]
Elves are proficient with longbows (including composite longbows), longswords,
rapiers, and shortbows (including composite shortbows), and treat any weapon with
the word "elven" in its name as a martial weapon.

Feats
Cooperative Crafting [Paizo Inc. - Advanced
Player's Guide, p.156]
Your assistance makes item crafting far more efficient.
You can assist another character in crafting mundane and magical items. You must
both possess the relevant Craft skill or item creation feat, but either one of you can fulfill
any other prerequisites for crafting the item. You provide a +2 circumstance bonus on
any Craft or Spellcraft checks related to making an item, and your assistance doubles
the gp value of items that can be crafted each day.
Craft Wondrous Item [Paizo Inc. - Core
Rulebook, p.120]
You can create wondrous items, a type of magic item.

Character: FOLLOWER PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:4 (CR:3)
Player: C.L.C. Created using PCGen v6.06.01 on 25-jun-2018 at 18:27:16 Page 2
Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 6 4 1 — — — — — — —
PER DAY at will 7 4 — — — — — — —
Concentration +7

LEVEL 0 / Per Day:0 / Caster Level:4


Name School Time Duration Range Source
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 4 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Detect Poison Divination 1 standard action Instantaneous Close (35 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
❏❏❏❏❏ Mage Hand Transmutation 1 standard action Concentration Close (35 ft.) CR:p.306
[V, S] TARGET: One nonmagical, unattended object weighing up to 5 lbs.; EFFECT: You point your finger at an object and can lift it and move it at will from a distance. [SR:No]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 4 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:13, Will negates (harmless, object)]
❏❏❏❏❏ Read Magic Divination 1 standard action 40 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:13, Will negates (harmless)]

LEVEL 1 / Per Day:7 / Caster Level:4


Name School Time Duration Range Source
❏❏❏❏❏ Bless Enchantment (Compulsion) [Mind-Affecting] 1 standard action 4 minutes 50 ft. CR:p.249
[V, S, DF] TARGET: The caster and all allies within a 50-ft. burst, centered on the caster; EFFECT: Bless fills your allies with courage. [SR:Yes (harmless)]
❏❏❏❏❏ Crafter's Fortune Transmutation 1 standard action 4 days or until discharged [D] Close (35 ft.) APG:p.213
[V, S, F] TARGET: one creature; EFFECT: Subject gains +5 on next Craft check. [SR:Yes (harmless); DC:14, Will negates (harmless)]
❏❏❏❏❏ Mount Conjuration (Summoning) 1 round 8 hours [D] Close (35 ft.) CR:p.315
[V, S, M] TARGET: One mount; EFFECT: You summon a light horse or a pony [your choice] to serve you as a mount. [SR:No]
❏❏❏❏❏ Shield Abjuration [Force] 1 standard action 4 minutes [D] Personal CR:p.342
[V, S] TARGET: You; EFFECT: Shield creates an invisible shield of force that hovers in front of you.

LEVEL 2 / Per Day:4 / Caster Level:4


Name School Time Duration Range Source
❏❏❏❏❏ Cat's Grace Transmutation [WoodSchool] 1 standard action 4 minutes Touch CR:p.252
[V, S, M] TARGET: Creature touched; EFFECT: The transmuted creature becomes more graceful, agile, and coordinated granting a +4 enhancement bonus to Dexterity. [SR:Yes; DC:15, Will negates (harmless)]
* =Domain/Speciality Spell

Character: FOLLOWER PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:4 (CR:3)
Player: C.L.C. Created using PCGen v6.06.01 on 25-jun-2018 at 18:27:16 Page 3
FOLLOWER- Follower of Gabriel
Elf
RACE
125
AGE
Femenino
GENDER
Low-Light Vision
VISION
Lawful Good
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
Kyonin
REGION
Iomedae
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: FOLLOWER PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:4 (CR:3)
Player: C.L.C. Created using PCGen v6.06.01 on 25-jun-2018 at 18:27:16 Page 4

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