You are on page 1of 4

Dorga Torag None Neutral Good

Character Name Player Name Deity Region Alignment


Fighter 5 Orc / Humanoid Medium / 5 ft. 6' 8" / 280 lbs. Darkvision (120 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
5 (4) 10000 / 15000 14 Female Red Black, Long
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 20 +5 20 +5 HP 65 Walk 30 ft.


hit points
Strength

DEX 18 +4 18 +4 AC 25 : 21 : 16 = 10 + 6 + 2 + 4 + 0 + 1 + 2 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 16 +3
ARMOR TION

16 +3
BONUS BONUS

Constitution INITIATIVE +4 =
+4 +
+0 30 -1 0
INT 12 +1 12 +1
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 12 +1 12 +1 Encumbrance Light TOTAL SKILLPOINTS: 15
SKILLS MAX RANKS: 5/5
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 16 +3 16 +3
MODIFIER

=
MODIFIER

+
MODIFIER

Charisma ✓ Acrobatics DEX 3 4 -1


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ Acrobatics (Jump) DEX 4 = 4
SAVE

FORTITUDE +8 =
+4 +
+3 +
+1 +
+0 +
+0 + ✓ Appraise INT 1 = 1
(constitution) ✓ Bluff CHA 3 = 3
REFLEX +6 =
+1 +
+4 +
+1 +
+0 +
+0 + ✓ Climb STR 10 = 5 + 2 + 3
(dexterity)
Craft (Armor) INT 9 = 1 + 5 + 3
WILL +3 =
+1 +
+1 +
+1 +
+0 +
+0 +
✓ Craft (Untrained) INT 1 = 1
(wisdom)
Craft (Weapons) INT 11 = 1 + 5 + 5
Conditional Save Modifiers: ✓ Diplomacy CHA 3 = 3
+1 Will vs. fear ✓ Disguise CHA 3 = 3
Conditional Combat Modifiers: ✓ Escape Artist DEX 3 = 4 + -1
Fly DEX 3 = 4 + -1
When you use the aid another action to grant your ally a bonus to AC, you ✓
Handle Animal CHA 7 = 3 + 1 + 3
grant a +3 bonus to AC instead of the normal +2.
✓ Heal WIS 1 = 1
TOTAL = + +
BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
✓ Intimidate CHA 7 3 1 3
MELEE +10 = +5 + +5 + +0 + +0 + 0 +
Knowledge (Dungeoneering) INT 5 = 1 + 1 + 3
attack bonus
Knowledge (Engineering) INT 5 = 1 + 1 + 3
RANGED +7 = +5 + +4 + +0 + -2 + 0 +
=
attack bonus ✓ Perception WIS 1 1
Perform (Untrained) CHA 3 = 3
CMB +10 = +5 + +5 + +0 + + + ✓
= + +
attack bonus
BULL
Profession (Merchant) WIS 5 1 1 3
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Ride DEX 8 = 4 + 2 + 2
CMB +10 +10 +10 +10 +10 +10 ✓ Sense Motive WIS 1 = 1
Stealth DEX 3 = 4 + -1
CMD 26 26 26 26 26 26 ✓
✓ Survival WIS 6 = 1 + 1 + 4
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH ✓ Swim STR 4 = 5 + -1
(nonlethal only) +10 1d3+5 20/x2 5 ft. = + +
Special Properties: = + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
*Battleaxe +2 (Mithral) HAND TYPE SIZE CRITICAL REACH
Primary S M 20/x3 5 ft.
TOTAL ATTACK BONUS DAMAGE
+14 1d8+10
Special Properties: 30 hp/inch, hardness 15

*Shield, Heavy Steel HAND TYPE SIZE CRITICAL REACH


Equipped M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+10 1d4+5

Holy Water (Flask) HAND TYPE SIZE CRITICAL REACH


Equipped M 20/x2 5 ft.
10 ft. 20 ft. 30 ft. 40 ft. 50 ft.
TH +7 +5 +3 +1 -1
Dam 2d4 2d4 2d4 2d4 2d4
Special Properties: thown splash weapon see p.202, Each undead creature or evil outsider within
5 feet of the point where the flask hits takes 1 point of damage from the splash.

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Agile Breastplate (Mithral) Light +6 +5 -1 15


30 hp/inch, hardness 15
*Shield, Heavy Steel Heavy +2 -2 15
*Amulet of Natural Armor +1 +1 +0 0
*Ring of Protection +2 +2 +0 0

Character: Dorga PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.07.05 on May 8, 2018 at 12:03:22 AM Page 1
Light Crossbow HAND TYPE SIZE CRITICAL REACH EQUIPMENT
Equipped P M 19-20/x2 5 ft. ITEM LOCATION QTY WT / COST
Range: 30 ft. To Hit: +7 Damage: 1d8 Signal Horn Handy 1 2/1
80 ft. 160 ft. 240 ft. 320 ft. 400 ft.
Haversack
TH +7 +5 +3 +1 -1
Soap Handy 1 0.5 / 0
Dam 1d8 1d8 1d8 1d8 1d8
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Haversack
480 ft. 560 ft. 640 ft. 720 ft. 800 ft.
TH -3 -5 -7 -9 -11 ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
Dam 1d8 1d8 1d8 1d8 1d8 Survival Kit (Masterwork) Handy 1 5 / 50
Haversack
Masterwork Morningstar HAND TYPE SIZE CRITICAL REACH Tent, Medium (2 people) Handy 1 10 / 15
Equipped BP M 20/x2 5 ft. Haversack
TOTAL ATTACK BONUS DAMAGE Setup time of 30 min.
+11 1d8+5 Gear Maintenance Kit Handy 1 2/5
Haversack
Greataxe (Mithral) HAND TYPE SIZE CRITICAL REACH This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra
leather straps, a sewing needle, and a few buttons.
Equipped S M 20/x3 5 ft.
TOTAL ATTACK BONUS DAMAGE Climber's Kit Handy 1 5 / 80
Haversack
+12 1d12+8
Special Properties: 30 hp/inch, hardness 15
Fighter's Kit Handy 1 29 / 9
Haversack
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches
EQUIPMENT (10), trail rations (5 days), and a waterskin.
ITEM LOCATION QTY WT / COST Fishing Kit Handy 1 3 / 0.5
Amulet of Natural Armor +1 Equipped 1 0 / 2,000 Haversack
This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats,
Battleaxe +2 (Mithral) Equipped 1 3 / 11,010 and lures).
30 hp/inch, hardness 15 Potion of Cure Light Wounds Handy 10 0 (0) / 50 (500)
Ring of Protection +2 Equipped 1 0 / 8,000 ❏❏❏❏❏ ❏❏❏❏❏ Haversack
Outfit (Traveler's) Equipped 1 5/0 Cures 1d8+1 points of damage
Potion of Cure Moderate Wounds Handy 10 0 (0) / 300
Agile Breastplate (Mithral) Equipped 1 12.5 / 4,400
Haversack (3,000)
30 hp/inch, hardness 15 ❏❏❏❏❏ ❏❏❏❏❏
Cures 2d8+3 points of damage
Heavyload Belt Equipped 1 3 / 2,000
Potion of Neutralize Poison Handy 5 0 (0) / 750
Cloak of Resistance +1 Equipped 1 1 / 1,000 Haversack (3,750)
❏❏❏❏❏
Shield, Heavy Steel Equipped 1 15 / 20 Detoxify any sort of venom with a caster level check at +5

Handy Haversack Equipped 1 5 / 2,000 Potion of Remove Disease Handy 5 0 (0) / 750
181 lbs., 6 Crossbow Bolts (10), 1 Cold-Weather Outfit, 1 Hot Weather Outfit, 1 Courtier's Outfit, 1 Peasant's ❏❏❏❏❏ Haversack (3,750)
Outfit, 1 Artisan's Outfit, 14 Elven Trail Rations, 10 Holy Water (Flask), 10 Night Tea, 1 Belt Pouch, 3 Waterskin, 1 Cures diseases with a caster level check at +5
Artisan's Tools (Armor/Masterwork), 1 Artisan's Tools (Weaponsmithing/Masterwork), 1 Compass, 1 Grooming
Kit, 1 Grappling Hook, Common, 2 Rope, Spider Silk (50 ft.), 6 Sack, 1 Shaving Kit, 1 Shovel, Folding, 1 Signal Horn,
Bag of Holding (Type I) Handy 1 15 / 2,500
1 Soap, 1 Survival Kit (Masterwork), 1 Tent, Medium (2 people), 1 Gear Maintenance Kit, 1 Climber's Kit, 1 Fighter's Haversack
Kit, 1 Fishing Kit, 10 Potion of Cure Light Wounds, 10 Potion of Cure Moderate Wounds, 5 Potion of Neutralize Light Crossbow Handy 1 4 / 35
Poison, 5 Potion of Remove Disease, 1 Bag of Holding (Type I), 1 Light Crossbow, 1 Masterwork Morningstar, 1
Greataxe (Mithral)
Haversack
Crossbow Bolts (10) Handy 6 1 (6) / 1 (6) Masterwork Morningstar Handy 1 6 / 308
Haversack Haversack
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
Greataxe (Mithral) Handy 1 6 / 6,020
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Haversack
❏❏❏❏❏ ❏❏❏❏❏ 30 hp/inch, hardness 15
Cold-Weather Outfit Handy 1 7/8 Holy Symbol (Silver) Equipped 1 1 / 25
Haversack
+5 circumstance bonus on Fortitude saves vs cold weather
TOTAL WEIGHT CARRIED/VALUE 45.5 lbs. 51,148.7gp
Hot Weather Outfit Handy 1 4/8
Haversack WEIGHT ALLOWANCE
Courtier's Outfit Handy 1 6 / 30 Light 533 Medium 1066 Heavy 1600
Haversack Lift over head 1600 Lift off ground 3200 Push / Drag 8000
Peasant's Outfit Handy 1 2 / 0.1
Haversack MONEY
Artisan's Outfit Handy 1 4/1 Total= 0 gp
Haversack
Elven Trail Rations Handy 14 1 (14) / 2 (28) MAGIC
Haversack
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏ Languages
Holy Water (Flask) Handy 10 1 (10) /
Common, Dwarven, Orc
❏❏❏❏❏ ❏❏❏❏❏ Haversack 25 (250)
thown splash weapon see p.202, Each undead creature or evil outsider within 5 feet of the point where the flask
hits takes 1 point of damage from the splash.
Other Companions
Night Tea Handy 10 0 (0) / 0.1 (1)
Haversack Traits
❏❏❏❏❏ ❏❏❏❏❏
Renders female target sterile for 1 day Shield Bearer (Ulfen) (Granted) [Paizo Inc. - Advanced
Belt Pouch Handy 1 0.5 / 1 Player's Guide, p.329]
Haversack You were adopted and raised by someone not of your actual race, and raised in a
Waterskin Handy 3 0 (0) / 1 (3) society not your own. You may immediately select a race trait from your adoptive
Haversack parent's race.
Artisan's Tools (Armor/Masterwork) Handy 1 5 / 55 Armor Expert [Paizo Inc. - Advanced
Haversack Player's Guide, p.327]
Artisan's Tools (Weaponsmithing/ Handy 1 5 / 55 You have worn armor as long as you can remember, either as part of your
Masterwork) Haversack training to become a knight's squire or simply because you were seeking to
Compass Handy 1 0.5 / 10 emulate a hero. When you wear armor of any sort, reduce that suit's armor check
Haversack penalty by 1, to a minimum check penalty of 0.
Grooming Kit Handy 1 2/1 Militia Veteran (any town or village) (Survival) [Paizo Inc. - Advanced
Haversack Player's Guide, p.332]
Grappling Hook, Common Handy 1 4/1 Your first job was serving in a civilian militia in your home town. Skills learned
Haversack through daily drilling and protecting your fellow townsfolk gave you special
Rope, Spider Silk (50 ft.) Handy 2 4 (8) / insight into military life. Select one of the following skills - Profession (Soldier),
Haversack 100 (200) Ride, or Survival. You gain a +1 trait bonus on that skill, and it is always a class
Sack Handy 6 0.5 (3) / skill for you.
Haversack 0.1 (0.6) Protective Faith (Torag) [Paizo Inc. - Inner Sea
Shaving Kit Handy 1 0.5 / 1.5 Gods, p.222]
Haversack Your faith in the Father of Creation strengthens your ability to shield others.
Shovel, Folding Handy 1 12 / 10 When you use the aid another action to grant your ally a bonus to AC, you grant
Haversack a +3 bonus to AC instead of the normal +2.
TOTAL WEIGHT CARRIED/VALUE 45.5 lbs. 51,148.7gp Shield Bearer (Ulfen) [Paizo Inc. - Humans of
Golarion, p.30]

Character: Dorga PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.07.05 on May 8, 2018 at 12:03:22 AM Page 2
You have survived many battles thanks to your skill with your shield. When You deal extra damage when using your chosen weapon.
performing a shield bash, you deal 1 additional point of damage. Also, once per You gain a +2 bonus on all damage rolls you make using the selected weapon.
day on your turn as a free action, you may provide one adjacent ally a +2 trait
bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the Proficiencies
target remain adjacent to one another. You can only use this ability if you are using
a shield. You retain your shield bonus to your armor class when using this ability. Aldori Dueling Sword, Amentum, Atlatl, Axe (Orc Double), Axe (Throwing),
Bardiche, Battle Aspergillum, Battle Poi, Battleaxe, Bayonet, Bec de Corbin, Bill,
Blade Boot, Blowgun, Boar Spear, Brass Knuckles, Broadsword (Nine Ring),
Special Qualities Butterfly Sword, Cestus, Chakram, Club, Combat Scabbard, Crossbow (Heavy),
Armor Training (Ex) [Paizo Inc. - Core Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching), Dart, Dogslicer,
Rulebook, p.55] Double Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Flambard, Gaff,
You are more maneuverable while wearing armor. Whenever you are wearing Garrote, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple,
armor, you reduce the armor check penalty by 1 and increase the maximum Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hanbo,
Dexterity bonus allowed by your armor by +1 Handaxe, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin,
Automatic Languages (Ex) [Paizo Inc. - Bestiary, Jutte, Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword,
p.139] Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock,
Orcs can speak Orc and Common. Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre Hook, Pick
Bonus Feats [Paizo Inc. - Core (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier,
Rulebook] Rhoka, Rhomphaia, Rock, Rope Gauntlet, Sansetsukon, Sap, Scimitar, Scizore,
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle,
addition to those gained from normal advancement (meaning that the fighter Sling, Sling Glove, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked
gains a feat at every level). These bonus feats must be selected from those listed Armor, Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Sword
as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th (Bastard), Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Syringe
level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose spear, Tepoztopilli, Terbutje, Terbutje (Great), Tiger Fork, Tonfa, Trident, Tube
to learn a new bonus feat in place of a bonus feat he has already learned. In effect, Arrow Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater
the fighter loses the bonus feat in exchange for the new one. The old feat cannot Crossbow (Light), War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart
be one that was used as a prerequisite for another feat, prestige class, or other
ability. A fighter can only change one feat at any given level and must choose
whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex) [Paizo Inc. - Core
Rulebook, p.55]
You gain a +1 bonus to Will saves against fear effects.
Darkvision (Ex) [Paizo Inc. - Bestiary,
p.139]
Orcs can see in the dark up to 60 feet.
Dayrunner (Ex) [Paizo Inc. - Advanced
Race Guide, p.138]
Take a -2 penalty on all ranged attack rolls.
Ferocity (Ex) [Paizo Inc. - Bestiary,
p.139]
When below 0 hp can still fight; staggered, loses 1 hp/round.
Light Sensitivity (Ex) [Paizo Inc. - Bestiary,
p.301]
You are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Weapon Familiarity (Ex) [Paizo Inc. - Orcs of
Golarion, p.139]
Orcs and half-orcs are proficient with greataxes and falchions, and treat any
weapon with the word "orc" in its name as a martial weapon.
Weapon Training (Ex) [Paizo Inc. - Core
Rulebook, p.56]
Attacks with a weapon from listed groups, gain a bonus on attack and damage
rolls. (Included in weapon blocks) Axes +1

Feats
Additional Traits [Paizo Inc. - Advanced
Player's Guide, p.150]
You have more traits than normal
Combat Reflexes [Paizo Inc. - Core
Rulebook, p.119]
You can make additional attacks of opportunity.
You may make 4 additional attacks of opportunity per round. With this feat, you
may also make attacks of opportunity while flat-footed.
Deepsight [Paizo Inc. - Advanced
Player's Guide, p.157]
Your senses are especially keen in the utter darkness.
Your darkvision has a range of 120 feet.
Master Craftsman (Craft (Weapons)) [Paizo Inc. - Core
Rulebook, p.130]
Your superior crafting skills allow you to create simple magic items.
Choose one Craft or Profession skill in which you possess at least 5 ranks. You
receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen
skill count as your caster level for the purposes of qualifying for the Craft Magic
Arms and Armor and Craft Wondrous Item feats. You can create magic items using
these feats, substituting your ranks in the chosen skill for your total caster level.
You must use the chosen skill for the check to create the item. The DC to create
the item still increases for any necessary spell requirements (see the magic item
creation rules in Chapter 15). You cannot use this feat to create any spell-trigger
or spell-activation item.
Weapon Focus (Battleaxe) [Paizo Inc. - Core
Rulebook, p.136]
You are especially good at using your chosen weapon.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Battleaxe) [Paizo Inc. - Core
Rulebook, p.137]

Character: Dorga PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.07.05 on May 8, 2018 at 12:03:22 AM Page 3
Dorga
Orc
RACE
14
AGE
Female
GENDER
Darkvision (120 ft.)
VISION
Neutral Good
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 8"
HEIGHT
280 lbs.
WEIGHT
Red
EYE COLOUR
Dark green
SKIN COLOUR
Black, Long
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Torag
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Dorga PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.07.05 on May 8, 2018 at 12:03:22 AM Page 4

You might also like