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DEX 11 +0 11 +0 AC 21 : 21 : 12 = 10 + 6 + 1 + 0 + 0 + 2 + 2 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 12 +1 12 +1
Constitution INITIATIVE +0 =
+0 +
+0 30 -6 0 5 5 5
modifier
INT 14 +2 14 +2 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 14 +2 14 +2 Encumbrance Light TOTAL SKILLPOINTS: 72
SKILLS MAX RANKS: 12/12
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 21 +5 25 +7 ✓
MODIFIER
=
MODIFIER
+
MODIFIER
Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 1
EQUIPMENT Outer Rifts Mysteries [Paizo Publishing - Inner
Sea Magic, p.31]
ITEM LOCATION QTY WT / COST
Oracles of the Outer Rifts mystery have become marked in some way by an incursion
Amulet of Natural Armor +2 Equipped 1 0 / 8,000
into the Material Plane by the Abyss.
Headband of Alluring Charisma +4 Equipped 1 1 / 16,000
Resistance to Acid (Ex) [Paizo Inc. - Bestiary,
Morningstar Equipped 1 6/8 p.303]
Ring of Protection +2 Equipped 1 0 / 8,000 You may ignore 5 points of Acid damage each time you take acid damage.
Agile Breastplate Equipped 1 25 / 400 Resistance to Cold (Ex) [Paizo Inc. - Bestiary,
Equipped 1 1 / 4,000 p.303]
Cloak of Resistance +2
You may ignore 5 points of Cold damage each time you take cold damage.
Shield (Light/Wooden/Quickdraw) Equipped 1 6 / 53
Resistance to Electricity (Ex) [Paizo Inc. - Bestiary,
Wand of Cure Light Wounds Equipped 1 NaN / 750 p.303]
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ You may ignore 5 points of Electricity damage each time you take electricity damage.
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Skilled (Ex) [Paizo Inc. - Bestiary, p.7]
When laying your hand upon a living creature, you channel positive energy that cures 1d8+1/level, max 5 points of
damage. Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
Backpack, Masterwork Equipped 1 4 / 50 Spell-Like Ability (Sp) [Paizo Inc. - Bestiary, p.7]
10 lbs., 1 Shield, Heavy Wooden Aasimars can use daylight 1/day as a spell-like ability.
Shield, Heavy Wooden Backpack, 1 10 / 7 Stats [Paizo Inc. - Bestiary, p.7]
Masterwork
+2 Wisdom, +2 Charisma: Aasimars are insightful, confident, and personable.
TOTAL WEIGHT CARRIED/VALUE 53,06 lbs. 37,268gp
Telepathy (Su) [Paizo Publishing - Inner
WEIGHT ALLOWANCE Sea Magic, p.31]
Light 66 Medium 133 Heavy 200 You can mentally communicate with any other creature within 100 feet that has a
language. It is possible to address multiple creatures at once telepathically, although
Lift over head 200 Lift off ground 400 Push / Drag 1000
maintaining a telepathic conversation with more than one creature at a time is just as
MONEY difficult as simultaneously speaking and listening to multiple people at the same time.
Total= 0 gp [Unspent Funds = 22,732 gp] Wings of Terror (Su) [Paizo Publishing - Inner
Sea Magic, p.31]
MAGIC You can manifest a pair of enormous, batlike demon wings that grant you a fly speed
of 90 feet with good manueverability and a +8 bonus on Intimidate checks. You can
Languages use these wings for 12 minutes per day. This duration does not need to be consecutive,
Celestial, Common, Draconic, Dwarven but it must be spent in 1-minute increments.
Other Companions Feats
Combat Casting [Paizo Inc. - Core
Traits Rulebook, p.119]
Dangerously Curious [Paizo Inc. - Advanced
You are adept at spellcasting when threatened or distracted.
Player's Guide, p.329]
You have always been intrigued by magic, possibly because you were the child of You get a +4 bonus on concentration checks made to cast a spell or use a spell-like
a magician or priest. You often snuck into your parent's laboratory or shrine to tinker ability when casting on the defensive or while grappled.
with spell components and magic devices, and often caused quite a bit of damage and Cooperative Crafting [Paizo Inc. - Advanced
headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device Player's Guide, p.156]
checks, and Use Magic Device is always a class skill for you. Your assistance makes item crafting far more efficient.
Unpredictable [Paizo Publishing - You can assist another character in crafting mundane and magical items. You must
Ultimate Campaign, p.61] both possess the relevant Craft skill or item creation feat, but either one of you can fulfill
Your actions often seem random and chaotic to others, but there is a method to your any other prerequisites for crafting the item. You provide a +2 circumstance bonus on
madness. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill any Craft or Spellcraft checks related to making an item, and your assistance doubles
for you. the gp value of items that can be crafted each day.
Craft Wand [Paizo Inc. - Core
Special Qualities Rulebook, p.120]
Balefire (Su) [Paizo Publishing - Inner You can create magic wands.
Sea Magic, p.31] You can create a wand of any 4th-level or lower spell that you know. Crafting a wand
You call upon the cleansing or searing fires of the Outer Rifts to burn your foes. As a takes 1 day for each 1,000 gp in its base price. To craft a wand, you must use up raw
standard action, one target within 30 feet is wreathed in screaming flames and takes materials costing half of this base price. A newly created wand has 50 charges. See
12d6 points of fire damage. The fire's howls cause any creatures damaged by it to be the magic item creation rules in Chapter 15 for more information.
staggered for 1 round. A successful Reflex save halves this damage. You can use this Divine Interference [Paizo Inc. - Ultimate
ability 2 per day. Magic, p.149]
Bonus Oracle Revelation Level (4x) [Paizo Inc. - Advanced You can convert a spell to interfere with an enemy's attack.
Race Guide, p.85] As an immediate action, when an enemy within 30 feet hits an ally with an attack, you
Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of can sacrifice a prepared divine spell or (if you are a spontaneous caster) an unused
one revelation. spell slot and make the enemy reroll the attack roll. The second attack roll takes a
Celestial Language (Ex) [Paizo Inc. - Bestiary, p.7] penalty equal to the level of the spell you sacrifice. You must sacrifice a spell of 1st-
Aasimars speak Celestial. level or higher to use this ability. Whether or not the second attack is successful, you
Celestial Resistance (Ex) [Paizo Inc. - Bestiary, p.7] cannot use this effect on the same creature again for 1 day.
Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Forge Ring [Paizo Inc. - Core
Darkvision (Ex) [Paizo Inc. - Bestiary] Rulebook, p.124]
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, You can create magic rings.
out to a range specified for the creature. Darkvision is black and white only (colors You can create magic rings. Crafting a ring takes 1 day for each 1,000 gp in its base
cannot be discerned). It does not allow characters to see anything that they could not price. To craft a ring, you must use up raw materials costing half of the base price. See
see otherwise-invisible objects are still invisible, and illusions are still visible as what the magic item creation rules in Chapter 15 for more information. You can also mend a
they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. broken ring if it is one that you could make. Doing so costs half the raw materials and
The presence of light does not spoil darkvision. half the time it would take to forge that ring in the first place.
Demonhide (Su) [Paizo Publishing - Inner Leadership [Paizo Publishing - Core
Sea Magic, p.31] Rulebook, p.129]
You alter your flesh to be as tough as a demon's hide, granting you a +6 armor bonus. You attract followers to your cause and a companion to join you on your adventure.
You can use this revelation for 12 hours per day. The duration does not need to be This feat enables you to attract a loyal cohort and a number of devoted subordinates
consecutive, but it must be spent in 1-hour increments. who assist you. A cohort is generally an NPC with class levels, while followers are
Haunted [Paizo Inc. - Advanced typically lower level NPCs. See Table 5-2 for what level of cohort and how many
Player's Guide, p.44] followers you can recruit.
Malevolent spirits follow you wherever you go, causing minor mishaps and strange
occurrences (such as unexpected breezes, small objects moving on their own, and Proficiencies
faint noises). Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club,
Orisons [Paizo Inc. - Advanced Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching),
Player's Guide, p.45] Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy),
You can prepare a number of orisons, or 0-level spells. These spells are cast like any Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Shortspear, Sickle,
other spells, but they are not expended when used and may be used again.
Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 2
Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake,
Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)
Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 3
Innate Racial Spells
Name School Time Duration Range Source
❏ Daylight Evocation [Light] 1 standard action 120 minutes [D] Touch CR:p.264
[V, S] TARGET: Object touched; EFFECT: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. [SR:No]
* =Domain/Speciality Spell
Oracle Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 11 7 9 6 5 5 3 — — —
PER DAY at will 8 8 8 7 6 4 — — —
Concentration +19
Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 4
Oracle Spells
❏❏❏❏❏ Sacred Bond Conjuration (Healing) 1 round 120 minutes [D] Touch; see text APG:p.240
[V, S, F] TARGET: creature touched; EFFECT: Cast touch healing spells from a distance. [SR:Yes (harmless); DC:20, Will negates (harmless)]
❏❏❏❏❏ Vermin Shape I Transmutation (Polymorph) 1 standard action 12 minutes Personal UM:p.246
[V, S, M] TARGET: You; EFFECT: Take the form and some of the powers of a Small or Medium vermin.
Innate
❏Daylight
Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 5
Airenyth
Aasimar
RACE
0
AGE
Femenino
GENDER
Darkvision (60 ft.)
VISION
Chaotic Neutral
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR
,
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
The Worldwound
REGION
DEITY
Outsider
Race Type
Description:
Biography:
Character: Airenyth PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: bmm Created using PCGen v6.06.01 on 17/11/2017 at 06:56:09 PM Page 6