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Tinarand - Special Mount of

Terum None None


Character Name Player Name Deity Region Alignment
Companion Horse / Animal/Magical Darkvision (60 ft.),
Animal 11 Beast Large / 10 ft. 0' 0" / 0 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
11 (0) 0 / 220000 5 Male
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 20 +5 20 +5 HP 90 10/Evil Walk 35 ft.


hit points
Strength

DEX 18 +4 18 +4 AC 31 : 30 : 10 = 10 + 9 + 0 + 1 + -1 + 12 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 16 +3 16 +3
Constitution INITIATIVE +4 =
+4 +
+0 35 -6 5 15 15 15
modifier
INT 6 -2 6 -2 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 12 +1 12 +1 Encumbrance Light TOTAL SKILLPOINTS: 11
SKILLS MAX RANKS: 11/11
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 6 -2 6 -2 ✓
MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma Acrobatics DEX 4 4 3 -3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Appraise INT -2 = -2
SAVE
✓ Bluff =
FORTITUDE +10 = +7 +
+3 +
+0 +
+0 +
+0 + CHA -2 -2
(constitution) ✓ Climb STR 4 = 5 + 2 + -3
REFLEX +13 = +7 +
+4 +
+0 +
+2 +
+0 + ✓ Craft (Untrained) INT -2 = -2
(dexterity)
✓ Diplomacy CHA -2 = -2
WILL +6 =
+3 +
+1 +
+0 +
+2 +
+0 +
✓ Disguise CHA -2 = -2
(wisdom)
✓ Escape Artist DEX -2 = 4 + -6
Conditional Combat Modifiers: ✓ Fly DEX 1 = 4 + 2 + -5
Companion gets a second attack with their primary attack at -5 ✓ Heal WIS 1 = 1
✓ Intimidate CHA -2 = -2
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
= + +
✓ Perception WIS 6 1 2 3
MELEE +12/+7 = +8/+3 + +5 + -1 + +0 + 0 +
✓ Perform (Untrained) CHA -2 = -2
attack bonus
✓ Ride DEX -2 = 4 + -6
RANGED +11/+6 = +8/+3 + +4 + -1 + +0 + 0 +
✓ =
attack bonus Sense Motive WIS 1 1
✓ Stealth DEX -6 = 4 + -10
CMB +14/+9 = +8/+3 + +5 + +1 + + +
attack bonus ✓ Survival WIS 1 = 1
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Swim STR 4 = 5 + 2 + -3
CMB +14/+9 +14/+9 +14/+9 +14/+9 +14 +14 = + +
= + +
CMD 28 32 28 28 28 28
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
(lethal or nonlethal) +8/+3 1d4+5 20/x2 10 ft.
HAND TYPE SIZE CRITICAL REACH
*Bite
Primary BPS L 20/x2 10 ft.
TOTAL ATTACK BONUS DAMAGE
+12 1d8+5
HAND TYPE SIZE CRITICAL REACH
*Hoof
Primary B L 20/x2 10 ft.
TOTAL ATTACK BONUS DAMAGE
+10/+10 1d6+3
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Barding (Full Plate) (Large) Heavy +9 +1 -6 35

Character: Tinarand PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:11 (CR:0)
Player: Created using PCGen v6.06.01 on Nov 4, 2017 at 6:23:00 AM Page 1
EQUIPMENT An animal companion gains a +4 morale bonus on Will saves against enchantment
spells and effects.
ITEM LOCATION QTY WT / COST
Equipped 1 0/0 Evasion (Ex) [Paizo Inc. - Core
Bite
Rulebook, p.53]
Hoof Equipped 1 0/0
If an animal companion is subjected to an attack that normally allows a Reflex saving
Barding (Full Plate) (Large) Equipped 1 100 / 6,000 throw for half damage, it takes no damage if it makes a successful saving throw.
TOTAL WEIGHT CARRIED/VALUE 100 lbs. 6,000gp Link (Ex) [Paizo Inc. - Core
Rulebook, p.52]
WEIGHT ALLOWANCE
A master can handle her animal companion as a free action, or push it as a move
Light 400 Medium 800 Heavy 1200 action, even if she doesn't have any ranks in the Handle Animal skill. The master gains
Lift over head 1200 Lift off ground 2400 Push / Drag 6000 a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made
MONEY regarding an animal companion.
Total= 0 gp [Unspent Funds = 94,000 gp] Low-Light Vision (Ex) [Paizo Inc. - Bestiary]
You can see x2 as far as humans in low illumination. Characters with low-light vision
MAGIC have eyes that are so sensitive to light that they can see twice as far as normal in
dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
Languages
a scroll as long as even the tiniest candle flame is next to her as a source of light.
Other Companions Characters with low-light vision can see outdoors on a moonlit night as well as they
can during the day.
Animal Tricks Multiattack [Paizo Inc. - Core
Trained for Combat Riding [Paizo Inc. - Core Rulebook, p.53]
Rulebook, p.98] An animal companion gains Multiattack as a bonus feat if it has three or more natural
An animal trained to bear a rider into combat knows the tricks attack, come, defend, attacks and does not already have that feat. If it does not have the requisite three or
down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may more natural attacks, the animal companion instead gains a second attack with one of
also "upgrade" an animal trained for riding to one trained for combat by spending 3 its natural weapons, albeit at a -5 penalty. You have 3 natural attacks.
weeks and making a successful DC 20 Handle Animal check. The new general purpose Resistance to Acid (Ex) [Paizo Inc. - Bestiary,
and tricks completely replace the animal's previous purpose and any tricks it once p.303]
knew. Many horses and riding dogs are trained in this way. You may ignore 15 points of Acid damage each time you take acid damage.
Attack I [Paizo Inc. - Core Resistance to Cold (Ex) [Paizo Inc. - Bestiary,
Rulebook, p.97] p.303]
The animal attacks apparent enemies. You may point to a particular creature that You may ignore 15 points of Cold damage each time you take cold damage.
you wish the animal to attack, and it will comply if able. Normally, an animal will attack Resistance to Electricity (Ex) [Paizo Inc. - Bestiary,
only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal p.303]
to attack all creatures (including such unnatural creatures as undead and aberrations) You may ignore 15 points of Electricity damage each time you take electricity damage.
counts as two tricks. Scent (Ex) [Paizo Inc. - Bestiary,
Come [Paizo Inc. - Core p.304]
Rulebook, p.97] You can detect approaching enemies, sniff out hidden foes, and track by sense
The animal comes to you, even if it normally would not do so. of smell. You can identify familiar odors just as humans do familiar sights. You can
Defend [Paizo Inc. - Core detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range
Rulebook, p.97] increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke
The animal defends you (or is ready to defend you if no threat is present), even or rotting garbage, can be detected at twice the ranges noted above. Overpowering
without any command being given. Alternatively, you can command the animal to scents, such as skunk musk or troglodyte stench, can be detected at triple normal
defend another specific character. range. When you detect a scent, the exact location of the source is not revealed--only its
Down [Paizo Inc. - Core presence somewhere within range. You can take a move action to note the direction of
Rulebook, p.97] the scent. When you are within 5 feet of the source, you pinpoint the source's location.
The animal breaks off from combat or otherwise backs down. An animal that doesn't You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow
know this trick continues to fight until it must flee (due to injury, a fear effect, or the a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the
like) or its opponent is defeated. scent). This DC increases or decreases depending on how strong the quarry's odor is,
the number of creatures, and the age of the trail. For each hour that the trail is cold, the
Guard [Paizo Inc. - Core
DC increases by 2. The ability otherwise follows the rules for the Survival skill. When
Rulebook, p.97]
tracking by scent you ignore the effects of surface conditions and poor visibility.
The animal stays in place and prevents others from approaching.
Share Spells (Ex) [Paizo Inc. - Core
Heel [Paizo Inc. - Core
Rulebook, p.52]
Rulebook, p.97]
The master may cast a spell with a target of "You" on her animal companion (as a
The animal follows you closely, even to places where it normally wouldn't go.
spell with a range of touch) instead of on herself. A master may cast spells on her
animal companion even if the spells normally do not affect creatures of the companion's
Special Attacks type (animal). Spells cast in this way must come from a class that grants an animal
Smite Evil (Su) [Paizo Inc. - Bestiary, companion. This ability does not allow the animal to share abilities that are not spells,
p.294] even if they function like spells.
1/day as a swift action. Add +0 to attack rolls and +11 damage bonus against evil Stat Bonus [Paizo Inc. - Core
foes; smite persists until target is dead or the celestial creature rests. Rulebook]
4
Special Qualities War Trained [Paizo Inc. - Core
Trained for Combat Riding [Paizo Inc. - Core Rulebook]
Rulebook, p.98]
An animal trained to bear a rider into combat knows the tricks attack, come, defend, Feats
down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may Armor Proficiency, Heavy [Paizo Inc. - Core
also "upgrade" an animal trained for riding to one trained for combat by spending 3 Rulebook, p.118]
weeks and making a successful DC 20 Handle Animal check. The new general purpose
You are skilled at wearing heavy armor.
and tricks completely replace the animal's previous purpose and any tricks it once
knew. Many horses and riding dogs are trained in this way. When you wear a type of armor with which you are proficient, the armor check penalty
Ability Score Increase (Ex) [Paizo Inc. - Core for that armor applies only to Dexterity- and Strength-based skill checks.
Rulebook, p.53] Armor Proficiency, Light [Paizo Inc. - Core
The animal companion adds +1 to one of its ability scores. Rulebook, p.118]
AC Bonus [Paizo Inc. - Core You are skilled at wearing light armor.
Rulebook] When you wear a type of armor with which you are proficient, the armor check penalty
8 for that armor applies only to Dexterity- and Strength-based skill checks.
Darkvision (Ex) [Paizo Inc. - Bestiary] Armor Proficiency, Medium [Paizo Inc. - Core
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, Rulebook, p.118]
out to a range specified for the creature. Darkvision is black and white only (colors You are skilled at wearing medium armor.
cannot be discerned). It does not allow characters to see anything that they could not When you wear a type of armor with which you are proficient, the armor check penalty
see otherwise-invisible objects are still invisible, and illusions are still visible as what for that armor applies only to Dexterity- and Strength-based skill checks.
they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. Iron Will [Paizo Inc. - Core
The presence of light does not spoil darkvision. Rulebook, p.129]
Devotion (Ex) [Paizo Inc. - Core You are more resistant to mental effects.
Rulebook, p.53]

Character: Tinarand PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:11 (CR:0)
Player: Created using PCGen v6.06.01 on Nov 4, 2017 at 6:23:00 AM Page 2
You get a +2 bonus on all Will saving throws.
Lightning Reflexes [Paizo Inc. - Core
Rulebook, p.130]
You have faster reflexes than normal.
You get a +2 bonus on all Reflex saving throws.
Multiattack [Paizo Inc. - Bestiary,
p.315]
This creature is particularly skilled at making attacks with its natural weapons.
The creature's secondary attacks with natural weapons take only a -2 penalty.
Normal: Without this feat, the creature's secondary attacks with natural weapons take
a -5 penalty.
Power Attack [Paizo Inc. - Core
Rulebook, p.131]
You can make exceptionally deadly melee attacks by sacrificing accuracy for
strength.
You can choose to take a -3 penalty on all melee attack rolls and combat maneuver
checks to gain a +6 bonus on all melee damage rolls. This bonus to damage is
increased by half (+50%) if you are making an attack with a two-handed weapon, a
one handed weapon using two hands, or a primary natural weapon that adds 1-1/2
times your Strength modifier on damage rolls. This bonus to damage is halved (-50%)
if you are making an attack with an off-hand weapon or secondary natural weapon.
You must choose to use this feat before making an attack roll, and its effects last until
your next turn. The bonus damage does not apply to touch attacks or effects that do
not deal hit point damage.

Proficiencies
Bite, Hoof

Templates
Celestial Creature

Character: Tinarand PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:11 (CR:0)
Player: Created using PCGen v6.06.01 on Nov 4, 2017 at 6:23:00 AM Page 3
Tinarand- Special Mount of Terum
Companion Horse
RACE
5
AGE
Male
GENDER
Darkvision (60 ft.), Low-Light Vision
VISION
None
ALIGNMENT
Right
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Animal/Magical Beast
Race Type

Race Sub Type

Description:
Biography:

Character: Tinarand PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:11 (CR:0)
Player: Created using PCGen v6.06.01 on Nov 4, 2017 at 6:23:00 AM Page 4

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