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Andy porladinn None None Chaotic Evil

Character Name Player Name Deity Region Alignment


Antipaladin 20 Human / Humanoid Medium / 5 ft. 5' 9" / 175 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
20 (19) 3600000 / 3600001 20 Male
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 20 +5 26 +8 HP 255 10/Good Walk 30 ft.


hit points
Strength

DEX 11 +0 17 +3 AC 29 : 26 : 13 = 10 + 11 + 0 + 3 + 0 + 5 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 16 +3 22 +6
Constitution INITIATIVE +3 =
+3 +
+0 15 -2 0
modifier
INT 13 +1 13 +1 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 17 +3 17 +3 Encumbrance Light TOTAL SKILLPOINTS: 80
SKILLS MAX RANKS: 20/20
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 14 +2 20 +5 ✓
MODIFIER

=
MODIFIER

+
MODIFIER

Charisma Acrobatics DEX 1 3 -2


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Appraise INT 1 = 1
SAVE
✓ Bluff =
FORTITUDE +23 = +12 + +6 +
+0 +
+5 +
+0 + CHA 5 5
(constitution) ✓ Climb STR 15 = 8 + 9 + -2
REFLEX +14 = +6 +
+3 +
+0 +
+5 +
+0 + ✓ Craft (Untrained) INT 1 = 1
(dexterity)
✓ Diplomacy CHA 5 = 5
WILL +20 = +12 + +3 +
+0 +
+5 +
+0 +
✓ Disguise CHA 5 = 5
(wisdom)
✓ Escape Artist DEX 17 = 3 + 16 + -2
✓ Fly DEX 1 = 3 + -2
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
✓ Heal WIS 3 = 3
MELEE +28/+23/ = +20/+15/+10/+5 + +8 + +0 + +0 + 0 +
✓ Intimidate =
attack bonus
+18/+13 CHA 5 5
Knowledge (Religion) INT 14 = 1 + 10 + 3
RANGED +23/+18/+13/+8 = +20/+15/+10/+5 + +3 + +0 + +0 + 0 +
✓ Perception WIS 27 = 3 + 20 + 4
attack bonus
✓ Perform (Untrained) CHA 5 = 5
CMB +28/+23/ = +20/+15/+10/+5 + +8 + +0 + + +
✓ Ride DEX 17 = 3 + 13 + 1
attack bonus
+18/+13 ✓ Sense Motive =
BULL
WIS 3 3
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Stealth DEX 25 = 3 + 6 + 16
CMB +28/+23/+18/+13 +28/+23/+18/+13 +28/+23/+18/+13 +28/+23/+18/+13 +28 +28 =
✓ Survival WIS 3 3
CMD 41 41 41 41 41 41 ✓ Swim STR 12 = 8 + 6 + -2
= + +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH = + +
(nonlethal only) +28/+23/+18/+13 1d3+8 20/x2 5 ft.
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
HAND TYPE SIZE CRITICAL REACH
*Composite Longbow
Both P M 19-20/x3 5 ft.
STR +5 (Conductive/Speed/+5)
Range: 30 ft. To Hit: +28/+28/+23/+18/+13 Damage: 1d8+10
110 ft. 220 ft. 330 ft. 440 ft. 550 ft.
TH +28/+28/ +26/+26/ +24/+24/+19/+14/+9 +22/+22/+17/+12/+7 +20/+20/+15/+10/+5
+23/+18/+13 +21/+16/+11
Dam 1d8+10 1d8+10 1d8+10 1d8+10 1d8+10
660 ft. 770 ft. 880 ft. 990 ft. 1100 ft.
TH +18/+18/+13/+8/+3 +16/+16/+11/+6/+1 +14/+14/+9/+4/-1 +12/+12/+7/+2/-3 +10/+10/+5/+0/-5
Dam 1d8+10 1d8+10 1d8+10 1d8+10 1d8+10
Special Properties: Strength bonus to damage, grants one extra attack at full base attack bonus
when making a full-attack action, Conducts touch attacks from spell-like and supernatural abilities.

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Celestial Armor +5 (Dastard/ Light +11 +8 -2 15


Heavy Fortification/Greater Shadow)
use Fly 1/day, +2 profane bonus to AC against attacks from the chosen opponent., 75% chance
to negate Critical and Sneak Attack bonus damage, +15 competence bonus to Stealth checks
*Amulet of Natural Armor +5 +5 +0 0
Ring of Protection +5 +5 +0 0

Character: Andy porladinn PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:19)
Player: Created using PCGen v6.06.01 on May 26, 2017 at 9:00:28 AM Page 1
EQUIPMENT Special Attacks
ITEM LOCATION QTY WT / COST Channel Negative Energy (Su) [Paizo Inc. - Advanced
Amulet of Natural Armor +5 Equipped 1 0 / 50,000 Player's Guide]
Headband of Alluring Charisma +6 Equipped 1 1 / 36,000 You can unleash a wave of negative energy. You must choose to deal 10d6 points
of negative energy damage to living creatures or to heal undead creatures of 10d6
Ring of Freedom of Movement Equipped 1 0 / 40,000
points of damage. Creatures that take damage from channeled energy receive a DC
This gold ring allows the wearer to act as if continually under the effect of a Freedom of Movement spell.
25 Will save to halve the damage. Using this ability consumes two uses of your touch
Ring of Evasion Equipped 1 0 / 25,000
of corruption ability.
Grants the ability to avoid damage as if she had evasion.
Equipped 1 3 / 162,900 Cursed (Su) [Paizo Inc. - Advanced
Composite Longbow STR +5
Player's Guide, p.120]
(Conductive/Speed/+5)
Whenever you use Touch of Corruption to deal damage to one target, the target is
Strength bonus to damage, grants one extra attack at full base attack bonus when making a full-attack action, Conducts
touch attacks from spell-like and supernatural abilities. also cursed, as if you had cast Bestow Curse (caster level 20).
Bracers of the Merciful Knight Equipped 1 1 / 15,600 Diseased (Su) [Paizo Inc. - Advanced
Bracers of the Avenging Knight Equipped 1 1 / 11,500 Player's Guide, p.120]
Equipped 1 1 / 144,000 Whenever you use Touch of Corruption to deal damage to one target, the target also
Belt of Physical Perfection +6
contracts a disease, as if you had cast Contagion (caster level 20).
Uniform (Soldier's) Equipped 1 5/0
Paralyzed (Su) [Paizo Inc. - Advanced
Celestial Armor +5 (Dastard/Heavy Equipped 1 20 / 168,150 Player's Guide, p.121]
Fortification/Greater Shadow) Whenever you use Touch of Corruption to deal damage to one target, the target is
use Fly 1/day, +2 profane bonus to AC against attacks from the chosen opponent., 75% chance to negate Critical and also paralyzed for 1 round.
Sneak Attack bonus damage, +15 competence bonus to Stealth checks
Equipped 1 1 / 12,000 Sickened (Su) [Paizo Inc. - Advanced
Boots of Speed
Player's Guide, p.120]
❏❏❏❏❏ ❏❏❏❏❏
As free action, Haste for up to 10 rounds each day Whenever you use Touch of Corruption to deal damage to one target, the target is
Potion of Resist Energy 30 Equipped 1 0 / 1,100 also sickened for 20 rounds.
(Electricity)
Grants electricity resistance 30 for 110 minutes. Special Qualities
Potion of Resist Energy 30 (Acid) Equipped 1 0 / 1,100 Aura of Cowardice (Su) [Paizo Inc. - Advanced
Grants acid resistance 30 for 110 minutes. Player's Guide, p.120]
Potion of Resist Energy 30 (Fire) Equipped 1 0 / 1,100 You radiate a palpably daunting aura that causes all enemies within 10 feet to take a
Grants fire resistance 30 for 110 minutes. -4 penalty on saving throws against fear effects. Creatures that are normally immune
Potion of Bear's Endurance Equipped 1 0 / 300 to fear lose that immunity while within 10 feet of you. This ability functions only while
+4 enhancement bonus to Constitution for 3 minutes you remain conscious, not if you are unconscious or dead.
Wand of Inflict Serious Wounds Equipped 1 0.1 / 11,250 Aura of Depravity (Su) [Paizo Inc. - Advanced
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Player's Guide, p.122]
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ You gain DR 5/good. Each enemy within 10 feet takes a -4 penalty on saving throws
Potion of Resist Energy 30 (Sonic) Equipped 1 0 / 1,100 against compulsion effects. This ability functions only while you remain conscious, not
Grants sonic resistance 30 for 110 minutes. if you are unconscious or dead.
Potion of Resist Energy 30 (Cold) Equipped 1 0 / 1,100 Aura of Despair (Su) [Paizo Inc. - Advanced
Grants cold resistance 30 for 110 minutes. Player's Guide, p.121]
Oil of Keen Edge Equipped 1 0 / 750 Enemies within 10 feet of you take a -2 penalty on all saving throws. This penalty
Doubles normal weapon's threat range for 50 minutes.
does not stack with the penalty from aura of cowardice. This ability functions only while
Handy Haversack Equipped 1 5 / 2,000 you remain conscious, not if you are unconscious or dead.
Ioun Stone, Gamboge Nodule Equipped 1 0 / 54,000 Aura of Evil (Ex) [Paizo Inc. - Core
Immunity to poison Rulebook]
Ioun Stone, Pale blue Rhomboid Equipped 3 0 (0) / 8,000
Aura of Sin (Su) [Paizo Inc. - Advanced
(24,000)
Player's Guide, p.122]
Ioun Stone, Iridescent Spindle Equipped 1 0 / 18,000
Your weapons are treated as evil-aligned for the purposes of overcoming damage
Sustains creature without air
Equipped 1 0 / 40,000 reduction. Any attack made against an enemy within 10 feet of your is treated as evil-
Ioun Stone, Lavender and green
aligned for the purposes of overcoming damage reduction. This ability functions only
Ellipsoid while you remain conscious, not if you are unconscious or dead.
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Aura of Vengeance (Su) [Paizo Inc. - Advanced
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Player's Guide, p.121]
Absorbs spells of 8th level or lower
Blinkback Belt Carried 1 2 / 5,000 You can expend two uses of your Smite Good ability to grant the ability to smite good
When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon to all allies within 10 feet, using your bonuses. Allies must use this Smite Good ability
teleports back to its strap or sheath immediately after the attack is resolved. by the start of your next turn, and the bonuses last for 1 minute. Using this ability is a
Ring of Protection +5 Carried 1 0 / 50,000 free action. Good creatures gain no benefit from this ability.
TOTAL WEIGHT CARRIED/VALUE 40.06 lbs. 875,950gp Bonus Feat [Paizo Inc. - Core
Rulebook, p.27]
WEIGHT ALLOWANCE Humans select one extra feat at 1st level.
Light 306 Medium 613 Heavy 920 Cruelty [Paizo Inc. - Advanced
Lift over head 920 Lift off ground 1840 Push / Drag 4600 Player's Guide]
At 3rd level, and every three levels thereafter, an antipaladin can select one cruelty.
MONEY Each cruelty adds an effect to the antipaladin's touch of corruption ability. Whenever
Total= 0 gp [Unspent Funds = 4,050 gp] the antipaladin uses touch of corruption to deal damage to one target, the target also
receives the additional effect from one of the cruelties possessed by the antipaladin.
MAGIC This choice is made when the touch is used. The target receives a Fortitude save to
avoid this cruelty. If the save is successful, the target takes the damage as normal, but
Languages not the effects of the cruelty. The DC of this save is 25.
Common, Undercommon Detect Good (Sp) [Paizo Inc. - Advanced
Player's Guide, p.120]
Other Companions At will, you can use Detect Good, as the spell. You can, as a move action, concentrate
on a single item or individual within 60 feet and determine if it is good, learning the
Traits strength of its aura as if having studied it for 3 rounds. While focusing on one individual
Never Stop Shooting [Paizo Publishing - or object, you do not detect good in any other object or individual within range.
Ultimate Campaign, p.53] Fiendish Servant [Paizo Inc. - Advanced
Even when the chips are down, you keep on shooting. If your hit point total drops Player's Guide, p.121]
to 0 or lower but you are not dead, you may act as if disabled rather than dying (as Your fiendish boon allows you to gain the service of a fiendish servant. Your fiendish
if you possessed the Diehard feat). However, you can use your actions only to draw boon allows you to gain the service of a fiendish servant. This functions as level 9
a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this Summon Monster spell, except the duration is permanent and you can only gain the
trait also allows you to substitute your Wisdom score for your Constitution score for the service of a single creature and that creature must either have the chaotic and evil
purpose of determining the negative hit point total at which you die. subtypes or it must be a fiendish animal. Your fiendish servant gains the advanced
Seeker [Paizo Publishing - simple template and spell resistance 31. Once selected, the choice is set, but it may
Ultimate Campaign, p.61] be changed whenever you gain a level. As a full-round action, you may magically call
You are always on the lookout for reward and danger. You gain a +1 trait bonus on your servant to your side. This ability is the equivalent of a level 6 spell. The servant
Perception checks, and Perception is always a class skill for you. immediately appears adjacent to you. You can use this ability 4 times per day. Should

Character: Andy porladinn PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:19)
Player: Created using PCGen v6.06.01 on May 26, 2017 at 9:00:28 AM Page 2
your fiendish servant die or be banished, you may not summon another servant for 30 Your channeled energy is harder to resist.
days or until you gain an antipaladin level, whichever comes first. During this 30-day Add 2 to the DC of saving throws made to resist the effects of your channel energy
period, you take a -1 penalty on attack and weapon damage rolls. ability.
Plague Bringer (Ex) [Paizo Inc. - Advanced Improved Critical (Longbow) [Paizo Inc. - Core
Player's Guide, p.120] Rulebook, p.127]
The powers of darkness make you a beacon of corruption and disease. You do not Attacks made with your chosen weapon are quite deadly.
take any damage or from diseases. You can still contract diseases and spread them
to others, but You are otherwise immune to their effects. When using the weapon you selected, your threat range is doubled.
Skilled [Paizo Inc. - Core Improved Vital Strike [Paizo Inc. - Core
Rulebook, p.27] Rulebook, p.128]
Humans gain an additional skill rank at first level and one additional rank whenever You can make a single attack that deals a large amount of damage.
they gain a level. When you use the attack action, you can make one attack at your highest base attack
Smite Good (Su) [Paizo Inc. - Advanced bonus that deals additional damage. Roll the weapon's damage dice for the attack
Player's Guide, p.120] three times and add the results together before adding bonuses from Strength, weapon
You can call out to the dark powers to crush the forces of good 7 times per day. As abilities (such as flaming), precision-based damage, and other damage bonuses.
a swift action, you choose one target within sight to smite. If this target is good, you These extra damage dice are not multiplied on a critical hit, but are added to the total.
add +5 to your attack rolls and +20 on all damage rolls made against the target of Martial Weapon Proficiency (Longbow) [Paizo Inc. - Core
your smite. If the target of Smite Good is an outsider with the good subtype, a good- Rulebook, p.130]
aligned dragon, or a good creature with levels of cleric or paladin, the bonus to damage You understand how to use your chosen martial weapon in combat.
on the first successful attack increases to +40. Regardless of the target, Smite Good You make attack rolls with the selected weapon normally (without the non-proficient
attacks automatically bypass any DR the creature might possess. In addition, while penalty).
Smite Good is in effect, you gains a +5 deflection bonus to your AC against attacks Opening Volley [Paizo Inc. - Ultimate
made by the target of the smite. If you target a creature that is not good, the smite is Combat, p.112]
wasted with no effect. The Smite Good effect remains until the target of the smite is Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.
dead or the next time you rest and regain your uses of this ability.
Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus
Touch of Corruption (Su) [Paizo Inc. - Advanced
on the next melee attack roll you make against the opponent. This attack must occur
Player's Guide, p.120]
before the end of your next turn.
You surrounds your hand with a fiendish flame, causing terrible wounds to open on
Vital Strike [Paizo Inc. - Core
those you touch. You can use this ability 21 times per day. As a touch attack, you
Rulebook, p.136]
can cause 12d6 points of damage. Using this ability is a standard action that does not
You make a single attack that deals significantly more damage than normal.
provoke attacks of opportunity. Alternatively, you can use this power to heal undead
creatures, restoring 12d6 hit points. This ability is modified by any feat, spell, or effect When you use the attack action, you can make one attack at your highest base attack
that specifically works with the lay on hands paladin class feature. bonus that deals additional damage. Roll the weapon's damage dice for the attack twice
Unholy Champion (Su) [Paizo Inc. - Advanced and add the results together before adding bonuses from Strength, weapon abilities
Player's Guide, p.123] (such as flaming), precision-based damage, and other damage bonuses. These extra
damage dice are not multiplied on a critical hit, but are added to the total.
You are a conduit for the might of the dark powers. Your DR increases to 10/
good. Whenever you use Smite Good and successfully strike a good outsider, the
outsider is also subject to a Banishment at caster level 0 (you weapon and unholy Proficiencies
symbol automatically count as objects that the subject hates). After the Banishment Amentum, Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet,
effect and the damage from the attack is resolved, the smite immediately ends. In Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles, Broadsword (Nine Ring),
addition, whenever you channel negative energy or use touch of corruption to damage Butterfly Sword, Cestus, Chakram, Club, Crossbow (Heavy), Crossbow (Light),
a creature, you deal the maximum possible amount. Dagger, Dagger (Chain), Dagger (Punching), Dart, Dogslicer, Double Chicken Saber,
Unholy Resilience (Su) [Paizo Inc. - Advanced Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff, Gauntlet, Gauntlet (Spiked),
Player's Guide, p.120] Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword,
At 2nd level, an antipaladin gains a bonus equal to his Charisma bonus (if any) on Guisarme, Halberd, Hammer (Light), Handaxe, Hooked Lance, Horsechopper,
all saving throws. Hunga Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit, Klar, Kukri, Lance,
Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Mace
(Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata,
Feats Nodachi, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube,
Channel Smite [Paizo Inc. - Core
Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar,
Rulebook, p.119]
Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat,
You can channel your divine energy through your weapon. Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor,
Before you make a melee attack roll, you can choose to spend one use of your Splash Weapon, Stake, Starknife, Sword (Bastard), Sword (Short), Sword (Tri-
channel energy ability as a swift action. If you channel positive energy and you hit Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje, Terbutje (Great), Tiger
an undead creature, that creature takes an amount of additional damage equal to the Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Underwater Crossbow
damage dealt by your channel positive energy ability. If you channel negative energy (Heavy), Underwater Crossbow (Light), Waraxe (Dwarven), Warhammer, Wushu Dart
and you hit a living creature, that creature takes an amount of additional damage equal
to the damage dealt by your channel negative energy ability. Your target can make a
Will save, as normal, to halve this additional damage. If your attack misses, the channel
energy ability is still expended with no effect.
Escape Route [Paizo Inc. - Ultimate
Combat, p.100]
You have trained to watch your allies' backs, covering them as they make tactical
withdraws.
An ally who also has this feat provokes no attacks of opportunity for moving through
squares adjacent to you or within your space.
Extra Channel [Paizo Inc. - Core
Rulebook, p.123]
You can channel divine energy more often.
You can channel energy two additional times per day.
Greater Vital Strike [Paizo Inc. - Core
Rulebook, p.126]
You can make a single attack that deals a tremendous amount of damage.
When you use the attack action, you can make one attack at your highest base attack
bonus that deals additional damage. Roll the weapon's damage dice for the attack
four times and add the results together before adding bonuses from Strength, weapon
abilities (such as flaming), precision-based damage, and other damage bonuses.
These extra damage dice are not multiplied on a critical hit, but are added to the total.
Hammer the Gap [Paizo Inc. - Ultimate
Combat, p.103]
You repeatedly strike the same location, causing increasing amounts of damage.
When you take a full-attack action, each consecutive hit against the same opponent
deals extra damage equal to the number of previous consecutive hits you have made
against that opponent this turn. This damage is multiplied on a critical hit.
Improved Channel [Paizo Inc. - Core
Rulebook, p.126]

Character: Andy porladinn PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:19)
Player: Created using PCGen v6.06.01 on May 26, 2017 at 9:00:28 AM Page 3
Class Spell-like Abilities
Name School Time Duration Range Source
At Will Detect Good Divination 1 standard action Concentration, up to 200 minutes [D] 60 ft. CR:p.267
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the presence of good. [SR:No]
* =Domain/Speciality Spell

Magic Item Spell-like Abilities


Name School Time Duration Range Source
❏ Fly Transmutation, AirSchool 1 standard action 5 minutes Touch CR:p.284
[V, S, F] TARGET: Creature touched; EFFECT: The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load]. [SR:Yes (harmless); DC:14, Will negates (harmless)]
At Will Freedom of Movement Abjuration 1 standard action 70 minutes Personal or touch CR:p.287
[V, S, M, DF] TARGET: You or creature touched; EFFECT: This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as
paralysis, solid fog, slow, and web. [SR:Yes (harmless); DC:10, Will negates (harmless)]
❏ Restoration (Lesser) Conjuration (Healing) 3 rounds Instantaneous Touch CR:p.334
[V, S] TARGET: Creature touched; EFFECT: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. [SR:Yes (harmless);
DC:10, Will negates (harmless)]
* =Domain/Speciality Spell

Antipaladin Spells
LEVEL 0 1 2 3 4
PER DAY — 6 5 4 4
Concentration +22

LEVEL 1 / Per Day:6 / Caster Level:17


Name School Time Duration Range Source
❏❏❏❏❏ Animal Purpose Training Enchantment (Compulsion) [Mind-Affecting] 1 minute 17 hours Close (65 ft.) ACG:p.173
[V, S, M] TARGET: one indifferent or friendly animal; EFFECT: Animal gains a new general purpose. [SR:yes; DC:16, none]
❏❏❏❏❏ Bane Enchantment (Compulsion) [Fear, Mind-Affecting,
1 standard
Emotion]
action 17 minutes 50 ft. CR:p.246
[V, S, DF] TARGET: 50-ft.-radius burst, centered on you; EFFECT: Bane fills your enemies with fear and doubt. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Cause Fear Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action 1d4 rounds or 1 round; see text Close (65 ft.) CR:p.252
[V, S] TARGET: One living creature with 5 or fewer HD; EFFECT: The affected creature becomes frightened. [SR:Yes; DC:16, Will partial]
❏❏❏❏❏ Command Enchantment (Compulsion) [Language-Dependent, 1 standard
Mind-Affecting]
action 1 round Close (65 ft.) CR:p.256
[V] TARGET: One living creature; EFFECT: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Curse Water Necromancy [Evil] 1 minute Instantaneous Touch CR:p.263
[V, S, M] TARGET: Flask of water touched; EFFECT: This spell imbues a flask [1 pint] of water with negative energy, turning it into unholy water. [SR:Yes (object); DC:16, Will negates (object)]
❏❏❏❏❏ Death Knell Necromancy [Death, Evil] 1 standard action Instantaneous/10 minutes per HD of subject;Touch
see text CR:p.264
[V, S] TARGET: Living creature touched; EFFECT: You draw forth the ebbing life force of a creature and use it to fuel your own power. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Detect Poison Divination 1 standard action Instantaneous Close (65 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
❏❏❏❏❏ Disguise Self Illusion (Glamer) 1 standard action 170 minutes [D] Personal CR:p.271
[V, S] TARGET: You; EFFECT: You make yourself--including clothing, armor, weapons, and equipment--look different.
❏❏❏❏❏ Doom Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action 17 minutes Medium (270 ft.) CR:p.274
[V, S, DF] TARGET: One living creature; EFFECT: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Inflict Light Wounds Necromancy 1 standard action Instantaneous Touch CR:p.300
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 1d8+5 points of damage. [SR:Yes; DC:16, Will half]
❏❏❏❏❏ Litany of Sloth Enchantment (Compulsion) [Language-Dependent, 1 swift Mind-Affecting]
action 1 round Close (65 ft.) UC:p.235
[V, S, DF] TARGET: one creature; EFFECT: Single target cannot make attacks of opportunity for 1 round. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Litany of Weakness Necromancy [Language-Dependent] 1 swift action 1 round Close (65 ft.) UC:p.236
[V, S, DF] TARGET: one creature; EFFECT: Single target is fatigued for 1 round. [SR:Yes; DC:16, no]
❏❏❏❏❏ Longshot Transmutation 1 standard action 17 minutes Personal UC:p.236
[V, S, M/DF] TARGET: You; EFFECT: Grants a +10 foot bonus to the range increment for any ranged weapon fired.
❏❏❏❏❏ Magic Weapon Transmutation [MetalSchool] 1 standard action 17 minutes Touch CR:p.310
[V, S, DF] TARGET: Weapon touched; EFFECT: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
❏❏❏❏❏ Murderous Command Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 round Close (65 ft.) UM:p.230
[V] TARGET: One living creature; EFFECT: Target is compelled to kill its ally. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Protection from Good Abjuration [Evil] 1 standard action 17 minutes [D] Touch CR:p.328
[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:16, Will negates (harmless)]
❏❏❏❏❏ Protection from Law Abjuration [Chaotic] 1 standard action 17 minutes [D] Touch CR:p.328
[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:16, Will negates (harmless)]
❏❏❏❏❏ Read Magic Divination 1 standard action 170 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Summon Minor Monster Conjuration (Summoning) 1 round 17 rounds [D] Close (65 ft.) UM:p.241
[V, S, F/DF] TARGET: 1d3 summoned creatures; EFFECT: Summon 1d3 Tiny animals [SR:No]
❏❏❏❏❏ Summon Monster I Conjuration (Summoning) 1 round 17 rounds [D] Close (65 ft.) CR:p.350
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell summons an extraplanar creature. [SR:No]
❏❏❏❏❏ Wartrain Mount Enchantment (Compulsion) [Mind-Affecting] 1 minute 17 hours Close (65 ft.) UM:p.248
[V, S, M] TARGET: One indifferent or friendly animal; EFFECT: Animal gains combat training. [SR:Yes]

LEVEL 2 / Per Day:5 / Caster Level:17


Name School Time Duration Range Source
❏❏❏❏❏ Bestow Weapon Proficiency Enchantment (Compulsion) [Mind-Affecting] 1 standard action 17 minutes Close (65 ft.) UC:p.224
[V, S, M] TARGET: one creature; EFFECT: Grant a creature proficiency in a single weapon for short period of time. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Blindness/Deafness Necromancy [Curse] 1 standard action Permanent [D] Medium (270 ft.) CR:p.250
[V] TARGET: One living creature; EFFECT: You call upon the powers of unlife to render the subject blinded or deafened, as you choose. [SR:Yes; DC:17, Fortitude negates]
❏❏❏❏❏ Bull's Strength Transmutation 1 standard action 17 minutes Touch CR:p.251
[V, S, M/DF] TARGET: Creature touched; EFFECT: The subject becomes stronger granting a +4 enhancement bonus to Strength. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Bullet Ward Abjuration 1 standard action 170 minutes or until discharged Personal ACG:p.176
[V, S, F] TARGET: you; EFFECT: Adamantine bullets intercept firearm attacks.
❏❏❏❏❏ Corruption Resistance Abjuration 1 standard action 170 minutes Touch APG:p.212
[V, S, DF] TARGET: Creature touched; EFFECT: Protects creature against damage from alignment-based attacks. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
❏❏❏❏❏ Darkness Evocation [Darkness] 1 standard action 17 minutes [D] Touch CR:p.263
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes an object to radiate darkness out to a 20-foot radius. [SR:No]
❏❏❏❏❏ Darkvision Transmutation 1 standard action 17 hours Touch CR:p.264
[V, S, M] TARGET: Creature touched; EFFECT: The subject gains the ability to see 60 feet even in total darkness. [SR:Yes (harmless); DC:17, Will negates (harmless)]
❏❏❏❏❏ Desecrate Evocation [Evil] 1 standard action 34 hours Close (65 ft.) CR:p.265
[V, S, M, DF] TARGET: 20-ft.-radius emanation; EFFECT: This spell imbues an area with negative energy. [SR:Yes]
* =Domain/Speciality Spell

Character: Andy porladinn PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:19)
Player: Created using PCGen v6.06.01 on May 26, 2017 at 9:00:28 AM Page 4
Antipaladin Spells
❏❏❏❏❏ Eagle's Splendor Transmutation 1 standard action 17 minutes Touch CR:p.275
[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma. [SR:Yes; DC:17, Will negates (harmless)]
❏❏❏❏❏ Hold Person Enchantment (Compulsion) [Mind-Affecting] 1 standard action 17 rounds [D]; see text Medium (270 ft.) CR:p.296
[V, S, F/DF] TARGET: One humanoid creature; EFFECT: The subject becomes paralyzed and freezes in place. [SR:Yes; DC:17, Will negates; see text]
❏❏❏❏❏ Invisibility Illusion (Glamer) 1 standard action 17 minutes [D] Personal or touch CR:p.301
[V, S, M/DF] TARGET: You or a creature or object weighing no more than 1700 lbs.; EFFECT: The creature or object touched becomes invisible. [SR:Yes (harmless) or yes (harmless, object); DC:17, Will negates (harmless) or Will negates
(harmless, object)]
❏❏❏❏❏ Litany of Defense Transmutation 1 swift action 1 round Personal UC:p.234
[V, S, DF] TARGET: You; EFFECT: Doubles armor's enhancement bonus. [SR:Yes; DC:17, no]
❏❏❏❏❏ Litany of Eloquence Enchantment (Charm) [Language-Dependent,1Mind-Affecting]
swift action 1 round Close (65 ft.) UC:p.234
[V, S, DF] TARGET: one creature; EFFECT: Fascinates a single creature for 1 round. [SR:Yes; DC:17, no]
❏❏❏❏❏ Litany of Entanglement Conjuration (Calling) [Language-Dependent] 1 swift action 1 round Close (65 ft.) UC:p.234
[V, S, DF] TARGET: one creature; EFFECT: Entangles a creature for 1 round. [SR:Yes; DC:17, Will negates]
❏❏❏❏❏ Litany of Warding Transmutation 1 swift action 1 round Personal UC:p.235
[V, S, DF] TARGET: You; EFFECT: You gain two additional attacks of opportunity for 1 round.
❏❏❏❏❏ Magic Siege Engine Transmutation 1 standard action 17 minutes Touch UC:p.236
[V, S, DF] TARGET: one siege engine touched; EFFECT: Siege engine gains +1 on targeting and damage rolls. [SR:Yes (harmless, object); DC:17, Will negates (harmless, object)]
❏❏❏❏❏ Pernicious Poison Necromancy [Poison] 1 standard action 170 minutes Touch UM:p.231
[V, S, DF] TARGET: Creature touched; EFFECT: Target takes a -4 penalty against poison. [SR:Yes]
❏❏❏❏❏ Protection from Good (Communal) Abjuration [Evil] 1 standard action 17 minutes [D] Touch UC:p.240
[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from good, but you may divide the duration among creatures touched. [SR:No; see text; DC:17, Will negates (harmless)]
❏❏❏❏❏ Protection from Law (Communal) Abjuration [Chaotic] 1 standard action 17 minutes [D] Touch UC:p.240
[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from law, but you may divide the duration among creatures touched. [SR:No; see text; DC:17, Will negates (harmless)]
❏❏❏❏❏ Scare Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action 17 rounds or 1 round; see text for cause fearMedium (270 ft.) CR:p.336
[V, S, M] TARGET: 5 living creatures, no two of which can be more than 30 ft. apart; EFFECT: This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened. [SR:Yes; DC:17, Will partial]
❏❏❏❏❏ Silence Illusion (Glamer) 1 round 17 rounds [D] Long (1080 ft.) CR:p.343
[V, S] TARGET: 20-ft.-radius emanation centered on a creature, object, or point in space; EFFECT: Upon the casting of this spell, complete silence prevails in the affected area. [SR:Yes; see text or no (object); DC:17, Will negates; see text or none
(object)]
❏❏❏❏❏ Summon Monster II Conjuration, AirSchool, EarthSchool, FireSchool,
1 round
WaterSchool (Summoning)
17 rounds [D] Close (65 ft.) CR:p.352
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list. [SR:No]
❏❏❏❏❏ Toxic Gift Necromancy [Poison] 1 standard action Instantaneous; see text Touch UM:p.243
[V, S] TARGET: Living creature touched; EFFECT: Target suffers the effect of a poison in you. [SR:Yes; DC:17, Fortitude negates (see text)]
❏❏❏❏❏ Unadulterated Loathing Enchantment (Compulsion) [Emotion, Mind-Affecting]
1 standard action 17 days Close (65 ft.) UM:p.244
[V, S, M] TARGET: One creature; EFFECT: Target is compelled to avoid another creature. [SR:Yes; DC:17, Will negates]
❏❏❏❏❏ Undetectable Alignment Abjuration 1 standard action 24 hours Close (65 ft.) CR:p.363
[V, S] TARGET: One creature or object; EFFECT: An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination. [SR:Yes (object); DC:17, Will negates (object)]
❏❏❏❏❏ Vestment of the Champion Abjuration 1 standard action 17 minutes Touch UM:p.247
[V, S] TARGET: Armor or shield touched; EFFECT: Armor or shield gains a +4 enhancement bonus. [SR:No]
❏❏❏❏❏ Widen Auras Transmutation 1 standard action 17 minutes [D] Personal ACG:p.199
[V] TARGET: you; EFFECT: Increase the range of auras bestowed by your class.

LEVEL 3 / Per Day:4 / Caster Level:17


Name School Time Duration Range Source
❏❏❏❏❏ Adjustable Disguise Illusion (Glamer) 1 standard action 170 minutes [D] Personal ACG:p.172
[V, S] TARGET: you; EFFECT: As disguise self, but you can change the disguise as a swift action.
❏❏❏❏❏ Animate Dead Necromancy [Evil] 1 standard action Instantaneous Touch CR:p.241
[V, S, M] TARGET: One or more corpses touched; EFFECT: Turns corpses into undead skeletons or zombies that obey your spoken commands. [SR:No]
❏❏❏❏❏ Bestow Auras Abjuration 1 standard action 17 minutes [D] Close (65 ft.) ACG:p.175
[V, S] TARGET: one creature; EFFECT: Transfer your paladin or antipaladin auras to another creature. [SR:yes; DC:18, Will negates (harmless)]
❏❏❏❏❏ Bestow Curse Necromancy [Curse] 1 standard action Permanent Touch CR:p.247
[V, S] TARGET: Creature touched; EFFECT: You place a curse on the subject. [SR:Yes; DC:18, Will negates]
❏❏❏❏❏ Blade of Dark Triumph Transmutation [Evil] 1 standard action 17 minutes Touch UM:p.208
[V, S] TARGET: Your fiendish boon weapon; EFFECT: Bonded weapon gains ghost touch. [SR:No; DC:18, Will negates (harmless)]
❏❏❏❏❏ Burst of Speed Transmutation 1 swift action see text Personal UC:p.225
[V] TARGET: You; EFFECT: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
❏❏❏❏❏ Contagion Necromancy [Evil, Disease] 1 standard action Instantaneous Touch CR:p.259
[V, S] TARGET: Living creature touched; EFFECT: The subject contracts a disease. [SR:Yes; DC:18, Fortitude negates]
❏❏❏❏❏ Darkvision (Communal) Transmutation 1 standard action 17 hours Touch UC:p.226
[V, S, M] TARGET: creatures touched; EFFECT: As darkvision, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Will negates (harmless)]
❏❏❏❏❏ Deadly Juggernaut Necromancy [Death] 1 standard action 17 minutes Personal UC:p.226
[V, S] TARGET: You; EFFECT: Your might increases with every kill you make.
❏❏❏❏❏ Deeper Darkness Evocation [Darkness] 1 standard action 17 minutes [D] Touch CR:p.265
[V, M/DF] TARGET: Object touched; EFFECT: This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. [SR:No]
❏❏❏❏❏ Defile Armor Abjuration [Evil] 1 standard action 17 minutes Touch APG:p.215
[V, S] TARGET: Armor touched; EFFECT: +5 AC, gain DR 5/good when usind smite. [SR:Yes (harmless, object); DC:18, Will negates (harmless, object)]
❏❏❏❏❏ Dispel Magic Abjuration 1 standard action Instantaneous Medium (270 ft.) CR:p.272
[V, S] TARGET: One spellcaster, creature, or object; EFFECT: You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another
spellcaster's spell. [SR:No]
❏❏❏❏❏ Inflict Moderate Wounds Necromancy 1 standard action Instantaneous Touch CR:p.300
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 2d8+10 points of damage. [SR:Yes; DC:18, Will half]
❏❏❏❏❏ Litany of Escape Conjuration (Teleportation) [Language-Dependent]
1 swift action instantaneous Close (65 ft.) UC:p.234
[V, S, DF] TARGET: one willing creature that is grappled; EFFECT: Teleports a friend out of a grapple. [SR:Yes; DC:18, no]
❏❏❏❏❏ Litany of Sight Divination 1 swift action 1 round Personal UC:p.235
[V, S, DF] TARGET: You; EFFECT: You can see invisible creatures and objects within 30 feet of you. [SR:Yes; DC:18, no]
❏❏❏❏❏ Magic Circle against Good Abjuration [Evil] 1 standard action 170 minutes Touch CR:p.308
[V, S, M/DF] TARGET: 10-ft.-radius emanation from touched creature; EFFECT: All creatures within the area gain the effects of a protection from good spell, and good summoned creatures cannot enter the area either. [SR:No; see text; DC:18,
Will negates (harmless)]
❏❏❏❏❏ Magic Circle against Law Abjuration [Chaotic] 1 standard action 170 minutes Touch CR:p.308
[V, S, M/DF] TARGET: 10-ft.-radius emanation from touched creature; EFFECT: All creatures within the area gain the effects of a protection from law spell, and lawfull summoned creatures cannot enter the area either. [SR:No; see text; DC:18, Will
negates (harmless)]
❏❏❏❏❏ Magic Weapon (Greater) Transmutation [MetalSchool] 1 standard action 17 hours Close (65 ft.) CR:p.310
[V, S, M/DF] TARGET: One weapon or 50 projectiles [all of which must be together at the time of casting]; EFFECT: This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +4.
[SR:Yes (harmless, object); DC:18, Will negates (harmless, object)]
❏❏❏❏❏ Nondetection Abjuration 1 standard action 17 hours Touch CR:p.317
[V, S, M] TARGET: Creature or object touched; EFFECT: The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. [SR:Yes (harmless, object); DC:18, Will
negates (harmless, object)]
❏❏❏❏❏ Summon Monster III Conjuration (Summoning) 1 round 17 rounds [D] Close (65 ft.) CR:p.352
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of
the same kind from the 1st-level list. [SR:No]
* =Domain/Speciality Spell

Character: Andy porladinn PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:19)
Player: Created using PCGen v6.06.01 on May 26, 2017 at 9:00:28 AM Page 5
Antipaladin Spells
❏❏❏❏❏ Utter Contempt Enchantment [Emotion] 1 standard action 17 minutes Close (65 ft.) UM:p.246
[V, S, M] TARGET: One creature; EFFECT: Target's attitude worsens by two categories. [SR:Yes; DC:18, Will negates]
❏❏❏❏❏ Vampiric Touch Necromancy 1 standard action Instantaneous/1 hour; see text Touch CR:p.364
[V, S] TARGET: Living creature touched; EFFECT: Your touch deals 8d6 points of damage. [SR:Yes]

LEVEL 4 / Per Day:4 / Caster Level:17


Name School Time Duration Range Source
❏❏❏❏❏ Bloatbomb Necromancy [Acid, Death] 1 standard action instantaneous and 17 minutes [see text] Touch ACG:p.175
[V, S] TARGET: living creature touched; EFFECT: Kill a weak creature and turn its corpse into an explosive trap. [SR:yes; DC:19, Fortitude negates or Reflex half (see text);]
❏❏❏❏❏ Darkvision, Greater Transmutation 1 standard action 17 hours Touch UM:p.216
[V, S, M] TARGET: Creature touched; EFFECT: See 120 ft. in total darkness. [SR:Yes (harmless); DC:19, Will negates (harmless)]
❏❏❏❏❏ Dispel Good Abjuration [Evil] 1 standard action 17 rounds or until discharged, whichever comes
Touch
first CR:p.272
[V, S, DF] TARGET: You and a touched good creature from another plane, or you and an enchantment or good spell on a touched creature or object; EFFECT: Dark, wavering unholy energy surrounds you granting a +4 deflection bonus to AC
against attacks by good creatures and you can choose to drive good creatures back to their home plane on making a successful melee touch attack. [SR:See text; DC:19, See text]
❏❏❏❏❏ Dispel Law Abjuration [Chaotic] 1 standard action 17 rounds or until discharged, whichever comes
Touch
first CR:p.272
[V, S, DF] TARGET: You and a touched lawful creature from another plane, or you and an enchantment or lawful spell on a touched creature or object; EFFECT: Flickering, yellow chaotic energy surrounds you granting a +4 deflection bonus to AC
against attacks by lawful creatures and you can choose to drive lawful creatures back to their home plane on making a successful melee touch attack. [SR:See text; DC:19, See text]
❏❏❏❏❏ Eyes of the Void Transmutation 1 standard action 17 minutes Personal ACG:p.181
[V, S, M] TARGET: you; EFFECT: See 60 ft. in darkness, including magical darkness.
❏❏❏❏❏ Fear Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action 17 rounds or 1 round; see text 30 ft. CR:p.281
[V, S, M] TARGET: Cone-shaped burst; EFFECT: An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. [SR:Yes; DC:19, Will partial]
❏❏❏❏❏ Inflict Serious Wounds Necromancy 1 standard action Instantaneous Touch CR:p.301
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 3d8+15 points of damage. [SR:Yes; DC:19, Will half]
❏❏❏❏❏ Invisibility (Greater) Illusion (Glamer) 1 standard action 17 rounds [D] Personal or touch CR:p.302
[V, S] TARGET: You or creature touched; EFFECT: This spell functions like invisibility, except that it doesn't end if the subject attacks. [SR:Yes (harmless) or yes (harmless, object); DC:19, Will negates (harmless)]
❏❏❏❏❏ Litany of Madness Enchantment (Charm) [Language-Dependent,1Mind-Affecting]
swift action 1 or more rounds [see below] Close (65 ft.) UC:p.234
[V, S, DF] TARGET: one creature; EFFECT: A single target is confused for at least 1 round. [SR:Yes; DC:19, no, see below]
❏❏❏❏❏ Litany of Thunder Evocation [Language-Dependent, Sonic] 1 swift action 1 round Close (65 ft.) UC:p.235
[V, S, DF] TARGET: one creature; EFFECT: A single target is deafened until the condition is removed, and is confused for 1 round. [SR:Yes; DC:19, Fortitude negates]
❏❏❏❏❏ Litany of Vengeance Transmutation [Language-Dependent] 1 swift action 1 round Close (65 ft.) UC:p.235
[V, S, DF] TARGET: one creature; EFFECT: Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. [SR:Yes; DC:19, no]
❏❏❏❏❏ Magic Siege Engine (Greater) Transmutation 1 standard action 17 hours Close (65 ft.) UC:p.236
[V, S, M/DF] TARGET: one siege engine touched; EFFECT: Siege engine gains +4 on targeting and damage rolls. [SR:Yes (harmless, object); DC:19, Will negates (harmless, object)]
❏❏❏❏❏ Nondetection (Communal) Abjuration 1 standard action 17 hours Touch UC:p.238
[V, S, M] TARGET: creatures or objects touched; EFFECT: As nondetection, but you may divide the duration among creatures touched. [SR:Yes (harmless, object); DC:19, Will negates (harmless, object)]
❏❏❏❏❏ Poison Necromancy [Poison] 1 standard action Instantaneous; see text Touch CR:p.323
[V, S, DF] TARGET: Living creature touched; EFFECT: Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. [SR:Yes; DC:19, Fortitude negates; see text]
❏❏❏❏❏ Resounding Blow Evocation [Sonic] 1 swift action 17 rounds Personal APG:p.238
[V] TARGET: You; EFFECT: Melee attacks deals 1d6 more damage. [SR:No; DC:19, Fortitude partial, see text]
❏❏❏❏❏ Slay Living Necromancy [Death] 1 standard action Instantaneous Touch CR:p.344
[V, S] TARGET: Living creature touched; EFFECT: You can attempt to slay any one living creature. [SR:Yes; DC:19, Fortitude partial]
❏❏❏❏❏ Summon Monster IV Conjuration, AirSchool, EarthSchool, FireSchool, 1 round
WaterSchool (Summoning)
17 rounds [D] Close (65 ft.) CR:p.352
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of
the same kind from a lower-level list. [SR:No]
❏❏❏❏❏ Unholy Sword Evocation [Evil] 1 standard action 17 rounds Touch UM:p.245
[V, S] TARGET: Melee weapon touched; EFFECT: Weapon becomes +5, deals +2d6 damage vs. good. [SR:No]
* =Domain/Speciality Spell

Class Spell-like Abilities


At Will Detect Good

Magic Item Spell-like Abilities


❏Fly (DC:14)
At Will Freedom of Movement
(DC:10)
❏Restoration (Lesser)
(DC:10)

Spellbook: Prepared Spells


Antipaladin
Level 1 Level 2 Level 3 Level 4
❏❏❏Bane (DC:16) ❏Blindness/Deafness ❏❏Litany of Escape (DC:18) ❏Fear (DC:19)
❏Longshot (DC:17) ❏Magic Circle against Good ❏❏Invisibility (Greater)
❏Murderous Command ❏❏Bull's Strength (DC:17) (DC:18) (DC:19)
(DC:16) ❏Hold Person (DC:17)
❏Vestment of the Champion

Character: Andy porladinn PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:19)
Player: Created using PCGen v6.06.01 on May 26, 2017 at 9:00:28 AM Page 6
Andy porladinn
Human
RACE
20
AGE
Male
GENDER

VISION
Chaotic Evil
ALIGNMENT
Right
DOMINANT HAND
5' 9"
HEIGHT
175 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
None
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Andy porladinn PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:19)
Player: Created using PCGen v6.06.01 on May 26, 2017 at 9:00:28 AM Page 7

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