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Vengeance - Familiar of

Jillathe Galanodel None True Neutral


Character Name Player Name Deity Region Alignment
Companion (Snake (Viper/Tiny)) / Darkvision (60 ft.),
Animal 1 Magical Beast Tiny / 2,5 ft. 0' 0" / 0 lbs. Low-Light
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
1 (1/2) 0 / 1000 1 Feminino
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 4 -3 4 -3 HP 42 Walk 15 ft., Climb


Strength
hit points
15 ft., Swim 15 ft.
DEX 17 +3 17 +3 AC 21 : 18 : 15 = 10 + 0 + 0 + 3 + 2 + 6 + 0 + 0 + 0 + 0 + 0 + 0 + 0
Dexterity armor class

CON 11 +0 11 +0 TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE DODGE Morale Insight Sacred Profane MISC
NATURAL DEFLEC-
ARMOR TION
BONUS BONUS

INITIATIVE
Constitution

INT +7 =
+3 +
+4 0 +0 0
9 -1 9 -1 modifier
Intelligence TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
WIS 12 +1 12 +1 Failure PENALTY
Wisdom Encumbrance Light TOTAL SKILLPOINTS: 148
SKILLS MAX RANKS: 4/2

CHA 2 -4 2 -4 SKILL NAME


KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Charisma
✓ Appraise INT -1 = -1
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
SAVE
Balance DEX 11 = 3 + 8
FORTITUDE

(constitution)
+8 =
+8 +
+0 +
+0 +
+0 +
+0 +
✓ Bluff CHA 6 = -4 + 10
REFLEX +7 =
+4 +
+3 +
+0 +
+0 +
+0 + ✓ Climb STR 19 = -3 + 8 + 14
(dexterity) ✓ Concentration CON 10 = 0 + 10
WILL +8 =
+7 +
+1 +
+0 +
+0 +
+0 + ✓ Craft (Armorsmithing) INT 3 = -1 + 4
(wisdom)
✓ Craft (Untrained) INT -1 = -1
✓ Craft (Weaponsmithing) INT 3 = -1 + 4
TOTAL = +
CHA 0 -4 4
TEMP
BASE ATTACK BONUS STAT SIZE MISC EPIC
✓ Diplomacy
MELEE +10/+5/+0 = +11/+6/+1 + -3 + +2 + +0 + 0 +
✓ Disguise CHA -4 = -4
attack bonus
Disguise (Act in character) CHA -2 = -4 + 2
RANGED

+16/+11/+6 = +11/+6/+1 + +3 + +2 + +0 + 0 +
=
attack bonus ✓ Escape Artist DEX 3 3
Forgery INT -1 = -1
GRAPPLE +0/-5/-10 = +11/+6/+1 + -3 + -8 + +0 + +0 + ✓
=
attack bonus ✓ Gather Information CHA -4 -4
✓ Heal WIS 1 = 1
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
= + +
(nonlethal only) +12/+7/+2 1d2-3 20/x2 0 ft. ✓ Hide DEX 17 3 2 12
Intimidate CHA 8 = -4 + 10 + 2
Special Properties: ✓
✓ Jump STR -4 = -3 + 5 + -6
*Bite HAND TYPE SIZE CRITICAL REACH ✓ Listen WIS 8 = 1 + 3 + 4
Primary BPSPo T 20/x2 0 ft. =
TOTAL ATTACK BONUS DAMAGE
✓ Move Silently DEX 3 3
✓ Perform (Untrained) CHA -4 = -4
+16 1d1
✓ Ride DEX 8 = 3 + 5
*: weapon is equipped ✓ Search INT -1 = -1
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ✓ Sense Motive WIS 6 = 1 + 5
✓ Spot WIS 6 = 1 + 1 + 4
✓ Survival WIS 1 = 1
✓ Swim STR 8 = -3 + 3 + 8
✓ Use Rope DEX 3 = 3
= + +
= + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Character: Vengeance PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: Created using PCGen v6.08.00 RC8 on 20 de ago de 2021 at 00:33:37 Page 1
EQUIPMENT a Climb check, even if rushed or threatened. Snakes use either their Strength
ITEM LOCATION QTY WT / COST modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has
a +8 racial bonus on any Swim check to perform some special action or avoid a
Bite Equipped 1 0/0
hazard. It can always choose to take 10 on a Swim check, even if distracted or
TOTAL WEIGHT CARRIED/VALUE 0 lbs. 0gp endangered. It can use the run action while swimming, provided it swims in a
straight line.
WEIGHT ALLOWANCE
Light 6 Medium 13 Heavy 20 Feats
Lift over head 20 Lift off ground 40 Push / Drag 100 Improved Initiative [RSRD]
You get a +4 bonus on initiative checks.
MONEY
Total= 0 gp Weapon Finesse (Granted) [RSRD]
With a light weapon, rapier, whip, or spiked chain made for a creature of your
MAGIC size category, you may use your Dexterity modifier instead of your Strength
modifier on attack rolls. If you carry a shield, its armor check penalty applies to
Languages your attack rolls.

Other Companions Proficiencies


Bite
Special Attacks
Poison (Ex) [ RSRD ] Templates
[Poison DC = 20] A viper snake has a poisonous bite that deals initial and Base Race Type
secondary damage of 1d6 Con. The save DC varies by the snake's size, as shown
Base Race Type ~ Animal
on the table below. The save DCs are Constitution-based. DC: 20
RaceSubtype ~ Augmented Animal
Special Qualities
Alertness (Ex) [ RSRD ]
While a familiar is within arm's reach, the master gains the Alertness feat.
Deliver Touch Spells (Su) [ RSRD ]
If the master is 3rd level or higher, a familiar can deliver touch spells for him.
If the master and the familiar are in contact at the time the master casts a touch
spell, he can designate his familiar as the "toucher." The familiar can then deliver
the touch spell just as the master could. As usual, if the master casts another spell
before the touch is delivered, the touch spell dissipates.
Empathic Link (Su) [ RSRD ]
The master has an empathic link with his familiar out to a distance of up to 1 mile.
The master cannot see through the familiar's eyes, but they can communicate
empathically. Because of the limited nature of the link, only general emotional
content can be communicated. Because of this empathic link, the master has the
same connection to an item or place that his familiar does.
Improved Evasion (Ex) [ RSRD ]
When subjected to an attack that normally allows a Reflex saving throw for half
damage, a familiar takes no damage if it makes a successful saving throw and half
damage even if the saving throw fails.
Share Spells [ RSRD ]
At the master's option, he may have any spell (but not any spell-like ability) he
casts on himself also affect his familiar. The familiar must be within 5 feet at the
time of casting to receive the benefit. If the spell or effect has a duration other
than instantaneous, it stops affecting the familiar if it moves farther than 5 feet
away and will not affect the familiar again even if it returns to the master before
the duration expires. Additionally, the master may cast a spell with a target of
"You" on his familiar (as a touch range spell) instead of on himself. A master and
his familiar can share spells even if the spells normally do not affect creatures of
the familiar's type (magical beast).
Speak with Animals of Its Kind (Ex) [ RSRD ]
If the master is 7th level or higher, a familiar can communicate with animals
of approximately the same kind as itself (including dire varieties): bats with
bats, rats with rodents, cats with felines, hawks and owls and ravens with birds,
lizards and snakes with reptiles, toads with amphibians, weasels with similar
creatures (weasels, minks, polecats, ermines, skunks, wolverines, and badgers).
Such communication is limited by the intelligence of the conversing creatures.
Speak with Master (Ex) [ RSRD ]
If the master is 5th level or higher, a familiar and the master can communicate
verbally as if they were using a common language. Other creatures do not
understand the communication without magical help.
Darkvision (Ex) [ RSRD ]
Range 60; Darkvision is the extraordinary ability to see with no light source at all,
out to a range specified for the creature. Darkvision is black and white only (colors
cannot be discerned). It does not allow characters to see anything that they could
not see otherwise-invisible objects are still invisible, and illusions are still visible
as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks
normally. The presence of light does not spoil darkvision.
Low-Light Vision (Ex) [ RSRD ]
You can see 2x as far as humans in low illumination. Characters with low-light
vision have eyes that are so sensitive to light that they can see twice as far as
normal in dim light. Low-light vision is color vision. A spellcaster with low-light
vision can read a scroll as long as even the tiniest candle flame is next to her as
a source of light. Characters with low-light vision can see outdoors on a moonlit
night as well as they can during the day.
Magical Beast Traits [ RSRD ]
Magical Beasts eat/sleep/breathe
Scent (Ex) [ RSRD ]
30 ft. range
Skills [ RSRD ]
Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial
bonus on Balance and Climb checks. A snake can always choose to take 10 on

Character: Vengeance PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: Created using PCGen v6.08.00 RC8 on 20 de ago de 2021 at 00:33:37 Page 2
Vengeance- Familiar of Jillathe Galanodel
Companion (Snake (Viper/Tiny))
RACE
1
AGE
Feminino
GENDER
Darkvision (60 ft.), Low-Light
VISION
True Neutral
ALIGNMENT
Outro
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Magical Beast
Race Type

Race Sub Type

Description:
Biography:

Character: Vengeance PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: Created using PCGen v6.08.00 RC8 on 20 de ago de 2021 at 00:33:37 Page 3

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