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Kaizar Ashtongue None None Lawful Evil

Character Name Player Name Deity Region Alignment


Cleric 4 Human / Humanoid Medium / 5 ft. 6' 2" / 216 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
4 (4) 6000 / 10000 35 Male
Character Level (CR) EXP / NEXT LEVEL AGE GENDER EYES HAIR
ABILITY NAME
ABILITY
SCORE
EQUIPPED
SCORE
ABILITY
MODIFIER
ABILITY
DAMAGE PENALTY
STR
Strength
12 +1
DEX
Dexterity
10 +0
CON
Constitution
18 +4
INT
Intelligence
11 +0
WIS
Wisdom
17 +3
CHA
Charisma
13 +1
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HP
hit points
34
Walk 20 ft.
AC
armor class
16
:
16
:
10
=
10
+
4
+
2
+
0
+
0
+
0
+
0
+
0
+
0
+
0
+
0
+
0
+
0
TOTAL FLAT TOUCH
BASE ARMOR
BONUS
SHIELD
BONUS
STAT SIZE NATURAL
ARMOR
DEFLEC-
TION
DODGE Morale Insight Sacred Profane MISC
INITIATIVE
modifier
+0 = +0 + +0
TOTAL
DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
Failure
ARMOR
CHECK
PENALTY
SPELL
RESIST
ENCUMBERANCE
Heavy
TOTAL SKILLPOINTS: 21 SKILLS MAX RANKS: 7/3.5
SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER

Appraise INT 0 = 0

Balance DEX -6 = 0 + -6

Bluff CHA 1 = 1

Climb STR -5 = 1 + -6

Concentration CON 10 = 4 + 6

Concentration (Cast defensively) CON 14 = 4 + [6] + 4

Craft (Untrained) INT 0 = 0

Diplomacy CHA 6 = 1 + 5

Disguise CHA 1 = 1

Escape Artist DEX -6 = 0 + -6

Forgery INT 0 = 0

Gather Information CHA 1 = 1

Heal WIS 7 = 3 + 4

Hide DEX -6 = 0 + -6

Intimidate CHA 1 = 1

Jump STR -11 = 1 + -12

Listen WIS 3 = 3

Move Silently DEX -6 = 0 + -6

Perform (Untrained) CHA 1 = 1

Ride DEX 0 = 0

Search INT 0 = 0

Sense Motive WIS 3 = 3


Spellcraft INT 6 = 0 + 6

Spot WIS 3 = 3

Survival WIS 3 = 3

Swim STR -11 = 1 + -12

Use Rope DEX 0 = 0


= + +
= + +
: can be used untrained. : exclusive skills. *: Skill Mastery.
REBUKE UNDEAD
TURNING CHECK
RESULT
UNDEAD AFFECTED
(MAXIMUM HIT DICE)
Turning
Check
1d20+1
Up to 0 0
1 - 3 1
4 - 6 2
7 - 9 3
10 - 12 4
13 - 15 5
16 - 18 6
19 - 21 7
22+ 8
Turn level 4
Turn damage 2d6+5
You command Undead
creatures with total hit dice
up to 2.
REBUKE/DAY
JJJJ
SAVING THROWS TOTAL
BASE
SAVE
ABILITY MAGIC MISC EPIC TEMP
FORTITUDE
(constitution)
+8 = +4 + +4 + +0 + +0 + +0 +
REFLEX
(dexterity)
+1 = +1 + +0 + +0 + +0 + +0 +
WILL
(wisdom)
+7 = +4 + +3 + +0 + +0 + +0 +
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
MELEE
attack bonus
+4 = +3 + +1 + +0 + +0 + +0 +
RANGED
attack bonus
+3 = +3 + +0 + +0 + +0 + +0 +
GRAPPLE
attack bonus
+4 = +3 + +1 + +0 + +0 + +0 +
UNARMED
TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+4 1d3+1 20/x2 5 ft. (nonlethal only)
Touch Attack
(Ray)
TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+3 As Spell 20 /x2 0
Ray
*Mace, Heavy
HAND TYPE SIZE CRITICAL REACH
Primary B M 20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P
+4 1d8+1
2W-P-(OH)
-2 1d8+1
1H-O
+0 1d8
2W-P-(OL)
+0 1d8+1
2H
+4 1d8+1
2W-OH
-6 1d8
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
*Chain Shirt Light +4 +4 -2 20
*Shield, Heavy Metal Heavy +2 -2 15
Character: Kaizar Ashtongue
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Aug 8, 2014 at 8:23:07 PM
Level:4 (CR:4)
Page 1
EQUIPMENT
ITEM LOCATION QTY WT / COST
TOTAL WEIGHT CARRIED/VALUE 110 lbs. 732.1gp
Mace, Heavy Equipped 1 8 / 12
Gloves Equipped 1 0 / 0
Chain Shirt Equipped 1 25 / 100
Noble's Outfit Equipped 1 10 / 75
Belt Equipped 1 0 / 0
Boots Equipped 1 0 / 0
Shield, Heavy Metal Equipped 1 15 / 20
Backpack Equipped 1 2 / 2
0 lbs.
Bedroll Equipped 1 5 / 0.1
Flint and Steel Equipped 1 0 / 1
Rations (Trail/Per Day)
JJJJJ JJJJJ JJJJJ JJJ
Equipped 18 1 (18) / 0.5 (9)
Rope (Hempen/50 Ft.) Equipped 1 10 / 1
Saddle (Riding) Equipped 1 25 / 10
Torch
JJ
Equipped 2 1 (2) / 0 (0)
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft.
Waterskin Equipped 2 0 (0) / 1 (2)
0 lbs.
Warhorse (Heavy) Equipped 1 0 / 400
0 lbs.
Potion of Cure Light Wounds
JJ
Equipped 2 0 (0) / 50 (100)
WEIGHT ALLOWANCE
Light 43 Medium 86 Heavy 130
Lift over head 130 Lift off ground 260 Push / Drag 650
MONEY
Total = 0 gp [Unspent Funds =
267.6299999999999954525264911353588104248046875 gp]
LANGUAGES
Common
Special Attacks
Rebuke Undead [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
ClassesI.rtf]
4/day (turn level 4) (turn damage 2d6+5)
Special Qualities
1 extra feat at 1st level. [Wizards of the Coast -
Revised (v.3.5) System
Reference Document]
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point
at each additional level.
[Wizards of the Coast -
Revised (v.3.5) System
Reference Document]
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Humanoid Traits [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
TypesSubtypesAbilities.rtf]
Humanoids eat/sleep/breathe
Spontaneous casting - Inflict spells [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
ClassesI.rtf]
An evil cleric (or a neutral cleric of an evil deity), can't convert prepared spells to
cure spells but can convert them to inflict spells (an inflict spell is one with "inflict" in
its name).
Weapon and Armor Proficiency [Wizards of the Coast -
Revised (v.3.5) System
Reference Document]
Clerics are proficient with all simple weapons, with all types of armor (light, medium,
and heavy), and with shields (except tower shields). A cleric who chooses the War
domain receives the Weapon Focus feat related to his deity's weapon as a bonus
feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus
feat, if the weapon falls into that category.
Feats
Combat Casting [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
You get a +4 bonus on Concentration checks made to cast a spell or use a
spell-like ability while on the defensive or while you are grappling or pinned.
Enlarge Spell [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
You can alter a spell with a range of close, medium, or long to increase its range by
100%. An enlarged spell with a range of close now has a range of 50 ft. + 5 ft./level,
while medium-range spells have a range of 200 ft. + 20 ft./level and long-range spells
have a range of 800 ft. + 80 ft./level. An enlarged spell uses up a spell slot one level
higher than the spell's actual level. Spells whose ranges are not defined by distance,
as well as spells whose ranges are not close, medium, or long, do not have
increased ranges.
Tower Shield Proficiency [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
You can use a tower shield and suffer only the standard penalties.
Armor Proficiency (Heavy) [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble checks.
Shield Proficiency [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
You can use a shield and take only the standard penalties.
Simple Weapon Proficiency [Wizards of the Coast -
Revised (v.3.5) System
Reference Document,
Feats.rtf]
You make attack rolls with simple weapons normally.
DOMAINS
Death
You may use a death touch once per day. Your death touch is a supernatural ability
that produces a death effect. You must succeed on a melee touch attack against a
living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric
level you possess. If the total at least equals the creature's current hit points, it dies
(no save)..
Knowledge
All knowledge skills are class skills. You cast divinations at +1 caster level.
PROFICIENCIES
Boulder, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching),
Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace
(Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light),
Shortspear, Sickle, Sling, Spear, Spells (Ray), Unarmed Strike
TEMPLATES
Base Race Type
Base Race Type ~ Humanoid
RaceSubtype ~ Augmented Humanoid
Character: Kaizar Ashtongue
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Aug 8, 2014 at 8:23:07 PM
Level:4 (CR:4)
Page 2
Cleric Spells
* =Domain/Speciality Spell
LEVEL
0 1 2 3 4 5 6 7 8 9
PER DAY
5 4+1 3+1
LEVEL 0 / Per Day:5 / Caster Level:4
Name School Time Duration Range Source
JJJJJCreate Water
Conjuration (Creation) [Water] 1 standard action Instantaneous Close (35 ft.) RSRD:SpellsC.rtf
[V, S] TARGET: Up to 8 gallons of water; EFFECT: Creates 8 gallons of pure water. [SR:No]
JJJJJCure Minor Wounds
Conjuration (Healing) 1 standard action Instantaneous Touch RSRD:SpellsC.rtf
[V, S] TARGET: Creature touched; EFFECT: Cures 1 point of damage. [SR:Yes (harmless); see text; DC:13, Will half (harmless); see text]
JJJJJDetect Magic (CL:5)
Divination 1 standard action Concentration, up to 5 minutes [D] 60 ft. RSRD:SpellsD-E.rtf
[V, S] TARGET: Cone-shaped emanation; EFFECT: Detects spells and magic items within 60 ft. [SR:No]
JJJJJDetect Poison (CL:5)
Divination 1 standard action Instantaneous Close (35 ft.) RSRD:SpellsD-E.rtf
[V, S] TARGET: One creature, one object, or a 5-ft. cube; EFFECT: Detects poison in one creature or small object. [SR:No]
JJJJJGuidance (CL:5)
Divination 1 standard action 1 minute or until discharged Touch RSRD:SpellsF-G.rtf
[V, S] TARGET: Creature touched; EFFECT: +1 on one attack roll, saving throw, or skill check. [SR:Yes; DC:13, Will negates (harmless)]
JJJJJInflict Minor Wounds
Necromancy 1 standard action Instantaneous Touch RSRD:SpellsH-L.rtf
[V, S] TARGET: Creature touched; EFFECT: Touch attack, 1 point of damage. [SR:Yes; DC:13, Will negates]
JJJJJLight
Evocation [Light] 1 standard action 40 minutes [D] Touch RSRD:SpellsH-L.rtf
[V, M/DF] TARGET: Object touched; EFFECT: Object shines like a torch. [SR:No]
JJJJJMending
Transmutation 1 standard action Instantaneous 10 ft. RSRD:SpellsM-O.rtf
[V, S] TARGET: One object of up to 1 lb.; EFFECT: Makes minor repairs on an object. [SR:Yes (harmless, object); DC:13, Will negates (harmless, object)]
JJJJJPurify Food and Drink
Transmutation 1 standard action Instantaneous 10 ft. RSRD:SpellsP-R.rtf
[V, S] TARGET: 4 cu. ft. of contaminated food and water; EFFECT: Purifies 4 cu. ft of food or water. [SR:Yes (object); DC:13, Will negates (object)]
JJJJJRead Magic (CL:5)
Divination 1 standard action 50 minutes Personal RSRD:SpellsP-R.rtf
[V, S, F] TARGET: You; EFFECT: Read scrolls and spellbooks. [SR:No]
JJJJJResistance
Abjuration 1 standard action 1 minute Touch RSRD:SpellsP-R.rtf
[V, S, M/DF] TARGET: Creature touched; EFFECT: Subject gains +1 on saving throws. [SR:Yes (harmless); DC:13, Will negates (harmless)]
JJJJJVirtue
Transmutation 1 standard action 1 min. Touch RSRD:SpellsT-Z.rtf
[V, S, DF] TARGET: Creature touched; EFFECT: Subject gains 1 temporary hp. [SR:Yes (harmless); DC:13, Fortitude negates (harmless)]
LEVEL 1 / Per Day:4+1 / Caster Level:4
Name School Time Duration Range Source
JJJJJBane
Enchantment (Compulsion) [Fear,
Mind-Affecting]
1 standard action 4 minutes 50 ft. RSRD:SpellsA-B.rtf
[V, S, DF] TARGET: All enemies within 50 ft.; EFFECT: Enemies take -1 on attack rolls and saves against fear. [SR:Yes; DC:14, Will negates]
JJJJJBless
Enchantment (Compulsion) [Mind-Affecting] 1 standard action 4 minutes 50 ft. RSRD:SpellsA-B.rtf
[V, S, DF] TARGET: The caster and all allies within a 50-ft. burst, centered on the caster; EFFECT: Allies gain +1 on attack rolls and +1 on saves against fear. [SR:Yes (harmless)]
JJJJJ**Cause Fear
Necromancy [Fear, Mind-Affecting] 1 standard action 1d4 rounds or 1 round; see text Close (35 ft.) RSRD:SpellsC.rtf
[V, S] TARGET: One living creature with 5 or fewer HD; EFFECT: One creature of 5 HD or less flees for 1d4 rounds. [SR:Yes; DC:14, Will partial]
JJJJJCause Fear
Necromancy [Fear, Mind-Affecting] 1 standard action 1d4 rounds or 1 round; see text Close (35 ft.) RSRD:SpellsC.rtf
[V, S] TARGET: One living creature with 5 or fewer HD; EFFECT: One creature of 5 HD or less flees for 1d4 rounds. [SR:Yes; DC:14, Will partial]
JJJJJCommand
Enchantment (Compulsion)
[Language-Dependent, Mind-Affecting]
1 standard action 1 round Close (35 ft.) RSRD:SpellsC.rtf
[V] TARGET: One living creature; EFFECT: One subject obeys selected command for 1 round. [SR:Yes; DC:14, Will negates]
JJJJJComprehend Languages (CL:5)
Divination 1 standard action 50 minutes Personal RSRD:SpellsC.rtf
[V, S, M/DF] TARGET: You; EFFECT: You understand all spoken and written languages. [SR:No]
JJJJJCure Light Wounds
Conjuration (Healing) 1 standard action Instantaneous Touch RSRD:SpellsC.rtf
[V, S] TARGET: Creature touched; EFFECT: Cures 1d8+4 damage. [SR:Yes (harmless); see text; DC:14, Will half (harmless); see text]
JJJJJCurse Water
Necromancy [Evil] 1 minute Instantaneous Touch RSRD:SpellsC.rtf
[V, S, M] TARGET: Flask of water touched; EFFECT: Makes unholy water. [SR:Yes (object); DC:14, Will negates (object)]
JJJJJDeathwatch
Necromancy [Evil] 1 standard action 40 minutes 30 ft. RSRD:SpellsD-E.rtf
[V, S] TARGET: Cone-shaped emanation; EFFECT: Reveals how near death subjects within 30 ft. are. [SR:No]
JJJJJDetect Chaos (CL:5)
Divination 1 standard action Concentration, up to 50 minutes [D] 60 ft. RSRD:SpellsD-E.rtf
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: Reveals creatures, spells, or objects of selected alignment. [SR:No]
JJJJJDetect Evil (CL:5)
Divination 1 standard action Concentration, up to 50 minutes [D] 60 ft. RSRD:SpellsD-E.rtf
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: Reveals creatures, spells, or objects of selected alignment. [SR:No]
JJJJJDetect Good (CL:5)
Divination 1 standard action Concentration, up to 50 minutes [D] 60 ft. RSRD:SpellsD-E.rtf
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: Reveals creatures, spells, or objects of selected alignment. [SR:No]
JJJJJDetect Law (CL:5)
Divination 1 standard action Concentration, up to 50 minutes [D] 60 ft. RSRD:SpellsD-E.rtf
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: Reveals creatures, spells, or objects of selected alignment. [SR:No]
JJJJJ*Detect Secret Doors (CL:5)
Divination 1 standard action Concentration, up to 5 minutes [D] 60 ft. RSRD:SpellsD-E.rtf
[V, S] TARGET: Cone-shaped emanation; EFFECT: Reveals hidden doors within 60 ft. [SR:No]
JJJJJDetect Undead (CL:5)
Divination 1 standard action Concentration, up to 5 minutes [D] 60 ft. RSRD:SpellsD-E.rtf
[V, S, M/DF] TARGET: Cone-shaped emanation; EFFECT: Reveals undead within 60 ft. [SR:No]
JJJJJDivine Favor
Evocation 1 standard action 1 minute Personal RSRD:SpellsD-E.rtf
[V, S, DF] TARGET: You; EFFECT: You gain +1 on attack and damage rolls. [SR:No]
JJJJJDoom
Necromancy [Fear, Mind-Affecting] 1 standard action 4 minutes Medium (140 ft.) RSRD:SpellsD-E.rtf
[V, S, DF] TARGET: One living creature; EFFECT: One subject takes -2 on attack rolls, damage rolls, saves, and checks. [SR:Yes; DC:14, Will negates]
JJJJJEndure Elements
Abjuration 1 standard action 24 hours Touch RSRD:SpellsD-E.rtf
[V, S] TARGET: Creature touched; EFFECT: Exist comfortably in hot or cold environments. [SR:Yes (harmless); DC:14, Will negates (harmless)]
JJJJJEntropic Shield
Abjuration 1 standard action 4 minutes [D] Personal RSRD:SpellsD-E.rtf
[V, S] TARGET: You; EFFECT: Ranged attacks against you have 20% miss chance. [SR:No]
JJJJJHide from Undead
Abjuration 1 standard action 40 minutes [D] Touch RSRD:SpellsH-L.rtf
[V, S, DF] TARGET: 4 touched creatures; EFFECT: Undead can't perceive 4 subjects. [SR:Yes; DC:14, Will negates (harmless); see text]
JJJJJInflict Light Wounds
Necromancy 1 standard action Instantaneous Touch RSRD:SpellsH-L.rtf
[V, S] TARGET: Creature touched; EFFECT: Touch deals 1d8+4 damage. [SR:Yes; DC:14, Will half]
JJJJJMagic Stone
Transmutation 1 standard action 30 minutes or until discharged Touch RSRD:SpellsM-O.rtf
[V, S, DF] TARGET: Up to three pebbles touched; EFFECT: Three stones gain +1 on attack rolls, deal 1d6+1 damage. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
JJJJJMagic Weapon
Transmutation 1 standard action 4 minutes Touch RSRD:SpellsM-O.rtf
[V, S, DF] TARGET: Weapon touched; EFFECT: Weapon gains +1 bonus. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
JJJJJObscuring Mist
Conjuration (Creation) 1 standard action 4 minutes 20 ft. RSRD:SpellsM-O.rtf
[V, S] TARGET: Cloud spreads in 20-ft. radius from you, 20 ft. high; EFFECT: Fog surrounds you. [SR:No]
JJJJJProtection from Chaos
Abjuration [Lawful] 1 standard action 4 minutes [D] Touch RSRD:SpellsP-R.rtf
[V, S, M/DF] TARGET: Creature touched; EFFECT: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. [SR:No; see text; DC:14, Will negates (harmless)]
JJJJJProtection from Good
Abjuration [Evil] 1 standard action 4 minutes [D] Touch RSRD:SpellsP-R.rtf
[V, S, M/DF] TARGET: Creature touched; EFFECT: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. [SR:No; see text; DC:14, Will negates (harmless)]
JJJJJRemove Fear
Abjuration 1 standard action 10 minutes; see text Close (35 ft.) RSRD:SpellsP-R.rtf
[V, S] TARGET: 2 creatures, no two of which can be more than 30 ft. apart; EFFECT: Suppresses fear or gives +4 on saves against fear for 2 subjects. [SR:Yes (harmless); DC:14, Will negates (harmless)]
JJJJJSanctuary
Abjuration 1 standard action 4 rounds Touch RSRD:SpellsS.rtf
[V, S, DF] TARGET: Creature touched; EFFECT: Opponents can't attack you, and you can't attack. [SR:No; DC:14, Will negates]
Character: Kaizar Ashtongue
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Aug 8, 2014 at 8:23:07 PM
Level:4 (CR:4)
Page 3
Cleric Spells
* =Domain/Speciality Spell
JJJJJShield of Faith
Abjuration 1 standard action 4 minutes Touch RSRD:SpellsS.rtf
[V, S, M] TARGET: Creature touched; EFFECT: Aura grants +2 deflection bonus. [SR:Yes (harmless); DC:14, Will negates (harmless)]
JJJJJSummon Monster I
Conjuration (Summoning) 1 round 4 rounds [D] Close (35 ft.) RSRD:SpellsS.rtf
[V, S, F/DF] TARGET: One summoned creature; EFFECT: Calls extraplanar creature to fight for you. [SR:No]
LEVEL 2 / Per Day:3+1 / Caster Level:4
Name School Time Duration Range Source
JJJJJAid
Enchantment (Compulsion) [Mind-Affecting] 1 standard action 4 minutes Touch RSRD:SpellsA-B.rtf
[V, S, DF] TARGET: Living creature touched; EFFECT: +1 on attack rolls, +1 against fear, 1d8+4 temporary hp. [SR:Yes (harmless)]
JJJJJAlign Weapon
Transmutation 1 standard action 4 minutes Touch RSRD:SpellsA-B.rtf
[V, S, DF] TARGET: Weapon touched or fifty projectiles [all of which must be in contact with each other at the time of casting]; EFFECT: Weapon becomes good, evil, lawful, or chaotic. [SR:Yes (harmless, object); DC:15, Will negates (harmless,
object)]
JJJJJAugury (CL:5)
Divination 1 minute Instantaneous Personal RSRD:SpellsA-B.rtf
[V, S, M, F] TARGET: You; EFFECT: Learns whether an action will be good or bad. [SR:No]
JJJJJBear's Endurance
Transmutation 1 standard action 4 minutes Touch RSRD:SpellsA-B.rtf
[V, S, DF] TARGET: Creature touched; EFFECT: Subject gains +4 to Con for 4 minutes. [SR:Yes; DC:15, Will negates (harmless)]
JJJJJBull's Strength
Transmutation 1 standard action 4 minutes Touch RSRD:SpellsA-B.rtf
[V, S, M/DF] TARGET: Creature touched; EFFECT: Subject gains +4 to Str for 4 minutes. [SR:Yes (harmless); DC:15, Will negates (harmless)]
JJJJJCalm Emotions
Enchantment (Compulsion) [Mind-Affecting] 1 standard action Concentration, up to 4 rounds [D] Medium (140 ft.) RSRD:SpellsC.rtf
[V, S, DF] TARGET: Creatures in a 20-ft.-radius spread; EFFECT: Calms creatures, negating emotion effects. [SR:Yes; DC:15, Will negates]
JJJJJCure Moderate Wounds
Conjuration (Healing) 1 standard action Instantaneous Touch RSRD:SpellsC.rtf
[V, S] TARGET: Creature touched; EFFECT: Cures 2d8+4 damage. [SR:Yes (harmless); see text; DC:15, Will half (harmless); see text]
JJJJJDarkness
Evocation [Darkness] 1 standard action 40 minutes [D] Touch RSRD:SpellsD-E.rtf
[V, M/DF] TARGET: Object touched; EFFECT: 20-ft. radius of supernatural shadow. [SR:No]
JJJJJ**Death Knell
Necromancy [Death, Evil] 1 standard action Instantaneous/10 minutes per HD of
subject; see text
Touch RSRD:SpellsD-E.rtf
[V, S] TARGET: Living creature touched; EFFECT: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level. [SR:Yes; DC:15, Will negates]
JJJJJDeath Knell
Necromancy [Death, Evil] 1 standard action Instantaneous/10 minutes per HD of
subject; see text
Touch RSRD:SpellsD-E.rtf
[V, S] TARGET: Living creature touched; EFFECT: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level. [SR:Yes; DC:15, Will negates]
JJJJJDelay Poison
Conjuration (Healing) 1 standard action 4 hours Touch RSRD:SpellsD-E.rtf
[V, S, DF] TARGET: Creature touched; EFFECT: Stops poison from harming subject for 4 hours. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
JJJJJDesecrate
Evocation [Evil] 1 standard action 8 hours Close (35 ft.) RSRD:SpellsD-E.rtf
[V, S, M, DF] TARGET: 20-ft.-radius emanation; EFFECT: Fills area with negative energy, making undead stronger. [SR:Yes]
JJJJJ*Detect Thoughts (CL:5)
Divination [Mind-Affecting] 1 standard action Concentration, up to 5 minutes [D] 60 ft. RSRD:SpellsD-E.rtf
[V, S, F/DF] TARGET: Cone-shaped emanation; EFFECT: Allows 'listening' to surface thoughts. [SR:No; DC:15, Will negates; see text]
JJJJJEagle's Splendor
Transmutation 1 standard action 4 minutes Touch RSRD:SpellsD-E.rtf
[V, S, M/DF] TARGET: Creature touched; EFFECT: Subject gains +4 to Cha for 4 minutes. [SR:Yes; DC:15, Will negates (harmless)]
JJJJJEnthrall
Enchantment (Charm) 1 round 1 hour or less Medium (140 ft.) RSRD:SpellsD-E.rtf
[V, S] TARGET: Any number of creatures; EFFECT: Captivates all within 140 ft. [SR:Yes; DC:15, Will negates; see text]
JJJJJFind Traps (CL:5)
Divination 1 standard action 5 minutes Personal RSRD:SpellsF-G.rtf
[V, S] TARGET: You; EFFECT: Notice traps as a rogue does. [SR:No]
JJJJJGentle Repose
Necromancy 1 standard action 4 days Touch RSRD:SpellsF-G.rtf
[V, S, M/DF] TARGET: Corpse touched; EFFECT: Preserves one corpse. [SR:Yes (object); DC:15, Will negates (object)]
JJJJJHold Person
Enchantment (Compulsion) [Mind-Affecting] 1 standard action 4 rounds [D]; see text Medium (140 ft.) RSRD:SpellsH-L.rtf
[V, S, F/DF] TARGET: One humanoid creature; EFFECT: Paralyzes one humanoid for 4 rounds. [SR:Yes; DC:15, Will negates; see text]
JJJJJInflict Moderate Wounds
Necromancy 1 standard action Instantaneous Touch RSRD:SpellsH-L.rtf
[V, S] TARGET: Creature touched; EFFECT: Touch attack, 2d8+4 damage. [SR:Yes; DC:15, Will half]
JJJJJMake Whole
Transmutation 1 standard action Instantaneous Close (35 ft.) RSRD:SpellsM-O.rtf
[V, S] TARGET: One object of up to 40 cu. ft; EFFECT: Repairs an object. [SR:Yes (harmless, object); DC:15, Will negates (harmless, object)]
JJJJJOwl's Wisdom
Transmutation 1 standard action 4 minutes Touch RSRD:SpellsM-O.rtf
[V, S, M/DF] TARGET: Creature touched; EFFECT: Subject gains +4 to Wis for 4 minutes. [SR:Yes; DC:15, Will negates (harmless)]
JJJJJRemove Paralysis
Conjuration (Healing) 1 standard action Instantaneous Close (35 ft.) RSRD:SpellsP-R.rtf
[V, S] TARGET: Up to four creatures, no two of which can be more than 30 ft. apart; EFFECT: Frees one or more creatures from paralysis or slow effect. [SR:Yes (harmless); DC:15, Will negates (harmless)]
JJJJJResist Energy
Abjuration 1 standard action 40 minutes Touch RSRD:SpellsP-R.rtf
[V, S, DF] TARGET: Creature touched; EFFECT: Ignores first 10 points of damage/attack from specified energy type. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
JJJJJRestoration, Lesser
Conjuration (Healing) 3 rounds Instantaneous Touch RSRD:SpellsP-R.rtf
[V, S] TARGET: Creature touched; EFFECT: Dispels magical ability penalty or repairs 1d4 ability damage. [SR:Yes (harmless); DC:15, Will negates (harmless)]
JJJJJShatter
Evocation [Sonic] 1 standard action Instantaneous Close (35 ft.) RSRD:SpellsS.rtf
[V, S, M/DF] TARGET: 5-ft.-radius spread; or one solid object or one crystalline creature; EFFECT: Sonic vibration damages objects or crystalline creatures. [SR:Yes (object); DC:15, Will negates (object); Will negates (object) or Fortitude half; see
text]
JJJJJShield Other
Abjuration 1 standard action 4 hours [D] Close (35 ft.) RSRD:SpellsS.rtf
[V, S, F] TARGET: One creature; EFFECT: You take half of subject's damage. [SR:Yes (harmless); DC:15, Will negates (harmless)]
JJJJJSilence
Illusion (Glamer) 1 standard action 4 minutes [D] Long (560 ft.) RSRD:SpellsS.rtf
[V, S] TARGET: 20 ft. radius emanation centered on a creature, object, or point in space; EFFECT: Negates sound in 15-ft. radius. [SR:Yes; see text or no (object); DC:15, Will negates; see text or none (object)]
JJJJJSound Burst
Evocation [Sonic] 1 standard action Instantaneous Close (35 ft.) RSRD:SpellsS.rtf
[V, S, F/DF] TARGET: 10-ft.-radius spread; EFFECT: Deals 1d8 sonic damage to subjects; may stun them. [SR:Yes; DC:15, Fortitude partial]
JJJJJSpiritual Weapon
Evocation [Force] 1 standard action 4 rounds [D] Medium (140 ft.) RSRD:SpellsS.rtf
[V, S, DF] TARGET: Magic weapon of force; EFFECT: Magical weapon attacks on its own. [SR:Yes]
JJJJJStatus (CL:5)
Divination 1 standard action 5 hours Touch RSRD:SpellsS.rtf
[V, S] TARGET: 1 living creatures touched; EFFECT: Monitors condition, position of allies. [SR:Yes (harmless); DC:15, Will negates (harmless)]
JJJJJSummon Monster II
Conjuration (Summoning) 1 round 4 rounds [D] Close (35 ft.) RSRD:SpellsS.rtf
[V, S, F/DF] TARGET: One or more summoned creatures, no two of which can be more than 30 ft. apart; EFFECT: Calls extraplanar creature to fight for you. [SR:No]
JJJJJUndetectable Alignment
Abjuration 1 standard action 24 hours Close (35 ft.) RSRD:SpellsT-Z.rtf
[V, S] TARGET: One creature or object; EFFECT: Conceals alignment for 24 hours. [SR:Yes (object); DC:15, Will negates (object)]
JJJJJZone of Truth
Enchantment (Compulsion) [Mind-Affecting] 1 standard action 4 minutes Close (35 ft.) RSRD:SpellsT-Z.rtf
[V, S, DF] TARGET: 20-ft.-radius emanation; EFFECT: Subjects within range cannot lie. [SR:Yes; DC:15, Will negates]
Character: Kaizar Ashtongue
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Aug 8, 2014 at 8:23:07 PM
Level:4 (CR:4)
Page 4
Kaizar Ashtongue
Human
RACE
35
AGE
Vision Test: Normal
Male
GENDER
VISION
Lawful Evil
ALIGNMENT
Right
DOMINANT HAND
6' 2"
HEIGHT
216 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR
,
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
None
DEITY
Humanoid
Race Type
Race Sub Type
Normal
Description:
Biography:
Character: Kaizar Ashtongue
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.00 on Aug 8, 2014 at 8:23:07 PM
Level:4 (CR:4)
Page 5

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