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Airenyth bmm The Worldwound Chaotic Neutral

Character Name Player Name Deity Region Alignment


Oracle 12 Aasimar / Outsider Medium / 5 ft. 0' 0" / 0 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
12 (11) 220000 / 315000 0 Femenino 25
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 14 +2 14 +2 HP 76 Walk 20 ft.


hit points
Strength

DEX 11 +0 11 +0 AC 21 : 21 : 12 = 10 + 6 + 1 + 0 + 0 + 2 + 2 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 12 +1 12 +1
Constitution INITIATIVE +0 =
+0 +
+0 30 -6 0 5 5 5
modifier
INT 14 +2 14 +2 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 14 +2 14 +2 Encumbrance Light TOTAL SKILLPOINTS: 72
SKILLS MAX RANKS: 12/12
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 21 +5 25 +7 ✓
MODIFIER

=
MODIFIER

+
MODIFIER

Charisma Acrobatics DEX -6 0 -6


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Acrobatics (Jump) DEX -7 = 0 + -7
SAVE
✓ Appraise =
FORTITUDE +7 =
+4 +
+1 +
+2 +
+0 +
+0 + INT 2 2
(constitution) ✓ Bluff CHA 15 = 7 + 4 + 4
REFLEX +6 =
+4 +
+0 +
+2 +
+0 +
+0 + ✓ Climb STR -1 = 2 + -3
(dexterity)
Craft (Armor) INT 6 = 2 + 1 + 3
WILL +12 = +8 +
+2 +
+2 +
+0 +
+0 +
Craft (Jewelry) INT 7 = 2 + 2 + 3
(wisdom)
✓ Craft (Untrained) INT 2 = 2
Craft (Weapons) INT 7 = 2 + 2 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
✓ Diplomacy CHA 24 = 7 + 12 + 5
MELEE +11/+6 = +9/+4 + +2 + +0 + +0 + 0 +
✓ Disguise =
attack bonus CHA 7 7
✓ Escape Artist DEX -6 = 0 + -6
RANGED +9/+4 = +9/+4 + +0 + +0 + +0 + 0 +
= + +
attack bonus ✓ Fly DEX 2 0 5 -3
= + +
CMB +11/+6 = +9/+4 + +2 + +0 + + + ✓ Heal WIS 10 2 5 3
attack bonus
✓ Intimidate CHA 7 = 7
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
Knowledge (Arcana) INT 11 = 2 + 6 + 3
CMB +11/+6 +11/+6 +11/+6 +11/+6 +11 +11 Knowledge (History) INT 11 = 2 + 6 + 3
CMD 23 23 23 23 23 23 Knowledge (Planes) INT 11 = 2 + 6 + 3
Knowledge (Religion) INT 11 = 2 + 6 + 3
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
✓ Perception WIS 4 = 2 + 2
(nonlethal only) +11/+6 1d3+2 20/x2 5 ft. =
✓ Perform (Untrained) CHA 7 7
HAND TYPE SIZE CRITICAL REACH ✓ Ride DEX -6 = 0 + -6
*Morningstar
Primaria BP M 20/x2 5 ft. ✓ Sense Motive WIS 10 = 2 + 5 + 3
To Hit Dam To Hit Dam = + +
1H-P 2W-P-(OH)
Spellcraft INT 16 2 11 3
+11/+6 1d8+2 +5/+0 1d8+2 = +
✓ Stealth DEX -6 0 -6
1H-O +7/+2 1d8+1 2W-P-(OL) +7/+2 1d8+2
✓ Survival WIS 7 = 2 + 2 + 3
2H +11/+6 1d8+3 2W-OH +1 1d8+1
✓ Swim STR -4 = 2 + -6
HAND TYPE SIZE CRITICAL REACH = + +
Shield, Heavy Wooden Use Magic Device CHA 17 7 6 4
Equipado M 20/x2 5 ft. = + +
TOTAL ATTACK BONUS DAMAGE = + +
+7/+2 1d4+2
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Agile Breastplate Medium +6 +3 -4 25


*Shield (Light/Wooden/Quickdraw) Light +1 -2 5
Shield, Heavy Wooden Heavy +2 -2 15
*Amulet of Natural Armor +2 +2 +0 0
*Ring of Protection +2 +2 +0 0

Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 1
EQUIPMENT Outer Rifts Mysteries [Paizo Publishing - Inner
Sea Magic, p.31]
ITEM LOCATION QTY WT / COST
Oracles of the Outer Rifts mystery have become marked in some way by an incursion
Amulet of Natural Armor +2 Equipped 1 0 / 8,000
into the Material Plane by the Abyss.
Headband of Alluring Charisma +4 Equipped 1 1 / 16,000
Resistance to Acid (Ex) [Paizo Inc. - Bestiary,
Morningstar Equipped 1 6/8 p.303]
Ring of Protection +2 Equipped 1 0 / 8,000 You may ignore 5 points of Acid damage each time you take acid damage.
Agile Breastplate Equipped 1 25 / 400 Resistance to Cold (Ex) [Paizo Inc. - Bestiary,
Equipped 1 1 / 4,000 p.303]
Cloak of Resistance +2
You may ignore 5 points of Cold damage each time you take cold damage.
Shield (Light/Wooden/Quickdraw) Equipped 1 6 / 53
Resistance to Electricity (Ex) [Paizo Inc. - Bestiary,
Wand of Cure Light Wounds Equipped 1 NaN / 750 p.303]
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ You may ignore 5 points of Electricity damage each time you take electricity damage.
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Skilled (Ex) [Paizo Inc. - Bestiary, p.7]
When laying your hand upon a living creature, you channel positive energy that cures 1d8+1/level, max 5 points of
damage. Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
Backpack, Masterwork Equipped 1 4 / 50 Spell-Like Ability (Sp) [Paizo Inc. - Bestiary, p.7]
10 lbs., 1 Shield, Heavy Wooden Aasimars can use daylight 1/day as a spell-like ability.
Shield, Heavy Wooden Backpack, 1 10 / 7 Stats [Paizo Inc. - Bestiary, p.7]
Masterwork
+2 Wisdom, +2 Charisma: Aasimars are insightful, confident, and personable.
TOTAL WEIGHT CARRIED/VALUE 53,06 lbs. 37,268gp
Telepathy (Su) [Paizo Publishing - Inner
WEIGHT ALLOWANCE Sea Magic, p.31]
Light 66 Medium 133 Heavy 200 You can mentally communicate with any other creature within 100 feet that has a
language. It is possible to address multiple creatures at once telepathically, although
Lift over head 200 Lift off ground 400 Push / Drag 1000
maintaining a telepathic conversation with more than one creature at a time is just as
MONEY difficult as simultaneously speaking and listening to multiple people at the same time.
Total= 0 gp [Unspent Funds = 22,732 gp] Wings of Terror (Su) [Paizo Publishing - Inner
Sea Magic, p.31]
MAGIC You can manifest a pair of enormous, batlike demon wings that grant you a fly speed
of 90 feet with good manueverability and a +8 bonus on Intimidate checks. You can
Languages use these wings for 12 minutes per day. This duration does not need to be consecutive,
Celestial, Common, Draconic, Dwarven but it must be spent in 1-minute increments.
Other Companions Feats
Combat Casting [Paizo Inc. - Core
Traits Rulebook, p.119]
Dangerously Curious [Paizo Inc. - Advanced
You are adept at spellcasting when threatened or distracted.
Player's Guide, p.329]
You have always been intrigued by magic, possibly because you were the child of You get a +4 bonus on concentration checks made to cast a spell or use a spell-like
a magician or priest. You often snuck into your parent's laboratory or shrine to tinker ability when casting on the defensive or while grappled.
with spell components and magic devices, and often caused quite a bit of damage and Cooperative Crafting [Paizo Inc. - Advanced
headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device Player's Guide, p.156]
checks, and Use Magic Device is always a class skill for you. Your assistance makes item crafting far more efficient.
Unpredictable [Paizo Publishing - You can assist another character in crafting mundane and magical items. You must
Ultimate Campaign, p.61] both possess the relevant Craft skill or item creation feat, but either one of you can fulfill
Your actions often seem random and chaotic to others, but there is a method to your any other prerequisites for crafting the item. You provide a +2 circumstance bonus on
madness. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill any Craft or Spellcraft checks related to making an item, and your assistance doubles
for you. the gp value of items that can be crafted each day.
Craft Wand [Paizo Inc. - Core
Special Qualities Rulebook, p.120]
Balefire (Su) [Paizo Publishing - Inner You can create magic wands.
Sea Magic, p.31] You can create a wand of any 4th-level or lower spell that you know. Crafting a wand
You call upon the cleansing or searing fires of the Outer Rifts to burn your foes. As a takes 1 day for each 1,000 gp in its base price. To craft a wand, you must use up raw
standard action, one target within 30 feet is wreathed in screaming flames and takes materials costing half of this base price. A newly created wand has 50 charges. See
12d6 points of fire damage. The fire's howls cause any creatures damaged by it to be the magic item creation rules in Chapter 15 for more information.
staggered for 1 round. A successful Reflex save halves this damage. You can use this Divine Interference [Paizo Inc. - Ultimate
ability 2 per day. Magic, p.149]
Bonus Oracle Revelation Level (4x) [Paizo Inc. - Advanced You can convert a spell to interfere with an enemy's attack.
Race Guide, p.85] As an immediate action, when an enemy within 30 feet hits an ally with an attack, you
Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of can sacrifice a prepared divine spell or (if you are a spontaneous caster) an unused
one revelation. spell slot and make the enemy reroll the attack roll. The second attack roll takes a
Celestial Language (Ex) [Paizo Inc. - Bestiary, p.7] penalty equal to the level of the spell you sacrifice. You must sacrifice a spell of 1st-
Aasimars speak Celestial. level or higher to use this ability. Whether or not the second attack is successful, you
Celestial Resistance (Ex) [Paizo Inc. - Bestiary, p.7] cannot use this effect on the same creature again for 1 day.
Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Forge Ring [Paizo Inc. - Core
Darkvision (Ex) [Paizo Inc. - Bestiary] Rulebook, p.124]
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, You can create magic rings.
out to a range specified for the creature. Darkvision is black and white only (colors You can create magic rings. Crafting a ring takes 1 day for each 1,000 gp in its base
cannot be discerned). It does not allow characters to see anything that they could not price. To craft a ring, you must use up raw materials costing half of the base price. See
see otherwise-invisible objects are still invisible, and illusions are still visible as what the magic item creation rules in Chapter 15 for more information. You can also mend a
they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. broken ring if it is one that you could make. Doing so costs half the raw materials and
The presence of light does not spoil darkvision. half the time it would take to forge that ring in the first place.
Demonhide (Su) [Paizo Publishing - Inner Leadership [Paizo Publishing - Core
Sea Magic, p.31] Rulebook, p.129]
You alter your flesh to be as tough as a demon's hide, granting you a +6 armor bonus. You attract followers to your cause and a companion to join you on your adventure.
You can use this revelation for 12 hours per day. The duration does not need to be This feat enables you to attract a loyal cohort and a number of devoted subordinates
consecutive, but it must be spent in 1-hour increments. who assist you. A cohort is generally an NPC with class levels, while followers are
Haunted [Paizo Inc. - Advanced typically lower level NPCs. See Table 5-2 for what level of cohort and how many
Player's Guide, p.44] followers you can recruit.
Malevolent spirits follow you wherever you go, causing minor mishaps and strange
occurrences (such as unexpected breezes, small objects moving on their own, and Proficiencies
faint noises). Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club,
Orisons [Paizo Inc. - Advanced Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching),
Player's Guide, p.45] Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy),
You can prepare a number of orisons, or 0-level spells. These spells are cast like any Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Shortspear, Sickle,
other spells, but they are not expended when used and may be used again.

Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 2
Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake,
Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)

Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 3
Innate Racial Spells
Name School Time Duration Range Source
❏ Daylight Evocation [Light] 1 standard action 120 minutes [D] Touch CR:p.264
[V, S] TARGET: Object touched; EFFECT: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. [SR:No]
* =Domain/Speciality Spell

Oracle Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 11 7 9 6 5 5 3 — — —
PER DAY at will 8 8 8 7 6 4 — — —
Concentration +19

LEVEL 0 / Per Day:0 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Create Water Conjuration (Creation) [Water] 1 standard action Instantaneous Close (55 ft.) CR:p.262
[V, S] TARGET: Up to 24 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 12 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Detect Poison Divination 1 standard action Instantaneous Close (55 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
❏❏❏❏❏ Ghost Sound Illusion (Figment) 1 standard action 12 rounds [D] Close (55 ft.) CR:p.289
[V, S, M] TARGET: Illusory sounds; EFFECT: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. [SR:No; DC:17, Will disbelief]
❏❏❏❏❏ Mage Hand Transmutation 1 standard action Concentration Close (55 ft.) CR:p.306
[V, S] TARGET: One nonmagical, unattended object weighing up to 5 lbs.; EFFECT: You point your finger at an object and can lift it and move it at will from a distance. [SR:No]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 12 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:17, Will negates (harmless, object)]
❏❏❏❏❏ Read Magic Divination 1 standard action 120 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Spark Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (55 ft.) APG:p.246
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:17, Fortitude negates (object)]
❏❏❏❏❏ Stabilize Conjuration (Healing) 1 standard action Instantaneous Close (55 ft.) CR:p.348
[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has -1 or fewer hit points. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Virtue Transmutation 1 standard action 1 min. Touch CR:p.365
[V, S, DF] TARGET: Creature touched; EFFECT: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. [SR:Yes (harmless)]

LEVEL 1 / Per Day:8 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Bless Enchantment (Compulsion) [Mind-Affecting] 1 standard action 12 minutes 50 ft. CR:p.249
[V, S, DF] TARGET: The caster and all allies within a 50-ft. burst, centered on the caster; EFFECT: Bless fills your allies with courage. [SR:Yes (harmless)]
❏❏❏❏❏ Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:18, Will half (harmless); see text]
❏❏❏❏❏ Deathwatch Necromancy 1 standard action 120 minutes 30 ft. CR:p.265
[V, S] TARGET: Cone-shaped emanation; EFFECT: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. [SR:No]
❏❏❏❏❏ Doom Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action 12 minutes Medium (220 ft.) CR:p.274
[V, S, DF] TARGET: One living creature; EFFECT: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. [SR:Yes; DC:18, Will negates]
❏❏❏❏❏ Endure Elements Abjuration 1 standard action 24 hours Touch CR:p.277
[V, S] TARGET: Creature touched; EFFECT: A creature protected by endure elements suffers no harm from being in a hot or cold environment. [SR:Yes (harmless); DC:18, Will negates (harmless)]
❏❏❏❏❏ Sanctuary Abjuration 1 standard action 12 rounds Touch CR:p.336
[V, S, DF] TARGET: Creature touched; EFFECT: Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. [SR:No; DC:18, Will negates]
❏❏❏❏❏ Shield of Faith Abjuration 1 standard action 12 minutes Touch CR:p.342
[V, S, M] TARGET: Creature touched; EFFECT: This spell creates a shimmering, magical field around the target that averts and deflects attacks. [SR:Yes (harmless); DC:18, Will negates (harmless)]

LEVEL 2 / Per Day:8 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Bear's Endurance Transmutation 1 standard action 12 minutes Touch CR:p.246
[V, S, M/DF] TARGET: Creature touched; EFFECT: The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution. [SR:Yes; DC:19, Will negates (harmless)]
❏❏❏❏❏ Bull's Strength Transmutation 1 standard action 12 minutes Touch CR:p.251
[V, S, M/DF] TARGET: Creature touched; EFFECT: The subject becomes stronger granting a +4 enhancement bonus to Strength. [SR:Yes (harmless); DC:19, Will negates (harmless)]
❏❏❏❏❏ Cure Moderate Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 2d8+10 points of damage. [SR:Yes (harmless) or yes; see text; DC:19, Will half (harmless) or Will half; see text]
❏❏❏❏❏ Eagle's Splendor Transmutation 1 standard action 12 minutes Touch CR:p.275
[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma. [SR:Yes; DC:19, Will negates (harmless)]
❏❏❏❏❏ Levitate Transmutation, AirSchool 1 standard action 12 minutes [D] Personal or Close CR:p.304
[V, S, F] TARGET: You or one willing creature or one object [total weight up to 1200 lbs.]; EFFECT: Levitate allows you to move yourself, another creature, or an object up and down as you wish. [SR:No]
❏❏❏❏❏ Minor Image Illusion (Figment) 1 standard action Concentration + 2 rounds Long (880 ft.) CR:p.314
[V, S, F] TARGET: Visual figment that cannot extend beyond 16 10-ft. cubes [S]; EFFECT: This spell functions like silent image, except that minor image includes some minor sounds but not understandable speech. [SR:No; DC:19, Will disbelief (if
interacted with)]
❏❏❏❏❏ Resist Energy Abjuration, AirSchool, EarthSchool, FireSchool, 1 standard
WaterSchool
action 120 minutes Touch CR:p.334
[V, S, DF] TARGET: Creature touched; EFFECT: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select. [SR:Yes (harmless); DC:19, Fortitude negates (harmless)]
❏❏❏❏❏ Restoration (Lesser) Conjuration (Healing) 3 rounds Instantaneous Touch CR:p.334
[V, S] TARGET: Creature touched; EFFECT: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. [SR:Yes (harmless);
DC:19, Will negates (harmless)]
❏❏❏❏❏ Shield Other Abjuration 1 standard action 12 hours [D] Close (55 ft.) CR:p.342
[V, S, F] TARGET: One creature; EFFECT: This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. [SR:Yes (harmless); DC:19, Will negates (harmless)]

LEVEL 3 / Per Day:8 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Cure Serious Wounds Conjuration (Healing) 1 standard action Instantaneous Close (55 ft.) CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 3d8+12 points of damage. [SR:Yes (harmless) or yes; see text; DC:20, Will half (harmless) or Will half; see text]
❏❏❏❏❏ Deadly Juggernaut Necromancy [Death] 1 standard action 12 minutes Personal UC:p.226
[V, S] TARGET: You; EFFECT: Your might increases with every kill you make.
❏❏❏❏❏ Dispel Magic Abjuration 1 standard action Instantaneous Medium (220 ft.) CR:p.272
[V, S] TARGET: One spellcaster, creature, or object; EFFECT: You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another
spellcaster's spell. [SR:No]
❏❏❏❏❏ Prayer Enchantment (Compulsion) [Mind-Affecting] 1 standard action 12 rounds 40 ft. CR:p.324
[V, S, DF] TARGET: All allies and foes within a 40-ft.-radius burst centered on you; EFFECT: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. [SR:Yes]
* =Domain/Speciality Spell

Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 4
Oracle Spells
❏❏❏❏❏ Sacred Bond Conjuration (Healing) 1 round 120 minutes [D] Touch; see text APG:p.240
[V, S, F] TARGET: creature touched; EFFECT: Cast touch healing spells from a distance. [SR:Yes (harmless); DC:20, Will negates (harmless)]
❏❏❏❏❏ Vermin Shape I Transmutation (Polymorph) 1 standard action 12 minutes Personal UM:p.246
[V, S, M] TARGET: You; EFFECT: Take the form and some of the powers of a Small or Medium vermin.

LEVEL 4 / Per Day:7 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Confusion Enchantment (Compulsion) [Mind-Affecting] 1 standard action 12 rounds Medium (220 ft.) CR:p.258
[V, S, M/DF] TARGET: All creatures in a 15-ft.-radius burst; EFFECT: This spell causes confusion in the targets, making them unable to determine their actions. [SR:Yes; DC:21, Will negates]
❏❏❏❏❏ Cure Critical Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.262
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 4d8+12 points of damage. [SR:Yes (harmless); see text; DC:21, Will half (harmless); see text]
❏❏❏❏❏ Divine Power Evocation 1 standard action 12 rounds Personal CR:p.273
[V, S, DF] TARGET: You; EFFECT: You imbue yourself with strength and skill in combat and gain a +4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks.
❏❏❏❏❏ Holy Smite Evocation [Good] 1 standard action Instantaneous [1 round]; see text Medium (220 ft.) CR:p.297
[V, S] TARGET: 20-ft.-radius burst; EFFECT: You draw down holy power to smite your enemies. [SR:Yes; DC:21, Will partial; see text]
❏❏❏❏❏ Restoration Conjuration (Healing) 3 rounds Instantaneous Touch CR:p.334
[V, S, M] TARGET: Creature touched; EFFECT: This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. [SR:Yes (harmless); DC:21, Will negates (harmless)]

LEVEL 5 / Per Day:6 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Breath of Life Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.251
[V, S] TARGET: Creature touched; EFFECT: This spell cures 5d8+12 points of damage [SR:Yes (harmless) or yes, see text; DC:22, Will negates (harmless) or Will half, see text]
❏❏❏❏❏ Cleanse Evocation 1 standard action Instantaneous Personal APG:p.211
[S, DF] TARGET: You; EFFECT: Cures 4d8+12 damage and also removes several afflictions.
❏❏❏❏❏ Cure Light Wounds (Mass) Conjuration (Healing) 1 standard action Instantaneous Close (55 ft.) CR:p.263
[V, S] TARGET: 12 creatures, no two of which can be more than 30 ft. apart; EFFECT: You channel positive energy to cure 1d8+12 points of damage points on each selected creature. [SR:Yes (harmless) or yes; see text; DC:22, Will half
(harmless) or Will half; see text]
❏❏❏❏❏ Planar Binding (Lesser) Conjuration, AirSchool, EarthSchool, FireSchool,
10 minutes
WaterSchool (Calling)
Instantaneous Close; see text CR:p.321
[V, S] TARGET: One elemental or outsider with 6 HD or less; EFFECT: Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which must lie within the spell's range. [SR:No and yes; see
text; DC:22, Will negates]
❏❏❏❏❏ Telekinesis Transmutation 1 standard action Concentration [up to 12 rounds] or instantaneous;
Long (880
see ft.)
text CR:p.357
[V, S] TARGET: Or Targets see text; EFFECT: You move objects or creatures by concentrating on them. [SR:Yes (object); see text; DC:22, Will negates (object) or none; see text; Spell]

LEVEL 6 / Per Day:4 / Caster Level:12


Name School Time Duration Range Source
❏❏❏❏❏ Cure Moderate Wounds (Mass) Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: 12 creatures, no two of which can be more than 30 ft. apart; EFFECT: You channel positive energy to cure 2d8+12 points of damage points on each selected creature. [SR:Yes (harmless); see text; DC:23, Will half (harmless); see
text]
❏❏❏❏❏ Heal Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.294
[V, S] TARGET: Creature touched; EFFECT: Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. [SR:Yes (harmless); DC:23, Will negates (harmless)]
❏❏❏❏❏ Planar Binding Conjuration, AirSchool, EarthSchool, FireSchool, 10 minutes
WaterSchool (Calling)
Instantaneous Close; see text CR:p.321
[V, S] TARGET: Up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear; EFFECT: This spell functions like lesser planar binding, except that you may call a single creature
of 12 HD or less, or up to three creatures of the same kind whose Hit Dice total no more than 12. [SR:No and yes; see text; DC:23, Will negates]
* =Domain/Speciality Spell

Innate
❏Daylight

Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 5
Airenyth
Aasimar
RACE
0
AGE
Femenino
GENDER
Darkvision (60 ft.)
VISION
Chaotic Neutral
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
The Worldwound
REGION

DEITY
Outsider
Race Type

Race Sub Type

Description:
Biography:

Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 6

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