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Thirkal bmm2 Erastil None Chaotic Neutral

Character Name Player Name Deity Region Alignment


Hunter 12 Dwarf (Elder Dwarf) / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
12 (11) 220000 / 315000 84 Masculino 25
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 14 +2 14 +2 HP 89 Walk 20 ft.


hit points
Strength

DEX 14 +2 14 +2 AC 24 : 22 : 14 = 10 + 7 + 0 + 2 + 0 + 3 + 2 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 14 +2 14 +2
Constitution INITIATIVE +2 =
+2 +
+0 25 -3 0
modifier
INT 15 +2 15 +2 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 18 +4 18 +4 Encumbrance Light TOTAL SKILLPOINTS: 96
SKILLS MAX RANKS: 12/12
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 11 +0 11 +0 ✓
MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma Acrobatics DEX 0 2 1 -3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Acrobatics (Jump) DEX -1 = 2 + 1 + -4
SAVE
✓ Appraise =
FORTITUDE +13 = +8 +
+2 +
+3 +
+0 +
+0 + INT 2 2
(constitution) ✓ Bluff CHA 0 = 0
REFLEX +13 = +8 +
+2 +
+3 +
+0 +
+0 + ✓ Climb STR 7 = 2 + 2 + 3
(dexterity)
Craft (Armor) INT 7 = 2 + 2 + 3
WILL +11 = +4 +
+4 +
+3 +
+0 +
+0 +
Craft (Jewelry) INT 7 = 2 + 2 + 3
(wisdom)
✓ Craft (Untrained) INT 2 = 2
Conditional Save Modifiers: Craft (Weapons) INT 7 = 2 + 2 + 3
+2 vs. poison, spells, and spell-like abilities ✓ Diplomacy CHA 0 = 0
Conditional Combat Modifiers: ✓ Disguise CHA 0 = 0
✓ Escape Artist DEX -1 = 2 + -3
+1 trait bonus on attack rolls and on checks made to overcome spell resistance
✓ Fly DEX -1 = 2 + -3
while you are adjacent to a dying or disabled ally, animal companion, eidolon,
Handle Animal CHA 19 = 0 + 12 + 7
familiar, or mount.
✓ Heal WIS 13 = 4 + 6 + 3
+4 dodge bonus to AC against humanoid creatures of the giant subtype.
✓ Intimidate CHA 8 = 0 + 5 + 3
+4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip = + +
Knowledge (Dungeoneering) INT 13 2 8 3
attempt while standing on the ground. = + +
Knowledge (Geography) INT 13 2 8 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP Knowledge (Nature) INT 13 = 2 + 8 + 3
MELEE +11/+6 = +9/+4 + +2 + +0 + +0 + 0 + ✓ Perception WIS 17 = 4 + 10 + 3
attack bonus
✓ Perception (Notice unusual stonework) WIS 19 = 4 + 10 + 5
RANGED +11/+6 = +9/+4 + +2 + +0 + +0 + 0 +
✓ Perform (Untrained) CHA 0 = 0
attack bonus
✓ Ride DEX 16 = 2 + 10 + 4
CMB +11/+6 = +9/+4 + +2 + +0 + + +
✓ Sense Motive WIS 4 = 4
attack bonus
BULL = + +
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Spellcraft INT 21 2 12 7
CMB +11/+6 +11/+6 +11/+6 +11/+6 +11 +11 ✓ Stealth DEX 5 = 2 + 3
✓ Survival WIS 24 = 4 + 11 + 9
CMD 25 29 25 25 29 25
✓ Swim STR 4 = 2 + 2
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH = + +
(nonlethal only) +11/+6 1d3+2 20/x2 5 ft. = + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
HAND TYPE SIZE CRITICAL REACH
Masterwork Crossbow, Heavy
Cargado P M 19-20/x2 5 ft.
Conditional Skill Modifiers:
Range: 30 ft. To Hit: +12/+7 Damage: 1d10
120 ft. 240 ft. 360 ft. 480 ft. 600 ft. Dwarves receive a +2 bonus on Perception skill checks to notice
TH +12/+7 +10/+5 +8/+3 +6/+1 +4/-1 unusual stonework, such as traps and hidden doors located in stone
Dam 1d10 1d10 1d10 1d10 1d10 walls or floors.
720 ft. 840 ft. 960 ft. 1080 ft. 1200 ft.
TH +2/-3 +0/-5 -2/-7 -4/-9 -6/-11
Dam 1d10 1d10 1d10 1d10 1d10
HAND TYPE SIZE CRITICAL REACH
Masterwork Waraxe (Dwarven Double)
Cargado S M 20/x3 5 ft.
To Hit Dam To Hit Dam
1H-P +12/+7 1d10+2 2W-P-(OH) +6/+1 1d10+2
1H-O +8/+3 1d10+1 2W-P-(OL) +8/+3 1d10+2
2H +12/+7 1d10+3 2W-OH +2 1d10+1
HAND TYPE SIZE CRITICAL REACH
Longaxe +1 (Dwarven/Fire-Forged Steel)
Cargado S M 20/x3 10 ft.
To Hit Dam To Hit Dam
2H +12/+7 1d12+4 2W-OH N/A N/A
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Agile Breastplate +1 Medium +7 +3 -3 25


*Amulet of Natural Armor +3 +3 +0 0
*Ring of Protection +2 +2 +0 0

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm2 Created using PCGen v6.06.01 on 17/11/2017 at 11:39:59 AM Page 1
EQUIPMENT WEIGHT ALLOWANCE
ITEM LOCATION QTY WT / COST Light 66 Medium 133 Heavy 200
Amulet of Natural Armor +3 Equipped 1 0 / 18,000 Lift over head 200 Lift off ground 400 Push / Drag 1000
Ring of Protection +2 Equipped 1 0 / 8,000 MONEY
Agile Breastplate +1 Equipped 1 25 / 1,550 Total= 0 gp [Unspent Funds = 46,805.68 gp]
Cloak of Resistance +3 Equipped 1 1 / 9,000
MAGIC
Boots of Levitation Equipped 1 1 / 7,500
On command, allows the wearer to Levitate as the spell. Languages
Backpack, Masterwork Equipped 1 4 / 50 Common, Dwarven, Giant, Orc
Spell Component Pouch Equipped 1 2/5 Other Companions
Bag of Holding (Type II) Carried 1 25 / 5,000
307 lbs., 1 Bolts, Crossbow (10), 7 Dwarven Trail Rations, 10 Feed (Per Day), 1 Flint and Steel, 5 Grappling Bolt, 1 Traits
Healer's Kit, 1 Holy Symbol (Wooden), 2 Ifrit's Blood, 1 Manacles (Masterwork/Medium), 1 Masterwork Crossbow,
Heavy, 1 Masterwork Waraxe (Dwarven Double), 1 Mess Kit, 5 Rations (Trail/Per Day), 2 Rope (Hemp/50 ft.), 1 Rope Dedicated Defender [Paizo Publishing -
(Silk/50 ft.), 1 Rope, Spider Silk (50 ft.), 1 Roperunner, 1 Saw, 1 Shovel, Common, 1 Spelunking Kit, 1 Surgeon's Tools, Ultimate Campaign, p.52]
1 Survival Kit (Masterwork), 1 Tent, Large, 1 Small Tent, 5 Torch, 1 Veterinarian's Kit, 1 Waterskin, 1 Longaxe +1
(Dwarven/Fire-Forged Steel) When a companion is down, you fight harder. You gain a +1 trait bonus on attack rolls
Bolts, Crossbow (10) Bag of Holding 1 1/1 and on checks made to overcome spell resistance while you are adjacent to a dying or
(Type II) disabled ally, animal companion, eidolon, familiar, or mount.
Dwarven Trail Rations Bag of Holding 7 NaN (NaN) / Possessed [Paizo Publishing -
❏❏❏❏❏ ❏❏ (Type II) 2 (14) Ultimate Campaign, p.58]
Feed (Per Day) Bag of Holding 10 10 (100) / You were, or are, possessed in some way by another entity that grants you occasional
(Type II) 0.1 (0.5) access to its knowledge. Once per day, you can attempt a Knowledge check of your
❏❏❏❏❏ ❏❏❏❏❏
Bag of Holding 1 0/1 choice even if you are not trained in that skill and it is not usually possible to use that
Flint and Steel
(Type II) skill untrained. If you can normally use that skill untrained, you gain a +2 trait bonus
Bag of Holding 5 NaN (NaN) / on the check.
Grappling Bolt
(Type II) 1 (5)
A small grappling hook designed to be tied to a silk rope and fired from a crossbow. When fired, it has a range Special Attacks
increment of 30 feet.
Ancient Enmity (Ex) [Paizo Inc. - Advanced
Healer's Kit Bag of Holding 1 1 / 50
Player's Guide, p.11]
❏❏❏❏❏ ❏❏❏❏❏ (Type II)
Dwarves have long been in conflict with elves, especially the hated drow. Dwarves
Holy Symbol (Wooden) Bag of Holding 1 0/1 with this racial trait receive a +1 bonus on attack rolls against humanoid creatures of
(Type II) the elf subtype.
Ifrit's Blood Bag of Holding 2 1 (2) / 50 (100)
❏❏ (Type II)
Special Qualities
A creature can apply a flask of ifrit's blood to a weapon as a standard action, wreathing the weapon in vibrant red flames
for 1 minute. The oil deals 1 point of fire damage on each successful attack with the weapon and deals 1 point of fire Animal Companion (Ex) [Paizo Inc. - Advanced
damage to the weapon itself, bypassing the weapon's hardness if any part of it is made of wood. Class Guide, p.26]
Manacles (Masterwork/Medium) Bag of Holding 1 2 / 50 At 1st level, a hunter forms a bond with an animal companion. A hunter may begin
(Type II) play with any of the animals on the druid list. This animal is a loyal companion
Masterwork Crossbow, Heavy Bag of Holding 1 8 / 350 that accompanies the hunter on her adventures. The hunter's effective druid level is
(Type II) equal to her hunter level. If a character receives an animal companion from more
Masterwork Waraxe (Dwarven Double) Bag of Holding 1 10 / 360 than one source, her effective druid levels stack for the purposes of determining the
(Type II) statistics and abilities of the companion. If a hunter releases her companion from
Mess Kit Bag of Holding 1 1 / 0.2 service or her animal companion perishes, she may gain a new one by performing
(Type II) a ceremony requiring 24 uninterrupted hours of prayer in the environment where the
Rations (Trail/Per Day) Bag of Holding 5 1 (5) / 0.5 (2.5) sought companion typically lives. The animal companion can use skirmisher tricks
❏❏❏❏❏ (Type II) when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom
Rope (Hemp/50 ft.) Bag of Holding 2 10 (20) / 1 (2) modifier
(Type II) Animal Focus (Su) [Paizo Inc. - Advanced
Rope (Silk/50 ft.) Bag of Holding 1 5 / 10 Class Guide, p.27]
(Type II) You can take on the aspect of an animal as a swift action, gaining a bonus or special
4 hp, DC 24 Strength check to burst
ability based on the type of animal emulated. The ability is usable 12 minutes per day.
Rope, Spider Silk (50 ft.) Bag of Holding 1 4 / 100
The animal companion gets a constant benefit.
(Type II)
Bag of Holding 1 3 / 50 Bonus Tricks (Ex) [Paizo Inc. - Advanced
Roperunner
(Type II) Class Guide, p.29]
Allows sliding down rope, 60 ft./round At 7th level and every 6 levels thereafter, a hunter's animal companion learns a bonus
Saw Bag of Holding 1 2/0 trick (in addition to the bonus tricks gained from the hunter's effective druid level).
(Type II) Darkvision (Ex) [Paizo Inc. - Bestiary]
Shovel, Common Bag of Holding 1 8/2 Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
(Type II) out to a range specified for the creature. Darkvision is black and white only (colors
Spelunking Kit Bag of Holding 1 32 / 174 cannot be discerned). It does not allow characters to see anything that they could not
(Type II) see otherwise-invisible objects are still invisible, and illusions are still visible as what
This kit holds equipment for exploring underground, consisting of a lantern with 4 flasks of oil, a hammer and 8 pitons,
100 feet of silk rope, a grappling hook, and a climber#s kit. they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.
Surgeon's Tools Bag of Holding 1 5 / 20 The presence of light does not spoil darkvision.
(Type II) Defensive Training (Ex) [Paizo Inc. - Core
Survival Kit (Masterwork) Bag of Holding 1 5 / 50 Rulebook, p.21]
(Type II) Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant
Tent, Large Bag of Holding 1 40 / 30 subtype.
(Type II) Elder Dwarf [Paizo Inc. - Advanced
Small Tent Bag of Holding 1 20 / 10 Race Guide, p.]
(Type II) Traditionalist dwarves of ancient lineage have the ancient enmity, lorekeeper, and
Torch Bag of Holding 5 1 (5) / 0 (0.1) either the magic resistant or stubborn racial traits.
❏❏❏❏❏ (Type II)
Hardy (Ex) [Paizo Inc. - Core
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft.
Rulebook, p.21]
Veterinarian's Kit Bag of Holding 1 1 / 25
(Type II) Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-
Bag of Holding 1 0/1 like abilities.
Waterskin
(Type II) Hunter Tactics (Ex) [Paizo Inc. - Advanced
Longaxe +1 (Dwarven/Fire-Forged Bag of Holding 1 14 / 2,650 Class Guide, p.28]
(Type II) At 3rd level, the hunter automatically grants her teamwork feats to her animal
Steel)
companion. The companion doesn't need to meet the prerequisites of these teamwork
TOTAL WEIGHT CARRIED/VALUE 58 lbs. 53,164.3gp feats.
Improved Empathic Link (Su) [Paizo Inc. - Advanced
Class Guide, p.29]
At 4th level, the hunter gains an empathic link with her animal companion. This
functions like an empathic link with a familiar, except the hunter can also see through
a companion's eyes as a swift action, maintaining this connection as long as she likes

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm2 Created using PCGen v6.06.01 on 17/11/2017 at 11:39:59 AM Page 2
(as long as the companion is within 1 mile) and ending it as a free action. The hunter + any other bonuses) to determine the wild empathy check result. The typical domestic
is blinded while maintaining this connection. animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
Lorekeeper (Ex) [Paizo Inc. - Advanced Woodland Stride (Ex) [Paizo Inc. - Advanced
Player's Guide, p.11] Class Guide, p.29]
Dwarves keep extensive records about their history and the world around them. Starting at 5th level, a hunter and her animal companion may move through any sort
Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) skill of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain)
checks that pertain to dwarves or their enemies. They can make such skill checks at her normal speed and without taking damage or suffering any other impairment.
untrained. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to
Nature Training (Ex) [Paizo Inc. - Advanced impede motion will still affect her and her companion.
Class Guide, p.28]
Count as druid or ranger for feats, traits, and options that modify or improve an animal Feats
companion. [Not implemented]. Animal Affinity [Paizo Inc. - Core
Orisons [Paizo Inc. - Advanced Rulebook, p.118]
Class Guide, p.26] You are skilled at working with animals and mounts.
Hunters can prepare a number of orisons, or 0-level spells, each day, as noted on You get a +2 bonus on all Handle Animal and Ride skill checks. If you have 10 or
Table 1-6 under "Spells per Day." These spells are cast like any other spell, but they more ranks in one of these skills, the bonus increases to +4 for that skill.
are not expended when cast and may be used again. Combat Expertise [Paizo Inc. - Core
Precise Companion (Ex) [Paizo Inc. - Advanced Rulebook, p.119]
Class Guide, p.28] You can increase your defense at the expense of your accuracy.
At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She You can choose to take a -3 penalty on melee attack rolls and combat maneuver
does not need to meet the prerequisites for this feat. If she chooses Outflank, she checks to gain a +3 dodge bonus to your Armor Class. You can only choose to use
automatically grants this feat to her animal companion as well. this feat when you declare that you are making an attack or a full-attack action with a
Raise Animal Companion [Paizo Inc. - Advanced melee weapon. The effects of this feat last until your next turn.
Class Guide, p.29] Coordinated Defense [Paizo Inc. - Advanced
At 10th level, a hunter gains raise animal companion as a spell-like ability; this is not Player's Guide, p.156]
restricted to raising only her own animal companion. Using this spell-like ability gives You are adept at working with allies to avoid being tripped, grappled, and subjected
the hunter a permanent negative level. This negative level cannot be overcome in any to other maneuvers.
way (including by restoration), but automatically ends after 24 hours. At 16th level, this
functions as resurrection instead of raise dead, but otherwise operates as normal. Whenever you are adjacent to an ally who also has this feat, you receive a +2
competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if
Second Animal Focus (Su) [Paizo Inc. - Advanced
the creature attempting the maneuver is larger than both you and your ally.
Class Guide, p.29]
Coordinated Maneuvers [Paizo Inc. - Advanced
At 8th level, whenever a hunter uses her animal focus ability, she selects two different
Player's Guide, p.156]
animal aspects for herself instead of one, and can assign two aspects to her companion
instead of one. You are skilled at working with your allies to perform dangerous combat maneuvers.
Speak With Master (Ex) [Paizo Inc. - Advanced Whenever you are adjacent to an ally who also has this feat, you receive a +2
Class Guide, p.29] competence bonus on all combat maneuver checks. This bonus increases to +4 when
At 11th level, a hunter and her animal companion can communicate verbally, as attempting to break free from a grapple.
if they were using a common language. Other creatures cannot understand the Craft Magic Arms and Armor [Paizo Inc. - Core
communication without magical aid. Rulebook, p.120]
Stability (Ex) [Paizo Inc. - Core You can create magic armor, shields, or weapons.
Rulebook, p.21] You can create magic weapons, armor, or shields. Enhancing a weapon, suit of
Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To
bull rush or trip attempt while standing on the ground. enhance a weapon, suit of armor, or shield, you must use up raw materials costing half
Steady (Ex) [Paizo Inc. - Core of this total price. See the magic item creation rules in Chapter 15 for more information.
Rulebook, p.21] The weapon, armor, or shield to be enhanced must be a masterwork item that you
Dwarves never have their speed reduced by armor or encumbrance. provide. Its cost is not included in the above cost. You can also mend a broken magic
weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the
Stonecunning (Ex) [Paizo Inc. - Core
raw materials and half the time it would take to craft that item in the first place.
Rulebook, p.21]
Craft Wondrous Item [Paizo Inc. - Core
Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework,
Rulebook, p.120]
such as traps and hidden doors located in stone walls or floors. They receive a check to
notice such features whenever they pass within 10 feet of them, regardless of whether You can create wondrous items, a type of magic item.
or not they are actively looking. You can create a wide variety of magic wondrous items. Crafting a wondrous item
Swift Tracker (Ex) [Paizo Inc. - Advanced takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use
Class Guide, p.29] up raw materials costing half of its base price. See the magic item creation rules in
At 8th level, a hunter can move at her normal speed while using Survival to follow Chapter 15 for more information. You can also mend a broken wondrous item if it is
tracks without taking the normal -5 penalty. She takes only a -10 penalty (instead of one that you could make. Doing so costs half the raw materials and half the time it
the normal -20) when moving at up to twice normal speed while tracking. would take to craft that item.
Teamwork Feats (Ex) [Paizo Inc. - Advanced Magical Aptitude [Paizo Inc. - Core
Class Guide, p.28] Rulebook, p.130]
At 3rd level and every three levels thereafter, the hunter gains a bonus teamwork You are skilled at spellcasting and using magic items.
feat in addition to those gained from normal advancement. The hunter must meet the You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. If you
prerequisites of the selected bonus feat. As a standard action, the hunter can choose have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat Pack Flanking [Paizo Inc. - Advanced
she has already learned. In effect, the hunter loses the bonus feat in exchange for the Class Guide, p.153]
new one. She can only change the most recent teamwork feat gained, and must meet You and your companion creature are adept at fighting together against foes.
the prerequisites for the newly selected feat. A hunter can change her most recent When you and your companion creature have this feat, your companion creature is
teamwork feat a number of times per day equal to her Wisdom modifier. Whenever she adjacent to you or sharing your square, and you both threaten the same opponent, you
gains a new teamwork feat, the previous teamwork feat becomes permanent. are both considered to be flanking that opponent, regardless of your actual positioning.
Track (Ex) [Paizo Inc. - Advanced Normal: You must be positioned opposite an ally to flank an opponent.
Class Guide, p.28] Precise Strike [Paizo Inc. - Advanced
At 2nd level, a hunter adds half her level to Survival skill checks made to follow tracks. Player's Guide, p.167]
Weapon and Armor Proficiency [Paizo Inc. - Advanced You are skilled at striking where it counts, as long as an ally distracts your foe.
Class Guide]
Whenever you and an ally who also has this feat are flanking the same the creature,
Hunters proficient with all simple and martial weapons and with light armor, medium you deal an additional 1d6 points of precision damage with each successful melee
armor, and shields (except tower shields). attack. This bonus damage stacks with other sources of precision damage, such as
Weapon Familiarity (Ex) [Paizo Inc. - Core sneak attack. This bonus damage is not multiplied on a critical hit.
Rulebook, p.21] Spirit's Gift [Paizo Inc. - Advanced
Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any Class Guide, p.157]
weapon with the word "dwarven" in its name as a martial weapon. You commune with a spirit of your choice, and it grants your animal companion or
Wild Empathy (Ex) [Paizo Inc. - Advanced familiar a boon.
Class Guide, p.28]
At the start of the day, you can choose to commune with a single shaman spirit.
At 1st level, a hunter can improve the initial attitude of an animal. This ability functions (Although a shaman would need an hour of preparation, this takes you no time.)
just like a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Once during the next 24 hours, you can spend a standard action to grant your animal
Core Rulebook). The hunter rolls 1d20 and adds 13 (Hunter level + Charisma modifier companion or familiar that shaman spirit's spirit animal ability for 1 minute/level in the
class that grants you animal companion or familiar.

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm2 Created using PCGen v6.06.01 on 17/11/2017 at 11:39:59 AM Page 3
Outflank (Granted) [Paizo Inc. - Advanced
Player's Guide, p.165]
You look for every edge when flanking an enemy.
Whenever you and an ally who also has this feat are flanking the same creature, your
flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical
hit against the flanked creature, it provokes an attack of opportunity from your ally.

Proficiencies
Amentum, Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet,
Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles, Broadsword (Nine
Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow (Heavy), Crossbow
(Light), Dagger, Dagger (Chain), Dagger (Punching), Dart, Dogslicer, Double
Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff, Gauntlet,
Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub,
Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Helmet (Dwarven
Boulder), Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin,
Jutte, Katana, Kerambit, Klar, Kukri, Lance, Longaxe (Dwarven), Longbow,
Longhammer (Dwarven), Longspear, Longsword, Lucerne Hammer, Lungchuan
Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar,
Naginata, Nodachi, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Poisoned
Sand Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon,
Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow,
Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells
(Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Sword (Bastard), Sword
(Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje,
Terbutje (Great), Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed
Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light), Urgrosh
(Dwarven), Waraxe (Dwarven Double), Waraxe (Dwarven), Warhammer, Wushu Dart

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm2 Created using PCGen v6.06.01 on 17/11/2017 at 11:39:59 AM Page 4
Magic Item Spell-like Abilities
Name School Time Duration Range Source
At Will Levitate Transmutation, AirSchool 1 standard action 3 minutes [D] Personal or Close CR:p.304
[V, S, F] TARGET: You or one willing creature or one object [total weight up to 300 lbs.]; EFFECT: Levitate allows you to move yourself, another creature, or an object up and down as you wish. [SR:No]
* =Domain/Speciality Spell

Hunter Spells
LEVEL 0 1 2 3 4 5 6
KNOWN 6 7 6 5 5 — —
PER DAY at will 6 6 5 4 — —
Concentration +16

LEVEL 0 / Per Day:0 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Create Water Conjuration (Creation) [Water] 1 standard action Instantaneous Close (55 ft.) CR:p.262
[V, S] TARGET: Up to 24 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 12 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Guidance Divination 1 standard action 1 minute or until discharged Touch CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:14, Will negates (harmless)]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 12 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
❏❏❏❏❏ Purify Food and Drink Transmutation 1 standard action Instantaneous 10 ft. CR:p.328
[V, S] TARGET: 12 cu. ft. of contaminated food and water; EFFECT: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. [SR:Yes (object); DC:14, Will negates
(object)]
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:14, Will negates (harmless)]

LEVEL 1 / Per Day:6 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:15, Will half (harmless); see text]
❏❏❏❏❏ Lead Blades Transmutation 1 standard action 12 minutes [D] Personal APG:p.230
[V, S] TARGET: touch; EFFECT: Melee weapons damage as if one size bigger.
❏❏❏❏❏ Longstrider Transmutation 1 standard action 12 hours [D] Personal CR:p.305
[V, S, M] TARGET: You; EFFECT: This spell gives you a +10 foot enhancement bonus to your base speed.
❏❏❏❏❏ Magic Fang Transmutation 1 standard action 12 minutes Touch CR:p.308
[V, S, DF] TARGET: Living creature touched; EFFECT: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Speak with Animals Divination 1 standard action 12 minutes Personal CR:p.346
[V, S] TARGET: You; EFFECT: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
❏❏❏❏❏ Summon Nature's Ally I Conjuration (Summoning) 1 round 12 rounds [D] Close (55 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant]. [SR:No]
❏❏❏❏❏ Thunderstomp Evocation [Earth] 1 standard action instantaneous Close (55 ft.) ACG:p.196
[V, S] TARGET: one creature; EFFECT: Trip one creature within range. [SR:yes; DC:15, none]

LEVEL 2 / Per Day:6 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Aggressive Thundercloud Evocation [Electricity] 1 standard action 12 rounds Medium (220 ft.) ACG:p.172
[V, S, M/DF] TARGET: 5-ft.-diameter sphere; EFFECT: Flying storm cloud deals 3d6 electricity damage. [SR:yes; DC:16, Reflex negates]
❏❏❏❏❏ Barkskin Transmutation 1 standard action 120 minutes Touch CR:p.246
[V, S, DF] TARGET: Living creature touched; EFFECT: Barkskin toughens a creature's skin granting a +5 enhancement bonus to the creature's existing natural armor bonus. [SR:Yes (harmless)]
❏❏❏❏❏ Cat's Grace Transmutation [WoodSchool] 1 standard action 12 minutes Touch CR:p.252
[V, S, M] TARGET: Creature touched; EFFECT: The transmuted creature becomes more graceful, agile, and coordinated granting a +4 enhancement bonus to Dexterity. [SR:Yes; DC:16, Will negates (harmless)]
❏❏❏❏❏ Owl's Wisdom Transmutation 1 standard action 12 minutes Touch CR:p.318
[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom. [SR:Yes; DC:16, Will negates (harmless)]
❏❏❏❏❏ Summon Nature's Ally II Conjuration (Summoning) 1 round 12 rounds [D] Close (55 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind. [SR:No]
❏❏❏❏❏ Versatile Weapon Transmutation [MetalSchool] 1 standard action 12 minutes Close (55 ft.) APG:p.254
[V, S, M] TARGET: one weapon or 50 projectiles, all of which must be together at the time of casting; EFFECT: Weapon bypasses some DR. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]

LEVEL 3 / Per Day:5 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Call Lightning Evocation [Electricity] 1 round 12 minutes Medium (220 ft.) CR:p.251
[V, S] TARGET: One or more 30-ft.-long vertical lines of lightning; EFFECT: Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of
electricity damage. [SR:Yes; DC:17, Reflex half]
❏❏❏❏❏ Life Bubble Abjuration 1 standard action 24 hours; see text Touch APG:p.230
[V, S, M/DF] TARGET: up to 12 creatures touched; EFFECT: Protects creatures from sustained environmental effects. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Magic Fang (Greater) Transmutation 1 standard action 12 hours Close (55 ft.) CR:p.309
[V, S, DF] TARGET: One living creature; EFFECT: This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +3. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Strong Jaw Transmutation 1 standard action 12 minutes Touch APG:p.247
[V, S] TARGET: creature touched; EFFECT: Natural attacks damage as two sizes bigger. [SR: yes (harmless); DC:17, Fortitude negates (harmless)]
❏❏❏❏❏ Summon Nature's Ally III Conjuration (Summoning [see text]) 1 round 12 rounds [D] Close (55 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind.
[SR:No]

LEVEL 4 / Per Day:4 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Air Walk Transmutation [Air] 1 standard action 120 minutes Touch CR:p.239
[V, S, DF] TARGET: Creature [Gargantuan or smaller] touched; EFFECT: The subject can tread on air as if walking on solid ground. [SR:Yes (harmless)]
❏❏❏❏❏ Animal Growth Transmutation 1 standard action 12 minutes Medium (220 ft.) CR:p.240
[V, S] TARGET: One animal [Gargantuan or smaller]; EFFECT: The target animal grows to twice its normal size and eight times its normal weight. [SR:Yes; DC:18, Fortitude negates]
❏❏❏❏❏ Find Quarry Divination 1 standard action instantaneous Personal UC:p.230
[V, S, DF] TARGET: You; EFFECT: You can sense whether a particular creature is within 20 miles of your location. [SR:No]
❏❏❏❏❏ Flame Strike Evocation [Fire] 1 standard action Instantaneous Medium (220 ft.) CR:p.283
[V, S, DF] TARGET: Cylinder 10; EFFECT: A flame strike evokes a vertical column of divine fire dealing 12d6 points of damage. [SR:Yes; DC:18, Reflex half]
❏❏❏❏❏ Summon Nature's Ally IV Conjuration (Summoning [see text]) 1 round 12 rounds [D] Close (55 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same
kind. [SR:No]
* =Domain/Speciality Spell

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm2 Created using PCGen v6.06.01 on 17/11/2017 at 11:39:59 AM Page 5
Magic Item Spell-like Abilities
At Will Levitate

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm2 Created using PCGen v6.06.01 on 17/11/2017 at 11:39:59 AM Page 6
Thirkal
Dwarf (Elder Dwarf)
RACE
84
AGE
Masculino
GENDER
Darkvision (60 ft.)
VISION
Chaotic Neutral
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Erastil
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm2 Created using PCGen v6.06.01 on 17/11/2017 at 11:39:59 AM Page 7

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