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D&D 3e Character Sheet Guide

This document contains a character record sheet for a roleplaying game. It includes sections to record information such as character name, class, abilities, skills, equipment, spells, experience, and background description. The sheet captures all relevant mechanical and descriptive details to define a player character.

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Sean Jamieson
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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67% found this document useful (3 votes)
3K views4 pages

D&D 3e Character Sheet Guide

This document contains a character record sheet for a roleplaying game. It includes sections to record information such as character name, class, abilities, skills, equipment, spells, experience, and background description. The sheet captures all relevant mechanical and descriptive details to define a player character.

Uploaded by

Sean Jamieson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Character Stats and Skills: This section provides detailed spaces for recording character ability scores, skills, armor class, combat statistics, and weapon details.
  • Equipment and Movements: Includes tables for managing equipment, movement rules, experience points, and a space for feats and languages known by the character.
  • Spells and Companions: Structured layout for tracking spells, magic items, and details of henchmen or animal companions associated with the character.
  • Character Description: Provides fields for a detailed character description, personality, background, and other narrative elements relevant to the character's role in the game.

character

player

class

level

race

alignment

patron deity/religion
CHARACTER RECORD SHEET

origin
nationality

residence

ABILITY SCORES

score

temp
score

modifier

HIT POINTS

temp
modifier

SKILLS

STRENGTH
DEXTERITY
CONSTITUTION

die type

INTELLIGENCE

damage reduction

WISDOM
CHARISMA

ac when
flat-footed
ac versus
touch attacks

ARMOR

10

COMBAT
BONUSES

SAVING
THROWS

CLASS

= 10 +

armor shield

miss chance

natural misc

max dex
bonus
armor check
penalty
arcane spell
failure

armor
worn

ARMOR

modifiers
dex
size
wis

spell resistance
total

fortitude (con)

reflex (dex)

0
0

will (wis)

base

modifiers
ability magic misc

total

temp

base

ability

modifiers

modifiers
size
misc

temp

initiative (dex)
melee (str)
ranged (dex)
additional combat modifiers

proficiencies

WEAPONS
weapon

att bonus

damage

critical

range type

size

weapon

att bonus

damage

critical

range type

size

weapon

att bonus

damage

critical

range type

size

weapon

att bonus

damage

critical

range type

size

weapon

att bonus

damage

critical

range type

size

notes

notes

notes

notes

notes

max ranks = lvl+3(/2)


alchemy
animal empathy
appraise r
balance r
bluff r
climb r
concentration r
craft r (
decipher script
diplomacy r
disable device
disguise r
escape artist r
forgery r
gather information r
handle animal
heal r
hide r
innuendo
intimidate r
intuit direction
jump r
knowledge (
knowledge (
knowledge (
knowledge (
listen r
move silently r
open lock
perform r (
(
(
pick pocket
profession (
read lips
ride r
scry r
search r
sense motive r
spellcraft
spot r
swim r
tumble
use magic device
use rope r
wilderness lore r

cross key
class ability

)
)
)
)

int
cha
int
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int
int
int
int
wis
dex*
dex
cha
)
)
dex*
wis
int
dex
int
int
wis
int
wis
str
dex*
cha
dex
wis

total

modifiers
ability ranks misc

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

r can be used with 0 ranks * armor check penalty applies -1 per 5 lbs. of gear

EQUIPMENT
item

location

wt

item

location

wt

current load

rate

EXPERIENCE

movement

rate

walk (= base)

hour walk

hustle

hour hustle

run (x3)

day walk

run (x4)

special

load
light

location

total weight carried

MOVEMENT/LIFTING
movement

item

total experience

MONEY & GEMS


cp
sp

xps needed for next level

weight carried max dex chk pen

run

normal normal normal

medium

+3

-3

x4

heavy

+1

-6

x3

gp
pp

lift over head


= max load

CLASS & RACIAL ABILITIES

lift off ground


= 2 x max load

gems

push or drag
= 5 x max load

FEATS

LANGUAGES

wt

spell
save dc level

spells
per day

bonus
spells

# spells
known

SPELLS

1st
2nd
3rd
4th
5th
6th
7th
8th
9th
spell save dc mod

MAGIC ITEMS

HENCHMEN/ANIMAL COMPANIONS
name

race/class

hd/lvl

hp

init

spd

ac

atk

str dex con

int wis cha

name

race/class

hd/lvl

hp

init

spd

ac

atk

str dex con

int wis cha

name

race/class

hd/lvl

hp

init

spd

ac

atk

str dex con

int wis cha

name

race/class

hd/lvl

hp

init

spd

ac

atk

str dex con

int wis cha

notes

notes

notes

notes

CHARACTER DESCRIPTION
character name

age

sex

description

birth date

size

height

weight

hair

eyes

skin

handedness

personality

character sketch

quote(s)
contacts/friends

enemies

BACKGROUND & NOTES

date created

dm/campaign

d&d 3e character sheet v1.0 8/00 by patrick m. murphy a mad irishman production
dungeons & dragons is a registered trademark of wizards of the coast, inc. 2000 wizards of the coast, inc.

10
=
+
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
alchemy 
int
animal
LANGUAGES
item
location
wt
item
location
wt
item
location
wt
EQUIPMENT
xps needed for next level
MOVEMENT/LIFTING
movement
mo
spell save dc mod
SPELLS
MAGIC ITEMS
HENCHMEN/ANIMAL COMPANIONS
 
name 
race/class 
hd/lvl 
hp 
init 
spd 
ac 
atk 
str dex c
d&d 3e character sheet v1.0 8/00 by patrick m. murphy • a mad irishman production
dungeons & dragons is a registered trademar

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