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DEX 10 +0 10 +0 AC 16 : 16 : 13 = 10 + 3 + 0 + 0 + 0 + 0 + 3 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 8 -1 8 -1
Constitution INITIATIVE +0 =
+0 +
+0 0 +0 0
modifier
INT 21 +5 23 +6 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 16 +3 16 +3 Encumbrance Light TOTAL SKILLPOINTS: 91
SKILLS MAX RANKS: 13/13
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 16 +3 18 +4 ✓
MODIFIER
=
MODIFIER
+
MODIFIER
Arcane Reservoir
Points ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏
Arcane Reservoir (Su):You have an innate pool of magical energy that you can draw upon to fuel your
arcanist exploits and enhance your spells. The arcane reservoir can hold a maximum of 16 points of
magical energy. Each day, when preparing spells, your arcane reservoir fills with raw magical energy,
gaining a number of points equal to 9. Any points you had from the previous day are lost. You can also
regain these points through the consume spells class feature and some arcanist exploits. The arcane
reservoir can never hold more points than the maximum amount noted above; points gained in excess
of this total are lost. Points from the arcane reservoir are used to fuel many of your arcanist powers. In
addition, you can expend 1 point from your arcane reservoir as a free action whenever you cast an arcanist
spell. If you do, you can choose to increase the caster level by 1 or increase the spell's DC by 1. You can
expend no more than 1 point from your reservoir on a given spell in this way. [Paizo Inc. - Advanced Class
Guide, p.9]
Character: Cendir PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 28/04/2019 at 06:00:57 PM Page 1
EQUIPMENT You can consume the power of potions, scrolls, staves, and wands, using them to fill
your arcane reservoir. She can use this ability a number of times per day equal to her
ITEM LOCATION QTY WT / COST
Charisma modifier (minimum 1). Using this ability is a standard action that provokes
Headband of Mental Prowess (INT/ Equipped 1 1 / 10,000
an attack of opportunity. When using this exploit, you add a number of points to your
CHA) +2 arcane pool equal to half the level of the spell contained in the item (0-level and 1st
Gloves of Elvenkind Equipped 1 0 / 7,500 level spells do not recharge your arcane reservoir). If used on a potion or scroll, the
Grant a +5 competence bonus on Spellcraft checks and concentration checks made to cast a spell defensively. item is destroyed. If used on a wand, the wand loses 5 charges; if it has fewer than 5
Ring of Feather Falling Equipped 1 0 / 2,200 charges, the wand is destroyed and you gain no benefit. If used on a staff, it looses one
Acts as Feather Fall spell, activated immediately if the wearer falls more than 5 feet charge and you gain a number of points to your arcane reservoir equal to the highest-
Bracers of Armor +3 Equipped 1 1 / 9,000 level spell the staff can cast using only 1 charge; if the staff has no spells that require
Ring of Protection +3 Equipped 1 0 / 18,000 only 1 charge, you cannot consume that staff's magic. No more than 1 charge can be
Equipped 1 1 / 9,000 drawn from a staff each day in this way. Points gained in excess of your reservoir's
Cloak of Resistance +3
maximum are lost. This exploit has no effect on magic armor, weapons, rings, rods,
Boots of Striding And Springing Equipped 1 1 / 5,500
wondrous items, or other magic items besides those noted above.
Blessed Book Equipped 2 1 (2) / 12,500 Dimensional Slide (Su) [Paizo Inc. - Advanced
(25,000) Class Guide, p.11]
Stone of Good Luck (Luckstone) Equipped 1 0 / 20,000 You can expend one point from your arcane reservoir to create a dimensional crack
+1 Luck bonus to ability checks
that you can step through to reach another location. This ability is used as part of a
Staff of Stealth Equipped 1 5 / 39,399
move action or withdraw action, allowing you to move up to 130 feet to any location
Staff of Size Alteration Equipped 1 5 / 26,150 you can see. This counts as 5 feet of movement. You can only use this ability once per
Spellbook (Arcanist's/Blank) Equipped 1 3 / 15 round. You do not provoke attacks of opportunity when moving in this way, caused by
Carried 1 1 / 10,000 this ability, but any other movement you attempt as part of your move action provokes
Mask of a Thousand Tomes
as normal.
TOTAL WEIGHT CARRIED/VALUE 20 lbs. 181,764gp Familiar [Paizo Inc. - Core
WEIGHT ALLOWANCE Rulebook, p.82]
Light 20 Medium 40 Heavy 60 A familiar grants special abilities to its master. These special abilities apply only when
Lift over head 60 Lift off ground 120 Push / Drag 300 the master and familiar are within 1 mile of each other.
Familiar (Ex) [Paizo Inc. - Advanced
MONEY Class Guide, p.11]
Total= 0 gp [Unspent Funds = 1,000 gp] You can acquire a familiar as the arcane bond wizard class feature, using your
MAGIC arcanist level as your wizard level to determine any of the statistics and abilities of the
familiar. If you receive a familiar from another class, your levels of arcanist stack with
Languages the levels from that class when determining the familiar's statistics and abilities (this
Abyssal, Aquan, Auran, Common, Draconic, ability does not stack with a familiar gained through the bloodline development exploit;
Ignan, Infernal, Samsaran, Sylvan, Terran you must choose one or the other).
Familiar's Alertness ability active (Ex) [Paizo Inc. - Core
Other Companions Rulebook]
PC has a familiar that has the Alertness (Ex) ability and it is within arms' reach, the
Archetypes master gains the Alertness feat.
Occultist [Paizo Inc. - Advanced
Lifebound [Paizo Inc. - Advanced
Class Guide, p.78]
Race Guide, p.198]
Not all arcanists peer inward to discern the deepest secrets of magic. Some look
Samsarans gain a +2 racial bonus on all saving throws made to resist death effects,
outward, connecting with extraplanar creatures and bartering for secrets, power, and
saving throws against negative energy effects, Fortitude saves made to remove
favor.
negative levels, and Constitution checks made to stabilize if reduced to negative hit
points.
Traits Low-Light Vision (Ex) [Paizo Inc. - Bestiary]
Fate's Favored [Paizo Publishing -
You can see x2 as far as humans in low illumination. Characters with low-light vision
Ultimate Campaign]
have eyes that are so sensitive to light that they can see twice as far as normal in
The fates watch over you. Whenever you are under the effect of a luck bonus of any dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
kind, that bonus increases by 1. a scroll as long as even the tiniest candle flame is next to her as a source of light.
Friend in Every Town (Diplomacy) [Paizo Publishing - Characters with low-light vision can see outdoors on a moonlit night as well as they
Ultimate Campaign, p.60] can during the day.
You have no problem making friends and learning information from them wherever Planar Contact (Sp) [Paizo Inc. - Advanced
you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy Class Guide, p.78]
checks. One of these skills (your choice) is always a class skill for you. An occultist can cast augury once per day and contact other plane once per week,
using her arcanist level as her caster level.
Special Qualities Planar Spells (Sp) [Paizo Inc. - Advanced
Arcane Reservoir (Su) [Paizo Inc. - Advanced Class Guide, p.78]
Class Guide, p.9] [NOT IMPLEMENTED] An occultist adds all planar ally spells to her spell list (using
You have an innate pool of magical energy that you can draw upon to fuel your her arcanist level as the cleric level), and treats plane shift as a 5th-level arcanist spell.
arcanist exploits and enhance your spells. The arcane reservoir can hold a maximum Potent Magic (Su) [Paizo Inc. - Advanced
of 16 points of magical energy. Each day, when preparing spells, your arcane reservoir Class Guide, p.11]
fills with raw magical energy, gaining a number of points equal to 9. Any points you had
Whenever You expend one use of your arcane reservoir to increase the caster level
from the previous day are lost. You can also regain these points through the consume
of a spell, the caster level increases by 2 instead of 1. Whenever you expend one point
spells class feature and some arcanist exploits. The arcane reservoir can never hold
from your arcane reservoir to increase the DC of a spell, the DC is increases by 2
more points than the maximum amount noted above; points gained in excess of this
instead of 1.
total are lost. Points from the arcane reservoir are used to fuel many of your arcanist
Quick Study (Ex) [Paizo Inc. - Advanced
powers. In addition, you can expend 1 point from your arcane reservoir as a free action
Class Guide, p.11]
whenever you cast an arcanist spell. If you do, you can choose to increase the caster
level by 1 or increase the spell's DC by 1. You can expend no more than 1 point from You can prepare a spell in place of an existing spell by expending one point from
your reservoir on a given spell in this way. your arcane reservoir. Using this ability is a full-round action that provokes an attack of
opportunity. You must be able to reference your spellbook when using this ability. The
Arcanist Spells Prepared [Paizo Inc. - Advanced
spell prepared must be of the same level as the spell being replaced.
Class Guide]
Samsaran Magic [Paizo Inc. - Advanced
Spell slots per day - 1st = 6, 2nd = 6, 3rd = 5, 4th = 5, 5th = 5, 6th = 4, 7th = 0, 8th
Race Guide, p.198]
= 0, 9th = 0
Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities:
Conjurer's Focus (Sp) [Paizo Inc. - Advanced
1/day-comprehend languages, deathwatch, and stabilize. The caster level for these
Class Guide, p.78]
effects is equal to the samsaran's level.
An occultist can spend 1 point from her arcane reservoir to cast summon monster
Shards of the Past [Paizo Inc. - Advanced
I. She can cast this spell as a standard action and the summoned creatures remain
Race Guide, p.198]
for 1 minute per level (instead of 1 round per level). At 3rd level and every 2 levels
thereafter, the power of this ability increases by one spell level, allowing her to summon A samsaran's past lives grant her bonuses on two particular skills. A samsaran
more powerful creatures (to a maximum of summon monster IX at 17th level), at the chooses two skills-she gains a +2 racial bonus on both of these skills, and they are
cost of an additional point from her arcane spell reserve per spell level. An occultist treated as class skills regardless of what class she actually takes.
cannot have more than one summon monster spell active in this way at one time. If Weapon and Armor Proficiency [Paizo Inc. - Advanced
this ability is used again, any existing summon monster immediately ends. Class Guide]
Consume Magic Items (Su) [Paizo Inc. - Advanced
Class Guide, p.10]
Character: Cendir PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 28/04/2019 at 06:00:57 PM Page 2
Arcanists are proficient with all simple weapons. They are not proficient with any type
of armor or shield. Armor interferes with an arcanist's gestures, which can cause her
spells with somatic components to fail
Feats
Augment Summoning [Paizo Inc. - Core
Rulebook, p.118]
Your summoned creatures are more powerful and robust than most.
Each creature you conjure with any summon spell gains a +4 enhancement bonus to
Strength and Constitution for the duration of the spell that summoned it.
Cooperative Crafting [Paizo Inc. - Advanced
Player's Guide, p.156]
Your assistance makes item crafting far more efficient.
You can assist another character in crafting mundane and magical items. You must
both possess the relevant Craft skill or item creation feat, but either one of you can fulfill
any other prerequisites for crafting the item. You provide a +2 circumstance bonus on
any Craft or Spellcraft checks related to making an item, and your assistance doubles
the gp value of items that can be crafted each day.
Craft Magic Arms and Armor [Paizo Inc. - Core
Rulebook, p.120]
You can create magic armor, shields, or weapons.
You can create magic weapons, armor, or shields. Enhancing a weapon, suit of
armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To
enhance a weapon, suit of armor, or shield, you must use up raw materials costing half
of this total price. See the magic item creation rules in Chapter 15 for more information.
The weapon, armor, or shield to be enhanced must be a masterwork item that you
provide. Its cost is not included in the above cost. You can also mend a broken magic
weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the
raw materials and half the time it would take to craft that item in the first place.
Craft Wondrous Item [Paizo Inc. - Core
Rulebook, p.120]
You can create wondrous items, a type of magic item.
You can create a wide variety of magic wondrous items. Crafting a wondrous item
takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use
up raw materials costing half of its base price. See the magic item creation rules in
Chapter 15 for more information. You can also mend a broken wondrous item if it is
one that you could make. Doing so costs half the raw materials and half the time it
would take to craft that item.
Forge Ring [Paizo Inc. - Core
Rulebook, p.124]
You can create magic rings.
You can create magic rings. Crafting a ring takes 1 day for each 1,000 gp in its base
price. To craft a ring, you must use up raw materials costing half of the base price. See
the magic item creation rules in Chapter 15 for more information. You can also mend a
broken ring if it is one that you could make. Doing so costs half the raw materials and
half the time it would take to forge that ring in the first place.
Scribe Scroll [Paizo Inc. - Core
Rulebook, p.132]
You can create magic scrolls.
You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if
its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000
gp in its base price. To scribe a scroll, you must use up raw materials costing half of
this base price. See the magic item creation rules in Chapter 15 for more information.
Spell Focus (Conjuration) [Paizo Inc. - Core
Rulebook, p.134]
Any spells you cast of your chosen school of magic are more difficult to resist.
Add +1 to the Difficulty Class for all saving throws against spells from the school of
magic you select.
Alertness (Granted) [Paizo Inc. - Core
Rulebook, p.117]
You often notice things that others might miss.
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or
more ranks in one of these skills, the bonus increases to +4 for that skill.
Proficiencies
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club,
Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching),
Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy),
Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Shortspear, Sickle,
Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake,
Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)
Character: Cendir PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 28/04/2019 at 06:00:57 PM Page 3
Magic Item Spell-like Abilities
Name School Time Duration Range Source
At Will Feather Fall Transmutation, AirSchool 1 immediate action Until landing or 1 rounds Close (25 ft.) CR:p.281
[V] TARGET: 1 Medium or smaller free-falling objects or creatures, no two of which may be more than 20 ft. apart; EFFECT: The affected creatures or objects fall slowly. [SR:Yes (object); DC:10, Will negates (harmless) or Will negates (object);]
* =Domain/Speciality Spell
Arcanist Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
PER DAY 9 5 5 4 4 3 2 — — —
Concentration +19
Character: Cendir PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 28/04/2019 at 06:00:57 PM Page 4
Arcanist Spells
❏❏❏❏❏ Ant Haul Transmutation 1 standard action 26 hours Touch APG:p.202
[V, S, M/DF] TARGET: creature touched; EFFECT: Triples carrying capacity of a creature. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
❏❏❏❏❏ Color Spray Illusion (Pattern) [Mind-Affecting] 1 standard action Instantaneous; see text 15 ft. CR:p.256
[V, S, M] TARGET: Cone-shaped burst; EFFECT: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. [SR:Yes; DC:17, Will negates]
❏❏❏❏❏ Crafter's Curse Transmutation [Curse] 1 standard action 13 days [D] Close (55 ft.) APG:p.213
[V, S, M] TARGET: one creature; EFFECT: Subject takes -5 on Craft skill checks. [SR:Yes; DC:17, Will negates]
❏❏❏❏❏ Endure Elements Abjuration 1 standard action 24 hours Touch CR:p.277
[V, S] TARGET: Creature touched; EFFECT: A creature protected by endure elements suffers no harm from being in a hot or cold environment. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Enlarge Person Transmutation 1 round 13 minutes [D] Close (55 ft.) CR:p.277
[V, S, M] TARGET: One humanoid creature; EFFECT: This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. [SR:Yes; DC:17, Fortitude negates]
❏❏❏❏❏ Feather Fall Transmutation, AirSchool 1 immediate action Until landing or 13 rounds Close (55 ft.) CR:p.281
[V] TARGET: 13 Medium or smaller free-falling objects or creatures, no two of which may be more than 20 ft. apart; EFFECT: The affected creatures or objects fall slowly. [SR:Yes (object); DC:17, Will negates (harmless) or Will negates (object);]
❏❏❏❏❏ Heightened Awareness Divination 1 standard action 130 minutes [D] Personal ACG:p.183
[V, M/DF] TARGET: you; EFFECT: Your recall and ability to process information improve.
❏❏❏❏❏ Identify Divination 1 standard action 39 rounds [D] 60 ft. CR:p.299
[V, S, M] TARGET: Cone-shaped emanation; EFFECT: This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your
possession. [SR:No]
❏❏❏❏❏ Mage Armor Conjuration (Creation) [Force] 1 standard action 13 hours [D] Touch CR:p.306
[V, S, F] TARGET: Creature touched; EFFECT: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. [SR:No; DC:18, Will negates (harmless)]
❏❏❏❏❏ Magic Missile Evocation [Force] 1 standard action Instantaneous Medium (230 ft.) CR:p.309
[V, S] TARGET: Up to five creatures, no two of which can be more than 15 ft. apart; EFFECT: 5 missiles that do 1d4+1 damage each. [SR:Yes]
❏❏❏❏❏ Shield Abjuration [Force] 1 standard action 13 minutes [D] Personal CR:p.342
[V, S] TARGET: You; EFFECT: Shield creates an invisible shield of force that hovers in front of you.
❏❏❏❏❏ Silent Image Illusion (Figment) 1 standard action Concentration Long (920 ft.) CR:p.343
[V, S, F] TARGET: Visual figment that cannot extend beyond 17 10-ft. cubes [S]; EFFECT: This spell creates the visual illusion of an object, creature, or force, as visualized by you. [SR:No; DC:17, Will disbelief (if interacted with)]
❏❏❏❏❏ True Strike Divination 1 standard action See text Personal CR:p.363
[V, F] TARGET: You; EFFECT: You gain temporary, intuitive insight into the immediate future during your next attack.
Character: Cendir PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 28/04/2019 at 06:00:57 PM Page 5
Arcanist Spells
❏❏❏❏❏ Life Bubble Abjuration 1 standard action 26 hours; see text Touch APG:p.230
[V, S, M/DF] TARGET: up to 13 creatures touched; EFFECT: Protects creatures from sustained environmental effects. [SR:Yes (harmless); DC:21, Will negates (harmless)]
❏❏❏❏❏ Mage's Faithful Hound Conjuration (Creation) 1 standard action 13 hours or until discharged, then 13 rounds;
Close
see text
(55 ft.) CR:p.306
[V, S, M] TARGET: Phantom watchdog; EFFECT: You conjure up a phantom watchdog that is invisible to everyone but yourself. [SR:No]
❏❏❏❏❏ Permanency Universal 2 rounds Permanent; see text See text CR:p.318
[V, S, M] TARGET: See text; EFFECT: This spell makes the duration of certain other spells permanent. This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spell.
Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component. You can make the following spells permanent in regard to yourself. [Spell Minimum Caster Level
GP Cost]; [Arcane sight 11th 7,500 gp]; [Comprehend languages 9th 2,500 gp]; [Darkvision 10th 5,000 gp]; [Detect magic 9th 2,500 gp]; [Read magic 9th 2,500 gp]; [See invisibility 10th 5,000 gp]; [Tongues 11th 7,500 gp]; You cannot cast these
spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell. In addition to personal use, permanency can be used to make the following spells permanent on
yourself, another creature, or an object [as appropriate]. [Spell Minimum Caster Level GP Cost]; [Enlarge person 9th 2,500 gp]; [Magic fang 9th 2,500 gp]; [Magic fang, greater 11th 7,500 gp]; [Reduce person 9th 2,500 gp]; [Resistance 9th 2,500
gp]; [Telepathic bond* 13th 12,500 gp]; *Only bonds two creatures per casting of permanency. Additionally, the following spells can be cast upon objects or areas only and rendered permanent. [Spell Minimum Caster Level GP Cost]; [Alarm 9th
2,500 gp]; [Animate objects 14th 15,000 gp]; [Dancing lights 9th 2,500 gp]; [Ghost sound 9th 2,500 gp]; [Gust of wind 11th 7,500 gp]; [Invisibility 10th 5,000 gp]; [Mage's private sanctum 13th 12,500 gp]; [Magic mouth 10th 5,000 gp]; [Phase door
15th 17,500 gp]; [Prismatic sphere 17th 22,500 gp]; [Prismatic wall 16th 20,000 gp]; [Shrink item 11th 7,500 gp]; [Solid fog 12th 10,000 gp]; [Stinking cloud 11th 7,500 gp]; [Symbol of death 16th 20,000 gp]; [Symbol of fear 14th 15,000 gp]; [Symbol
of insanity 16th 20,000 gp]; [Symbol of pain 13th 12,500 gp]; [Symbol of persuasion 14th 15,000 gp]; [Symbol of sleep 16th 20,000 gp]; [Symbol of stunning 15th 17,500 gp]; [Symbol of weakness 15th 17,500 gp]; [Teleportation circle 17th 22,500
gp]; [Wall of fire 12th 10,000 gp]; [Wall of force 13th 7,500 gp]; [Web 10th 5,000 gp]; Spells cast on other targets are vulnerable to dispel magic as normal. The GM may allow other spells to be made permanent. [SR:No]
❏❏❏❏❏ Secret Chest Conjuration (Summoning) 10 minutes 60 days or until discharged See text CR:p.338
[V, S, F] TARGET: One chest and up to 13 cu. ft. of goods; EFFECT: You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve it at will. [SR:No]
❏❏❏❏❏ Teleport Conjuration (Teleportation) 1 standard action Instantaneous Personal and touch CR:p.358
[V] TARGET: You and touched objects or other touched willing creatures; EFFECT: This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. [SR:No and yes (object); DC:22, None and
Will negates (object)]
❏❏❏❏❏ Wall of Stone Conjuration, EarthSchool (Creation) [Earth] 1 standard action Instantaneous Medium (230 ft.) CR:p.367
[V, S, M/DF] TARGET: Stone wall whose area is up to 13 5-ft. squares [S]; EFFECT: This spell creates a wall of rock that merges into adjoining rock surfaces. [SR:No; DC:22, See text]
Character: Cendir PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 28/04/2019 at 06:00:57 PM Page 6
❏Wall of Stone (DC:22)
Character: Cendir PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 28/04/2019 at 06:00:57 PM Page 7
Cendir
Samsaran
RACE
173
AGE
Femenino
GENDER
Low-Light Vision
VISION
Chaotic Neutral
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR
,
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Erastil
DEITY
Humanoid
Race Type
Description:
Biography:
Character: Cendir PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:13 (CR:12)
Player: BMM Created using PCGen v6.06.01 on 28/04/2019 at 06:00:57 PM Page 8