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CHARACTER NAME PLAYER NAME REGION

CLASS RACE SIZE GENDER ALIGNMENT DEITY


LEVEL TYPE AGE HEIGHT WEIGHT EYES HAIR
AMMUNITION
AMMUNITION
AMMUNITION
AMMUNITION
AMMUNITION
AMMUNITION
195
Kord
Ice Blue Grey
Zeke
Medium
42 6'3"
CG Male
ABILITY
MODIFIER
STRENGTH
17 +3
STR
HIT POINTS
12
TEMP.
MODIFIER
ABILITY
SCORE
ABILITY NAME
TEMP.
SCORE
Valev Fenrir
Crusader
1
Human
Humanoid(human)
=
HP
0 0 + + 4 + 0 +
DEX
DEXTERITY
16
AC
14 +2
ARMOR CLASS
-4
TOTAL
+ 0 + 2 10 + 0
SPEED WOUNDS NON-LETHAL DAMAGE
20 ft/x4
DAMAGE REDUCTION
MAX RANKS:
SKILLS
SIZE
MODIFIER
NATURAL
ARMOR
MISC.
BONUS
ARMOR
CHECK
PENALTY
DEFLECT
BONUS
DEX
MODIFIER
+
TOTAL
BASE
SAVE
= 2
+
0
=
WISDOM
+4
SAVING THROWS
0
2
FORTITUDE
CONSTITUTION
+0
CHA
WISDOM
+2
CHARISMA
15
CON
CONSTITUTION
+0
+2
INT
INTELLIGENCE
WIS
SHIELD
BONUS
4
14
13
+2
+1
11
ARMOR
BONUS
= 2
FLAT-FOOTED
TOTAL
DEX
MODIFIER
TOTAL
TOUCH
ARMOR CLASS
+
12
INITIATIVE
14
+6
ARMOR CLASS MISC.
BONUS
+ RANKS
0 + 0
MISC.
BONUS
Appraise
SKILL NAME
DEX*
KEY
ABILITY
INT
C
L
A
S
S
S
K
IL
L
S

2
=
Concentration
0
BASE ATTACK
=
+1
=
1 STR*
TEMP.
MODIFIER
CONDITIONAL MODIFIERS
-4
Climb
Balance
Bluff CHA
+ -4 +
MISC.
BONUS
0 0 +
ABILITY
MODIFIER
2 0 +
0
#N/A
MISC.
BONUS
ACTION POINTS
#N/A
+
+
+
+4 +
+
+
1
#N/A
0
ARCANE SPELL FAILURE
3 +
STR
MODIFIER
SIZE
MODIFIER
BASE
ATTACK
0 +
SPELL RESISTANCE
=
REFLEX
DEXTERITY
WILL
GRAPPLE
=
0
TOTAL
MODIFIER
Forgery
= CON
1

2
=
Escape Artist
+
SKILL
MODIFIER
1 =
=
ABILITY
MODIFIER
+ 1
+
2
+ 0
3
0 +
2
2
0 +
2 +
0
2 +
+
0
Craft skills INT =
-4
0
+
+ =
+
+
2
4
0 + 1
+ 2
0
0 + CHA 6
Gather Information
-2
Disguise
0
CHA
DEX* =
2
J ump
Intimidate
Hide
=
2
1

2
INT 1
CHA
Diplomacy
WIS 0 =
= 2
0
DEX*
+ 0 + 0
-2
+
Heal
2 = 0 + 0
+ -4
+ 0 + 0
+ 0
= 1
= 3
+ 4
+
= 2 0 +
STR* -5
CHA 6
-10 + 2 +
Knowledge (history) 4
0
INT
Listen WIS 0
+ -4
+ 0
0 +
+ 0
0
0
+
+ Perform skills ... =
5
Move Silently DEX* -2
=
= 2
2
Search
Ride
INT
DEX 6
CHA 2
+ 0 = 2 + 4
0 +
1
+ 0
+ 0
+ 0
+ 0
Sense Motive
Spot
= 1
WIS 0 = 0
Survival WIS 0 = 0
WIS 0 + 0
+ 0
= 3 + -8 + 0 Swim
+ 0 = 0
+ 0
STR** -5
+ 0 = 2 + 0
+ = +
DEX 2 Use Rope
+
=
+
+
+
+
= +
+
+ =
=
= +
= +
+
+
+
+ =
=
+ +
+ +
+
+
+
+ =
=
=
=
= +
+ +
+
+
+ = +
+
+ +
+ + =
=
=
=
+
= + +
=
+
= + +
+
+
+
+
+
+
+
+
+
+
+
+ +
+
+ +
+
+
=
=
SIZE
DAMAGE
SPECIAL PROPERTIES
19-20/x2
TOTAL ATTACK BONUS CRITICAL
=
+
+ +
=
=
=
=
=
+
=
=
0
0
+
+
CRITICAL
CRITICAL DAMAGE
RANGE
MELEE
ATTACK BONUS
RANGED
RANGE
TOTAL ATTACK BONUS
ATTACK 3
S
TYPE
SPECIAL PROPERTIES
ATTACK 5
ATTACK 6
TOTAL ATTACK BONUS
RANGE WEIGHT TYPE
DAMAGE
RANGE WEIGHT TYPE SIZE
1
This skill can be used even if the character has zero skill ranks.
This skill is a class skills for at least one of your classes.
* Armor check penalty, if any, applies. ** Double the armor check penalty.
=
+
+ =
SPECIAL PROPERTIES
+
+
TEMP.
MODIFIER
+ 1
TOTAL ATTACK BONUS
MISC.
BONUS
SIZE
MODIFIER
TOTAL
TOTAL ATTACK BONUS
SPECIAL PROPERTIES
CRITICAL
WEIGHT
2d6+4
TYPE RANGE
8 lb
ATTACK 4
SIZE WEIGHT
BASE
ATTACK
ABILITY
MODIFIER
DAMAGE
Two-handed
ATTACK 1
0 ft
ATTACK 2
SIZE
RANGE
Greatsword
ATTACK BONUS
+3
TYPE WEIGHT
+5
CRITICAL
2 +
SPECIAL PROPERTIES
CRITICAL DAMAGE TOTAL ATTACK BONUS
1 +4 + 0 =
SIZE
= 0
WEIGHT SPECIAL PROPERTIES SIZE TYPE
+
DAMAGE
+
Medium
3
+
CAMPAIGN EXPERIENCE POINTS
GEAR
1
2
3
4
5
6
7
8
9
#
#
#
#
#
#
#
#
#
#
#
SPECIAL ABILITIES
RACIAL ABILITIES
Base land speed of 30 feet.
Bonus Feat: 1st level bonus feat
Favored Class: Any
CLASS ABILITIES
Proficient in all armor, and all shields (including tower shields)
Proficient with all simple and martial weapons.
Furious counterstrike(Ex): Attack bonus equal to damage pool divided by 5,
rounded down (min +1, max +6 atk bonus) - Damage pool must have at
least 1 point in it.
Steely resolve(Ex): First 5 damage each encounter goes to damage pool,
at end of your next turn, damage in pool is dealt as normal, and pool is
reset to zero, all other attack effects are resolved normally (eg. Poision)
FEATS
Improved Initiative(PH 96) : +4 bonus on initiative checks.
Weapon Focus(PH 102) (Greatsword) : +1 bonus on attack rolls with
selected weapon.
Torso Slot
(none) (0 GP) 0
Medium +4
TYPE ARMOR BONUS
+3
Face Slot
Arm Slot
Scale mail
ARMOR/PROTECTIVE ITEM
ACP SPELL FAILURE SPEED SPECIAL PROPERTIES
0
(none) (0 GP) 0
1,000
Neck Slot
/
MAX DEX BONUS
Hand Slot
WEIGHT
4 20 30
Ring Slot (LH)
5
Magic Items Equipped by Slot
Ring Slot (RH)
(none) (0 GP)
0
0 (none) (0 GP)
0 (none) (0 GP)
0 (none) (0 GP)
25%
SPELL FAILURE CHECK PENALTY
SPECIAL PROPERTIES
ITEM Wgt Wgt
OTHER POSSESSIONS
Captain's Military Signet Ring
Inkpen
WEIGHT
SHIELD/PROTECTIVE ITEM
ARMOR BONUS
ITEM
5 days of Rations
Waterskin
3 torches
4
Belt Pouch (Empty)
Bedroll
Rope (hempen, 50 ft) 10
Ink (1 oz. vial)
3
5 Parchment Sheets
5
(none) (0 GP)
Shoulder Slot
Head Slot
(none) (0 GP)
0 (none) (0 GP)
(none) (0 GP)
Waist Slot
(none) (0 GP)
Body Slot
0
(none) (0 GP)
TURN/REBUKE ATTEMPTS CARRYING INFO
57 TOTAL WEIGHT CARRIED
LANGUAGES NOTES
Feet Slot
0
Common
86 173
Times/Day
Turning/Re
buking
HEAVY
LOAD
LIGHT
LOAD
260
MED
LOAD
Up to 0
Most Powerful Undead
Affected(MaxHD)
260 520
PP
1-3
GP
PUSH
DRAG
10-12
4-6
7-9
LIFT OFF
GROUND
LIFT
OVER
MONEY
1,300
#of HD Turned/Rebuked
If your cleric level is double
the HD of the undead or
more, the undead are
destroyed/commanded
rather than turned/rebuked.
Dispelling rebuking/turning
works like turning/rebuking,
but you must equal or
exceed the check result of
the cleric who
rebuked/turned.
2d6
Used
Turning/Rebuking
Check Modifier
Other (GP)
Gems
22+
13-15
Art
19-21
16-18
CP
SP
130

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