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Cortez None Chaotic Neutral

Character Name Player Name Deity Region Alignment


Swashbuckler 9 Human / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
9 (8) 75000 / 105000 34 Masculino
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 8 -1 8 -1 HP 76 Walk 20 ft.


hit points
Strength

DEX 16 +3 16 +3 AC 19 : 14 : 15 = 10 + 3 + 1 + 3 + 0 + 0 + 0 + 2 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 14 +2
ARMOR TION

14 +2
BONUS BONUS

Constitution INITIATIVE +3 =
+3 +
+0 20 -3 0
INT 10 +0 10 +0
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 12 +1 12 +1 Encumbrance Medium TOTAL SKILLPOINTS: 45
SKILLS MAX RANKS: 9/9
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 14 +2 14 +2 (rules applied) MODIFIER MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX 7 = 3 + 4


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
= + +
SAVE ✓ Acrobatics (When Jumping) DEX 3 3 4 -4
FORTITUDE +5 =
+3 +
+2 +
+0 +
+0 +
+0 + ✓ Appraise INT 0 = 0
(constitution)
✓ Bluff CHA 10 = 2 + 5 + 3
REFLEX +9 =
+6 +
+3 +
+0 +
+0 +
+0 +
✓ Climb STR -4 = -1 + -3
(dexterity)
✓ Craft (Untrained) INT 0 = 0
WILL +4 =
+3 +
+1 +
+0 +
+0 +
+0 +
✓ Diplomacy CHA 10 = 2 + 5 + 3
(wisdom)
✓ Disguise CHA 2 = 2
Conditional Combat Modifiers: ✓ Escape Artist DEX 6 = 3 + 3
+2 bonus on initiative checks if you have 1+ panache points. ✓ Fly DEX 0 = 3 + -3
When wielding your Scimitar one-handed, you can treat it as a one-handed ✓ Heal WIS 1 = 1
piercing melee weapon for all feats and class abilities that require such a ✓ Intimidate CHA 10 = 2 + 5 + 3
weapon and you can add your Dexterity modifier instead of your Strength Knowledge (Local) INT 5 = 0 + 2 + 3
modifier to that weapon's damage. Knowledge (Nobility) INT 4 = 0 + 1 + 3
✓ Perception WIS 9 = 1 + 5 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Perform (Untrained) CHA 2 = 2
MELEE

+8/+3 = +9/+4 + -1 + +0 + +0 + 0 +
attack bonus ✓ Ride DEX 0 = 3 + -3
RANGED +12/+7 = +9/+4 + +3 + +0 + +0 + 0 + ✓ Sense Motive WIS 9 = 1 + 5 + 3
attack bonus Sleight of Hand DEX 5 = 3 + 2
CMB +8/+3 = +9/+4 + -1 + +0 + + + Spellcraft INT 1 = 0 + 1
attack bonus
✓ Stealth DEX 3 = 3 + 3 + -3
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
✓ Survival WIS 3 = 1 + 2
CMB +8/+3 +8/+3 +8/+3 +8/+3 +8 +8 = +
✓ Swim STR 1 -1 2
CMD 23 23 23 23 23 23 = + +
DIRTY TRICK DRAG REPOSITION STEAL = + +
CMB +8 +8 +8 +8
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
CMD 23 23 23 23
Charmed Life
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
(nonlethal only) +11/+6 1d3-1 20/x2 5 ft. Uses per Day ❏❏❏❏
Special Properties: Charmed Life (Ex):The swashbuckler gains a knack for getting out of trouble. 4 times per day as an
immediate action before attempting a saving throw, she can add 2 to the result of the save. She must
choose to do this before the roll is made. [Paizo Inc. - Advanced Class Guide, p.56]
*+1 Scimitar HAND TYPE SIZE CRITICAL REACH
Primaria S M 15-20/x2 5 ft.
To Hit Dam To Hit Dam Panache
1H-P +16/+11 1d6+6 2W-P-(OH) +10/+5 1d6+6
Points ❏❏❏❏
1H-O +12/+7 1d6+6 2W-P-(OL) +12/+7 1d6+6
[Paizo Inc. - Advanced Class Guide]
2H +16/+11 1d6+6 2W-OH +6 1d6+6
Special Properties: Fire damage

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Studded Leather Armor Light +3 +5 -1 15


*Buckler Shield +1 -1 5
applies a -1 to hit to Two-Handed Weapon, or Off-hand held weapon

Character: Cortez PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:9 (CR:8)
Player: Created using PCGen v6.08.00 RC8 on 16 feb 2022 at 11:10:59 Page 1
EQUIPMENT this deed. The swashbuckler can only perform this deed while wearing light or no
ITEM LOCATION QTY WT / COST armor, and while carrying no heavier than a light load. This deed's cost cannot
be reduced by any ability or effect that reduces the number of panache points a
+1 Scimitar Equipped 1 4 / 2,315
Fire damage
deed costs.
Studded Leather Armor Equipped 1 20 / 25 Opportune Parry and Riposte (Ex) [ ACG ]
At 1st level, when an opponent makes a melee attack against the swashbuckler,
Buckler Equipped 1 5/5
applies a -1 to hit to Two-Handed Weapon, or Off-hand held weapon
she can spend 1 panache point and expend a use of an attack of opportunity
TOTAL WEIGHT CARRIED/VALUE 29 lbs. 2,345gp to attempt to parry that attack. The swashbuckler makes an attack roll as if
she were making an attack of opportunity; for each size category the attacking
WEIGHT ALLOWANCE creature is larger than the swashbuckler, the swashbuckler takes a -2 penalty
Light 26 Medium 53 Heavy 80 on this roll. If her result is greater than the attacking creature's result, the
Lift over head 80 Lift off ground 160 Push / Drag 400 creature's attack automatically misses. The swashbuckler must declare the use
of this ability after the creature's attack is announced, but before its attack roll
MONEY is made. Upon performing a successful parry and if she has at least 1 panache
Total= 0 gp [Unspent Funds = 99,996,485 gp] point, the swashbuckler can as an immediate action make an attack against the
MAGIC creature whose attack she parried, provided that creature is within her reach. This
deed's cost cannot be reduced by any ability or effect that reduces the number
Languages of panache points a deed costs.
Common Kip-Up (Ex) [ ACG ]
Other Companions At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up
from prone as a move action without provoking an attack of opportunity. She can
Traits kip-up as a swift action instead by spending 1 panache point.
Flame of the Dawnflower (Sarenrae) [Paizo Inc. - Advanced Menacing Swordplay (Ex) [ ACG ]
Player's Guide, p.333] At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an
You have been raised to view yourself as a blade in Sarenrae's service, or you opponent with a light or one-handed piercing melee weapon, she can choose to
have taken that duty on for yourself. Whenever you score a critical hit with a use Intimidate to demoralize that opponent as a swift action instead of a standard
scimitar, you deal an additional 2 points of fire damage to your target. action.
Precise Strike (Ex) [ ACG ]
Special Qualities At 3rd level, while she has at least 1 panache point, a swashbuckler gains the
Bonus Feat [ CR ] ability to strike precisely with a light or one-handed piercing melee weapon
Humans select one extra feat at 1st level. (though not natural weapon attacks), adding +9 damage dealt. To use this deed,
a swashbuckler cannot attack with a weapon in her other hand or use a shield
Panache (Ex) [ ACG ]
other than a buckler. She can even use this ability with thrown light or one-handed
More than just a lightly armored warrior, a swashbuckler is a daring combatant.
piercing melee weapons, so long as the target is within 30 feet of her. Any creature
She fights with panache: a fluctuating measure of a swashbuckler's ability to
that is immune to sneak attacks is immune to the additional damage granted by
perform amazing actions in combat. At the start of each day, a swashbuckler gains
precise strike, and any item or ability that protects a creature from critical hits also
a number of panache points equal to her Charisma modifier [4] (minimum 1). Her
protects a creature from the additional damage of a precise strike. This additional
panache goes up or down throughout the day, but usually cannot go higher than
damage is precision damage, and isn't multiplied on a critical hit. As a swift action,
her Charisma modifier [4] (minimum 1), though feats and magic items can affect
a swashbuckler can spend 1 panache point to deal 18 additional damage instead.
this maximum. A swashbuckler spends panache to accomplish deeds (see below),
This benefit must be used before the end of her turn, or it is lost. This deed's cost
and regains panache in the following ways. [Max Points = 4]
cannot be reduced by any ability or effect that reduces the amount of panache
Swashbuckler Finesse (Ex) [ ACG ] points a deed costs (such as the Signature Deed feat).
A swashbuckler gains the benefits of the Weapon Finesse feat with light or one- Swashbuckler Initiative (Ex) [ ACG ]
handed piercing melee weapons, and she can use her Charisma score in place of
At 3rd level, as long as the swashbuckler has at least 1 panache point, she
Intelligence as a prerequisite for combat feats. This ability counts as having the
gains the following benefits. First, she gains a +2 bonus on initiative checks.
Weapon Finesse feat for purposes of meeting feat prerequisites.
Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained,
Nimble (Ex) [ ACG ] and she has any light or one-handed piercing weapon that is not hidden, she can
A swashbuckler gains a +2 dodge bonus to AC while wearing light or no armor. draw that weapon as part of the initiative check.
Anything that causes the swashbuckler to lose her Dexterity bonus to AC also Superior Feint (Ex) [ ACG ]
causes the swashbuckler to lose this dodge bonus.
At 7th level, a swashbuckler with at least 1 panache point can, as a standard
Charmed Life (Ex) [ ACG ] action, purposefully miss a creature she could make a melee attack against with
The swashbuckler gains a knack for getting out of trouble. 4 times per day as an a wielded light or one-handed piercing weapon. When she does, the creature is
immediate action before attempting a saving throw, she can add 2 to the result denied its Dexterity bonus to AC until the start of the swashbuckler's next turn.
of the save. She must choose to do this before the roll is made. Swashbuckler's Grace (Ex) [ ACG ]
Swashbuckler Weapon Training (Ex) [ ACG ] At 7th level, while the swashbuckler has at least 1 panache point, she takes no
A swashbuckler gains a +2 bonus on attack and damage rolls with one-handed penalty for moving at full speed when she uses Acrobatics to attempt to move
or light piercing melee weapons. While wielding such a weapon, she gains the through a threatened area or an enemy's space.
benefit of the Improved Critical feat. Targeted Strike (Ex) [ ACG ]
Bonus Feats [ ACG ] At 7th level, as a full-round action the swashbuckler can spend 1 panache point
At 4th level, and every four levels thereafter, a swashbuckler gains a bonus feat to make an attack with a single light or one-handed piercing melee weapon that
in addition to those gained by normal advancement. These bonus feats must be cripples part of a foe's body. The swashbuckler chooses a part of the body to
selected from those listed as combat feats. Swashbuckler levels are considered target. If the attack succeeds, in addition to the attack's normal damage, the
fighter levels for the purpose of meeting combat feat prerequisites. target suffers one of the following effects based on the part of the body targeted.
Deeds [ ACG ] If a creature doesn't have one of the listed body locations, that body part cannot
Swashbucklers spend panache points to accomplish deeds. Most deeds grant be targeted. Creatures that are immune to sneak attacks are also immune to
the swashbuckler a momentary bonus or effect, but some provide longer-lasting targeted strikes. Items or abilities that protect a creature from critical hits also
effects. Some deeds remain in effect while the swashbuckler has at least 1 protect a creature from targeted strikes.
panache point, but do not require expending panache to be maintained. A Arms - On a hit, the target takes no damage from the hit but drops one carried
swashbuckler can only perform deeds of her level or lower. Unless otherwise item of the swashbuckler's choice, even if the item is wielded with two hands.
noted, a deed can be performed multiple successive times, as long as the Items held in a locked gauntlet are not dropped on a hit.
swashbuckler has or spends the required number of panache points to perform Head - On a hit, the target is damaged normally, and is also confused for 1 round.
the deed. This is a mind-affecting effect.
Derring-Do (Ex) [ ACG ] Legs - On a hit, the target is damaged normally and knocked prone. Creatures
At 1st level, a swashbuckler can spend 1 panache point when she makes an that have four or more legs or that are immune to trip attacks are immune to this
Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the effect.
result to the check. She can do this after she makes the check but before the result Torso or Wings - The target is staggered for one round.
is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds Skilled [ CR ]
it to the check. She can continue to do this as long as she rolls natural 6s, up to Humans gain an additional skill rank at first level and one additional rank
3 times. whenever they gain a level.
Dodging Panache (Ex) [ ACG ] Weapon and Armor Proficiency [ ACG ]
At 1st level, when an opponent attempts a melee attack against the Swashbucklers are proficient with simple and martial weapons, as well as light
swashbuckler, the swashbuckler can as an immediate action spend 1 panache armor and bucklers.
point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC
equal to her Charisma modifier (minimum 0) against the triggering attack. This Feats
movement doesn't negate the attack, which is still resolved as if the swashbuckler Combat Expertise [CR]
had not moved from the original square. This movement is not a 5-foot step; it You can increase your defense at the expense of your accuracy.
provokes attacks of opportunity from creatures other than the one who triggered

Character: Cortez PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:9 (CR:8)
Player: Created using PCGen v6.08.00 RC8 on 16 feb 2022 at 11:10:59 Page 2
You can choose to take a -3 penalty on melee attack rolls and combat maneuver
checks to gain a +3 dodge bonus to your Armor Class. You can only choose to use
this feat when you declare that you are making an attack or a full-attack action
with a melee weapon. The effects of this feat last until your next turn.
Combat Reflexes [CR]
You can make additional attacks of opportunity.
You may make 3 additional attacks of opportunity per round. With this feat, you
may also make attacks of opportunity while flat-footed.
Extra Panache [ACG]
You have more panache than the ordinary swashbuckler.
You gain two more panache points at the start of each day, and your maximum
panache increases by two.
Special: If you have levels in the swashbuckler class, you can take this feat
multiple times. Its effects stack.
Second Chance [APG]
Quick reflexes turn missed strikes into second chances.
When making a full attack, if you miss on your first attack, you can forgo making
any other attacks for the rest of your turn to reroll that attack at your highest base
attack bonus.
Slashing Grace (Scimitar) [ACG]
Choose one kind of slashing weapon (such as the longsword). When wielding
your chosen weapon one-handed, you can treat it as a one-handed piercing
melee weapon for all feats and class abilities that require such a weapon (such
as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity
modifier instead of your Strength modifier to that weapon's damage. The weapon
must be one appropriate for your size.You do not gain this benefit while fighting
with two weapons or using flurry of blows, or any time another hand is otherwise
occupied.
Weapon Finesse [CR]
You are trained in using your agility in melee combat, as opposed to brute
strength.
With a light weapon, rapier, whip, or spiked chain made for a creature of your
size category, you may use your Dexterity modifier instead of your Strength
modifier on attack rolls. If you carry a shield, its armor check penalty applies to
your attack rolls.
Weapon Focus (Scimitar) [CR]
You are especially good at using your chosen weapon.
You gain a +1 bonus on all attack rolls you make using the selected weapon.

Proficiencies
Amentum, Atlatl, Throwing Axe, Bardiche, Battle Aspergillum, Battleaxe,
Bayonet, Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles, Nine Ring
Broadsword, Butterfly Sword, Cestus, Chakram, Club, Heavy Crossbow, Light
Crossbow, Dagger, Punching Dagger, Dart, Dogslicer, Double Chicken Saber,
Earth Breaker, Falchion, Light Flail, Heavy Flail, Gauntlet, Spiked Gauntlet,
Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword,
Guisarme, Halberd, Light Hammer, Handaxe, Hooked Lance, Horsechopper,
Hunga Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit, Klar, Kukri, Lance,
Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Heavy
Mace, Light Mace, Mattock, Mere Club, Monk's Spade, Morningstar, Naginata,
Nodachi, Ogre Hook, Heavy Pick, Light Pick, Pilum, Poisoned Sand Tube,
Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar,
Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat,
Sickle, Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Spiked Armor, Splash
Weapon, Stake, Starknife, Bastard Sword, Short Sword, Tri-Point Double-Edged
Sword, Sword Cane, Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa,
Trident, Tube Arrow Shooter, Unarmed Strike, Underwater Heavy Crossbow,
Underwater Light Crossbow, Dwarven Waraxe, Warhammer, Wushu Dart

Character: Cortez PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:9 (CR:8)
Player: Created using PCGen v6.08.00 RC8 on 16 feb 2022 at 11:10:59 Page 3
Cortez
Human
RACE
34
AGE
Masculino
GENDER

VISION
Chaotic Neutral
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Cortez PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:9 (CR:8)
Player: Created using PCGen v6.08.00 RC8 on 16 feb 2022 at 11:10:59 Page 4

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