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Thirkal: Level 5 Dwarf Hunter Build

This document contains character sheet information for a Dwarf/Humanoid Hunter 5 named Thirkal Bryan. The character is level 5, has a neutral alignment and follows the deity Erastil. Stats listed include a strength, dexterity and constitution of 14, intelligence of 13, and wisdom of 18. Other details provided are the character's age, gender, height, weight, vision, speed, hit points, armor class, initiative modifier, and skills.

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marco258
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0% found this document useful (0 votes)
108 views5 pages

Thirkal: Level 5 Dwarf Hunter Build

This document contains character sheet information for a Dwarf/Humanoid Hunter 5 named Thirkal Bryan. The character is level 5, has a neutral alignment and follows the deity Erastil. Stats listed include a strength, dexterity and constitution of 14, intelligence of 13, and wisdom of 18. Other details provided are the character's age, gender, height, weight, vision, speed, hit points, armor class, initiative modifier, and skills.

Uploaded by

marco258
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Thirkal Bryan Erastil None Neutral

Character Name Player Name Deity Region Alignment


Hunter 5 Dwarf / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
5 (4) 15000 / 23000 80 Masculino 25
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 14 +2 14 +2 HP 38 Walk 20 ft.


hit points
Strength

DEX 14 +2 14 +2 AC 18 : 16 : 12 = 10 + 6 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 14 +2 14 +2
Constitution INITIATIVE +2 =
+2 +
+0 25 -3 0
modifier
INT 13 +1 13 +1 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 18 +4 18 +4 Encumbrance Light TOTAL SKILLPOINTS: 35
SKILLS MAX RANKS: 5/5
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 11 +0 11 +0 ✓
MODIFIER

=
MODIFIER

+
MODIFIER

Charisma Acrobatics DEX -1 2 -3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Acrobatics (Jump) DEX -2 = 2 + -4
SAVE
✓ Appraise =
FORTITUDE +6 =
+4 +
+2 +
+0 +
+0 +
+0 + INT 1 1
(constitution) ✓ Bluff CHA 0 = 0
REFLEX +6 =
+4 +
+2 +
+0 +
+0 +
+0 + ✓ Climb STR 6 = 2 + 1 + 3
(dexterity)
Craft (Alchemy) INT 5 = 1 + 1 + 3
WILL +5 =
+1 +
+4 +
+0 +
+0 +
+0 +
✓ Craft (Untrained) INT 1 = 1
(wisdom)
Craft (Weapons) INT 5 = 1 + 1 + 3
Conditional Save Modifiers: ✓ Diplomacy CHA 0 = 0
+2 vs. poison, spells, and spell-like abilities ✓ Disguise CHA 0 = 0
Conditional Combat Modifiers: ✓ Escape Artist DEX -1 = 2 + -3
✓ Fly DEX -1 = 2 + -3
+1 trait bonus on attack rolls and on checks made to overcome spell resistance
Handle Animal CHA 7 = 0 + 4 + 3
while you are adjacent to a dying or disabled ally, animal companion, eidolon,
✓ Heal WIS 11 = 4 + 4 + 3
familiar, or mount.
✓ Intimidate CHA 4 = 0 + 1 + 3
+4 dodge bonus to AC against humanoid creatures of the giant subtype.
Knowledge (Dungeoneering) INT 6 = 1 + 2 + 3
+1 bonus on attack rolls against humanoid creatures of the orc and goblinoid = + +
Knowledge (Geography) INT 6 1 2 3
subtypes due to special training against these hated foes. = + +
Knowledge (Nature) INT 6 1 2 3
+4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip ✓ = + +
Perception WIS 12 4 5 3
attempt while standing on the ground. ✓ = + +
Perception (Notice unusual stonework) WIS 14 4 5 5
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP ✓ Perform (Untrained) CHA 0 = 0
MELEE +5 = +3 + +2 + +0 + +0 + 0 + ✓ Ride DEX 6 = 2 + 4
attack bonus
✓ Sense Motive WIS 4 = 4
RANGED +5 = +3 + +2 + +0 + +0 + 0 +
Spellcraft INT 5 = 1 + 1 + 3
attack bonus
✓ Stealth DEX 5 = 2 + 3
CMB +5 = +3 + +2 + +0 + + +
✓ Survival WIS 14 = 4 + 5 + 5
attack bonus
BULL
✓ Swim STR 3 = 2 + 1
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN

CMB +5 +5 +5 +5 +5 +5 = + +
= + +
CMD 17 21 17 17 21 17
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH


+5 1d3+2 20/x2 5 ft. Conditional Skill Modifiers:
(nonlethal only)
Dwarves receive a +2 bonus on Perception skill checks to notice
HAND TYPE SIZE CRITICAL REACH
*Masterwork Longaxe unusual stonework, such as traps and hidden doors located in stone
Ambas S M 20/x3 10 ft.
(Dwarven/Fire-Forged Steel) walls or floors.
To Hit Dam To Hit Dam
2H +6 1d12+3 2W-OH

HAND TYPE SIZE CRITICAL REACH


Heavy Crossbow
Cargado P M 19-20/x2 5 ft.
Range: 30 ft. To Hit: +5 Damage: 1d10
120 ft. 240 ft. 360 ft. 480 ft. 600 ft.
TH +5 +3 +1 -1 -3
Dam 1d10 1d10 1d10 1d10 1d10
720 ft. 840 ft. 960 ft. 1080 ft. 1200 ft.
TH -5 -7 -9 -11 -13
Dam 1d10 1d10 1d10 1d10 1d10
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Masterwork Agile Breastplate Medium +6 +3 -3 25

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Bryan Created using PCGen v6.06.01 on 06/02/2017 at 12:27:21 AM Page 1
EQUIPMENT Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-
like abilities.
ITEM LOCATION QTY WT / COST
Equipped 1 14 / 950 Hatred (Ex) [Paizo Inc. - Core
Masterwork Longaxe (Dwarven/Fire-
Rulebook, p.21]
Forged Steel)
Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc
Masterwork Agile Breastplate Equipped 1 25 / 550 and goblinoid subtypes due to special training against these hated foes.
Backpack, Masterwork Equipped 1 4 / 50 Hunter Tactics (Ex) [Paizo Inc. - Advanced
Spell Component Pouch Equipped 1 2/5 Class Guide, p.28]
Belt Pouch Equipped 1 NaN / 1 At 3rd level, the hunter automatically grants her teamwork feats to her animal
Equipped 2 1 (2) / 1 (2) companion. The companion doesn't need to meet the prerequisites of these teamwork
Crossbow Bolts (10)
feats.
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Improved Empathic Link (Su) [Paizo Inc. - Advanced
Heavy Crossbow Carried 1 8 / 50
Class Guide, p.29]
Flint and Steel Carried 1 0/1 At 4th level, the hunter gains an empathic link with her animal companion. This
Holy Symbol (Wooden) Carried 1 0/1 functions like an empathic link with a familiar, except the hunter can also see through
Mess Kit Carried 1 1 / 0.2 a companion's eyes as a swift action, maintaining this connection as long as she likes
(as long as the companion is within 1 mile) and ending it as a free action. The hunter
Rations (Trail/Per Day) Carried 7 1 (7) / 0.5 (3.5)
is blinded while maintaining this connection.
❏❏❏❏❏ ❏❏ Lorekeeper (Ex) [Paizo Inc. - Advanced
Torch Carried 1 1/0 Player's Guide, p.11]
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft.
Dwarves keep extensive records about their history and the world around them.
Waterskin Carried 1 0/1
Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) skill
Ifrit's Blood Carried 1 1 / 50 checks that pertain to dwarves or their enemies. They can make such skill checks
A creature can apply a flask of ifrit's blood to a weapon as a standard action, wreathing the weapon in vibrant red flames untrained.
for 1 minute. The oil deals 1 point of fire damage on each successful attack with the weapon and deals 1 point of fire
damage to the weapon itself, bypassing the weapon's hardness if any part of it is made of wood. Nature Training (Ex) [Paizo Inc. - Advanced
TOTAL WEIGHT CARRIED/VALUE 65,5 lbs. 1,664.7gp Class Guide, p.28]
Count as druid or ranger for feats, traits, and options that modify or improve an animal
WEIGHT ALLOWANCE companion. [Not implemented].
Light 66 Medium 133 Heavy 200 Orisons [Paizo Inc. - Advanced
Lift over head 200 Lift off ground 400 Push / Drag 1000 Class Guide, p.26]
Hunters can prepare a number of orisons, or 0-level spells, each day, as noted on
MONEY Table 1-6 under "Spells per Day." These spells are cast like any other spell, but they
Total= 0 gp [Unspent Funds = 1,664 gp] are not expended when cast and may be used again.
MAGIC Precise Companion (Ex) [Paizo Inc. - Advanced
Class Guide, p.28]
Languages At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She
Common, Dwarven, Undercommon does not need to meet the prerequisites for this feat. If she chooses Outflank, she
automatically grants this feat to her animal companion as well.
Other Companions Stability (Ex) [Paizo Inc. - Core
Rulebook, p.21]
Traits Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a
Dedicated Defender [Paizo Publishing - bull rush or trip attempt while standing on the ground.
Ultimate Campaign, p.52] Steady (Ex) [Paizo Inc. - Core
When a companion is down, you fight harder. You gain a +1 trait bonus on attack rolls Rulebook, p.21]
and on checks made to overcome spell resistance while you are adjacent to a dying or Dwarves never have their speed reduced by armor or encumbrance.
disabled ally, animal companion, eidolon, familiar, or mount. Stonecunning (Ex) [Paizo Inc. - Core
Possessed [Paizo Publishing - Rulebook, p.21]
Ultimate Campaign, p.58] Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework,
You were, or are, possessed in some way by another entity that grants you occasional such as traps and hidden doors located in stone walls or floors. They receive a check to
access to its knowledge. Once per day, you can attempt a Knowledge check of your notice such features whenever they pass within 10 feet of them, regardless of whether
choice even if you are not trained in that skill and it is not usually possible to use that or not they are actively looking.
skill untrained. If you can normally use that skill untrained, you gain a +2 trait bonus Teamwork Feats (Ex) [Paizo Inc. - Advanced
on the check. Class Guide, p.28]
At 3rd level and every three levels thereafter, the hunter gains a bonus teamwork
Special Qualities feat in addition to those gained from normal advancement. The hunter must meet the
Animal Companion (Ex) [Paizo Inc. - Advanced prerequisites of the selected bonus feat. As a standard action, the hunter can choose
Class Guide, p.26] to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat
At 1st level, a hunter forms a bond with an animal companion. A hunter may begin she has already learned. In effect, the hunter loses the bonus feat in exchange for the
play with any of the animals on the druid list. This animal is a loyal companion new one. She can only change the most recent teamwork feat gained, and must meet
that accompanies the hunter on her adventures. The hunter's effective druid level is the prerequisites for the newly selected feat. A hunter can change her most recent
equal to her hunter level. If a character receives an animal companion from more teamwork feat a number of times per day equal to her Wisdom modifier. Whenever she
than one source, her effective druid levels stack for the purposes of determining the gains a new teamwork feat, the previous teamwork feat becomes permanent.
statistics and abilities of the companion. If a hunter releases her companion from Track (Ex) [Paizo Inc. - Advanced
service or her animal companion perishes, she may gain a new one by performing Class Guide, p.28]
a ceremony requiring 24 uninterrupted hours of prayer in the environment where the At 2nd level, a hunter adds half her level to Survival skill checks made to follow tracks.
sought companion typically lives. The animal companion can use skirmisher tricks
Weapon and Armor Proficiency [Paizo Inc. - Advanced
when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom
Class Guide]
modifier
Hunters proficient with all simple and martial weapons and with light armor, medium
Animal Focus (Su) [Paizo Inc. - Advanced
armor, and shields (except tower shields).
Class Guide, p.27]
Weapon Familiarity (Ex) [Paizo Inc. - Core
You can take on the aspect of an animal as a swift action, gaining a bonus or special
Rulebook, p.21]
ability based on the type of animal emulated. The ability is usable 5 minutes per day.
The animal companion gets a constant benefit. Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any
weapon with the word "dwarven" in its name as a martial weapon.
Darkvision (Ex) [Paizo Inc. - Bestiary]
Wild Empathy (Ex) [Paizo Inc. - Advanced
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
Class Guide, p.28]
out to a range specified for the creature. Darkvision is black and white only (colors
cannot be discerned). It does not allow characters to see anything that they could not At 1st level, a hunter can improve the initial attitude of an animal. This ability functions
see otherwise-invisible objects are still invisible, and illusions are still visible as what just like a Diplomacy check to improve the attitude of a person (see Chapter 4 of the
they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. Core Rulebook). The hunter rolls 1d20 and adds 5 (Hunter level + Charisma modifier +
The presence of light does not spoil darkvision. any other bonuses) to determine the wild empathy check result. The typical domestic
animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
Defensive Training (Ex) [Paizo Inc. - Core
Rulebook, p.21] Woodland Stride (Ex) [Paizo Inc. - Advanced
Class Guide, p.29]
Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant
subtype. Starting at 5th level, a hunter and her animal companion may move through any sort
of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain)
Hardy (Ex) [Paizo Inc. - Core
at her normal speed and without taking damage or suffering any other impairment.
Rulebook, p.21]

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Bryan Created using PCGen v6.06.01 on 06/02/2017 at 12:27:21 AM Page 2
Thorns, briars, and overgrown areas that are enchanted or magically manipulated to
impede motion will still affect her and her companion.

Feats
Augment Summoning [Paizo Inc. - Core
Rulebook, p.118]
Your summoned creatures are more powerful and robust than most.
Each creature you conjure with any summon spell gains a +4 enhancement bonus to
Strength and Constitution for the duration of the spell that summoned it.
Combat Expertise [Paizo Inc. - Core
Rulebook, p.119]
You can increase your defense at the expense of your accuracy.
You can choose to take a -1 penalty on melee attack rolls and combat maneuver
checks to gain a +1 dodge bonus to your Armor Class. You can only choose to use
this feat when you declare that you are making an attack or a full-attack action with a
melee weapon. The effects of this feat last until your next turn.
Pack Flanking [Paizo Inc. - Advanced
Class Guide, p.153]
You and your companion creature are adept at fighting together against foes.
When you and your companion creature have this feat, your companion creature is
adjacent to you or sharing your square, and you both threaten the same opponent, you
are both considered to be flanking that opponent, regardless of your actual positioning.
Normal: You must be positioned opposite an ally to flank an opponent.
Spell Focus (Conjuration) [Paizo Inc. - Core
Rulebook, p.134]
Any spells you cast of your chosen school of magic are more difficult to resist.
Add +1 to the Difficulty Class for all saving throws against spells from the school of
magic you select.
Outflank (Granted) [Paizo Inc. - Advanced
Player's Guide, p.165]
You look for every edge when flanking an enemy.
Whenever you and an ally who also has this feat are flanking the same creature, your
flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical
hit against the flanked creature, it provokes an attack of opportunity from your ally.

Proficiencies
Amentum, Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet,
Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles, Broadsword (Nine
Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow (Heavy), Crossbow
(Light), Dagger, Dagger (Chain), Dagger (Punching), Dart, Dogslicer, Double
Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff, Gauntlet,
Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub,
Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Helmet (Dwarven
Boulder), Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin,
Jutte, Katana, Kerambit, Klar, Kukri, Lance, Longaxe (Dwarven), Longbow,
Longhammer (Dwarven), Longspear, Longsword, Lucerne Hammer, Lungchuan
Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar,
Naginata, Nodachi, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Poisoned
Sand Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon,
Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow,
Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells
(Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Sword (Bastard), Sword
(Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje,
Terbutje (Great), Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed
Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light), Urgrosh
(Dwarven), Waraxe (Dwarven Double), Waraxe (Dwarven), Warhammer, Wushu Dart

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Bryan Created using PCGen v6.06.01 on 06/02/2017 at 12:27:21 AM Page 3
Hunter Spells
LEVEL 0 1 2 3 4 5 6
KNOWN 6 5 4 — — — —
PER DAY at will 5 3 — — — —
Concentration +9

LEVEL 0 / Per Day:0 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Create Water Conjuration (Creation) [Water] 1 standard action Instantaneous Close (35 ft.) CR:p.262
[V, S] TARGET: Up to 10 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 5 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Guidance Divination 1 standard action 1 minute or until discharged Touch CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:14, Will negates (harmless)]
❏❏❏❏❏ Light Evocation [Light, WoodSchool] 1 standard action 50 minutes Touch CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 5 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
❏❏❏❏❏ Purify Food and Drink Transmutation 1 standard action Instantaneous 10 ft. CR:p.328
[V, S] TARGET: 5 cu. ft. of contaminated food and water; EFFECT: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. [SR:Yes (object); DC:14, Will negates
(object)]

LEVEL 1 / Per Day:5 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:16, Will half (harmless); see text]
❏❏❏❏❏ Gravity Bow Transmutation [MetalSchool] 1 standard action 5 minutes [D] Personal APG:p.226
[V, S] TARGET: You; EFFECT: Arrows do damage as though one size category bigger.
❏❏❏❏❏ Lead Blades Transmutation 1 standard action 5 minutes [D] Personal APG:p.230
[V, S] TARGET: touch; EFFECT: Melee weapons damage as if one size bigger.
❏❏❏❏❏ Magic Fang Transmutation 1 standard action 5 minutes Touch CR:p.308
[V, S, DF] TARGET: Living creature touched; EFFECT: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Summon Nature's Ally I Conjuration (Summoning) 1 round 5 rounds [D] Close (35 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant]. [SR:No]

LEVEL 2 / Per Day:3 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Aggressive Thundercloud Evocation [Electricity] 1 standard action 5 rounds Medium (150 ft.) ACG:p.172
[V, S, M/DF] TARGET: 5-ft.-diameter sphere; EFFECT: Flying storm cloud deals 3d6 electricity damage. [SR:yes; DC:16, Reflex negates]
❏❏❏❏❏ Barkskin Transmutation 1 standard action 50 minutes Touch CR:p.246
[V, S, DF] TARGET: Living creature touched; EFFECT: Barkskin toughens a creature's skin granting a +2 enhancement bonus to the creature's existing natural armor bonus. [SR:Yes (harmless)]
❏❏❏❏❏ Summon Nature's Ally II Conjuration (Summoning) 1 round 5 rounds [D] Close (35 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind. [SR:No]
❏❏❏❏❏ Versatile Weapon Transmutation [MetalSchool] 1 standard action 5 minutes Close (35 ft.) APG:p.254
[V, S, M] TARGET: one weapon or 50 projectiles, all of which must be together at the time of casting; EFFECT: Weapon bypasses some DR. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
* =Domain/Speciality Spell

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Bryan Created using PCGen v6.06.01 on 06/02/2017 at 12:27:21 AM Page 4
Thirkal
Dwarf
RACE
80
AGE
Masculino
GENDER
Darkvision (60 ft.)
VISION
Neutral
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Erastil
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4)
Player: Bryan Created using PCGen v6.06.01 on 06/02/2017 at 12:27:21 AM Page 5

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