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Talaria Stormshield Shelyn Varisia Neutral Good

Character Name Player Name Deity Region Alignment


Darkvision (120 ft.),
Fighter 6 Half-Elf (Varisian) / Humanoid Medium / 5 ft. 6' 0" / 138 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
6 (8) 15000 / 23000 36 Female Blue Red, Very long
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 16 +3 16 +3 HP 108 10/epic Walk 15 ft.


hit points
Strength

DEX 20 +5 20 +5 AC 34 : 31 : 15 = 10 + 13 + 4 + 3 + 0 + 2 + 2 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 16 +3
ARMOR TION

16 +3
BONUS BONUS

Constitution INITIATIVE +11 = +5 +


+6 30 -2 0
INT 12 +1 12 +1
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 10 +0 10 +0 Encumbrance Light TOTAL SKILLPOINTS: 18
SKILLS MAX RANKS: 6/6
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 24 +7 24 +7
MODIFIER MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX 8 = 5 + 3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
= +
SAVE ✓ Acrobatics (Jump) DEX 3 5 -2
FORTITUDE +10 = +5 +
+3 +
+2 +
+0 +
+0 + ✓ Appraise INT 1 = 1
(constitution)
✓ Bluff CHA 7 = 7
REFLEX +9 =
+2 +
+5 +
+2 +
+0 +
+0 +
✓ Climb STR 9 = 3 + 2 + 4
(dexterity)
✓ Craft (Untrained) INT 1 = 1
WILL +4 =
+2 +
+0 +
+2 +
+0 +
+0 +
✓ Diplomacy CHA 7 = 7
(wisdom)
✓ Disguise CHA 7 = 7
Conditional Save Modifiers: ✓ Escape Artist DEX 3 = 5 + -2
+2 Will vs. fear ✓ Fly DEX 3 = 5 + -2
+2 vs. enchantment spells and effects Handle Animal CHA 12 = 7 + 2 + 3
✓ Heal WIS 0 = 0
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Intimidate CHA 12 = 7 + 2 + 3
MELEE

+9/+4 = +6/+1 + +3 + +0 + +0 + 0 +
attack bonus Knowledge (Dungeoneering) INT 5 = 1 + 1 + 3
RANGED +11/+6 = +6/+1 + +5 + +0 + +0 + 0 + Knowledge (Engineering) INT 5 = 1 + 1 + 3
attack bonus Knowledge (Nobility) INT 6 = 1 + 1 + 4
CMB +9/+4 = +6/+1 + +3 + +0 + + + ✓ Perception WIS 8 = 0 + 1 + 7
attack bonus
Perform (Dance) CHA 15 = 7 + 3 + 5
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
Perform (Sing) CHA 14 = 7 + 3 + 4
CMB +9/+4 +9/+4 +9/+4 +9/+4 +9 +9 =
✓ Perform (Untrained) CHA 7 7
CMD 26 26 26 26 26 26 Profession (Cook) WIS 5 = 0 + 2 + 3
DIRTY TRICK DRAG REPOSITION STEAL
✓ Ride DEX 8 = 5 + 2 + 1
CMB +9 +9 +9 +9
= +
✓ Sense Motive WIS 2 0 2
CMD 26 26 26 26 ✓ Stealth DEX 3 = 5 + -2
✓ Survival WIS 5 = 0 + 2 + 3
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
= + +
(lethal or nonlethal) +9/+4 1d3+3 20/x2 5 ft. ✓ Swim STR 6 3 2 1
= + +
Special Properties:
= + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Character: Talaria Stormshield PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:8)
Player: Created using PCGen v6.08.00 RC6 on Sep 7, 2019 at 3:38:46 PM Page 1
*Mithral/+1/Keen HAND TYPE SIZE CRITICAL REACH
Legendary Item ~ Legendary Power
Primary S M 17-20/x2 5 ft.
Bastard Sword per Day ❏❏❏❏
TOTAL ATTACK BONUS DAMAGE All legendary items contain a pool of power--at least two uses that recharge each day. This power is
+13/+8 1d10+10 called legendary power, and it works differently than mythic power. Any creature bearing the item
can expend the items uses of legendary power, whether or not that creature is mythic. These uses of
Special Properties: mithral, threat range doubled legendary power can be expended only to activate the legendary item's abilities. If the item's bearer
isn't bonded to the item, she can expend the item's legendary power only to use its legendary surge
+1/Undead Bane/Ghost HAND TYPE SIZE CRITICAL REACH ability. [Paizo Publishing LLC - Mythic Adventures]
Carried BP M 20/x2 5 ft.
Touch Morningstar (Living Steel)
TOTAL ATTACK BONUS DAMAGE Mythic Power
+10/+5 1d8+4 Uses per Day ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
Special Properties: 35 hp/inch, hardness 15, deals damage normally against incorporeal Mythic Power (Su):Mythic characters can draw upon a wellspring of power to accomplish amazing
creatures regardless of bonus, Undead Bane weapons have +2 enhancement bonus and deal deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend
+2d6 bonus damage against the chosen foe 15 mythic power. This amount is your maximum amount of mythic power. If an ability allows you to
regain uses of your mythic power, you can never have more than this amount. [Paizo Publishing LLC

Darkwood Light Crossbow HAND TYPE SIZE CRITICAL REACH - Mythic Adventures, p.12]

Carried P M 19-20/x2 5 ft. Amazing Initiative:You gain a +6 bonus on initiative checks. In addition, as a free action on your
Range: 30 ft. To Hit: +12/+7 Damage: 1d8 turn, you can expend one use of mythic power to take an additional standard action during that turn.
80 ft. 160 ft. 240 ft. 320 ft. 400 ft. This additional standard action can't be used to cast a spell. You can't gain an extra action in this way
more than once per round. [Paizo Publishing LLC - Mythic Adventures, p.12]
TH +12/+7 +10/+5 +8/+3 +6/+1 +4/-1
Dam 1d8 1d8 1d8 1d8 1d8 Fast Healing (2x):As a swift action, you can expend one use of mythic power to gain fast healing 10
for 1 minute. This ability can be taken a second time at 3rd tier or higher and a third time at 6th tier
480 ft. 560 ft. 640 ft. 720 ft. 800 ft.
or higher. Each additional time you take this ability, the fast healing increases by 5. [Paizo Publishing
TH +2/-3 +0/-5 -2/-7 -4/-9 -6/-11 LLC - Mythic Adventures, p.28]
Dam 1d8 1d8 1d8 1d8 1d8
Force of Will:You can exert your will to force events to unfold as you would like. As an immediate
Special Properties: darkwood action, you can expend one use of mythic power to reroll a d20 roll you just made, or force any non-
mythic creature to reroll a d20 roll it just made. You can use this ability after the results are revealed.
*: weapon is equipped Whoever rerolls a roll must take the result of the second roll, even if it is lower. [Paizo Publishing LLC
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand - Mythic Adventures, p.13]
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
Recuperation:You are restored to full hit points after 8 hours of rest so long as you aren't dead. In
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE addition, by expending one use of mythic power and resting for 1 hour, you regain 54 hit points (up
to a maximum of your full hit points) and regain the use of any class features that are limited to a
*Mithral/+3/Heavy Fortification/Ghost Medium +13 +2 -3 30 certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so
on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn't refresh uses of mythic
Touch Agile Half-Plate (Legendary/ power or any mythic abilities that are limited to a number of times per day. [Paizo Publishing LLC -
Legendary Fortification/Powerful/ Mythic Adventures, p.12]

Returning/Undetectable/Unyielding/ Sudden Attack:As a swift action, you can expend one use of mythic power to make a melee attack
Upgradable/Double-Plated/Nimble) at your highest attack bonus. This is in addition to any other attacks you make this round. When
making a sudden attack, you roll twice and take the better result, adding +6 to the attack roll.
mithral, 75% chance to negate critical hits and sneak attacks, armor and enhancement count vs. Damage from this attack bypasses all damage reduction. [Paizo Publishing LLC - Mythic Adventures,
incorporeal attacks, Treat as heavy armor rather than as medium armor for purposes of proficiencies., p.20]
the wearer can expend one use of legendary power to negate the critical hit or sneak attack and
instead take normal damage., item with this ability has two additional uses of legendary power per Sudden Block:As an immediate action, you can expend one use of mythic power to hinder a melee
attack made against you or an adjacent ally. Add +6 to your AC or the ally's AC against this attack.
day. This ability can be taken up to three times., creature bonded to this item can expend one use
The creature making the attack must make two attack rolls and take the lower result. Once the
of mythic power to teleport the item to her waiting hand, as if using teleport object. The item must attack is resolved, you or your ally (your choice) can make one melee attack against the creature. The
be on the same plane as the bonded creature for this ability to function., grants its bonded user damage from this attack bypasses all damage reduction. [Paizo Publishing LLC - Mythic Adventures,
the ability to become utterly undetectable while invisible. While invisible and in physical contact p.26]
with this item, the bonded creature can't be detected or scryed by any method., item with this
Surge:You can call upon your mythic power to overcome difficult challenges. You can expend one
ability has double the hardness of a typical item of its type and triple the hit points. Furthermore,
use of mythic power to increase any d20 roll you just made by rolling 1d8 and adding it to the result.
it's immune to all attempts to sunder it made by non-mythic creatures. This is a persistent ability. Using this ability is an immediate action taken after the result of the original roll is revealed. This can
[Not implemented - requires Formula parser], grants the bonded creature the ability to more easily change the outcome of the roll. [Paizo Publishing LLC - Mythic Adventures, p.12]
increase the non-mythic magical power of the legendary item. If the base magic item has a version
with a higher bonus or greater version (such as a +1 longsword, a +2 light steel shield, a cloak of
protection +3, an amulet of might fists +4, or a minor ring of inner fortitude), the bonded creature
can improve it by performing a special ritual. She must spend a number of gold pieces equal to
half the difference between the cost of the legendary item's current, non-mythic base item and
the greater version she wishes to upgrade the item into. For example, she would pay 3,000 gp to
upgrade a +1 longsword into a +2 longsword. This ritual takes 8 hours. When it's completed, the
bonded creature transmutes the item's base version into the desired version. When upgraded in
this fashion, the legendary item retains all legendary item abilities it had before the transmutation.
*+2 Mithral Heavy Shield Heavy +4 +0 0
mithral
*Amulet of Natural Armor +2 +2 +0 0
*Ring of Protection +2 +2 +0 0

Character: Talaria Stormshield PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:8)
Player: Created using PCGen v6.08.00 RC6 on Sep 7, 2019 at 3:38:46 PM Page 2
Adamantine Gladius HAND TYPE SIZE CRITICAL REACH EQUIPMENT
Carried PS M 19-20/x2 5 ft. ITEM LOCATION QTY WT / COST
TOTAL ATTACK BONUS DAMAGE function., grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in
+10/+5 1d6+3 physical contact with this item, the bonded creature can't be detected or scryed by any method., item with this
ability has double the hardness of a typical item of its type and triple the hit points. Furthermore, it's immune to
Special Properties: adamantine, ignore hardness less than 20 all attempts to sunder it made by non-mythic creatures. This is a persistent ability. [Not implemented - requires
Formula parser], grants the bonded creature the ability to more easily increase the non-mythic magical power
Mithral/+1 Longsword HAND TYPE SIZE CRITICAL REACH of the legendary item. If the base magic item has a version with a higher bonus or greater version (such as a +1
Carried S M 19-20/x2 5 ft. longsword, a +2 light steel shield, a cloak of protection +3, an amulet of might fists +4, or a minor ring of inner
fortitude), the bonded creature can improve it by performing a special ritual. She must spend a number of gold
TOTAL ATTACK BONUS DAMAGE pieces equal to half the difference between the cost of the legendary item's current, non-mythic base item and
+11/+6 1d8+5 the greater version she wishes to upgrade the item into. For example, she would pay 3,000 gp to upgrade a +1
longsword into a +2 longsword. This ritual takes 8 hours. When it's completed, the bonded creature transmutes
Special Properties: mithral the item's base version into the desired version. When upgraded in this fashion, the legendary item retains all
legendary item abilities it had before the transmutation.
*Gauntlet HAND TYPE SIZE CRITICAL REACH
Boots of Elvenkind Equipped 1 1 / 2,500
Equipped B M 20/x2 5 ft. Aura: faint transmutation, Caster Level: 5th, Construction Cost: 1,250 gp, Construction Requirements: Craft
TOTAL ATTACK BONUS DAMAGE Wondrous Item, creator must be an elf, Slot: feet
+9/+4 1d3+3 +2 Mithral Heavy Shield Equipped 1 2.5 / 5,020
mithral
EQUIPMENT Handy Haversack Equipped 1 5 / 2,000
ITEM LOCATION QTY WT / COST Aura: moderate conjuration, Caster Level: 9th, Construction Cost: 1,000 gp, Construction Requirements: Craft
Wondrous Item, secret chest, Slot: none245.5 lbs., 1 Cold-Weather Outfit, 1 Courtier's Outfit, 1 Peasant's Outfit,
Amulet of Natural Armor +2 Equipped 1 0 / 8,000 1 Hot Weather Outfit, 14 Elven Trail Rations, 6 Sack, 1 Grappling Hook, Mithral, 1 Grooming Kit, 1 Lock, Superior,
Aura: faint transmutation, Caster Level: 5th, Construction Cost: 4,000 gp, Construction Requirements: Craft 2 Rope, Spider Silk (50 ft.), 1 Shaving Kit, 1 Shovel, Folding, 1 Signal Horn, 1 Survival Kit (Masterwork), 1 Teapot, 1
Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus, Slot: neck Tent, 3 Waterskin, Filled, 10 Moonrod, 30 Night Tea, 1 Gear Maintenance Kit, 1 Climber's Kit, 1 Vampire Slayer's
Mithral/+1/Keen Bastard Sword Equipped 1 3 / 11,035 Kit, 10 Sunrod, 1 Cooking Kit, 1 Fighter's Kit, 1 Fishing Kit, 1 Pathfinder's Kit, 1 Undead Slayer's Kit, 1 Troll Slayer's
Kit, 1 Bag of Holding (Type I)
mithral, threat range doubled
Cold-Weather Outfit Handy 1 7/8
Ring of Protection +2 Equipped 1 0 / 8,000 Haversack
Aura: faint abjuration, Caster Level: 5th, Construction Cost: 4,000 gp, Construction Requirements: Forge Ring, +5 circumstance bonus on Fortitude saves vs. cold weather
shield of faith, caster must be of a level at least three times the bonus of the ring, Slot: ring
Courtier's Outfit Handy 1 6 / 30
Ring of Mind Shielding Equipped 1 0 / 8,000
Haversack
Aura: faint abjuration, Caster Level: 3rd, Construction Cost: 4,000 gp, Construction Requirements: Forge Ring,
nondetection, Slot: ring Peasant's Outfit Handy 1 2 / 0.1
Endless Bandolier Equipped 1 2 / 1,500 Haversack
14.6 lbs., 6 Bolts, Crossbow (10), 1 Spyglass, 10 Potion of Cure Light Wounds, 10 Potion of Cure Moderate Wounds, Hot Weather Outfit Handy 1 4/8
10 Potion of Cure Serious Wounds, 10 Potion of Lesser Restoration, 10 Potion of Neutralize Poison, 10 Potion Haversack
of Remove Disease, 1 +1/Undead Bane/Ghost Touch Morningstar (Living Steel), 1 Darkwood Light Crossbow, 1
Adamantine Gladius, 1 Mithral/+1 Longsword
Elven Trail Rations Handy 14 1 (14) / 2 (28)
Haversack
Bolts, Crossbow (10) Endless 6 0.1 (0.6) / ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏
❏❏❏❏❏ ❏ Bandolier 0.1 (0.6) Sack Handy 6 0.5 (3) /
Haversack 0.1 (0.6)
Spyglass Endless 1 1 / 1,000
Bandolier Grappling Hook, Mithral Handy 1 2 / 2,001
Haversack
Potion of Cure Light Wounds Endless 10 0 (0) / 50 (500)
Bandolier Grooming Kit Handy 1 2/1
❏❏❏❏❏ ❏❏❏❏❏ Haversack
Cures 1d8+1 points of damageAura: faint conjuration (healing), Caster Level: 1st, Construction Cost: 25 gp,
Construction Requirements: Brew Potion, cure light wounds, Slot: none Lock, Superior Handy 1 1 / 150
Potion of Cure Moderate Wounds Endless 10 0 (0) / 300 Haversack
❏❏❏❏❏ ❏❏❏❏❏ Bandolier (3,000) Rope, Spider Silk (50 ft.) Handy 2 4 (8) /
Cures 2d8+3 points of damageAura: faint conjuration (healing), Caster Level: 3rd, Construction Cost: 150 gp, Haversack 100 (200)
Construction Requirements: Brew Potion, cure moderate wounds, Slot: none Shaving Kit Handy 1 0.5 / 1.5
Potion of Cure Serious Wounds Endless 10 0 (0) / 750 Haversack
❏❏❏❏❏ ❏❏❏❏❏ Bandolier (7,500) Shovel, Folding Handy 1 12 / 10
Cures 3d8+5 points of damageAura: faint conjuration (healing), Caster Level: 5th, Construction Cost: 375 gp, Haversack
Construction Requirements: Brew Potion, cure serious wounds, Slot: none
Potion of Lesser Restoration Endless 10 0 (0) / 300 Signal Horn Handy 1 2/1
Haversack
❏❏❏❏❏ ❏❏❏❏❏ Bandolier (3,000)
Dispels magical ability penalty or cures 1d4 points of ability damage to one ability scoreAura: faint conjuration
Survival Kit (Masterwork) Handy 1 5 / 50
(healing), Caster Level: 3rd, Construction Cost: 150 gp, Construction Requirements: Brew Potion, lesser Haversack
restoration, Slot: none Teapot Handy 1 1 / 0.1
Potion of Neutralize Poison Endless 10 0 (0) / 750 Haversack
❏❏❏❏❏ ❏❏❏❏❏ Bandolier (7,500) Tent Handy 1 20 / 10
Detoxify any sort of venom with a caster level check at +5Aura: faint conjuration (healing), Caster Level: 5th, Haversack
Construction Cost: 375 gp, Construction Requirements: Brew Potion, neutralize poison, Slot: none Setup time of 20 min.
Potion of Remove Disease Endless 10 0 (0) / 750 Waterskin, Filled Handy 3 4 (12) / 1 (3)
❏❏❏❏❏ ❏❏❏❏❏ Bandolier (7,500) Haversack
Cures diseases with a caster level check at +5Aura: faint conjuration (healing), Caster Level: 5th, Construction Moonrod Handy 10 1 (10) /
Cost: 375 gp, Construction Requirements: Brew Potion, remove disease, Slot: none
Haversack 10 (100)
+1/Undead Bane/Ghost Touch Endless 1 6 / 18,808 ❏❏❏❏❏ ❏❏❏❏❏
Light is particularly easy to see for creatures with low-light vision.Duration: 6 hr., Low-light Illumination: 60 ft.,
Morningstar (Living Steel) Bandolier Shadowy Illumination: 30 ft.
35 hp/inch, hardness 15, deals damage normally against incorporeal creatures regardless of bonus, Undead Night Tea Handy 30 0 (0) / 0.1 (3)
Bane weapons have +2 enhancement bonus and deal +2d6 bonus damage against the chosen foe Haversack
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
Darkwood Light Crossbow Endless 1 2 / 375
Bandolier ❏❏❏❏❏
Renders female target sterile for 1 day
darkwood
Adamantine Gladius Endless 1 3 / 3,015 Gear Maintenance Kit Handy 1 2/5
Bandolier Haversack
This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra
adamantine, ignore hardness less than 20
leather straps, a sewing needle, and a few buttons.
Mithral/+1 Longsword Endless 1 2 / 4,015 Climber's Kit Handy 1 5 / 80
Bandolier Haversack
mithral
Heavyload Belt Equipped 1 3 / 2,000 Vampire Slayer's Kit Handy 1 8 / 500
Haversack
Cloak of Resistance +2 Equipped 1 1 / 4,000 Contains numerous tools and devices used in hunting and slaying vampires.
Aura: faint abjuration, Caster Level: 5th, Construction Cost: 2,000 gp, Construction Requirements: Craft Wondrous Sunrod Handy 10 1 (10) / 2 (20)
Item, resistance, creator's caster level must be at least three times the cloak's bonus, Slot: shoulders Haversack
❏❏❏❏❏ ❏❏❏❏❏
Traveler's Outfit Equipped 1 5/1 Bright Illumination: 30 ft., Duration: 6 hr., Shadowy Illumination: 60 ft.
Mithral/+3/Heavy Fortification/ Equipped 1 52.5 / 133,850 Cooking Kit Handy 1 16 / 3
Ghost Touch Agile Half- Haversack
This kit contains an iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron
Plate (Legendary/Legendary tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings. You can
Fortification/Powerful/Returning/ attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit
within the pot for easy storage and transport.
Undetectable/Unyielding/ Fighter's Kit Handy 1 29 / 9
Upgradable/Double-Plated/Nimble) Haversack
mithral, 75% chance to negate critical hits and sneak attacks, armor and enhancement count vs. incorporeal This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches
attacks, Treat as heavy armor rather than as medium armor for purposes of proficiencies., the wearer can (10), trail rations (5 days), and a waterskin.
expend one use of legendary power to negate the critical hit or sneak attack and instead take normal damage.,
item with this ability has two additional uses of legendary power per day. This ability can be taken up to three
Fishing Kit Handy 1 3 / 0.5
times., creature bonded to this item can expend one use of mythic power to teleport the item to her waiting Haversack
hand, as if using teleport object. The item must be on the same plane as the bonded creature for this ability to TOTAL WEIGHT CARRIED/VALUE 76.5 lbs. 248,792.4gp
TOTAL WEIGHT CARRIED/VALUE 76.5 lbs. 248,792.4gp

Character: Talaria Stormshield PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:8)
Player: Created using PCGen v6.08.00 RC6 on Sep 7, 2019 at 3:38:46 PM Page 3
EQUIPMENT Special Qualities
ITEM LOCATION QTY WT / COST Adaptability (Ex) [Paizo Inc. - Core
This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats,
and lures).
Rulebook, p.24]
Pathfinder's Kit Handy 1 22 / 12 Half-elves receive Skill Focus as a bonus feat at 1st level.
Haversack Amazing Initiative (Ex) [Paizo Publishing LLC -
This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a Mythic Adventures, p.12]
sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations,
and a whetstone. For Small creatures, the weight of a Pathfinder's kit is 7-1/2 pounds. Leaving the bedroll and You gain a +6 bonus on initiative checks. In addition, as a free action on your turn,
rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small you can expend one use of mythic power to take an additional standard action
creatures.
during that turn. This additional standard action can't be used to cast a spell. You
Undead Slayer's Kit Handy 1 7 / 402
can't gain an extra action in this way more than once per round.
Haversack
This kit includes a wooden holy symbol, a necklace of garlic bulbs, a hammer, a wooden stake, 2 flasks of holy Armor Training (Ex) [Paizo Inc. - Core
water, one sunrod, a potion of lesser restoration, and a potion of protection from evil. Rulebook, p.55]
Troll Slayer's Kit Handy 1 17 / 30 You are more maneuverable while wearing armor. Whenever you are wearing
Haversack armor, you reduce the armor check penalty by 1 and increase the maximum
This kit includes 1 vial of alchemist's fire, 1 flask of acid, 10 torches, one tindertwig, and 5 flasks of oil.
Dexterity bonus allowed by your armor by +1
Bag of Holding (Type I) Handy 1 15 / 2,500
Haversack Blended View (Ex) [Paizo Inc. - Pathfinder
Aura: moderate conjuration, Caster Level: 9th, Construction Cost: 1,250 gp, Construction Requirements: Craft Player Companion: Blood
Wondrous Item, secret chest, Slot: none of Shadows, p.5]
Pouch, Belt Equipped 1 0.5 / 1 Gain darkvision 60 feet.
Platinum Holy Symbol Equipped 1 1 / 500 Bonus Feats [Paizo Inc. - Core
Signet Ring Equipped 1 0/5 Rulebook]
Gauntlet Equipped 0 0/0 At 1st level, and at every even level thereafter, a fighter gains a bonus feat in
addition to those gained from normal advancement (meaning that the fighter
TOTAL WEIGHT CARRIED/VALUE 76.5 lbs. 248,792.4gp
gains a feat at every level). These bonus feats must be selected from those listed
WEIGHT ALLOWANCE as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th
Light 306 Medium 613 Heavy 920 level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose
Lift over head 920 Lift off ground 1840 Push / Drag 4600 to learn a new bonus feat in place of a bonus feat he has already learned. In effect,
the fighter loses the bonus feat in exchange for the new one. The old feat cannot
MONEY be one that was used as a prerequisite for another feat, prestige class, or other
Total= 0 gp ability. A fighter can only change one feat at any given level and must choose
whether or not to swap the feat at the time he gains a new bonus feat for the level.
MAGIC
Bravery (Ex) [Paizo Inc. - Core
Languages Rulebook, p.55]
Common, Elven, Undercommon, Varisian You gain a +2 bonus to Will saves against fear effects.
Champion [Paizo Publishing LLC -
Other Companions Mythic Adventures, p.20]
The champion is the pinnacle of skill at arms and armor. No ordinary fighter
Traits could hope to match the skill with a blade, a bow, or an axe that surges within
Child of the Temple (Knowledge (Nobility)) [Paizo Publishing - a mythic champion. The champion turns aside blows and shatters shields with
Ultimate Campaign] every movement, all while racing gracefully across the chaotic battlefield. When
You have long served at a temple in a city, where you picked up on many of the screams of fallen foes die down, the champion stands strong and defiant in
the nobility's customs in addition to spending much time in the temple libraries blood-spattered armor, hefting a weapon and shouting a terrifying war cry.
studying your faith. You gain a +1 trait bonus on Knowledge (nobility) and Role: As a champion, your role is to take the fight to your enemies. Using
Knowledge (religion) checks, and one of these skills (your choice) is always a class devastating melee powers, you can crush your enemies before they even have a
skill for you. chance to harm you and your allies. Few can match your skill at arms or your ability
Intense Artist (Shelyn) [Paizo Inc. - Inner Sea to perform amazing feats of strength. The champion abilities allow you to control
Gods, p.220] your foes, move easily around the battlefield, and challenge a large number of
[Not Implemented]Your devotion to Shelyn has caused you to delve more deeply foes all at once. The rest of the party can count on you to dominate any melee
into your art. Choose two Perform skills; you gain a + 1 trait bonus on Perform you charge into.
checks of the selected types, and Perform is a class skill for you. Classes: While members or nearly any class could be champions, those who
Overwhelming Beauty [Paizo Inc. - Pathfinder focus on melee attacks-- barbarians, cavaliers, fighters, monks, paladins, and
Player Companion: rangers--will find the abilities in this path most attractive and useful. However,
Bastards of Golarion, even magi or rogues could find that the path of the champion is an excellent way
p.21] to augment their abilities.
The DC of your mind-affecting effects increases by 1 against creatures that have Darkvision (Ex) [Paizo Inc. - Bestiary]
at least one of the same subtypes as you. Range 60 ft.; Darkvision is the extraordinary ability to see with no light source
Talented (Perform (Dance)) [Paizo Publishing - at all, out to a range specified for the creature. Darkvision is black and white only
Ultimate Campaign, (colors cannot be discerned). It does not allow characters to see anything that
p.61] they could not see otherwise-invisible objects are still invisible, and illusions are
You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on still visible as what they seem to be. Likewise, darkvision subjects a creature to
checks with a single Perform skill (your choice), and all Perform skills are always gaze attacks normally. The presence of light does not spoil darkvision.
class skills for you. Elf Blood (Ex) [Paizo Inc. - Core
Rulebook, p.24]
Special Attacks Half-elves count as both elves and humans for any effect related to race.
Mythic Power (Su) [Paizo Publishing LLC - Elven Immunities (Ex) [Paizo Inc. - Core
Mythic Adventures, p.12] Rulebook, p.24]
Mythic characters can draw upon a wellspring of power to accomplish amazing Half-elves are immune to magic sleep effects and get a +2 racial saving throw
deeds and cheat fate. This power is used by a number of different abilities. Each bonus against enchantment spells and effects.
day, you can expend 15 mythic power. This amount is your maximum amount of Fast Healing (2x) (Ex) [Paizo Publishing LLC -
mythic power. If an ability allows you to regain uses of your mythic power, you Mythic Adventures, p.28]
can never have more than this amount. As a swift action, you can expend one use of mythic power to gain fast healing
Sudden Attack [Paizo Publishing LLC - 10 for 1 minute. This ability can be taken a second time at 3rd tier or higher and a
Mythic Adventures, p.20] third time at 6th tier or higher. Each additional time you take this ability, the fast
As a swift action, you can expend one use of mythic power to make a melee healing increases by 5.
attack at your highest attack bonus. This is in addition to any other attacks you Force of Will (Ex) [Paizo Publishing LLC -
make this round. When making a sudden attack, you roll twice and take the better Mythic Adventures, p.13]
result, adding +6 to the attack roll. Damage from this attack bypasses all damage You can exert your will to force events to unfold as you would like. As an
reduction. immediate action, you can expend one use of mythic power to reroll a d20 roll you
Sudden Block [Paizo Publishing LLC - just made, or force any non-mythic creature to reroll a d20 roll it just made. You
Mythic Adventures, p.26] can use this ability after the results are revealed. Whoever rerolls a roll must take
As an immediate action, you can expend one use of mythic power to hinder a the result of the second roll, even if it is lower.
melee attack made against you or an adjacent ally. Add +6 to your AC or the ally's Guardian [Paizo Publishing LLC -
AC against this attack. The creature making the attack must make two attack rolls Mythic Adventures, p.26]
and take the lower result. Once the attack is resolved, you or your ally (your choice) Not all mythic characters seek glory and fame for themselves. Some take a more
can make one melee attack against the creature. The damage from this attack humble route, watching over those dear to them or the lands they call home.
bypasses all damage reduction. Guardians seek connections with those around them, even the beasts, and draw

Character: Talaria Stormshield PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:8)
Player: Created using PCGen v6.08.00 RC6 on Sep 7, 2019 at 3:38:46 PM Page 4
their power from the trust of such bonds. This doesn't mean that all guardians attack roll against a living creature that has not attacked you, an ally, or an
are peaceful--indeed many use violent means to further their goals and safeguard innocent in your presence, you must succeed on a DC 14 Will saving throw to
those they watch over. But they find worth in those who travel with them. In battle, avoid missing the target automatically. Once you attempt this save (whether you
none can take the sort of punishment and wounds that a guardian can sustain. succeed or fail), you can act normally against that foe for the remainder of the day.
Role: When others would retreat, you stand your ground. Your place is at the Surge (Su) [Paizo Publishing LLC -
front of the battle, taking every hit your enemies can give while daring them to Mythic Adventures, p.12]
dish out more. Your job is to stop your enemies' advance, interposing yourself You can call upon your mythic power to overcome difficult challenges. You can
in the path of peril. You'll gladly take all that brutal punishment and return the expend one use of mythic power to increase any d20 roll you just made by rolling
beating with zeal. The wounds you suffer might kill a lesser hero, but you relish 1d8 and adding it to the result. Using this ability is an immediate action taken after
the thrill of combat, confident that your physical and mental perfection will lead the result of the original roll is revealed. This can change the outcome of the roll.
to victory. Tongues (Sp) [Paizo Publishing LLC -
Classes: Any class that is frequently in the middle of a chaotic melee will Mythic Adventures]
find many valuable abilities within the guardian path. Barbarians, cavaliers,
You can understand and speak any language, as the tongues spell. If this ability
fighters, inquisitors, monks, and paladins all make excellent guardians. Some of
is dispelled, you can resume it as a free action.
the guardian's powers also lend themselves to the druid, ranger, or even the
summoner, granting bonuses to companions and allies. Warm Embrace (Ex) [Paizo Inc. - Pathfinder
Companion: Elves of
Hard to Kill (Ex) [Paizo Publishing LLC -
Golarion, p.25]
Mythic Adventures, p.12]
Whenever you choose to fight defensively or use total defense, you gain a sacred
Whenever you're below 0 hit points, you automatically stabilize without needing
bonus on saving throws equal to half of the AC bonus you gained by taking this
to attempt a Constitution check. If you have an ability that allows you to act while
action.
below 0 hit points, you still lose hit points for taking actions, as specified by that
ability. Bleed damage still causes you to lose hit points when below 0 hit points. Weapon Training (Ex) [Paizo Inc. - Core
In addition, you don't die until your total number of negative hit points is equal Rulebook, p.56]
to or greater than double your Constitution score. Attacks with a weapon from listed groups, gain a bonus on attack and damage
Impervious Body (2x) (Su) [Paizo Publishing LLC - rolls. (Included in weapon blocks) Heavy Blades +1
Mythic Adventures] +1 Skill Bonus (Perform (Dance), Perform (Sing)) [Paizo Inc. - Core
You gain DR 5/epic. This ability can be taken a second time at 6th tier or higher Rulebook]
and a third time at 9th tier or higher. Each additional time it's taken, the DR GM awarded PC with +1 skill bonus.
increases by 5.
Keen Senses (Ex) [Paizo Inc. - Core Feats
Rulebook, p.24] Additional Traits [Paizo Inc. - Advanced
Half-elves receive a +2 bonus on Perception skill checks. Player's Guide, p.150]
Legendary Item ~ Legendary Power [Paizo Publishing LLC - You have more traits than normal
Mythic Adventures] Alertness [Paizo Inc. - Core
All legendary items contain a pool of power--at least two uses that recharge each Rulebook, p.117]
day. This power is called legendary power, and it works differently than mythic You often notice things that others might miss.
power. Any creature bearing the item can expend the items uses of legendary You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10
power, whether or not that creature is mythic. These uses of legendary power can or more ranks in one of these skills, the bonus increases to +4 for that skill.
be expended only to activate the legendary item's abilities. If the item's bearer
Combat Reflexes [Paizo Inc. - Core
isn't bonded to the item, she can expend the item's legendary power only to use
Rulebook, p.119]
its legendary surge ability.
You can make additional attacks of opportunity.
Legendary Item ~ Legendary Surge [Paizo Publishing LLC -
Mythic Adventures] You may make 5 additional attacks of opportunity per round. With this feat, you
may also make attacks of opportunity while flat-footed.
All legendary items have a legendary surge ability, similar to a mythic character's
surge ability. It can be used only on specific rolls or checks based on the nature Deepsight [Paizo Inc. - Advanced
or purpose of the legendary item. The legendary surge ability allows the bearer Player's Guide, p.157]
to add the result of a d6 to the appropriate type of roll or check. A mythic bearer Your senses are especially keen in the utter darkness.
can use her surge die type in place of the d6. If she's bonded to the item, she can Your darkvision has a range of 120 feet.
increase that die type by one step. Exotic Weapon Proficiency (Bastard Sword) [Paizo Inc. - Core
Legendary Item ~ Mythic Bond [Paizo Publishing LLC - Rulebook, p.123]
Mythic Adventures] You understand how to use your chosen exotic weapon in combat, and can
Low-Light Vision (Ex) [Paizo Inc. - Bestiary] utilize any special tricks or qualities that exotic weapon might allow.
You can see x2 as far as humans in low illumination. Characters with low-light You make attack rolls with the weapon normally.
vision have eyes that are so sensitive to light that they can see twice as far as Skill Focus (Perception) [Paizo Inc. - Core
normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light Rulebook, p.134]
vision can read a scroll as long as even the tiniest candle flame is next to her as You are particularly adept at your chosen skill.
a source of light. Characters with low-light vision can see outdoors on a moonlit
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or
night as well as they can during the day.
more ranks in that skill, this bonus increases to +6.
Mythic Saving Throws (Ex) [Paizo Publishing LLC -
Weapon Focus (Bastard Sword) [Paizo Inc. - Core
Mythic Adventures, p.13]
Rulebook, p.136]
Whenever you succeed at a saving throw against a spell or special ability, you
You are especially good at using your chosen weapon.
suffer no effects as long as that ability didn't come from a mythic source (such
as a creature with a mythic tier or mythic ranks). If you fail a saving throw that You gain a +1 bonus on all attack rolls you make using the selected weapon.
results from a mythic source, you take the full effects as normal. Weapon Specialization (Bastard Sword) [Paizo Inc. - Core
Mythic Tier [Paizo Publishing LLC - Rulebook, p.137]
Mythic Adventures, p.13] You deal extra damage when using your chosen weapon.
You are a 6th-tier mythic character. You gain a +2 bonus on all damage rolls you make using the selected weapon.
Pierce the Darkness (Sp) [Paizo Publishing LLC - Dual Path [Paizo Publishing LLC -
Mythic Adventures, p.50] Mythic Adventures, p.63]
You gain permanent darkvision with a 60-foot range, as the universal monster You follow two mythic paths.
ability. If you possess darkvision, the range increases by 60 feet. Select a mythic path other than the path you selected at your moment
Recuperation (Ex) [Paizo Publishing LLC - of ascension. You gain that path's 1st-tier ability (either archmage arcana,
Mythic Adventures, p.12] champion's strike, divine surge, guardian's call, marshal's order, or trickster
You are restored to full hit points after 8 hours of rest so long as you aren't dead. attack). Each time you gain a path ability, you can select that path ability from
In addition, by expending one use of mythic power and resting for 1 hour, you either path's list or the list of universal path abilities.
regain 54 hit points (up to a maximum of your full hit points) and regain the use Weapon Focus (Mythic) [Paizo Publishing LLC -
of any class features that are limited to a certain number of uses per day (such as Mythic Adventures, p.77]
barbarian rage, bardic performance, spells per day, and so on). This rest is treated You're a master of one type of weapon.
as 8 hours of sleep for such abilities. This rest doesn't refresh uses of mythic power
Double the bonuses on your attack rolls from Weapon Focus and Greater
or any mythic abilities that are limited to a number of times per day.
Weapon Focus. As a swift action, you can expend one use of mythic power to gain
Shelyn's Warm Embrace [Paizo Inc. - Pathfinder a +3 bonus on attack rolls with your selected weapon until the end of your turn.
Companion: Elves of
Weapon Specialization (Mythic) [Paizo Publishing LLC -
Golarion, p.25]
Mythic Adventures, p.77]
Honoring Your Debt: The Eternal Rose encourages her children to give every
The damage you deal with your chosen weapon is truly awesome to behold.
living being the chance to awaken the beauty within, and this leaves you strangely
reluctant to strike the first blow in combat. Whenever you attempt to make an

Character: Talaria Stormshield PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:8)
Player: Created using PCGen v6.08.00 RC6 on Sep 7, 2019 at 3:38:46 PM Page 5
When using your chosen weapon, you gain a +3 bonus on damage rolls.
This stacks with the bonus from Weapon Specialization and Greater Weapon
Specialization.

Proficiencies
Aldori Dueling Sword, Amentum, Atlatl, Throwing Axe, Bardiche, Battle
Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill, Blade Boot, Blowgun,
Boar Spear, Brass Knuckles, Nine Ring Broadsword, Butterfly Sword, Cat-
O'-Nine-Tails, Cestus, Chakram, Club, Combat Scabbard, Heavy Crossbow,
Light Crossbow, Dagger, Chain Dagger, Punching Dagger, Dart, Dogslicer,
Double Chicken Saber, Earth Breaker, Falchion, Light Flail, Heavy Flail, Gaff,
Gauntlet, Spiked Gauntlet, Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe,
Greatclub, Greatsword, Guisarme, Halberd, Light Hammer, Hanbo, Handaxe,
Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Kasatha
Spinal Sword, Katana, Kerambit, Khakkhara, Klar, Kukri, Lance, Laser Torch,
Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Heavy
Mace, Light Mace, Mattock, Mere Club, Monk's Spade, Morningstar, Naginata,
Nodachi, Ogre Hook, Heavy Pick, Light Pick, Pilum, Pliers, Poisoned Sand Tube,
Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar,
Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear,
Sibat, Sickle, Skull, Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Spiked
Armor, Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Bastard
Sword, Short Sword, Tri-Point Double-Edged Sword, Sword Cane, Syringe spear,
Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow
Shooter, Unarmed Strike, Underwater Heavy Crossbow, Underwater Light
Crossbow, War Flute, War Razor, Dwarven Waraxe, Warhammer, Wushu Dart

Character: Talaria Stormshield PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:8)
Player: Created using PCGen v6.08.00 RC6 on Sep 7, 2019 at 3:38:46 PM Page 6
Talaria Stormshield
Half-Elf (Varisian)
RACE
36
AGE
Female
GENDER
Darkvision (120 ft.), Low-Light Vision
VISION
Neutral Good
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 0"
HEIGHT
138 lbs.
WEIGHT
Blue
EYE COLOUR
Dusky brown
SKIN COLOUR
Red, Very long
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
Varisia
REGION
Shelyn
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Talaria Stormshield PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:8)
Player: Created using PCGen v6.08.00 RC6 on Sep 7, 2019 at 3:38:46 PM Page 7

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