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Gabriel C.L.

C Iomedae Kyonin Lawful Good


Character Name Player Name Deity Region Alignment
Paladin (Shining Knight) 12 Aasimar (Angel-Blooded) / Outsider Medium / 5 ft. 0' 0" / 0 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
12 (11) 220000 / 315000 88 Masculino 25
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 20 +5 22 +6 HP 121 Walk 20 ft.


hit points
Strength

DEX 12 +1 14 +2 AC 31 : 29 : 13 = 10 + 11 + 4 + 2 + 0 + 3 + 1 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 14 +2 16 +3
Constitution INITIATIVE +2 =
+2 +
+0 30 -3 0 5 5 5
modifier
INT 12 +1 14 +2 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 9 -1 9 -1 Encumbrance Light TOTAL SKILLPOINTS: 36
SKILLS MAX RANKS: 12/12
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 18 +4 20 +5 ✓
MODIFIER

=
MODIFIER

+
MODIFIER

Charisma Acrobatics DEX -1 2 -3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Acrobatics (Jump) DEX -5 = 2 + -7
SAVE
✓ Appraise =
FORTITUDE +18 = +8 +
+3 +
+2 +
+5 +
+0 + INT 2 2
(constitution) ✓ Artistry INT 2 = 2
REFLEX +13 = +4 +
+2 +
+2 +
+5 +
+0 + ✓ Bluff CHA 5 = 5
(dexterity)
✓ Climb STR 3 = 6 + -3
WILL +14 = +8 +
-1 +
+2 +
+5 +
+0 +
Craft (Armor) INT 6 = 2 + 1 + 3
(wisdom)
✓ Craft (Untrained) INT 2 = 2
✓ Diplomacy CHA 15 = 5 + 7 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
✓ Disguise CHA 5 = 5
MELEE +18/+13/+8 = +12/+7/+2 + +6 + +0 + +0 + 0 +
✓ Escape Artist = +
attack bonus DEX -1 2 -3
✓ Fly DEX -1 = 2 + -3
RANGED +14/+9/+4 = +12/+7/+2 + +2 + +0 + +0 + 0 +
= + +
attack bonus Handle Animal CHA 14 5 6 3
= + +
CMB +18/+13/+8 = +12/+7/+2 + +6 + +0 + + + ✓ Heal WIS 6 -1 2 5
attack bonus
✓ Intimidate CHA 5 = 5
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
Knowledge (Nobility) INT 6 = 2 + 1 + 3
CMB +18/+13/+8 +18/+13/+8 +18/+13/+8 +18/+13/+8 +18 +18 Knowledge (Planes) INT 5 = 2 + 1 + 2
CMD 31 31 31 31 31 31 Knowledge (Religion) INT 6 = 2 + 1 + 3
✓ Perception WIS 3 = -1 + 4
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
✓ Perform (Untrained) CHA 5 = 5
(lethal or nonlethal) +18/+13/+8 1d3+6 20/x2 5 ft. = +
✓ Ride DEX 10 2 8
HAND TYPE SIZE CRITICAL REACH ✓ Sense Motive WIS 14 = -1 + 12 + 3
*Inheritor's Light +2
Primaria S M 19-20/x2 5 ft. Spellcraft INT 9 = 2 + 4 + 3
To Hit Dam To Hit Dam = + +
✓ Stealth DEX 2 2 3 -3
1H-P +20/+15/+10 1d8+8 2W-P-(OH) +14/+9/+4 1d8+8
✓ Survival WIS -1 = -1
1H-O +16/+11/+6 1d8+5 2W-P-(OL) +16/+11/+6 1d8+8
✓ Swim STR 3 = 6 + -3
2H +20/+15/+10 1d8+11 2W-OH +10 1d8+5
= + +

Character: Gabriel PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: C.L.C Created using PCGen v6.06.01 on 25-jun-2018 at 18:19:23 Page 1
HAND TYPE SIZE CRITICAL REACH = + +
Composite Longbow STR +2 (+6)
Cargado P M 20/x3 5 ft. ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
Range: 30 ft. To Hit: +16/+11/+6 Damage: 1d8+8
110 ft. 220 ft. 330 ft. 440 ft. 550 ft. Conditional Skill Modifiers:
TH +16/+11/+6 +14/+9/+4 +12/+7/+2 +10/+5/+0 +8/+3/-2
Dam
+2 trait bonus on Perception checks to avoid being surprised and to
1d8+8 1d8+8 1d8+8 1d8+8 1d8+8
660 ft. 770 ft. 880 ft. 990 ft. 1100 ft. detect invisible or incorporeal creatures.
TH +6/+1/-4 +4/-1/-6 +2/-3/-8 +0/-5/-10 -2/-7/-12
Dam 1d8+8 1d8+8 1d8+8 1d8+8 1d8+8 Lay on Hands
Special Properties: Strength bonus to damage Uses per Day ❏❏❏❏❏ ❏❏❏❏❏ ❏
HAND TYPE SIZE CRITICAL REACH Lay on Hands (Su):You can heal wounds (your own or those of others) by touch. Each day you can use
Longspear +2 this ability 11 times per day. With one use of this ability, you can heal 6d6 hit points of damage. Using this
Cargado P M 20/x3 10 ft. ability is a standard action, unless you target yourself, in which case it is a swift action. Despite the name of
TOTAL ATTACK BONUS DAMAGE this ability, you only need one free hand to use this ability. Alternatively, you can use this healing power to
deal damage to undead creatures, dealing 6d6 points of damage. Using Lay on Hands in this way requires
+20/+15/+10 1d8+11 a melee touch attack and doesn't provide an attack of opportunity. Undead do not receive a saving throw
Special Properties: Extra damage when set against a charging character (pg. 144) against this damage. [Paizo Inc. - Core Rulebook, p.61]

*: weapon is equipped Channel Positive Energy:You can unleash a wave of positive energy dealing 6d6 (DC 21 for half) /
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off day. You can unleash a wave of positive energy. You must choose to deal 6d6 points of positive energy
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. damage to undead creatures or to heal living creatures of 6d6 points of damage. Creatures that take
damage from channeled energy receive a DC 21 Will save to halve the damage. Using this ability
consumes two uses of her lay on hands ability. [Paizo Inc. - Core Rulebook]
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Mithral Full Plate of Medium +11 +3 -3 25


Speed +2 (Armor Spikes) Smite Evil
use Haste for 10 rounds/day, 30 hp/inch, hardness 15, Spiked Uses per day ❏❏❏❏
*Celestial Shield +3 (Shield Light +4 +0 5 Smite Evil (Su):You can call out to the powers of good to aid you in your struggle against evil 4 times per
Spikes/Throwing Shield) day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +5 to your
attack rolls and +12 to all damage rolls made against the target of your smite. If the target of Smite Evil
flashes light 2/day upon command; range 20 ft.;Reflex save (DC 14) or be blinded for 1d4 rounds,
is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage
Spiked, small 1d4 damage; medium 1d6 damage; range 20 ft., deals bludgeoning damage. on the first successful attack increases to +24. Regardless of the target, Smite Evil attacks automatically
*Amulet of Natural Armor +3 +3 +0 0 bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +5 deflection
bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil,
*Knight-Inheritor's Ring +1 +0 0 the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the
next time you rest and regain your uses of this ability. [Paizo Inc. - Core Rulebook, p.60]

Special Mount
Uses per day ❏❏
Special Mount (Sp):Your divine bond allows you to gain the service of an unusually intelligent, strong, and
loyal steed to serve you in your crusade against evil. Your divine bond allows you to gain the service of an
unusually intelligent, strong, and loyal steed to serve you in your crusade against evil. This mount is usually
a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such
as a boar, camel, or dog are also suitable. The mount gains the celestial template and becomes a magical
beast for the purposes of which spells affect it. This mount functions as a druid's animal companion, with
an effective druid level of 1. Bonded mounts have an Intelligence of at least 6. 2 times day, as a full-round
action, you may magically call your mount to your side. This ability is the equivalent of a spell of level 4.
The mount immediately appears adjacent to you. Should your mount die, you may not summon another
mount for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take
a -1 penalty on attack and weapon damage rolls. Your divine bond allows you to gain the service of an
unusually intelligent, strong, and loyal steed to serve you in your crusade against evil. This mount is usually
a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such
as a boar, camel, or dog are also suitable. The mount gains the celestial template and becomes a magical
beast for the purposes of which spells affect it, and it has spell resistance 23. This mount functions as a
druid's animal companion, with an effective druid level of 1. Bonded mounts have an Intelligence of at least
6. 2 times day, as a full-round action, you may magically call your mount to your side. This ability is the
equivalent of a spell of level 4. The mount immediately appears adjacent to you. Should your mount die,
you may not summon another mount for 30 days, or until you gain a level, whichever comes first. During
this 30-day period, you take a -1 penalty on attack and weapon damage rolls. [Paizo Inc. - Core Rulebook,
p.63]

Character: Gabriel PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: C.L.C Created using PCGen v6.06.01 on 25-jun-2018 at 18:19:23 Page 2
Armor Spikes HAND TYPE SIZE CRITICAL REACH aligned dragon, or an undead creature, the bonus to damage on the first successful
Cargado P M 20/x2 5 ft. attack increases to +24. Regardless of the target, Smite Evil attacks automatically
To Hit Dam To Hit Dam bypass any DR the creature might possess. In addition, while smite evil is in effect,
1H-P +18/+13/+8 1d6+6 2W-P-(OH) +12/+7/+2 1d6+6 you gain a +5 deflection bonus to your AC against attacks made by the target of the
1H-O +14/+9/+4 1d6+3 2W-P-(OL) +14/+9/+4 1d6+6 smite. If you target a creature that is not evil, the smite is wasted with no effect. The
2H +18/+13/+8 1d6+6 2W-OH +10 1d6+3 Smite Evil effect remains until the target of the smite is dead or the next time you rest
Special Properties: deals extra piercing damage on a successful grapple attack and regain your uses of this ability.

HAND TYPE SIZE CRITICAL REACH


*Gauntlet Special Qualities
Equipado B M 20/x2 5 ft.
Halo [Paizo Inc. - Blood of
To Hit Dam To Hit Dam
1H-P 2W-P-(OH) Angels]
+18/+13/+8 1d3+6 +12/+7/+2 1d3+6
1H-O +14/+9/+4 1d3+3 2W-P-(OL) +14/+9/+4 1d3+6 As a move action, you can manifest or dismiss a halo around your head that sheds
2H 2W-OH colored light as a torch.
+18/+13/+8 1d3+6 +10 1d3+3
Aura of Courage (Su) [Paizo Inc. - Core
EQUIPMENT Rulebook, p.61]
You are immune to fear (magical or otherwise). Each ally within 10 feet of you gains a
ITEM LOCATION QTY WT / COST
+4 morale bonus on saving throws against fear effects. This ability functions only while
Headband of Mental Prowess (INT/ Equipped 1 1 / 10,000
you are conscious, not if you are unconscious or dead.
CHA) +2 Aura of Good (Ex) [Paizo Inc. - Core
Amulet of Natural Armor +3 Equipped 1 0 / 18,000 Rulebook]
Inheritor's Light +2 Equipped 1 4 / 14,855 You project an overwhelming good aura.
Knight-Inheritor's Ring Equipped 1 0 / 3,000 Aura of Resolve (Su) [Paizo Inc. - Core
Belt of Physical Perfection +2 Equipped 1 1 / 16,000 Rulebook, p.63]
You are immune to charm spells and spell-like abilities. Each ally within 10 feet of you
Cloak of Resistance +2 Equipped 1 1 / 4,000
gains a +4 morale bonus on saving throws against charm effects. This ability functions
Mithral Full Plate of Speed +2 (Armor Equipped 1 25 / 29,550 only while you are conscious, not if you are unconscious or dead.
Spikes) Celestial Language (Ex) [Paizo Inc. - Bestiary, p.7]
use Haste for 10 rounds/day, 30 hp/inch, hardness 15, Spiked
Aasimars speak Celestial.
Celestial Shield +3 (Shield Spikes/ Equipped 1 10 / 20,230
Celestial Resistance (Ex) [Paizo Inc. - Bestiary, p.7]
Throwing Shield) Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
flashes light 2/day upon command; range 20 ft.;Reflex save (DC 14) or be blinded for 1d4 rounds, Spiked, small 1d4
damage; medium 1d6 damage; range 20 ft., deals bludgeoning damage. Mercy (Cursed) (Su) [Paizo Inc. - Core
Composite Longbow STR +2 (+6) Carried 1 3 / 9,000 Rulebook, p.61]
Strength bonus to damage Whenever you use Lay on Hands to heal damage to one target, the ability also acts
Longspear +2 Carried 1 9 / 8,305 as Remove Curse with a caster level of 12.
Extra damage when set against a charging character (pg. 144) Darkvision (Ex) [Paizo Inc. - Bestiary]
Armor Spikes Carried 1 0/0 Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
deals extra piercing damage on a successful grapple attack out to a range specified for the creature. Darkvision is black and white only (colors
Gauntlet Equipped 1 0/0 cannot be discerned). It does not allow characters to see anything that they could not
TOTAL WEIGHT CARRIED/VALUE 54 lbs. 132,940gp see otherwise-invisible objects are still invisible, and illusions are still visible as what
they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.
WEIGHT ALLOWANCE
The presence of light does not spoil darkvision.
Light 173 Medium 346 Heavy 520
Detect Evil (Sp) [Paizo Inc. - Core
Lift over head 520 Lift off ground 1040 Push / Drag 2600 Rulebook, p.60]
MONEY At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate
Total= 0 gp [Unspent Funds = 41,530 gp] on a single individual or item within 60 feet and determine if it is evil, learning the
strength of its aura as if having studied it for 3 rounds. While focusing on one individual
MAGIC
or object, you do not detect evil in any other object or individual within range.
Languages Divine Bond (Su) [Paizo Inc. - Advanced
Celestial, Common, Draconic, Sylvan Player's Guide, p.117]
Other Companions Upon reaching 5th level, a shining knight must form a bond with a mount. This ability
otherwise functions as the paladin ability.
Archetypes Knight's Charge (Su) [Paizo Inc. - Advanced
Player's Guide, p.117]
Shining Knight [Paizo Inc. - Advanced
Player's Guide, p.117] At 11th level, whenever a mounted shining knight charges a foe, her movement does
not provoke attacks of opportunity, for either her or her mount. In addition, if her target
While paladins often are seen mounted atop a loyal steed, the shining knight is the
is also the target of her smite evil ability and the charge attack hits, the target must
true symbol of mounted bravery. They are never far from their steeds and are always
make a Will save DC 21 or be panicked for a number of rounds equal to 6 [1/2 the
clad in brightly polished armor. The shining knight has the following class features.
shining knight's level]. The DC of this save is equal to 10 + 1/2 the shining knight's level
+ the shining knight's Charisma modifier. This ability replaces aura of justice.
Traits Lay on Hands (Su) [Paizo Inc. - Core
Divine Warrior (Iomedae) [Paizo Inc. - Advanced
Rulebook, p.61]
Player's Guide, p.333]
You can heal wounds (your own or those of others) by touch. Each day you can use
From an early age, you were trained by a militaristic order of clerics. You are devoted
this ability 11 times per day. With one use of this ability, you can heal 6d6 hit points
both to the teachings of Iomedae and to spreading those teachings by force. You gain
of damage. Using this ability is a standard action, unless you target yourself, in which
a +1 trait bonus on melee weapon damage when you cast a divine spell that affect
case it is a swift action. Despite the name of this ability, you only need one free hand to
weapons.
use this ability. Alternatively, you can use this healing power to deal damage to undead
Spirit Sense [Paizo Publishing - creatures, dealing 6d6 points of damage. Using Lay on Hands in this way requires a
Ultimate Campaign] melee touch attack and doesn't provide an attack of opportunity. Undead do not receive
You are so attuned to the spiritual world that it is hard to get the jump on you. You gain a saving throw against this damage.
a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible Mercy (Paralyzed) (Su) [Paizo Inc. - Core
or incorporeal creatures. Rulebook, p.61]
Whenever you use Lay on Hands to heal damage to one target, the target is no longer
Special Attacks paralyzed.
Channel Positive Energy (Su) [Paizo Inc. - Core Mercy (Poisoned) (Su) [Paizo Inc. - Core
Rulebook] Rulebook, p.61]
You can unleash a wave of positive energy dealing 6d6 (DC 21 for half) /day. You Whenever you use Lay on Hands to heal damage to one target, the ability also acts
can unleash a wave of positive energy. You must choose to deal 6d6 points of positive as Neutralize Poison with a caster level of 12.
energy damage to undead creatures or to heal living creatures of 6d6 points of damage. Resistance to Acid (Ex) [Paizo Inc. - Bestiary,
Creatures that take damage from channeled energy receive a DC 21 Will save to halve p.303]
the damage. Using this ability consumes two uses of her lay on hands ability.
You may ignore 5 points of Acid damage each time you take acid damage.
Smite Evil (Su) [Paizo Inc. - Core
Resistance to Cold (Ex) [Paizo Inc. - Bestiary,
Rulebook, p.60]
p.303]
You can call out to the powers of good to aid you in your struggle against evil 4 times
You may ignore 5 points of Cold damage each time you take cold damage.
per day. As a swift action, you choose one target within sight to smite. If this target is
evil, you add +5 to your attack rolls and +12 to all damage rolls made against the target Resistance to Electricity (Ex) [Paizo Inc. - Bestiary,
of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil- p.303]

Character: Gabriel PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: C.L.C Created using PCGen v6.06.01 on 25-jun-2018 at 18:19:23 Page 3
You may ignore 5 points of Electricity damage each time you take electricity damage. has selected this feat may throw weapons at his full normal rate of attacks (much like a
Mercy (Sickened) (Su) [Paizo Inc. - Core character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn
Rulebook, p.61] quickly using this feat.
Whenever you use Lay on Hands to heal damage to one target, the target is no longer Vital Strike [Paizo Inc. - Core
sickened. Rulebook, p.136]
Skilled (Ex) [Paizo Inc. - Blood of You make a single attack that deals significantly more damage than normal.
Angels, p.7] When you use the attack action, you can make one attack at your highest base attack
Angel Blooded Aasimars receive a +2 bonus to Heal and Knowledge (planes) checks. bonus that deals additional damage. Roll the weapon's damage dice for the attack twice
Skilled Rider (Ex) [Paizo Inc. - Advanced and add the results together before adding bonuses from Strength, weapon abilities
Player's Guide, p.117] (such as flaming), precision-based damage, and other damage bonuses. These extra
At 3rd level, a shining knight does not take any penalty to her Ride skill due to her damage dice are not multiplied on a critical hit, but are added to the total.
armor check penalty. In addition, any mount she is riding gains the benefit of her divine
grace class feature, adding her Charisma bonus (if any) to its saving throws. This ability Proficiencies
replaces divine health. Aldori Dueling Sword, Amentum, Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum,
Special Mount (Sp) [Paizo Inc. - Core Battle Poi, Battleaxe, Bayonet, Bec de Corbin, Bill, Blade Boot, Blowgun, Boar Spear,
Rulebook, p.63] Brass Knuckles, Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club,
Your divine bond allows you to gain the service of an unusually intelligent, strong, Combat Scabbard, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain),
and loyal steed to serve you in your crusade against evil. Your divine bond allows you Dagger (Punching), Dart, Dogslicer, Double Chicken Saber, Earth Breaker, Falchion,
to gain the service of an unusually intelligent, strong, and loyal steed to serve you in Flail, Flail (Heavy), Flambard, Gaff, Garrote, Gauntlet, Gauntlet (Spiked), Gladius,
your crusade against evil. This mount is usually a heavy horse (for a Medium paladin) Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword, Guisarme,
or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or Halberd, Hammer (Light), Hanbo, Handaxe, Hooked Lance, Horsechopper, Hunga
dog are also suitable. The mount gains the celestial template and becomes a magical Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit, Khakkhara, Klar, Klar (as
beast for the purposes of which spells affect it. This mount functions as a druid's animal weapon), Kukri, Lance, Longbow, Longspear, Longsword, Lucerne Hammer,
companion, with an effective druid level of 1. Bonded mounts have an Intelligence of at Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's
least 6. 2 times day, as a full-round action, you may magically call your mount to your Spade, Morningstar, Naginata, Nodachi, Ogre Hook, Pick (Heavy), Pick (Light),
side. This ability is the equivalent of a spell of level 4. The mount immediately appears Pilum, Pitchfork, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier, Rhoka,
adjacent to you. Should your mount die, you may not summon another mount for 30 Rhomphaia, Rock, Rope Gauntlet, Sansetsukon, Sap, Scimitar, Scizore, Scythe,
days, or until you gain a level, whichever comes first. During this 30-day period, you Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling,
take a -1 penalty on attack and weapon damage rolls. Your divine bond allows you to Sling Glove, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor,
gain the service of an unusually intelligent, strong, and loyal steed to serve you in your Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Sword (Bastard),
crusade against evil. This mount is usually a heavy horse (for a Medium paladin) or a Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Syringe spear,
pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog Tepoztopilli, Terbutje, Terbutje (Great), Tiger Fork, Tonfa, Trident, Tube Arrow
are also suitable. The mount gains the celestial template and becomes a magical beast Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow
for the purposes of which spells affect it, and it has spell resistance 23. This mount (Light), War Flute, War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart
functions as a druid's animal companion, with an effective druid level of 1. Bonded
mounts have an Intelligence of at least 6. 2 times day, as a full-round action, you may
magically call your mount to your side. This ability is the equivalent of a spell of level 4.
The mount immediately appears adjacent to you. Should your mount die, you may not
summon another mount for 30 days, or until you gain a level, whichever comes first.
During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.
Variant Ability (Sp) [Paizo Inc. - Blood of
Angels, p.18]
Some aasimars are blessed or cursed with unusual abilities.

Feats
Greater Mercy [Paizo Inc. - Ultimate
Magic, p.152]
Your mercy has incredible recuperative properties.
When you use your lay on hands ability and the target of that ability does not have
any conditions your mercies can remove, it instead heals an additional +1d6 points of
damage.
Leadership [Paizo Publishing - Core
Rulebook, p.129]
You attract followers to your cause and a companion to join you on your adventure.
This feat enables you to attract a loyal cohort and a number of devoted subordinates
who assist you. A cohort is generally an NPC with class levels, while followers are
typically lower level NPCs. See Table 5-2 for what level of cohort and how many
followers you can recruit.
Monstrous Mount [Paizo Publishing - Inner
Sea Combat, p.14]
You have learned how to tame and ride exotic beasts.
You can select an exotic beast from the list of monstrous mounts to serve as your
animal companion or special mount. You acquire and advance this creature in the
same way as the mount or animal companion detailed in the class feature used as
a prerequisite for this feat. You can also dismiss the creature as dictated by your
class feature. You must meet additional prerequisites to choose a creature with an
Intelligence score of 3 or higher, as described in each creature's entry.
Power Attack [Paizo Inc. - Core
Rulebook, p.131]
You can make exceptionally deadly melee attacks by sacrificing accuracy for
strength.
You can choose to take a -4 penalty on all melee attack rolls and combat maneuver
checks to gain a +8 bonus on all melee damage rolls. This bonus to damage is
increased by half (+50%) if you are making an attack with a two-handed weapon, a
one handed weapon using two hands, or a primary natural weapon that adds 1-1/2
times your Strength modifier on damage rolls. This bonus to damage is halved (-50%)
if you are making an attack with an off-hand weapon or secondary natural weapon.
You must choose to use this feat before making an attack roll, and its effects last until
your next turn. The bonus damage does not apply to touch attacks or effects that do
not deal hit point damage.
Quick Draw [Paizo Inc. - Core
Rulebook, p.131]
You can draw weapons faster than most.
You can draw a weapon as a free action instead of as a move action. You can draw
a hidden weapon (see the Sleight of Hand skill) as a move action. A character who

Character: Gabriel PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: C.L.C Created using PCGen v6.06.01 on 25-jun-2018 at 18:19:23 Page 4
Class Spell-like Abilities
Name School Time Duration Range Source
At Will Detect Evil Divination 1 standard action Concentration, up to 120 minutes [D] 60 ft. CR:p.266
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the presence of evil. [SR:No]
* =Domain/Speciality Spell

Knight-Inheritor's Ring Spell-like Abilities


Name School Time Duration Range Source
❏ Bless Weapon Transmutation 1 standard action 5 minutes Touch CR:p.250
[V, S] TARGET: Weapon touched; EFFECT: This transmutation makes a weapon strike true against evil foes. [SR:No]
At Will Prestidigitation Universal 1 standard action 1 hour 10 ft. CR:p.325
[V, S] TARGET: See text; EFFECT: Prestidigitations are minor tricks that novice spellcasters use for practice. [SR:No; DC:10, See text]
❏ Wartrain Mount Enchantment (Compulsion) [Mind-Affecting] 1 minute 5 hours Close (35 ft.) UM:p.248
[V, S, M] TARGET: One indifferent or friendly animal; EFFECT: Animal gains combat training. [SR:Yes]
* =Domain/Speciality Spell

Paladin Spells
LEVEL 0 1 2 3 4
PER DAY — 4 3 2 —
Concentration +14

LEVEL 1 / Per Day:4 / Caster Level:9


Name School Time Duration Range Source
❏❏❏❏❏ Abadar's Truthtelling Enchantment (Compulsion) [Mind-Affecting] 1 standard action 9 minutes Touch ISG:p.228
[V, S, DF] TARGET: Creature touched; EFFECT: This spell functions identically to the spell zone of truth, except as noted above. The target mementarily takes on the semblance of a being of perfect order, like an archon or inevitable, so that all
who can see the target know it is affected by the spell. This divine guise flickers over the target for only an instant and does not allow it to pass as a member of a different race. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Animal Purpose Training Enchantment (Compulsion) [Mind-Affecting] 1 minute 9 hours Close (45 ft.) ACG:p.173
[V, S, M] TARGET: one indifferent or friendly animal; EFFECT: Animal gains a new general purpose. [SR:yes; DC:16, none]
❏❏❏❏❏ Aspect of the Nightingale Transmutation (Polymorph) 1 standard action 9 minutes Personal ISG:p.228
[V, S, DF] TARGET: You; EFFECT: You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2 competence bonus on Perform [sing] checks and a +2 competence bonus on Diplomacy checks. Once per minute,
if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
❏❏❏❏❏ Bless Enchantment (Compulsion) [Mind-Affecting] 1 standard action 9 minutes 50 ft. CR:p.249
[V, S, DF] TARGET: The caster and all allies within a 50-ft. burst, centered on the caster; EFFECT: Bless fills your allies with courage. [SR:Yes (harmless)]
❏❏❏❏❏ Blessed Fist Transmutation [Good] 1 standard action 9 minutes Touch ACG:p.175
[V, S] TARGET: creature touched; EFFECT: Target doesn't provoke attacks of opportunity with unarmed strikes. [SR:yes; DC:16, none]
❏❏❏❏❏ Blessing of the Watch Enchantment (Compulsion) [Mind-Affecting] 1 standard action 9 hours 50 ft. ISG:p.230
[V, S, DF] TARGET: Caster and all allies within a 50-ft. burst centered on the caster; EFFECT: This spell functions like bless, except as noted. It works only in the caster's home city, and in areas under the jurisdiction of the city watch. For example,
if the watch patrols a shantytown outside the city walls but not the ruined subterranean tunnels that lie beneath the city, the spell works in the former area but not the latter. [SR:Yes (harmless)]
❏❏❏❏❏ Bless Water Transmutation [Good] 1 minute Instantaneous Touch CR:p.249
[V, S, M] TARGET: Flask of water touched; EFFECT: This transmutation imbues a flask of water with positive energy, turning it into holy water. [SR:Yes (object); DC:16, Will negates (object)]
❏❏❏❏❏ Bless Weapon Transmutation 1 standard action 9 minutes Touch CR:p.250
[V, S] TARGET: Weapon touched; EFFECT: This transmutation makes a weapon strike true against evil foes. [SR:No]
❏❏❏❏❏ Bowstaff Transmutation 1 swift action 9 rounds [D] Personal UC:p.224
[V] TARGET: one weapon [bow]; EFFECT: A shortbow may double as a club, or a longbow as a quarterstaff. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
❏❏❏❏❏ Challenge Evil Enchantment (Compulsion) [Mind-Affecting] 1 standard action 9 minutes [D] Close (45 ft.) APG:p.210
[V, DF] TARGET: one evil creature; EFFECT: Sickens creature if it refuses to fight you. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Compel Hostility Enchantment (Compulsion) [Mind-Affecting] 1 standard action 9 rounds Personal UC:p.226
[V, S, M] TARGET: You; EFFECT: Compels opponents to attack you instead of your allies. [SR:see text; DC:16, see text]
❏❏❏❏❏ Create Water Conjuration (Creation) [Water] 1 standard action Instantaneous Close (45 ft.) CR:p.262
[V, S] TARGET: Up to 18 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
❏❏❏❏❏ Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:16, Will half (harmless); see text]
❏❏❏❏❏ Deadeye's Arrow Evocation [Electricity] 1 standard action Instantaneous or 1 round [see text] Medium or see text ISG:p.232
[V, S, M] TARGET: Arrow of electricity; EFFECT: You create an arrow made of crackling electricity, which you may use for one of two effects. Attack: You may throw the arrow up to Medium range or fire it from a bow up to the bow's maximum
range. Either use is a ranged touch attack. The arrow deals 1d6 points of electricity damage + 1 point per level 5. Beacon: You throw or fire the arrow straight up. When it reaches maximum range or a solid surface [such as the roof of a cave]
it explodes in a peal of thunder and forms a forked bolt of electricity resembling Erastil's holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but they do not harm any nearby
creatures. [SR:Yes]
❏❏❏❏❏ Detect Charm Divination 1 standard action Concentration, up to 9 minutes [D] 60 ft. ASoL:p.27
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. [SR:No]
❏❏❏❏❏ Detect Poison Divination 1 standard action Instantaneous Close (45 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
❏❏❏❏❏ Detect Undead Divination 1 standard action Concentration, up to 9 minutes [D] 60 ft. CR:p.269
[V, S, M/DF] TARGET: Cone-shaped emanation; EFFECT: You can detect the aura that surrounds undead creatures. [SR:No]
❏❏❏❏❏ Diagnose Disease Divination 1 standard action Instantaneous Close (45 ft.) UM:p.216
[V, S] TARGET: One creature, one object, or a 5-ft. cube; EFFECT: Detect and identify diseases. [SR:No]
❏❏❏❏❏ Divine Favor Evocation 1 standard action 1 minute Personal CR:p.273
[V, S, DF] TARGET: You; EFFECT: Calling upon the strength and wisdom of a deity, you gain a +3 luck bonus on attack and weapon damage rolls.
❏❏❏❏❏ Endure Elements Abjuration 1 standard action 24 hours Touch CR:p.277
[V, S] TARGET: Creature touched; EFFECT: A creature protected by endure elements suffers no harm from being in a hot or cold environment. [SR:Yes (harmless); DC:16, Will negates (harmless)]
❏❏❏❏❏ Enhance Water Transmutation 1 round Instantaneous Touch ISG:p.233
[V, S] TARGET: 9 pints of water; EFFECT: This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The alcohol is of middling quality but perfectly drinkable. The spell also serves to remove poisons, diseases,
minerals, and other toxins from the water as it transforms. The more contaminants that exist in the water, the darker the ale or the more full-bodied the wine becomes. The beverage's alcohol content is not affected by the presence or absence of
contaminants. This spell does not work on unholy water, potions, or other liquids with magical power. [SR:Yes (harmless, object); DC:16, Fortitude negates (harmless, object)]
❏❏❏❏❏ Fallback Strategy Abjuration 1 standard action 9 minutes or until discharged; see text Personal ISG:p.233
[V, S, DF] TARGET: You; EFFECT: While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the roll or check is known. You must take the result of the reroll, even if it's worse than the
original roll. Once the reroll is used, the spell ends. You can have no more than one fl/bock strtegy active on you at the same time.
❏❏❏❏❏ Firebelly Abjuration 1 standard action 9 minutes Personal ISG:p.234
[V, s, DF] TARGET: You; EFFECT: A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch [but not enough to damage you or anything else]. As a standard action, you can breathe a 15-foot cone of flame
that deals 1d4 points of fire damage [Reflex half, SR applies]. Each time you use this breath weapon, reduce the remaining duration of the spell by 1 minute. [SR:Yes; see text; DC:16, Reflex half; see text]
❏❏❏❏❏ Ghostbane Dirge Transmutation 1 standard action 9 rounds Close (45 ft.) APG:p.225
[V, S, M/DF] TARGET: one incorporeal creature; EFFECT: Incorporeal creature takes half damage from nonmagical weapons. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Grace Abjuration 1 swift action see text Personal APG:p.226
[V] TARGET: You; EFFECT: Movement doesn't provoke attacks of opportunity.
❏❏❏❏❏ Haze of Dreams Enchantment (Charm) [Emotion, Mind-Affecting]
1 standard action 9 rounds Close (45 ft.) ISG:p.235
[V, M] TARGET: One creature; EFFECT: You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. While in this strange dream state, the target moves at half its normal speed
[round down to the next 5-foot increment], which affects the creature's jumping distance as normal for decreased speed. Multiple haze of dreams effects do not stack, nor does this spell's effect stack with slow. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Hero's Defiance Conjuration (Healing) 1 immediate action Instantaneous Personal APG:p.226
[V] TARGET: You; EFFECT: Allows the use of lay on hands while falling unconscious.
❏❏❏❏❏ Honeyed Tongue Transmutation 1 standard action 90 minutes Personal APG:p.228
[V, M/DF] TARGET: You; EFFECT: Roll 2 dice when using Diplomacy, take higher roll.
* =Domain/Speciality Spell

Character: Gabriel PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: C.L.C Created using PCGen v6.06.01 on 25-jun-2018 at 18:19:23 Page 5
Paladin Spells
❏❏❏❏❏ Horn of Pursuit Evocation [Sonic] 1 standard action 1 round Personal UM:p.223
[S] TARGET: 3 peals of a horn; EFFECT: Create three notes heard miles away. [SR:No]
❏❏❏❏❏ Knight's Calling Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 round Close (45 ft.) APG:p.230
[V, DF] TARGET: one creature; EFFECT: Forces target to move toward you and fight you. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Know the Enemy Divination 1 minute Instantaneous Personal UM:p.226
[V, S, DF] TARGET: You; EFFECT: Gain +10 on a monster Knowledge check. [SR:No]
❏❏❏❏❏ Liberating Command Transmutation 1 immediate action instantaneous Close (45 ft.) UC:p.233
[V] TARGET: one creature; EFFECT: Target makes an Escape Artist check as an immediate action and gains a bonus on it. [SR:Yes (harmless); DC:16, Will negates (harmless)]
❏❏❏❏❏ Litany of Sloth Enchantment (Compulsion) [Language-Dependent, 1 swift Mind-Affecting]
action 1 round Close (45 ft.) UC:p.235
[V, S, DF] TARGET: one creature; EFFECT: Single target cannot make attacks of opportunity for 1 round. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Longshot Transmutation 1 standard action 9 minutes Personal UC:p.236
[V, S, M/DF] TARGET: You; EFFECT: Grants a +10 foot bonus to the range increment for any ranged weapon fired.
❏❏❏❏❏ Magic Weapon Transmutation [MetalSchool] 1 standard action 9 minutes Touch CR:p.310
[V, S, DF] TARGET: Weapon touched; EFFECT: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
❏❏❏❏❏ Protection from Chaos Abjuration [Lawful] 1 standard action 9 minutes [D] Touch CR:p.327
[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:16, Will negates (harmless)]
❏❏❏❏❏ Protection from Evil Abjuration [Good] 1 standard action 9 minutes [D] Touch CR:p.327
[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:16, Will negates (harmless)]
❏❏❏❏❏ Rally Point Enchantment (Compulsion) [Good, Mind-Affecting, 1 standard
Emotion]
action 9 minutes [D] 5 ft. APG:p.237
[V, S, DF] TARGET: one 5-ft. square; EFFECT: Square gives good creatures bonuses. [SR:Yes (harmless); DC:16, Will negates (harmless)]
❏❏❏❏❏ Read Magic Divination 1 standard action 90 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:16, Will negates (harmless)]
❏❏❏❏❏ Restoration (Lesser) Conjuration (Healing) 3 rounds Instantaneous Touch CR:p.334
[V, S] TARGET: Creature touched; EFFECT: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. [SR:Yes (harmless);
DC:16, Will negates (harmless)]
❏❏❏❏❏ Sanctify Corpse Evocation [Good] 1 standard action 24 hours Touch UM:p.236
[V, S, DF, M] TARGET: Corpse touched; EFFECT: Prevent a corpse from becoming an undead creature. [SR:No]
❏❏❏❏❏ Shield Companion Abjuration 1 standard action 9 hours [D] Close (45 ft.) ACG:p.191
[V, S] TARGET: your companion creature; EFFECT: As shield other, but affecting your companion creature. This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to
you. [SR:yes (harmless); DC:16, Will negates (harmless)]
❏❏❏❏❏ Shield of Fortification Abjuration 1 standard action 9 minutes Touch ACG:p.192
[V, S, DF] TARGET: creature touched; EFFECT: Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. [SR:yes (harmless); DC:16, Fortitude negates (harmless)]
❏❏❏❏❏ Stunning Barrier Abjuration 1 standard action 9 rounds or until discharged Personal ACG:p.194
[V, S] TARGET: you; EFFECT: Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. [SR:no and yes (see text); DC:16, none and Will negates (see text)]
❏❏❏❏❏ Sun Metal Transmutation [Fire] 1 standard action 9 rounds [see text] Touch UC:p.245
[V, S] TARGET: one melee weapon; EFFECT: [SR:Yes (object); DC:16, Fortitude negates (object)]
❏❏❏❏❏ Tactical Acumen Enchantment (Compulsion) [Mind-Affecting] 1 standard action 9 rounds [D] 30ft. UC:p.246
[V, S, M/DF] TARGET: The caster and all allies within a 30-ft.-radius burst, centered on the caster; EFFECT: You gain an additional +1 on attack rolls or to AC due to battlefield positioning. [SR:Yes (harmless); DC:16, Will negates (harmless)]
❏❏❏❏❏ Tracking Mark Evocation 1 standard action 90 minutes [D] Long (760 ft.) ISG:p.243
[S, OF] TARGET: One creature; EFFECT: You gain a supernatural ability to detect tracks and other clues left behind by the target. You treat the DCs of all Survival checks made to track the target as if they were 5 lower than normal, and you gain a
+5 bonus on Perception checks made to notice the target if it is using Stealth or recognize it if it is using Disguise. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Unbreakable Heart Enchantment (Compulsion) [Mind-Affecting] 1 standard action 9 rounds Close (45 ft.) ISWG:p.296
[V, S] TARGET: One creature; EFFECT: Creature gains +4 morale bonus on saves against mind-affecting effects that rely on negative emotions or that would force him to harm an ally. Supresses such effects already in place. [SR:Yes (harmless);
DC:16, Will negates (harmless)]
❏❏❏❏❏ Unwelcome Halo Evocation [Light] 1 standard action 9 minutes Medium (190 ft.) ISG:p.244
[V, S] TARGET: One nongood creature; EFFECT: This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal light in a 20-foot radius from the creature, and increases the light level by one step for an additional
20 feet. This halo makes it impossible for the creature to gain concealment in nonmagical darkness, and in dim or darker conditions, the creature's glow can be seen even if it is not within direct line of sight. If unwelcome halo is brought into an area
of magical darkness [or vice versa], the effects of both spells are temporarily negated, so that the otherwise prevailing light conditions exist within the overlapping fields of effect. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Veil of Heaven Abjuration [Good] 1 standard action 90 minutes Personal ARG:p.89
[V, S, DF] TARGET: You; EFFECT: You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you. For the duration of this spell, you gain a +2 sacred bonus to AC and on saves. Both of these bonuses apply
only against attacks or effects created by outsiders with the evil subtype. You can dismiss this spell as a swift action to deal 1d8 points of damage + 1 point per paladin level to all such outsiders within 5 feet. A Will save halves this damage. [SR:No;
DC:16, Will Half]
❏❏❏❏❏ Veil of Positive Energy Abjuration [Good] 1 standard action 90 minutes [D] Personal or 5 ft.; see text APG:p.254
[V, S, DF] TARGET: You or all creatures within 5 ft.; see text; EFFECT: +2 AC, +2 on saves vs. undead.
❏❏❏❏❏ Virtue Transmutation 1 standard action 1 min. Touch CR:p.365
[V, S, DF] TARGET: Creature touched; EFFECT: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. [SR:Yes (harmless)]
❏❏❏❏❏ Wartrain Mount Enchantment (Compulsion) [Mind-Affecting] 1 minute 9 hours Close (45 ft.) UM:p.248
[V, S, M] TARGET: One indifferent or friendly animal; EFFECT: Animal gains combat training. [SR:Yes]
❏❏❏❏❏ Weapons Against Evil Transmutation 1 standard action 9 rounds Close (45 ft.) ISG:p.245
[V, OF] TARGET: 9 weapons, no two of which can be more than 20 ft. apart; EFFECT: Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil creatures that have
DR 5 or lower, as long as the damage reduction is not DR/epic. [SR:Yes (harmless, object); DC:16, Fortitude negates (harmless, object)]
❏❏❏❏❏ Word of Resolve Abjuration 1 immediate action Instantaneous Close (45 ft.) UM:p.249
[V, DF] TARGET: One ally; EFFECT: Ally rerolls a save against charm or fear. [SR:Yes (harmless); DC:16, Will negates (harmless)]

LEVEL 2 / Per Day:3 / Caster Level:9


Name School Time Duration Range Source
❏❏❏❏❏ Arrow of Law Evocation [Lawful] 1 standard action Instantaneous [1 round]; see text Close (45 ft.) UM:p.207
[V, S, DF] TARGET: Arrow-shaped projectile of lawful energy; EFFECT: Harm and possibly daze chaotic creatures. [SR:Yes; DC:17, Will partial (see text)]
❏❏❏❏❏ Aura of Greater Courage Abjuration [Emotion] 1 standard action 10/minutes per level Personal APG:p.204
[V, S, DF] TARGET: 10-ft.-radius emanation centered on you; EFFECT: Increases strength of a paladin's aura of courage. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Bestow Grace Abjuration 1 standard action 9 minutes Touch APG:p.205
[V, S, DF] TARGET: one good creature touched; EFFECT: Subject gains bonus on saving throws equal to Cha modifier. [SR:Yes (harmless); DC:17, Will (harmless)]
❏❏❏❏❏ Bestow Weapon Proficiency Enchantment (Compulsion) [Mind-Affecting] 1 standard action 9 minutes Close (45 ft.) UC:p.224
[V, S, M] TARGET: one creature; EFFECT: Grant a creature proficiency in a single weapon for short period of time. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Blessing of Courage and Life Conjuration (Healing) [Emotion] 1 standard action 9 minutes [see below] Close (45 ft.) APG:p.205
[V, S, DF] TARGET: one living creature; EFFECT: Grants a +2 bonus on saves vs. fear and death. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Bull's Strength Transmutation 1 standard action 9 minutes Touch CR:p.251
[V, S, M/DF] TARGET: Creature touched; EFFECT: The subject becomes stronger granting a +4 enhancement bonus to Strength. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Bullet Ward Abjuration 1 standard action 90 minutes or until discharged Personal ACG:p.176
[V, S, F] TARGET: you; EFFECT: Adamantine bullets intercept firearm attacks.
❏❏❏❏❏ Corruption Resistance Abjuration 1 standard action 90 minutes Touch APG:p.212
[V, S, DF] TARGET: Creature touched; EFFECT: Protects creature against damage from alignment-based attacks. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
❏❏❏❏❏ Delay Poison Conjuration (Healing) 1 standard action 9 hours Touch CR:p.265
[V, S, DF] TARGET: Creature touched; EFFECT: The subject becomes temporarily immune to poison. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
❏❏❏❏❏ Divine Arrow Transmutation [Good] 1 standard action 9 rounds or until discharged Touch UC:p.228
[V, S] TARGET: one projectile; EFFECT: Imbues a projectile with holy energy. [SR:No]
❏❏❏❏❏ Eagle's Splendor Transmutation 1 standard action 9 minutes Touch CR:p.275
[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma. [SR:Yes; DC:17, Will negates (harmless)]
* =Domain/Speciality Spell

Character: Gabriel PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: C.L.C Created using PCGen v6.06.01 on 25-jun-2018 at 18:19:23 Page 6
Paladin Spells
❏❏❏❏❏ Effortless Armor Transmutation 1 standard action 9 minutes Personal UC:p.228
[V, S] TARGET: You; EFFECT: Armor you wear no longer slows your speed.
❏❏❏❏❏ Endure Elements (Communal) Abjuration 1 standard action 24 hours Touch UC:p.228
[V, S] TARGET: creatures touched; EFFECT: As endure elements, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Fairness Enchantment (Compulsion) [Mind-Affecting] 1 round 9 minutes Close (45 ft.) ISG:p.233
[V, S, DF] TARGET: 9 humanoid creatures; EFFECT: Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. If they know the fair value [or even an estimated fair value] of a good or service, they
cannot participate in a trade if it would benefit one side unfairly, and must attempt to stop such trades from occurring, preventing them from cheating another while under the influence of this spell. The symbol of Abadar appears above the heads of
those affected by this spell, making those affected and unaffected by the spell immediately apparent. [SR:Yes; DC:17, Will negates]
❏❏❏❏❏ Fire of Entanglement Evocation 1 swift action 9 rounds special; see text APG:p.221
[V, S] TARGET: one creature; EFFECT: Your ability to smite evil also entangles your foe. [SR:Yes; DC:17, Reflex partial]
❏❏❏❏❏ Holy Shield Abjuration 1 standard action 90 minutes Personal UM:p.223
[V, S] TARGET: You; EFFECT: Lend your shield's protection to another. [SR:No]
❏❏❏❏❏ Inheritor's Smite Transmutation 1 swift action see text Personal ISG:p.236
[V, S, DF] TARGET: You; EFFECT: You channel the power of righteousness into your weapon arm, allowing you to strike with great force. Your next melee attack [if made before the end of your next turn] gains a +5 sacred bonus on the attack
roll. If the attack hits, you may immediately attempt a bull rush combat maneuver [with a +5 sacred bonus on your combat maneuver check] against the target without provoking an attack of opportunity; if your combat maneuver check exceeds the
defender's CMD by more than 5, you do not need to move with the target to push it back more than 5 feet.
❏❏❏❏❏ Instant Armor Conjuration (Creation) [Force] 1 standard action 9 minutes [D] Personal APG:p.229
[V, S, DF] TARGET: You; EFFECT: Summon armor temporarily replacing your current attire.
❏❏❏❏❏ Light Lance Evocation [Good, Light] 1 standard action 10 rounds [D] Personal APG:p.231
[V, S] TARGET: lance of light; EFFECT: Creates a soaring beacon of light.
❏❏❏❏❏ Light of Iomedae Conjuration [Good, Light] 1 minute 9 minutes Medium (190 ft.) ISM:p.58
[V, S, DF] TARGET: All undead in a 10-foot-radius spread; EFFECT: With this spell, you create shafts of blue light that illuminate all undead creatures in the area. Affected undead take a -20 penalty on all Stealth checks. Invisible undead are not
made visible by this effect, but the light does make it easy to pinpoint the exact squares in which such undead are located [they still retain the 50% miss chance granted by invisibility]. The light of Iomedae increases light levels by one step in a 5-
foot radius around an affected undead creature. Once an undead is affected, it remains illuminated as long as remains within the spell's range, even if it leaves the spell's original radius, until the spell's duration ends. Affected undead must also
make a Will save when they are first illuminated by the light of Iomedae. Those who fail this save lose all benefits of channel resistance and take a -2 penalty on all saving throws made against positive energy effects. [SR:Yes; DC:17, Will partial]
❏❏❏❏❏ Litany of Defense Transmutation 1 swift action 1 round Personal UC:p.234
[V, S, DF] TARGET: You; EFFECT: Doubles armor's enhancement bonus. [SR:Yes; DC:17, no]
❏❏❏❏❏ Litany of Eloquence Enchantment (Charm) [Language-Dependent,1Mind-Affecting]
swift action 1 round Close (45 ft.) UC:p.234
[V, S, DF] TARGET: one creature; EFFECT: Fascinates a single creature for 1 round. [SR:Yes; DC:17, no]
❏❏❏❏❏ Litany of Entanglement Conjuration (Calling) [Language-Dependent] 1 swift action 1 round Close (45 ft.) UC:p.234
[V, S, DF] TARGET: one creature; EFFECT: Entangles a creature for 1 round. [SR:Yes; DC:17, Will negates]
❏❏❏❏❏ Litany of Righteousness Evocation [Good, Language-Dependent] 1 swift action 1 round Close (45 ft.) UC:p.235
[V, S, DF] TARGET: one creature; EFFECT: A single evil creature takes more damage from creatures with a good aura. [SR:Yes; DC:17, Will negates]
❏❏❏❏❏ Litany of Warding Transmutation 1 swift action 1 round Personal UC:p.235
[V, S, DF] TARGET: You; EFFECT: You gain two additional attacks of opportunity for 1 round.
❏❏❏❏❏ Magic Siege Engine Transmutation 1 standard action 9 minutes Touch UC:p.236
[V, S, DF] TARGET: one siege engine touched; EFFECT: Siege engine gains +1 on targeting and damage rolls. [SR:Yes (harmless, object); DC:17, Will negates (harmless, object)]
❏❏❏❏❏ Martyr's Bargain Transmutation [Good] 1 immediate action 9 rounds Personal ISM:p.58
[V] TARGET: You; EFFECT: Among the faithful followers of the gods of purity-whether they be the servants of Desna in Nidal, zealous followers of Milani struggling against Cheliax's government, paladins of Iomedae fighting against the horrors of
the Worldwound, or simply those that fight evil the world over-martyr's bargain represents true faith and true sacrifice. You cast this spell as an immediate action when you are subject to a spell or spell-like ability that deals hit point damage, after
attack rolls and saving throws have been rolled but before the damage itself is determined. The damage dealt by the spell and any related effects are then delayed for you [and you only] for a number of rounds equal to your caster level. At the end
of that time [or immediately if martyr's bargain is dispelled], the delayed damage takes effect on you as it would have at the time it was cast, but is maximized as if affected by the Maximize Spell metamagic feat. Spells and spell-like abilities that
were already maximized gain no additional benefit from this spell. Nothing can prevent this delayed damage from affecting you. You can be affected by only one martyr's bargain spell at a time. If you cast this spell while you are already under the
effects of a previous martyr's bargain, the previous spell effect ends and you immediately take the damage it had delayed. [SR:No]
❏❏❏❏❏ Owl's Wisdom Transmutation 1 standard action 9 minutes Touch CR:p.318
[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom. [SR:Yes; DC:17, Will negates (harmless)]
❏❏❏❏❏ Paladin's Sacrifice Abjuration 1 immediate action Instantaneous Close (45 ft.) APG:p.234
[V, DF] TARGET: one creature; EFFECT: Take the damage and effects for another creature. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
❏❏❏❏❏ Protection from Chaos (Communal) Abjuration [Lawful] 1 standard action 9 minutes [D] Touch UC:p.240
[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from chaos, but you may divide the duration among creatures touched. [SR:No; see text; DC:17, Will negates (harmless)]
❏❏❏❏❏ Protection from Evil (Communal) Abjuration [Good] 1 standard action 9 minutes [D] Touch UC:p.240
[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from evil, but you may divide the duration among creatures touched. [SR:No; see text; DC:17, Will negates (harmless)]
❏❏❏❏❏ Remove Paralysis Conjuration (Healing) 1 standard action Instantaneous Close (45 ft.) CR:p.332
[V, S] TARGET: Up to four creatures, no two of which can be more than 30 ft. apart; EFFECT: You can free one or more creatures from the effects of temporary paralysis or related magic. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Resist Energy Abjuration, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action 90 minutes Touch CR:p.334
[V, S, DF] TARGET: Creature touched; EFFECT: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
❏❏❏❏❏ Righteous Vigor Enchantment (Compulsion) [Mind-Affecting] 1 standard action 9 rounds Touch APG:p.239
[V, S, DF] TARGET: creature touched; EFFECT: Boosts attack bonus with each hit. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Sacred Bond Conjuration (Healing) 1 round 90 minutes [D] Touch; see text APG:p.240
[V, S, F] TARGET: creature touched; EFFECT: Cast touch healing spells from a distance. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Sacred Space Evocation [Good] 1 standard action 18 hours Close (45 ft.) ARG:p.89
[V, S, M] TARGET: ; EFFECT: This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like abilities with the good descriptor or channeled energy that damages evil outsiders [as when using Alignment Channel] increases
by +2. In addition, evil outsiders take a -1 penalty on attack rolls, damage rolls, and saving throws, and they cannot be called or summoned into a sacred space. If the sacred space contains an altar, shrine, or other permanent fixture dedicated to
your deity, pantheon, or good-aligned higher power, the modifiers given above are doubled. You cannot cast sacred space in an area with a permanent fixture dedicated to a deity other than yours. [SR:No]
❏❏❏❏❏ Saddle Surge Transmutation 1 standard action 9 rounds [D]; see text Personal APG:p.240
[V, S, DF] TARGET: You and your mount; EFFECT: Bonus damage for moving on mount.
❏❏❏❏❏ Sea Steed Transmutation (Polymorph) 1 standard action 90 minutes [D] Touch AnAr:p.23
[V, S, DF] TARGET: your mount; EFFECT: Your mount adapt to life in the water. [SR:No; DC:17, Will negates (harmless)]
❏❏❏❏❏ Shield Companion Abjuration 1 standard action 9 hours [D] Close (45 ft.) ACG:p.191
[V, S] TARGET: your companion creature; EFFECT: As shield other, but affecting your companion creature. This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to
you. [SR:yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Shield Other Abjuration 1 standard action 9 hours [D] Close (45 ft.) CR:p.342
[V, S, F] TARGET: One creature; EFFECT: This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Suppress Charms and Compulsions Abjuration 1 standard action 10 minutes; see text Close (45 ft.) ASoL:p.27
[V, S] TARGET: 3 creatures, no two of which can be more than 30 ft. apart; EFFECT: Targets gain a +4 morale bonus against charm and compulsion effects. [SR:Yes (harmless); DC:17, Will negates (harmeless)]
❏❏❏❏❏ Undetectable Alignment Abjuration 1 standard action 24 hours Close (45 ft.) CR:p.363
[V, S] TARGET: One creature or object; EFFECT: An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination. [SR:Yes (object); DC:17, Will negates (object)]
❏❏❏❏❏ Vestment of the Champion Abjuration 1 standard action 9 minutes Touch UM:p.247
[V, S] TARGET: Armor or shield touched; EFFECT: Armor or shield gains a +2 enhancement bonus. [SR:No]
❏❏❏❏❏ Wake of Light Evocation [Good] 1 standard action 9 rounds 120 ft. APG:p.254
[V, S, DF] TARGET: a 10-ft.-wide path in a straight line, up to 120 ft. long; EFFECT: Magical trail aids good creatures, hinders evil ones. [SR:Yes]
❏❏❏❏❏ Weapon of Awe Transmutation [Emotion] 1 standard action 9 minutes Touch APG:p.256
[V, S, DF] TARGET: weapon touched; EFFECT: Weapon gets +2 on damage rolls. [SR:Yes (harmless, object); DC:17, Will negates (harmless, object)]
❏❏❏❏❏ Widen Auras Transmutation 1 standard action 9 minutes [D] Personal ACG:p.199
[V] TARGET: you; EFFECT: Increase the range of auras bestowed by your class.
❏❏❏❏❏ Winged Sword Transmutation 1 standard action 90 minutes Close (45 ft.) ArcA:p.10
[V, S] TARGET: one melee weapon; EFFECT: Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. [SR:yes (harmless, object); DC:17, Will negates (harmless, object)]
❏❏❏❏❏ Zone of Truth Enchantment (Compulsion) [Mind-Affecting] 1 standard action 9 minutes Close (45 ft.) CR:p.371
[V, S, DF] TARGET: 20-ft.-radius emanation; EFFECT: Creatures within the emanation area [or those who enter it] can't speak any deliberate and intentional lies. [SR:Yes; DC:17, Will negates]
* =Domain/Speciality Spell

Character: Gabriel PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: C.L.C Created using PCGen v6.06.01 on 25-jun-2018 at 18:19:23 Page 7
Paladin Spells
LEVEL 3 / Per Day:2 / Caster Level:9
Name School Time Duration Range Source
❏❏❏❏❏ Archon's Aura Evocation [Good, Lawful] 1 standard action 9 minutes 20 ft. UM:p.206
[V, S] TARGET: 20-ft. radius centered on you; EFFECT: Aura penalizes enemy attacks and AC. [SR:Yes; DC:18, Will negates]
❏❏❏❏❏ Bestow Auras Abjuration 1 standard action 9 minutes [D] Close (45 ft.) ACG:p.175
[V, S] TARGET: one creature; EFFECT: Transfer your paladin or antipaladin auras to another creature. [SR:yes; DC:18, Will negates (harmless)]
❏❏❏❏❏ Blade of Bright Victory Transmutation [Good] 1 standard action 9 minutes Touch UM:p.208
[V, S] TARGET: Your paladin bonded weapon; EFFECT: Bonded weapon gains ghost touch. [SR:No; DC:18, Will negates (harmless)]
❏❏❏❏❏ Blessing of the Mole Transmutation 1 round 9 minutes Close (45 ft.) UM:p.208
[V, S] TARGET: 9 creatures; EFFECT: 9 allies gain darkvision and a +2 Stealth bonus. [SR:Yes (harmless)]
❏❏❏❏❏ Burst of Speed Transmutation 1 swift action see text Personal UC:p.225
[V] TARGET: You; EFFECT: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
❏❏❏❏❏ Cure Moderate Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 2d8+9 points of damage. [SR:Yes (harmless) or yes; see text; DC:18, Will half (harmless) or Will half; see text]
❏❏❏❏❏ Daybreak Arrow Evocation [light] 1 standard action 90 minutes Touch UC:p.226
[V, S] TARGET: up to 50 pieces of ammunition, all of which must be together at the time of casting; EFFECT: Targeted ammunition exudes radiant energy. [SR:Yes (harmless, object); DC:18, Fortitude negates (harmless, object)]
❏❏❏❏❏ Daylight Evocation [Light] 1 standard action 90 minutes [D] Touch CR:p.264
[V, S] TARGET: Object touched; EFFECT: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. [SR:No]
❏❏❏❏❏ Deadly Juggernaut Necromancy [Death] 1 standard action 9 minutes Personal UC:p.226
[V, S] TARGET: You; EFFECT: Your might increases with every kill you make.
❏❏❏❏❏ Delay Poison (Communal) Conjuration (Healing) 1 standard action 9 hours Touch UC:p.227
[V, S, DF] TARGET: creatures touched; EFFECT: As delay poison, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
❏❏❏❏❏ Discern Lies Divination 1 standard action Concentration, up to 9 rounds Close (45 ft.) CR:p.270
[V, S, DF] TARGET: 9 creatures, no two of which can be more than 30 ft. apart; EFFECT: You know if the target deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying. [SR:No; DC:18, Will negates]
❏❏❏❏❏ Dispel Magic Abjuration 1 standard action Instantaneous Medium (190 ft.) CR:p.272
[V, S] TARGET: One spellcaster, creature, or object; EFFECT: You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another
spellcaster's spell. [SR:No]
❏❏❏❏❏ Divine Transfer Necromancy 1 standard action 9 rounds Touch APG:p.216
[V, S] TARGET: living creature touched; EFFECT: Transfer hit points and give DR/evil to target creature. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
❏❏❏❏❏ Fire of Judgment Evocation 1 swift action 9 rounds special; see text APG:p.221
[V, S] TARGET: one creature; EFFECT: Smited creature takes damage when it attacks. [SR:Yes; DC:18, Will partial]
❏❏❏❏❏ Ghostbane Dirge, Mass Transmutation 1 standard action 9 rounds Close (45 ft.) APG:p.225
[V, S, M/DF] TARGET: 9 incorporeal creatures, no two of which can be more than 30 ft. apart; EFFECT: As ghostbane dirge, but affecting multiple creatures. [SR:Yes; DC:18, Will negates]
❏❏❏❏❏ Guardian Monument, Lesser Abjuration 1 full round 9 hours touch ArcA:p.8
[V, S, F] TARGET: 40-ft. radius from touched object or 60-ft. radius from touched object; see text; EFFECT: An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. Humans gain DR 2/magic
while in the area. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. If the touched object is a monument to human achievement, the area increases to a 60-foot radius.
[SR:yes; DC:18, Will negates (harmless)]
❏❏❏❏❏ Heal Mount Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.294
[V, S] TARGET: Your mount touched; EFFECT: This spell functions like heal, but it affects only the paladin's special mount [typically a horse]. [SR:Yes (harmless); DC:18, Will negates (harmless)]
❏❏❏❏❏ Holy Whisper Evocation [Good] 1 standard action Instantaneous 30 ft. APG:p.228
[V, S] TARGET: cone-shaped burst; EFFECT: Whisper sickens evil creatures, gives good creatures bonuses. [SR:Yes; DC:18, Fortitude negates; see text]
❏❏❏❏❏ Litany of Escape Conjuration (Teleportation) [Language-Dependent]
1 swift action instantaneous Close (45 ft.) UC:p.234
[V, S, DF] TARGET: one willing creature that is grappled; EFFECT: Teleports a friend out of a grapple. [SR:Yes; DC:18, no]
❏❏❏❏❏ Litany of Sight Divination 1 swift action 1 round Personal UC:p.235
[V, S, DF] TARGET: You; EFFECT: You can see invisible creatures and objects within 30 feet of you. [SR:Yes; DC:18, no]
❏❏❏❏❏ Magic Circle against Chaos Abjuration [Lawful] 1 standard action 90 minutes Touch CR:p.308
[V, S, M/DF] TARGET: 10-ft.-radius emanation from touched creature; EFFECT: All creatures within the area gain the effects of a protection from chaos spell, and chaotic summoned creatures cannot enter the area either. [SR:No; see text; DC:18,
Will negates (harmless)]
❏❏❏❏❏ Magic Circle against Evil Abjuration [Good] 1 standard action 90 minutes Touch CR:p.308
[V, S, M/DF] TARGET: 10-ft.-radius emanation from touched creature; EFFECT: All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either. [SR:No; see text; DC:18, Will
negates (harmless)]
❏❏❏❏❏ Magic Weapon (Greater) Transmutation [MetalSchool] 1 standard action 9 hours Close (45 ft.) CR:p.310
[V, S, M/DF] TARGET: One weapon or 50 projectiles [all of which must be together at the time of casting]; EFFECT: This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +2.
[SR:Yes (harmless, object); DC:18, Will negates (harmless, object)]
❏❏❏❏❏ Mantle of Calm Enchantment (Compulsion) [Emotion, Mind-Affecting]1 standard action 9 rounds [D] Personal ACG:p.186
[V, S, DF] TARGET: you; EFFECT: Neutralize the rage effects of those who have attacked you. [SR:no and yes (see text); DC:18, none and Will negates (see text)]
❏❏❏❏❏ Marks of Forbiddance Abjuration [Mind-Affecting] 1 standard action 9 rounds Close (45 ft.) APG:p.232
[V, S] TARGET: one enemy and one ally; EFFECT: Makes 2 creatures pass Will saves in order to attack each other. [SR:Yes; DC:18, Will negates; see text]
❏❏❏❏❏ Prayer Enchantment (Compulsion) [Mind-Affecting] 1 standard action 9 rounds 40 ft. CR:p.324
[V, S, DF] TARGET: All allies and foes within a 40-ft.-radius burst centered on you; EFFECT: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. [SR:Yes]
❏❏❏❏❏ Remove Blindness/Deafness Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.332
[V, S] TARGET: Creature touched; EFFECT: Remove blindness/deafness cures blindness or deafness. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
❏❏❏❏❏ Remove Curse Abjuration 1 standard action Instantaneous Touch CR:p.332
[V, S] TARGET: Creature or object touched; EFFECT: Remove curse can remove all curses on an object or a creature. [SR:Yes (harmless); DC:18, Will negates (harmless)]
❏❏❏❏❏ Resist Energy (Communal) Abjuration 1 standard action 90 minutes Touch UC:p.242
[V, S, DF] TARGET: creatures touched; EFFECT: As resist energy, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
❏❏❏❏❏ Sanctify Armor Abjuration [Good] 1 standard action 9 minutes Touch APG:p.240
[V, S] TARGET: armor touched; EFFECT: +2 AC. [SR:Yes (harmless, object); DC:18, Will negates (harmless, object)]
❏❏❏❏❏ Shield of Fortification (Greater) Abjuration 1 standard action 9 minutes Touch ACG:p.192
[V, S, DF] TARGET: creature touched; EFFECT: Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. [SR:yes (harmless); DC:18, Fortitude negates (harmless)]
❏❏❏❏❏ Silverlight Evocation [Light] 1 standard action 9 minutes Touch GTTRK:p.25
[V, S, M] TARGET: Object touched; EFFECT: Object sheds bright silvery light harmful to creatures susceptible to alchemical silver [SR:No; DC:18, Fortitude partial]
❏❏❏❏❏ Sky Steed Transmutation 1 standard action 9 minutes [D] Touch AnAr:p.23
[V, S, DF] TARGET: your mount; EFFECT: Your mount sprouts angelic wings. [SR:No; DC:18, Will negates (harmless)]
❏❏❏❏❏ Stunning Barrier (Greater) Abjuration 1 standard action 9 rounds or until discharged Personal ACG:p.195
[V, S] TARGET: you; EFFECT: Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. [SR:no and yes (see text); DC:18, none and Will negates (see text)]
❏❏❏❏❏ Wrathful Mantle Evocation [Force, Light] 1 standard action 9 minutes Touch or 5 ft.; see text APG:p.257
[V, S, DF] TARGET: creature touched or all creatures within 5 ft.; see text; EFFECT: Subject shines and gets 2 on all saves. [SR:Yes (harmless); DC:18, Will negates (harmless)]
* =Domain/Speciality Spell

Class Spell-like Abilities


At Will Detect Evil

Knight-Inheritor's Ring Spell-like Abilities


❏Bless Weapon
At Will Prestidigitation (DC:10)
❏Wartrain Mount

Character: Gabriel PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: C.L.C Created using PCGen v6.06.01 on 25-jun-2018 at 18:19:23 Page 8
Gabriel
Aasimar (Angel-Blooded)
RACE
88
AGE
Masculino
GENDER
Darkvision (60 ft.)
VISION
Lawful Good
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
Kyonin
REGION
Iomedae
DEITY
Outsider
Race Type

Race Sub Type

Description:
Biography:

Character: Gabriel PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:12 (CR:11)
Player: C.L.C Created using PCGen v6.06.01 on 25-jun-2018 at 18:19:23 Page 9

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