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CHARACTER NAME

Cleric 1

DAB - High Thonian


Medium
SIZE ABILITY SCORE ABILITY MODIFIER RACE

PLAYER

Male
GENDER

Lawful Neutral
ALIGNMENT

REGION

CLASS

Humanoid
TEMPORARY, SCORE TEMPORARY MODIFIER

40
AGE

4'2"

190 lbs
WEIGHT WOUNDS/CURRENT HP

DEITY

LEVEL

TYPE

HEIGHT

EYES

HAIR NONLETHAL DAMAGE

CHARACTER RECORD SHEET


SPEED

ABILITY NAME

TOTAL

STR
STRENGTH

14 10 14 10 16 16

+2 +0 +2 +0 +3 +3
TOTAL
BASE,SAV E ABILITY MODIFIER

HP
HIT POINTS

10 16
TOTAL

20 ft/x4
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

+4
ARMOR BONUS

+2
SHIELD BONUS

+0
DEX MODIFIER

+0
SIZE MODIFIER

+0
NATURAL ARMOR

+0
DEFLECT MOD

+0
MISC MOD

6
ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

INT
INTELLIGENCE

ARMOR CLASS

TOUCH

10

FLAT-FOOTED
ARMOR CLASS

16

CROSS-CLASS

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER

MAX RANKS
RANKS

4/2
MISC. MODIFIER

WIS
WISDOM

S Appraise

INT DEX* CHA STR* CON CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT WIS DEX* CHA DEX INT WIS WIS WIS STR** DEX

INITIATIVE
MODIFIER

CHA
CHARISMA

+0
TOTAL
TEMPORARY MODIFIER

+0
DEX MODIFIER

+0
MISC. MODIFIER

S Balance S Bluff S Climb Concentration Diplomacy S Disguise S Escape Artist S Forgery S Gather Information Heal S Hide S Intimidate S Jump Knowledge (religion) S Listen S Move Silently

SAVING THROWS

MAGIC MODIFIER

MISC. MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
(CONSTITUTION)

+4 +0 +5

= = =

+2 +0 +2

+ + +

+2 +0 +3

+ + +

+0 +0 +0

+ + +

+0 +0 +0

+ + +

REFLEX
(DEXTERITY)

WILL
(WISDOM)

BASE ATTACK BONUS GRAPPLE


MODIFIIER

+0

+2
TOTAL

+0
BASE ATTACK

+2
STR MODIFIER

+0
SIZE MODIFIER

+0
MISC. MODIFIER

SPELL RESISTANCE ARCANE SPELL FAILURE

TOTAL

BASE ATTACK BONUS

STR MODIFIER

SIZE MODIFIER

MISC. MODIFIER

TEMPORARY MODIFIER

S Perform S Ride S Search S Sense Motive

MELEE
ATTACK BONUS

+2 +0
TOTAL

= =

+0 +0
BASE ATTACK BONUS

+ +

+2 +0
DEX MODIFIER

+ +

+0 +0
SIZE MODIFIER

+ +

+0 +0
MISC. MODIFIER

+ +
TEMPORARY MODIFIER

RANGED
ATTACK BONUS

S Spot S Survival S Swim S Use Rope

WEAPON Heavy Mace


RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+0 6 +3 4 +6 +3 +3 6 +0 +3 +3 6 +3 4 +4 +3 6 +3 +0 +0 +3 +3 +3 10 +0

= = = = = = = = = = = = = = = = = = = = = = = = = = = = =

0 0 3 2 2 3 3 0 0 3 3 0 3 2 0 3 0 3 0 0 3 3 3 2 0

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0 0 0 0 4 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0 -6 0 -6 0 0 0 -6 0 0 0 -6 0 -6 0 0 -6 0 0 0 0 0 0 -12 0

+2
SIZE

1d8+2
SPECIAL PROPERTIES

20/x2

8
AMMUNITION

One-handed

DAMAGE

CRITICAL

= = = = = =

WEAPON Light Crossbow


RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

+0
SIZE

1d8
SPECIAL PROPERTIES

19-20/x2

80 ft

4
WEAPON

Two-handed

DAMAGE

AMMUNITION
TOTAL ATTACK BONUS

CRITICAL

= = =

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

= = =

0
AMMUNITION
TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = =

WEAPON
RANGE WEIGHT TYPE

SIZE

SPECIAL PROPERTIES

= = =

0
AMMUNITION
TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = =

WEAPON
RANGE WEIGHT TYPE

SIZE

SPECIAL PROPERTIES

= = =

0
AMMUNITION
TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = =

WEAPON
RANGE WEIGHT TYPE

SIZE

SPECIAL PROPERTIES

0
AMMUNITION

Skills marked with can be used normally even if the character has zero (0) skill ranks.,Skills marked with S are cross-class skills.,* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES/FEATS
RACE ABILITIES -2 Dexterity, +2 Intelligence, +2 Charisma Base land speed of 30 feet. Bonus Feat: Skill Focus Favored Class: Noble
MAX DEX BONUS

CAMPAIGN

EXPERIENCE POINTS

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS

Scale mail
ACP SPELL FAILURE SPEED

Medium
WEIGHT

+4
SPECIAL PROPERTIES

+3

25%

20

30
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

CLASS ABILITIES Proficient in all armor, and all shields(except tower shields) Proficient with all simple weapons. Spontaneous Casting Restricted Spells Turn Undead(Su) FEATS Endurance,

Heavy steel shield

+2
SPECIAL PROPERTIES

15

15%

OTHER POSSESSIONS
ITEM GP 50.00 20.00

Wgt
30.00 15.00

ITEM

GP

Wgt

Scale mail Heavy steel shield

TOTAL Market Value of Items (GP)


NOTES

70.0

TOTAL WEIGHT CARRIED


LANGUAGES

45.0

Common Chale

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 LIFT OVER HEAD LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning Check Most Powerful Undead Affected(Max HD) # of HD Turned

CARRYING INFO
58 ## Times/Day

TURN ATTEMPTS

158

59116

117175

Used

Turning Check Modifier

+3

175

350

875

Up to 0 1-3 4-6 7-9

0 0 0 0 1 2 3 4 5

2d6+4 If your cleric level is double the HD of the undead or more, the undead are destroyed rather than turned. Dispelling rebuking works like turning, but you must equal or exceed the check result of the cleric who rebuked.

MONEY CP SP GP PP

10-12 13-15 16-18 19-21 22+

Cleric CASTER LVL SPELL SAVE


1

# 3 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 3

# 3

# 3

# 3

# 3

# 3

# 3

# 3

# 3

13 0 3
#

14 1ST 2
# # # # # # # #

SPELL RANGES
CLOSE RANGE,(25 ft. + 5 ft. / 2 levels) MEDIUM RANGE,(100 ft. + 10 ft. / level) LONG RANGE,(400 ft. + 40 ft. / level) 25 ft. 110 ft. 440 ft.

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

+3
DC MOD

SPELL LIST
prep spell name
0-Level Spells (Orisons) Create Water Cure Minor Wounds Detect Magic Detect Poison Guidance Inflict Minor Wounds Light Mending Purify Food and Drink Read Magic Resistance Virtue 1st-Level Spells Bane Bless Bless Water Cause Fear Command Comprehend Languages Cure Light Wounds Curse Water Deathwatch Detect Chaos Detect Evil Detect Good Detect Law Detect Undead Divine Favor Doom Endure Elements Entropic Shield Hide from Undead Inflict Light Wounds Magic Stone Magic Weapon Obscuring Mist Protection from Chaos Protection from Evil Protection from Good Remove Fear Sanctuary Shield of Faith Summon Monster I

school
con(creation)[water] con(healing) div div div nec evo[light] tra tra div abj tra en(comp)[fear,mind] en(comp)[mind] tra[good] nec[fear,mind] en(comp)[lang,mind] div con(healing) nec[evil] nec[evil] div div div div div evo nec[fear,mind] abj abj abj nec tra tra con(creation) abj[lawful] abj[good] abj[evil] abj abj abj con(summon)*

comp
vs vs vs vs vs vs vm/df vs vs vsf vsm/df vsdf vsdf vsdf vsm vs v vsm/df vs vsm vs vsdf vsdf vsdf vsdf vsm/df vsdf vsdf vs vs vsdf vs vsdf vsdf vs vsm/df vsm/df vsm/df vs vsdf vsm vsf/df

cast time
1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1 min 1a 1a 1a 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a fr

range
Close Touch 60 ft. Close Touch Touch Touch 10 ft. 10 ft. Personal Touch Touch 50 ft. 50 ft. Touch Close Close Personal Touch Touch 30 ft. 60 ft. 60 ft. 60 ft. 60 ft. 60 ft. Personal Med Touch Personal Touch Touch Touch Touch 20 ft. Touch Touch Touch Close Touch Touch Close

duration
Inst Inst [c]->1 min(D) Inst 1 min[d] Inst 10 min(D) Inst Inst 10 min 1 min 1 min. 1 min 1 min Inst 1d4 rd/1 rd* 1 rd 10 min Inst Inst 10 min [c]->10 min(D) [c]->10 min(D) [c]->10 min(D) [c]->10 min(D) [c]->1 min(D) 1 minute 1 min 24 hrs 1 min(D) 10 min(D) Inst 30 min[d] 1 min 1 min 1 min (D) 1 min (D) 1 min (D) 10 min* 1 rd 1 min 1 rd(D)

save
None Will half(h)* None None Will neg(h) Will half None Will neg(h,o) Will neg(o) Will neg(h) Fort neg(h) Will neg None Will neg(o) Will prtl Will neg None Will half(h)* Will neg(o) None None None None None None Will neg Will neg(h) Will neg(h)* Will half Will neg(h,o) Will neg(h,o) None Will neg(h) Will neg(h) Will neg(h) Will neg(h) Will neg Will neg(h) None

SR
No Yes(h)* No No Yes Yes No Yes(h,o) Yes(o) Yes(h) Yes(h) Yes Yes(h) Yes(o) Yes Yes No Yes(h)* Yes(o) No No No No No No Yes Yes(h) Yes Yes Yes(h,o) Yes(h,o) No No* No* No* Yes(h) No Yes(h) No

description
Creates 2 gallons of pure water. Cures 1 point of damage. Detects spells and magic items within 60 ft. Detects poison in one creature or object. +1 on one attack roll, saving throw, or skill check. Touch attack, 1 point of damage. Object shines like a torch. Makes minor repairs on an object. Purifies 1 cu. ft. of food or water. Read scrolls and spellbooks. Subject gains +1 on saving throws. Subject gains 1 temporary hp. Enemies take -1 on attack rolls and saves against fear. Allies gain +1 on attack rolls and saves against fear. Makes holy water. One creature of 5 HD or less flees for 1d4 rounds. One subject obeys selected command for 1 round. You understand all spoken and written languages. Cures 1d8+1 damage. Makes unholy water. Reveals how near death subjects within 30 ft. are. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals undead within 60 ft. You gain +1 on attack and damage rolls. One subject takes -2 on attack rolls, damage rolls, saves, and checks. Exist comfortably in hot or cold environments. Ranged attacks against you have 20% miss chance. Undead can't perceive 1 subject(s). Touch attack, 1d8+1 damage. Three stones gain +1 on attack, deal 1d6 +1 damage. Weapon gains +1 bonus. Fog surrounds you. +2 to AC and saves, counter mind control, hedge out elementals and outsiders. +2 to AC and saves, counter mind control, hedge out elementals and outsiders. +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Suppresses fear or gives +4 on saves against fear for 1 subjects. Opponents can't attack you, and you can't attack. Aura grants +2 deflection bonus to Armor Class. Calls extraplanar creature to fight for you.

ref
phb:215 phb:216 phb:219 phb:219 phb:238 phb:244 phb:248 phb:253 phb:267 phb:269 phb:272 phb:298 phb:203 phb:205 phb:205 phb:208 phb:211 phb:212 phb:215 phb:216 phb:217 phb:218 phb:218 phb:219 phb:219 phb:220 phb:224 phb:225 phb:226 phb:227 phb:241 phb:244 phb:251 phb:251 phb:258 phb:266 phb:266 phb:266 phb:271 phb:274 phb:278 phb:285

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