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Thirkal Bryan Erastil None Neutral

Character Name Player Name Deity Region Alignment


Hunter 9 Dwarf / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
9 (8) 75000 / 105000 80 Masculino 25
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 14 +2 14 +2 HP 69 Walk 20 ft.


hit points
Strength

DEX 14 +2 14 +2 AC 21 : 19 : 12 = 10 + 6 + 0 + 2 + 0 + 3 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 14 +2 14 +2
Constitution INITIATIVE +2 =
+2 +
+0 25 -3 0
modifier
INT 14 +2 14 +2 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 18 +4 18 +4 Encumbrance Light TOTAL SKILLPOINTS: 72
SKILLS MAX RANKS: 9/9
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 11 +0 11 +0 ✓
MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma Acrobatics DEX 0 2 1 -3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Acrobatics (Jump) DEX -1 = 2 + 1 + -4
SAVE
✓ Appraise =
FORTITUDE +10 = +6 +
+2 +
+2 +
+0 +
+0 + INT 2 2
(constitution) ✓ Bluff CHA 0 = 0
REFLEX +10 = +6 +
+2 +
+2 +
+0 +
+0 + ✓ Climb STR 13 = 2 + 3 + 8
(dexterity)
Craft (Alchemy) INT 10 = 2 + 5 + 3
WILL +9 =
+3 +
+4 +
+2 +
+0 +
+0 +
Craft (Blacksmithing) INT 6 = 2 + 1 + 3
(wisdom)
✓ Craft (Untrained) INT 2 = 2
Conditional Save Modifiers: Craft (Weapons) INT 6 = 2 + 1 + 3
+2 vs. poison, spells, and spell-like abilities ✓ Diplomacy CHA 0 = 0
Conditional Combat Modifiers: ✓ Disguise CHA 0 = 0
✓ Escape Artist DEX -1 = 2 + -3
+1 trait bonus on attack rolls and on checks made to overcome spell resistance
✓ Fly DEX -1 = 2 + -3
while you are adjacent to a dying or disabled ally, animal companion, eidolon,
Handle Animal CHA 11 = 0 + 8 + 3
familiar, or mount.
✓ Heal WIS 12 = 4 + 5 + 3
+4 dodge bonus to AC against humanoid creatures of the giant subtype.
✓ Intimidate CHA 6 = 0 + 3 + 3
+1 bonus on attack rolls against humanoid creatures of the orc and goblinoid = + +
Knowledge (Dungeoneering) INT 10 2 5 3
subtypes due to special training against these hated foes. = + +
Knowledge (Geography) INT 10 2 5 3
+4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip = + +
Knowledge (Nature) INT 10 2 5 3
attempt while standing on the ground. ✓ = + +
Perception WIS 15 4 8 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP ✓ Perception (Notice unusual stonework) WIS 17 = 4 + 8 + 5
MELEE +8/+3 = +6/+1 + +2 + +0 + +0 + 0 + ✓ Perform (Untrained) CHA 0 = 0
attack bonus
✓ Ride DEX 11 = 2 + 9
RANGED +8/+3 = +6/+1 + +2 + +0 + +0 + 0 +
✓ Sense Motive WIS 4 = 4
attack bonus
Spellcraft INT 10 = 2 + 5 + 3
CMB +8/+3 = +6/+1 + +2 + +0 + + +
✓ Stealth DEX 6 = 2 + 4
attack bonus
BULL
✓ Survival WIS 20 = 4 + 9 + 7
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN

CMB +8/+3 +8/+3 +8/+3 +8/+3 +8 +8 ✓ Swim STR 8 = 2 + 1 + 5


= + +
CMD 20 24 20 20 24 20 = + +

UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
(nonlethal only) +8/+3 1d3+2 20/x2 5 ft.
Conditional Skill Modifiers:
HAND TYPE SIZE CRITICAL REACH
Longaxe +1 (Dwarven/Fire-Forged Steel) Dwarves receive a +2 bonus on Perception skill checks to notice
Equipado S M 20/x3 10 ft.
unusual stonework, such as traps and hidden doors located in stone
To Hit Dam To Hit Dam
2H +9/+4 1d12+4 2W-OH N/A N/A walls or floors.

HAND TYPE SIZE CRITICAL REACH


Crossbow, Heavy +1
Equipado P M 19-20/x2 5 ft.
Range: 30 ft. To Hit: +9/+4 Damage: 1d10+1
120 ft. 240 ft. 360 ft. 480 ft. 600 ft.
TH +9/+4 +7/+2 +5/+0 +3/-2 +1/-4
Dam 1d10+1 1d10+1 1d10+1 1d10+1 1d10+1
720 ft. 840 ft. 960 ft. 1080 ft. 1200 ft.
TH -1/-6 -3/-8 -5/-10 -7/-12 -9/-14
Dam 1d10+1 1d10+1 1d10+1 1d10+1 1d10+1
Special Properties: 10 hp/inch, hardness 5

HAND TYPE SIZE CRITICAL REACH


Waraxe, Dwarven Double
Equipado S M 20/x3 5 ft.
To Hit Dam To Hit Dam
1H-P +8/+3 1d10+2 2W-P-(OH) +2/-3 1d10+2
1H-O +4/-1 1d10+1 2W-P-(OL) +4/-1 1d10+2
2H +8/+3 1d10+3 2W-OH -2 1d10+1
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Masterwork Agile Breastplate Medium +6 +3 -3 25


*Amulet of Natural Armor +3 +3 +0 0

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:8)
Player: Bryan Created using PCGen v6.06.01 on 04/10/2017 at 12:20:59 AM Page 1
HAND TYPE SIZE CRITICAL REACH
Trident +1 (Large/ EQUIPMENT
Equipado P L 20/x2 5 ft.
Adamantine/Vicious) ITEM LOCATION QTY WT / COST
To Hit Dam To Hit Dam Veterinarian's Kit Bag of Holding 1 1 / 25
2H +7/+2 2d6+4 2W-OH N/A N/A (Type II)
10 ft. 20 ft. 30 ft. 40 ft. 50 ft. Spelunking Kit Bag of Holding 1 32 / 174
TH +7/+2 +5/+0 +3/-2 +1/-4 -1/-6 (Type II)
This kit holds equipment for exploring underground, consisting of a lantern with 4 flasks of oil, a hammer and 8 pitons,
Dam 2d6+3 2d6+3 2d6+3 2d6+3 2d6+3 100 feet of silk rope, a grappling hook, and a climber#s kit.
Special Properties: Extra damage when set against a charging character (pg. 144), ignore TOTAL WEIGHT CARRIED/VALUE 65,5 lbs. 54,851.5gp
hardness less than 20, +2d6 damage to target, plus 1d6 damage to user
WEIGHT ALLOWANCE
EQUIPMENT Light 66 Medium 133 Heavy 200
ITEM LOCATION QTY WT / COST Lift over head 200 Lift off ground 400 Push / Drag 1000
Amulet of Natural Armor +3 Equipped 1 0 / 18,000
Ring of Feather Falling Equipped 1 0 / 2,200 MONEY
Acts as Feather Fall spell, activated immediately if the wearer falls more than 5 feet Total= 0 gp [Unspent Funds = 2,447.5 gp]
Gloves of Swimming and Climbing Equipped 1 0 / 6,250
MAGIC
Masterwork Agile Breastplate Equipped 1 25 / 550
Cloak of Resistance +2 Equipped 1 1 / 4,000 Languages
Backpack, Masterwork Equipped 1 4 / 50 Common, Dwarven, Giant, Orc
Spell Component Pouch Equipped 1 2/5
Other Companions
Belt Pouch Equipped 1 NaN / 1
Bolts, Crossbow (10) Equipped 2 1 (2) / 1 (2) Traits
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Dedicated Defender [Paizo Publishing -
Handy Haversack Equipped 1 5 / 2,000 Ultimate Campaign, p.52]
74 lbs., 7 Rations (Trail/Per Day), 1 Mess Kit, 1 Torch, 1 Waterskin, 1 Alchemist's Lab, Portable, 1 Crossbow, Heavy +1, When a companion is down, you fight harder. You gain a +1 trait bonus on attack rolls
1 Rope, Spider Silk (50 ft.), 1 Survival Kit (Masterwork), 1 Waraxe, Dwarven Double, 1 Trident +1 (Large/Adamantine/ and on checks made to overcome spell resistance while you are adjacent to a dying or
Vicious), 1 Longaxe +1 (Dwarven/Fire-Forged Steel)
Handy 1 14 / 2,650 disabled ally, animal companion, eidolon, familiar, or mount.
Longaxe +1 (Dwarven/Fire-Forged
Haversack Possessed [Paizo Publishing -
Steel)
Ultimate Campaign, p.58]
Rations (Trail/Per Day) Handy 7 1 (7) / 0.5 (3.5)
You were, or are, possessed in some way by another entity that grants you occasional
❏❏❏❏❏ ❏❏ Haversack
access to its knowledge. Once per day, you can attempt a Knowledge check of your
Mess Kit Handy 1 1 / 0.2 choice even if you are not trained in that skill and it is not usually possible to use that
Haversack skill untrained. If you can normally use that skill untrained, you gain a +2 trait bonus
Torch Handy 1 1/0 on the check.
Haversack
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft.
Waterskin Handy 1 0/1 Special Qualities
Haversack Animal Companion (Ex) [Paizo Inc. - Advanced
Alchemist's Lab, Portable Handy 1 20 / 75 Class Guide, p.26]
Haversack At 1st level, a hunter forms a bond with an animal companion. A hunter may begin
Crossbow, Heavy +1 Handy 1 4 / 2,430 play with any of the animals on the druid list. This animal is a loyal companion
Haversack that accompanies the hunter on her adventures. The hunter's effective druid level is
10 hp/inch, hardness 5 equal to her hunter level. If a character receives an animal companion from more
Rope, Spider Silk (50 ft.) Handy 1 4 / 100 than one source, her effective druid levels stack for the purposes of determining the
Haversack statistics and abilities of the companion. If a hunter releases her companion from
Survival Kit (Masterwork) Handy 1 5 / 50 service or her animal companion perishes, she may gain a new one by performing
Haversack a ceremony requiring 24 uninterrupted hours of prayer in the environment where the
Waraxe, Dwarven Double Handy 1 10 / 60 sought companion typically lives. The animal companion can use skirmisher tricks
Haversack when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom
Trident +1 (Large/Adamantine/ Handy 1 8 / 11,030 modifier
Vicious) Haversack Animal Focus (Su) [Paizo Inc. - Advanced
Extra damage when set against a charging character (pg. 144), ignore hardness less than 20, +2d6 damage to target, Class Guide, p.27]
plus 1d6 damage to user
You can take on the aspect of an animal as a swift action, gaining a bonus or special
Flint and Steel Carried 1 0/1
ability based on the type of animal emulated. The ability is usable 9 minutes per day.
Holy Symbol (Wooden) Carried 1 0/1 The animal companion gets a constant benefit.
Ifrit's Blood Carried 1 1 / 50 Bonus Tricks (Ex) [Paizo Inc. - Advanced
A creature can apply a flask of ifrit's blood to a weapon as a standard action, wreathing the weapon in vibrant red flames Class Guide, p.29]
for 1 minute. The oil deals 1 point of fire damage on each successful attack with the weapon and deals 1 point of fire
damage to the weapon itself, bypassing the weapon's hardness if any part of it is made of wood. At 7th level and every 6 levels thereafter, a hunter's animal companion learns a bonus
Bag of Holding (Type II) Carried 1 25 / 5,000 trick (in addition to the bonus tricks gained from the hunter's effective druid level).
322,5 lbs., 15 Feed (Per Day), 5 Grappling Bolt, 1 Manacles (Masterwork/Medium), 5 Rope (Hemp/50 ft.), 2 Rope Darkvision (Ex) [Paizo Inc. - Bestiary]
(Silk/50 ft.), 1 Saw, 1 Shovel, Common, 1 Surgeon's Tools, 1 Tent, Small, 1 Tent, Large, 1 Veterinarian's Kit, 1
Spelunking Kit
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
Feed (Per Day) Bag of Holding 15 10 (150) / out to a range specified for the creature. Darkvision is black and white only (colors
(Type II) 0.1 (0.8) cannot be discerned). It does not allow characters to see anything that they could not
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ see otherwise-invisible objects are still invisible, and illusions are still visible as what
Grappling Bolt Bag of Holding 5 NaN (NaN) /
they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.
(Type II) 1 (5)
A small grappling hook designed to be tied to a silk rope and fired from a crossbow. When fired, it has a range
The presence of light does not spoil darkvision.
increment of 30 feet. Defensive Training (Ex) [Paizo Inc. - Core
Manacles (Masterwork/Medium) Bag of Holding 1 2 / 50 Rulebook, p.21]
(Type II) Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant
Rope (Hemp/50 ft.) Bag of Holding 5 10 (50) / 1 (5) subtype.
(Type II) Hardy (Ex) [Paizo Inc. - Core
Rope (Silk/50 ft.) Bag of Holding 2 5 (10) / 10 (20) Rulebook, p.21]
(Type II)
4 hp, DC 24 Strength check to burst
Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-
Saw Bag of Holding 1 2/0 like abilities.
(Type II) Hatred (Ex) [Paizo Inc. - Core
Shovel, Common Bag of Holding 1 8/2 Rulebook, p.21]
(Type II) Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc
Surgeon's Tools Bag of Holding 1 5 / 20 and goblinoid subtypes due to special training against these hated foes.
(Type II) Hunter Tactics (Ex) [Paizo Inc. - Advanced
Tent, Small Bag of Holding 1 20 / 10 Class Guide, p.28]
(Type II) At 3rd level, the hunter automatically grants her teamwork feats to her animal
Tent, Large Bag of Holding 1 40 / 30 companion. The companion doesn't need to meet the prerequisites of these teamwork
(Type II) feats.
TOTAL WEIGHT CARRIED/VALUE 65,5 lbs. 54,851.5gp Improved Empathic Link (Su) [Paizo Inc. - Advanced
Class Guide, p.29]

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:8)
Player: Bryan Created using PCGen v6.06.01 on 04/10/2017 at 12:20:59 AM Page 2
At 4th level, the hunter gains an empathic link with her animal companion. This Feats
functions like an empathic link with a familiar, except the hunter can also see through Augment Summoning [Paizo Inc. - Core
a companion's eyes as a swift action, maintaining this connection as long as she likes Rulebook, p.118]
(as long as the companion is within 1 mile) and ending it as a free action. The hunter
Your summoned creatures are more powerful and robust than most.
is blinded while maintaining this connection.
Each creature you conjure with any summon spell gains a +4 enhancement bonus to
Lorekeeper (Ex) [Paizo Inc. - Advanced
Strength and Constitution for the duration of the spell that summoned it.
Player's Guide, p.11]
Combat Expertise [Paizo Inc. - Core
Dwarves keep extensive records about their history and the world around them.
Rulebook, p.119]
Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) skill
checks that pertain to dwarves or their enemies. They can make such skill checks You can increase your defense at the expense of your accuracy.
untrained. You can choose to take a -2 penalty on melee attack rolls and combat maneuver
Nature Training (Ex) [Paizo Inc. - Advanced checks to gain a +2 dodge bonus to your Armor Class. You can only choose to use
Class Guide, p.28] this feat when you declare that you are making an attack or a full-attack action with a
Count as druid or ranger for feats, traits, and options that modify or improve an animal melee weapon. The effects of this feat last until your next turn.
companion. [Not implemented]. Coordinated Maneuvers [Paizo Inc. - Advanced
Orisons [Paizo Inc. - Advanced Player's Guide, p.156]
Class Guide, p.26] You are skilled at working with your allies to perform dangerous combat maneuvers.
Hunters can prepare a number of orisons, or 0-level spells, each day, as noted on Whenever you are adjacent to an ally who also has this feat, you receive a +2
Table 1-6 under "Spells per Day." These spells are cast like any other spell, but they competence bonus on all combat maneuver checks. This bonus increases to +4 when
are not expended when cast and may be used again. attempting to break free from a grapple.
Precise Companion (Ex) [Paizo Inc. - Advanced Craft Wondrous Item [Paizo Inc. - Core
Class Guide, p.28] Rulebook, p.120]
At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She You can create wondrous items, a type of magic item.
does not need to meet the prerequisites for this feat. If she chooses Outflank, she You can create a wide variety of magic wondrous items. Crafting a wondrous item
automatically grants this feat to her animal companion as well. takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use
Second Animal Focus (Su) [Paizo Inc. - Advanced up raw materials costing half of its base price. See the magic item creation rules in
Class Guide, p.29] Chapter 15 for more information. You can also mend a broken wondrous item if it is
At 8th level, whenever a hunter uses her animal focus ability, she selects two different one that you could make. Doing so costs half the raw materials and half the time it
animal aspects for herself instead of one, and can assign two aspects to her companion would take to craft that item.
instead of one. Pack Flanking [Paizo Inc. - Advanced
Stability (Ex) [Paizo Inc. - Core Class Guide, p.153]
Rulebook, p.21] You and your companion creature are adept at fighting together against foes.
Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a When you and your companion creature have this feat, your companion creature is
bull rush or trip attempt while standing on the ground. adjacent to you or sharing your square, and you both threaten the same opponent, you
Steady (Ex) [Paizo Inc. - Core are both considered to be flanking that opponent, regardless of your actual positioning.
Rulebook, p.21] Normal: You must be positioned opposite an ally to flank an opponent.
Dwarves never have their speed reduced by armor or encumbrance. Precise Strike [Paizo Inc. - Advanced
Stonecunning (Ex) [Paizo Inc. - Core Player's Guide, p.167]
Rulebook, p.21] You are skilled at striking where it counts, as long as an ally distracts your foe.
Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, Whenever you and an ally who also has this feat are flanking the same the creature,
such as traps and hidden doors located in stone walls or floors. They receive a check to you deal an additional 1d6 points of precision damage with each successful melee
notice such features whenever they pass within 10 feet of them, regardless of whether attack. This bonus damage stacks with other sources of precision damage, such as
or not they are actively looking. sneak attack. This bonus damage is not multiplied on a critical hit.
Swift Tracker (Ex) [Paizo Inc. - Advanced Spell Focus (Conjuration) [Paizo Inc. - Core
Class Guide, p.29] Rulebook, p.134]
At 8th level, a hunter can move at her normal speed while using Survival to follow Any spells you cast of your chosen school of magic are more difficult to resist.
tracks without taking the normal -5 penalty. She takes only a -10 penalty (instead of Add +1 to the Difficulty Class for all saving throws against spells from the school of
the normal -20) when moving at up to twice normal speed while tracking. magic you select.
Teamwork Feats (Ex) [Paizo Inc. - Advanced Superior Summoning [Paizo Inc. - Ultimate
Class Guide, p.28] Magic, p.157]
At 3rd level and every three levels thereafter, the hunter gains a bonus teamwork You can summon more creatures.
feat in addition to those gained from normal advancement. The hunter must meet the
prerequisites of the selected bonus feat. As a standard action, the hunter can choose Each time you cast a summoning spell that conjures more than one creature, add
to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat one to the total number of creatures summoned.
she has already learned. In effect, the hunter loses the bonus feat in exchange for the Outflank (Granted) [Paizo Inc. - Advanced
new one. She can only change the most recent teamwork feat gained, and must meet Player's Guide, p.165]
the prerequisites for the newly selected feat. A hunter can change her most recent You look for every edge when flanking an enemy.
teamwork feat a number of times per day equal to her Wisdom modifier. Whenever she Whenever you and an ally who also has this feat are flanking the same creature, your
gains a new teamwork feat, the previous teamwork feat becomes permanent. flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical
Track (Ex) [Paizo Inc. - Advanced hit against the flanked creature, it provokes an attack of opportunity from your ally.
Class Guide, p.28]
At 2nd level, a hunter adds half her level to Survival skill checks made to follow tracks. Proficiencies
Weapon and Armor Proficiency [Paizo Inc. - Advanced Amentum, Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet,
Class Guide] Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles, Broadsword (Nine
Hunters proficient with all simple and martial weapons and with light armor, medium Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow (Heavy), Crossbow
armor, and shields (except tower shields). (Light), Dagger, Dagger (Chain), Dagger (Punching), Dart, Dogslicer, Double
Weapon Familiarity (Ex) [Paizo Inc. - Core Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff, Gauntlet,
Rulebook, p.21] Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub,
Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Helmet (Dwarven
weapon with the word "dwarven" in its name as a martial weapon. Boulder), Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin,
Wild Empathy (Ex) [Paizo Inc. - Advanced Jutte, Katana, Kerambit, Klar, Kukri, Lance, Longaxe (Dwarven), Longbow,
Class Guide, p.28] Longhammer (Dwarven), Longspear, Longsword, Lucerne Hammer, Lungchuan
Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar,
At 1st level, a hunter can improve the initial attitude of an animal. This ability functions
Naginata, Nodachi, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Poisoned
just like a Diplomacy check to improve the attitude of a person (see Chapter 4 of the
Sand Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon,
Core Rulebook). The hunter rolls 1d20 and adds 10 (Hunter level + Charisma modifier
Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow,
+ any other bonuses) to determine the wild empathy check result. The typical domestic
Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells
animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
(Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Sword (Bastard), Sword
Woodland Stride (Ex) [Paizo Inc. - Advanced (Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje,
Class Guide, p.29] Terbutje (Great), Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed
Starting at 5th level, a hunter and her animal companion may move through any sort Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light), Urgrosh
of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) (Dwarven), Waraxe (Dwarven Double), Waraxe (Dwarven), Warhammer, Wushu Dart
at her normal speed and without taking damage or suffering any other impairment.
Thorns, briars, and overgrown areas that are enchanted or magically manipulated to
impede motion will still affect her and her companion.

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:8)
Player: Bryan Created using PCGen v6.06.01 on 04/10/2017 at 12:20:59 AM Page 3
Magic Item Spell-like Abilities
Name School Time Duration Range Source
At Will Feather Fall Transmutation, AirSchool 1 immediate action Until landing or 1 rounds Close (25 ft.) CR:p.281
[V] TARGET: 1 Medium or smaller free-falling objects or creatures, no two of which may be more than 20 ft. apart; EFFECT: The affected creatures or objects fall slowly. [SR:Yes (object); DC:10, Will negates (harmless) or Will negates (object);]
* =Domain/Speciality Spell

Hunter Spells
LEVEL 0 1 2 3 4 5 6
KNOWN 6 6 5 5 — — —
PER DAY at will 6 5 4 — — —
Concentration +13

LEVEL 0 / Per Day:0 / Caster Level:9


Name School Time Duration Range Source
❏❏❏❏❏ Create Water Conjuration (Creation) [Water] 1 standard action Instantaneous Close (45 ft.) CR:p.262
[V, S] TARGET: Up to 18 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 9 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Guidance Divination 1 standard action 1 minute or until discharged Touch CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:14, Will negates (harmless)]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 9 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
❏❏❏❏❏ Purify Food and Drink Transmutation 1 standard action Instantaneous 10 ft. CR:p.328
[V, S] TARGET: 9 cu. ft. of contaminated food and water; EFFECT: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. [SR:Yes (object); DC:14, Will negates
(object)]
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:14, Will negates (harmless)]

LEVEL 1 / Per Day:6 / Caster Level:9


Name School Time Duration Range Source
❏❏❏❏❏ Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:16, Will half (harmless); see text]
❏❏❏❏❏ Gravity Bow Transmutation [MetalSchool] 1 standard action 9 minutes [D] Personal APG:p.226
[V, S] TARGET: You; EFFECT: Arrows do damage as though one size category bigger.
❏❏❏❏❏ Lead Blades Transmutation 1 standard action 9 minutes [D] Personal APG:p.230
[V, S] TARGET: touch; EFFECT: Melee weapons damage as if one size bigger.
❏❏❏❏❏ Magic Fang Transmutation 1 standard action 9 minutes Touch CR:p.308
[V, S, DF] TARGET: Living creature touched; EFFECT: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Speak with Animals Divination 1 standard action 9 minutes Personal CR:p.346
[V, S] TARGET: You; EFFECT: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
❏❏❏❏❏ Summon Nature's Ally I Conjuration (Summoning) 1 round 9 rounds [D] Close (45 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant]. [SR:No]

LEVEL 2 / Per Day:5 / Caster Level:9


Name School Time Duration Range Source
❏❏❏❏❏ Aggressive Thundercloud Evocation [Electricity] 1 standard action 9 rounds Medium (190 ft.) ACG:p.172
[V, S, M/DF] TARGET: 5-ft.-diameter sphere; EFFECT: Flying storm cloud deals 3d6 electricity damage. [SR:yes; DC:16, Reflex negates]
❏❏❏❏❏ Barkskin Transmutation 1 standard action 90 minutes Touch CR:p.246
[V, S, DF] TARGET: Living creature touched; EFFECT: Barkskin toughens a creature's skin granting a +4 enhancement bonus to the creature's existing natural armor bonus. [SR:Yes (harmless)]
❏❏❏❏❏ Brow Gasher Necromancy 1 standard action 9 rounds or until discharged Touch UC:p.224
[V, S] TARGET: one slashing melee weapon touched; EFFECT: Slashing weapon deals bleed damage to an opponent's head. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
❏❏❏❏❏ Summon Nature's Ally II Conjuration (Summoning) 1 round 9 rounds [D] Close (45 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind. [SR:No]
❏❏❏❏❏ Versatile Weapon Transmutation [MetalSchool] 1 standard action 9 minutes Close (45 ft.) APG:p.254
[V, S, M] TARGET: one weapon or 50 projectiles, all of which must be together at the time of casting; EFFECT: Weapon bypasses some DR. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]

LEVEL 3 / Per Day:4 / Caster Level:9


Name School Time Duration Range Source
❏❏❏❏❏ Call Lightning Evocation [Electricity] 1 round 9 minutes Medium (190 ft.) CR:p.251
[V, S] TARGET: One or more 30-ft.-long vertical lines of lightning; EFFECT: Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of
electricity damage. [SR:Yes; DC:17, Reflex half]
❏❏❏❏❏ Life Bubble Abjuration 1 standard action 18 hours; see text Touch APG:p.230
[V, S, M/DF] TARGET: up to 9 creatures touched; EFFECT: Protects creatures from sustained environmental effects. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Magic Fang (Greater) Transmutation 1 standard action 9 hours Close (45 ft.) CR:p.309
[V, S, DF] TARGET: One living creature; EFFECT: This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +2. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Strong Jaw Transmutation 1 standard action 9 minutes Touch APG:p.247
[V, S] TARGET: creature touched; EFFECT: Natural attacks damage as two sizes bigger. [SR: yes (harmless); DC:17, Fortitude negates (harmless)]
❏❏❏❏❏ Summon Nature's Ally III Conjuration (Summoning [see text]) 1 round 9 rounds [D] Close (45 ft.) CR:p.354
[V, S, DF] TARGET: One summoned creature; EFFECT: This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind.
[SR:No]
* =Domain/Speciality Spell

Magic Item Spell-like Abilities


At Will Feather Fall (DC:10)

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:8)
Player: Bryan Created using PCGen v6.06.01 on 04/10/2017 at 12:20:59 AM Page 4
Thirkal
Dwarf
RACE
80
AGE
Masculino
GENDER
Darkvision (60 ft.)
VISION
Neutral
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Erastil
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Thirkal PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:8)
Player: Bryan Created using PCGen v6.06.01 on 04/10/2017 at 12:20:59 AM Page 5

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