Professional Documents
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Rogue 1 0 1 Criminal
Class & Level Background
Half-Elf - +2 CHA, +1 two other abilities Lawful Neutral
Race Subrace Race Ability bonus Alignment
Mer'Deuyay Neverember of Neverwinter 0 300 John Kyff
Character Name Experience Points XP Next Level Player’s Name
Base Race Misc. Misc. Jack of All Trades: Remarkable Athlete: CLEAR BASICS
14 Alert (feat):
____
2 Saving Throw Mithral Adamantin
0 Medium Armor Master (feat): Armor e
Armor CLEAR HP
Heavy Armor:
2 ____
2 Athletics 0
15 ARMOR CLASS CLEAR AC
Ench. Max. S.T. AC Weight
10
HIT POINTS MAXIMUM __________
DEXTERITY
AC
Bonus DEX Bonus Bonus [lb]
15 1 0
Studded Leather 0 12 10 13 0
16
● ____
5 Saving Throw 0
0 0 0
3 ____
3 Acrobatics 0 0 0 0 HEAL CURRENT
CURRENT HP HIT POINTS
TEMPORARY HP
● ____
5 Sleight of Hand 0 0 0 0
____
● 5 Stealth e 0 ARMOR, SHIELD, PROTECTIONS
15 0 0 CONSTITUTION
15 ____
2 Saving Throw 0 advantage on S.T. vs. charm TEMPORARY HIT POINTS
CONDITIONS MISC.
13 1 0 INTELLIGENCE
14
● ____
4 Saving Throw 0
CLEAR HD HIT DICE SPENT
2 ____
2 Arcana 0
____
2 History 0 Successes Failed
● ____
4 Investigation 0 ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES
LINES OFF
____
2 Nature 0 CLEAR WEAPON
____
2 Religion 0 Weapon Attack Damage/Type Range Weight
WISDOM
Shortsword right hand +5 to hit 1d6+3 Piercing Dam. 5' 2
11 0 0
Main-Hand proficient finesse/light weapon
11 ____
0 Saving Throw 0
____
0 0 Animal Handling 0 Dagger left hand +5 to hit 1d4+3 Piercing 5' / 20'-60' 1
● ____
2 Insight 0 Off-Hand may be used as a bonus attack but is +2 to hit. Ranged or wielded attack.
SANITY
____
0 Medicine 0 Dagger +5 to hit 1d4+3 Piercing 5' / 20'-60' 1
● ____
2 Perception 0
In belt sheath.
____
0 Survival 0
Long Bow +5 to hit 1d8+3 Piercing 150'/600' 2
10 2 0 CHARISMA
after 150' at disadvantage.
12 ____
1 Saving Throw 0
Long Sword +4 to hit 1d8+2/Slashing 5' 3
● ____
1 3 Deception 0
HONOR ____
1 Intimidation 0
CLEAR AMMO CLEAR AMMO CLEAR AMMO
____
1 Performance 0
20 arrows
____
1 Persuasion 0
Observant (feat): Adv. - Perc. Adv. - Invest. Expertise: Proficiency bonus x2 with Thieves tools and stealth
Dis. - Perc. Dis. - Invest.
Sneak Attack: 1 per turn, deal an extra 1d6 dam one creature you hit
INSPIRATION HERO POINTS
advantage on the attack roll. No advantage on the attack if another
CLEAR SENSES
enemy of the target is within 5 feet of it, that enemy is not incapacitated
VISION
and you don’t have disadvantage on the attack roll.
Darkvision 60ft
SPEED
base hour day
30 Normal
(3 mph)
Normal
(24 miles)
special movement
Refresh after short/long rest |
■ Refresh after long rest | Use
CLEAR FEATURES
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 1
Auto-calculation fillable form created by MadBeard | v.1.17 March 2016 | <themarinx@gmail.com>
Armor: Light | Medium | Heavy Character creation date
Shields || Weapons:
✔ Simple | Martial
Place and date of birth
Rapiers,Shortsword.
Thieves Tools Age 150 Gender Male
Common [common]
Personality traits always on the lookout for potential quarries. Always assertians the location of his targets
Elvish [elvish]
resources and hired body guards. Formulates a plan but when he execute the assassination the plans fall by the way-side.
Undercommon [elvish]
Thieves Chant
Ideals Honor among Assassins. Constantly scanning area for quarry and assets to use.
LINES ON LANGUAGES CLEAR LANGUAGES
He will kill Women if they are deemed to be bad mothers or are crule to children
He will never kill children of any race even monstrosities.
Expertise: PHB 96
Bonds He sends money home to the family that raised him.
Sneak Attack
Theives Cant
Criminal Contact
Flaws He brags about the bad people he has killed and what a service he has done by ridding
Faerun of the "garbage he cleaned up".
Friends and allies Ugrahgah and Mer,duyay met while Mer'duya" was looking fo a Chill Mercenary
accused of killing a family of elves to include 3 children. He never found his quarry Narthdack about
5 years ago. Dagult Never-ember Protector and self proclaimed leaderage 62 is his main enemy and father.
Enemies Narthdack a mercenary of the CHill rumored to have Joined the Zhenterium to avoid capture
or worse yet death!
Background/other
Criminal Hired Killer
Mer'duyay born of a human father named Dagut Dagger Never-ember Protector of Neverwinter and
member of the Lords Alliance and a High Elf noble was discarded at berth by his father when his
mother died giving berth to him. Given to a poor family to raise he quickly became a criminal early in
his adolescent years. He quickly has risen to a well respected member of the Darkcloak guild of
thieves and Assassins. His inpatient and abrupt manner earned him a spot in the lead Assassins
eyes and he became a thug for hire for the Guild. Currently he has decided he can better support
his "family" through adventure rather than risk being caught or worse killing his father.
RACE TRAITS
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 2
Auto-calculation fillable form created by MadBeard | v.1.17 March 2016 | <themarinx@gmail.com>
Item D B P H
_____
Platinum piece (pp) Weight: 0.00
0 0 0 0
Gold piece (gp) 60 Weight: 1.20
0 0 0 0
Electrum piece (ep) Weight: 0.00
0 0 0 0
Silver piece (sp) Weight: 0.00
0 0 0 0
Copper piece (cp) Weight: 0.00
0 0 0 0
Weight: 0.00
0 0 0 0
Weight: 0.00
0 0 0 0
1pp=10gp | 1gp=2ep | 1ep=5sp | 1sp=10cp || Weight: 50 pieces =1 lb.
0 0 0 0 COINS
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
LINES OFF GEMS AND JEWELERY
0 0 0 0
0 0 0 0 Where How much When
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 Loaned, deposited or received values or goods
CLEAR VALUABLES
0 0 0 0 VALUABLES
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
LINES OFF MOUNT CLEAR MOUNT
SPELL SAVE DC
Spell Save Spell Save SPELL SLOTS
DC DC
Misc Bonus Misc Bonus
SORCERY POINTS
0 0
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
N° PREPARED
SPELLS USED SLOTS
Spell Attack 1 Spell Attack Spell Attack Spell Attack 2
Misc Bonus Class 1 Class 2 Misc Bonus Ability Class 1 Ability Class 2
POINTS USED
Spell attack mod: 0 0
SPELLCASTING ABILITY __________
1 cantrip Known
1st LEVEL CLEAR 1st LEVEL 2nd LEVEL CLEAR 2nd LEVEL
3rd LEVEL CLEAR 3rd LEVEL 4th LEVEL CLEAR 4th LEVEL
5th LEVEL CLEAR 5th LEVEL 6th LEVEL CLEAR 6th LEVEL
7th LEVEL CLEAR 7th LEVEL 8th LEVEL CLEAR 8th LEVEL
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 4
Auto-calculation fillable form created by MadBeard | v.1.17 March 2016 | <themarinx@gmail.com>