Professional Documents
Culture Documents
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BLESS BURNING HANDS CHARM PERSON
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 30 feet 1 action Self (15-foot 1 action 30 feet
COMPONENTS DURATION cone) COMPONENTS DURATION
V, S, M Concentration, COMPONENTS DURATION V, S 1 hour
up to 1 minute V, S Instantaneous
You attempt to charm a humanoid
a sprinkling of holy water As you hold your hands with you can see within range. It must
thumbs touching and ngers make a Wisdom saving throw, and
You bless up to three creatures of spread, a thin sheet of ames does so with advantage if you or
your choice within range. shoots forth from your your companions are ghting it. If
Whenever a target makes an outstretched ngertips. Each it fails the saving throw, it is
attack roll or a saving throw creature in a 15-foot cone must charmed by you until the spell
before the spell ends, the target make a Dexterity saving throw. A ends or until you or your
can roll a d4 and add the number creature takes 3d6 re damage on companions do anything harmful
rolled to the attack roll or saving a failed save, or half as much to it. The charmed creature
throw. damage on a successful one. regards you as a friendly
At Higher Levels: When you cast The re ignites any ammable acquaintance. When the spell
this spell using a spell slot of 2nd objects in the area that aren't ends, the creature knows it was
level or higher, you can target one being worn or carried. charmed by you.
additional creature for each slot At Higher Levels: When you cast At Higher Levels: When you cast
level above 1st. this spell using a spell slot of 2nd this spell using a spell slot of 2nd
level or higher, the damage level or higher, you can target one
increases by 1d6 for each slot level additional creature for each slot
above 1st. level above 1st. The creatures
must be within 30 feet of each
other when you target them.
Cleric (*)(Life)1st level Enchantment Cleric (Light) 1st level Evocation Cleric (Trickery)
1st level Enchantment
Cleric (*)(Life) 1st level Evocation Cleric 1st level Divination Cleric (*)(Arcana)1st level Divination
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DETECT POISON AND DISEASE DISGUISE SELF DIVINE FAVOR
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Self 1 action Self 1 bonus action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Concentration, V, S 1 hour V, S Concentration,
up to 10 You make yourself, including your up to 1 minute
minutes clothing, armor, weapons, and Your prayer empowers you with
a yew leaf other belongings on your person, divine radiance. Until the spell
look different until the spell ends ends, your weapon attacks deal
For the duration, you can sense the or until you use your action to and extra 1d4 radiant damage on a
presence and location of poisons, dismiss it. You can seem 1 foot hit.
shorter or taller and can appear
poisonous creatures, and diseases thin, fat, or in between. You can't
within 30 feet of you. You also change your body type, so you
identify the kind of poison, must adopt a form that has the
poisonous creature, or disease in same basic arrangement of limbs.
each case. Otherwise, the extent of the
The spell can penetrate most illusion is up to you.
barriers, but is blocked by 1 foot of The changes wrought by this spell
stone, 1 inch of common metal, a fail to hold up to physical
inspection. For example, if you use
thin sheet of lead, or 3 feet of this spell to add a hat to your
wood or dirt. out t, objects pass through the
hat, and anyone who touches it
would feel nothing or would feel
your head and hair. If you use this
spell to appear thinner than you
are, the hand of someone who
reaches out to touch you would
bump into you while it was
seemingly still in midair.
To discern that you are disguised, a
Cleric 1st level Divination creature
Cleric can use its1st
(Trickery) action toIllusion
level Cleric (War) 1st level Evocation
Cleric 1st level Evocation Cleric 1st level Evocation Cleric (Knowledge)(Forge)
1st level Divination
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INFLICT WOUNDS MAGIC MISSILE PROTECTION FROM EVIL AND
CASTING TIME RANGE CASTING TIME RANGE GOOD
1 action Touch 1 action 120 feet
COMPONENTS DURATION COMPONENTS DURATION CASTING TIME RANGE
V, S Instantaneous V, S Instantaneous 1 action Touch
Make a melee spell attack against You create three glowing darts of COMPONENTS DURATION
a creature you can reach. On a hit, magical force. Each dart hits a V, S, M Concentration,
the target takes 3d10 necrotic creature of your choice that you up to 10
damage. can see within range. A dart deals minutes
At Higher Levels: When you cast 1d4+1 force damage to its target. holy water or powdered silver and
this spell using a spell slot of 2nd The darts all strike simultaneously
level or higher, the damage and you can direct them to hit one iron, which the spell consumes
increases by 1d10 for each slot creature or several.
level above 1st. At Higher Levels: When you cast Until the spell ends, one willing
this spell using a spell slot of 2nd creature you touch is protected
level or higher, the spell creates against certain types of creatures -
one more dart for each slot above aberrations, celestials, elementals,
1st. fey, ends, and undead.
The protection grants several
bene ts. Creatures of those types
have disadvantage on attack rolls
against the target. The target also
can't be charmed, frightened, or
possessed by them. If the target is
already charmed, frightened, or
possessed by such a creature, the
target has advantage on any new
saving throw against the relevant
effect.
Cleric 1st level Necromancy Cleric (Arcana) 1st level Evocation Cleric 1st level Abjuration
Cleric 1st level Transmutation Cleric (Death) 1st level Necromancy Cleric 1st level Abjuration
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THUNDERWAVE AID AUGURY (RITUAL)
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Self (15-foot 1 action 30 feet 1 minute Self
cube) COMPONENTS DURATION COMPONENTS DURATION
COMPONENTS DURATION V, S, M 8 hours V, S, M Instantaneous
V, S Instantaneous
A wave of thunderous force a tiny strip of white cloth specially marked sticks, bones, or
sweeps out from you. Each Your spell bolsters your allies with similar tokens worth at least 25 gp
creature in a 15-foot cube toughness and resolve. Choose up By casting gem-inlaid sticks, rolling
originating from you must make a to three creatures within range. dragon bones, laying out ornate
Constitution saving throw. On a Each target's hit point maximum cards, or employing some other
failed save, a creature takes 2d8 and current hit points increase by divining tool, you receive an omen
thunder damage and is pushed 10 5 for the duration. from an otherworldly entity about
feet away from you. On a At Higher Levels: When you cast the results of a speci c course of
successful save, the creature takes this spell using a spell slot of 3rd action that you plan to take within
half as much damage and isn't level or higher, a target's hit points the next 30 minutes. The DM
pushed. increase by an additional 5 for chooses from the following
In addition, unsecured objects that each slot level above 2nd. possible omens.
are completely within the area of Weal, for good results
effect are automatically pushed 10 Woe, for bad results
feet away from you by the spell's Weal and woe, for both good and
effect, and the spell emits a bad results
thunderous boom audible out to Nothing, for results that aren't
especially good or bad
300 feet. The spell doesn't take into account
At Higher Levels: When you cast any possible circumstances that
this spell using a spell slot of 2nd might change the outcome, such as
level or higher, the damage the casting of additional spells or
increases by 1d8 for each slot level the loss or gain of a companion.
above 1st. If you cast the spell two or more
times before completing your next
Cleric (Tempest) 1st level Evocation Cleric 2nd level Abjuration l
Cleric t th i
(*)(Knowledge)
2nd level lDivination
ti 25
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FLAMING SPHERE GENTLE REPOSE (RITUAL) GUST OF WIND
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 60 feet 1 action Touch 1 action Self (60-foot
COMPONENTS DURATION COMPONENTS DURATION line)
V, S, M Concentration, V, S, M 10 days COMPONENTS DURATION
up to 1 minute V, S, M Concentration,
a pinch of salt and one copper piece up to 1 minute
a bit of tallow, a pinch of brimstone, placed on each of the corpse's eyes,
and a dusting of powdered iron a legume seed
which must remain there for the A line of strong wind 60 feet long
A 5-foot-diameter sphere of re duration and 10 feet wide blasts from you in
appears in an unoccupied space of a direction you choose for the
your choice within range and lasts You touch a corpse or other spell's duration. Each creature that
for the duration. Any creature that remains. For the duration, the starts its turn in the line must
ends its turn within 5 feet of the target is protected from decay and
sphere must make a Dexterity succeed on a Strength saving
saving throw. The creature takes can't become undead. throw or be pushed 15 feet away
2d6 re damage on a failed save, The spell also effectively extends from you in a direction following
or half as much damage on a the time limit on raising the target the line.
successful one. from the dead, since days spent Any creature in the line must
As a bonus action, you can move under the in uence of this spell spend 2 feet of movement for
the sphere up to 30 feet. If you ram don't count against the time limit every 1 foot it moves when moving
the sphere into a creature, that of spells such as raise dead. closer to you.
creature must make the saving
throw against the sphere's The gust disperses gas or vapor,
damage, and the sphere stops and it extinguishes candles,
moving this turn. torches, and similar unprotected
When you move the sphere, you ames in the area. It causes
can direct it over barriers up to 5 protected ames, such as those of
feet tall and jump it across pits up lanterns, to dance wildly and has a
to 10 feet wide. The sphere ignites 50 percent chance to extinguish
ammable objects not being worn them (Tempest) 2nd level Evocation
i d d2nd
Cleric (Light) it hlevel
d bConjuration
i ht li ht Cleric (*)(Grave)
2nd level Necromancy Cleric
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NYSTUL'S MAGIC AURA [1/2] NYSTUL'S MAGIC AURA [2/2] PASS WITHOUT TRACE
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 action Touch 1 action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M 24 hours V, S, M 24 hours V, S, M Concentration,
up to 1 hour
a small square of silk a small square of silk
ashes from a burned leaf of mistletoe
You place an illusion on a creature detect creature types, such as a and a sprig of spruce
or an object you touch so that paladin's Divine Sense or the
divination spells reveal false trigger of a symbol spell. You A veil of shadows and silence
information about it. The target choose a creature type and other
can be a willing creature or an spells and magical effects treat the radiates from you, masking you
object that isn't being carried or target as if it were a creature of and your companions from
worn by another creature. that type or of that alignment. detection. For the duration, each
When you cast the spell, choose creature you choose within 30 feet
one or both of the following of you (including you) has a +10
effects. The effect lasts for the bonus to Dexterity (Stealth)
duration. If you cast this spell on checks and can't be tracked except
the same creature or object every by magical means. A creature that
day for 30 days, placing the same
effect on it each time, the illusion receives this bonus leaves behind
lasts until it is dispelled. no tracks or other traces of its
False Aura: You change the way passage.
the target appears to spells and
magical effects, such as detect
magic, that detect magical auras.
You can make a nonmagical object
appear magical, a magical object
appear nonmagical, or change the
object's magical aura so that it
appears to belong to a speci c
school of magic that you choose
Wh (Arcana) hi 2nd
Cleric ff level Illusion Cleric (Arcana) 2nd level Illusion Cleric (Trickery)2nd level Abjuration
Cleric 2nd level Evocation Cleric 2nd level Abjuration Cleric (Death)(Grave)
2nd level Necromancy
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SPIKE GROWTH SPIRITUAL WEAPON SUGGESTION [1/2]
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 150 feet 1 bonus action 60 feet 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Concentration, V, S 1 minute V, M Concentration,
up to 10 You create a oating, spectral up to 8 hours
minutes weapon within range that lasts for a snake's tongue and either a bit of
seven sharp thorns or seven small the duration or until you cast this honeycomb or a drop of sweet oil
twigs, each sharpened to a point spell again. When you cast the
spell, you can make a melee spell You suggest a course of activity
The ground in a 20-foot radius attack against a creature within 5 (limited to a sentence or two) and
centered on a point within range feet of the weapon. On a hit, the magically in uence a creature you
twists and sprouts hard spikes and target takes force damage equal to can see within range that can hear
thorns. The area becomes dif cult 1d8 + your spellcasting ability and understand you. Creatures
terrain for the duration. When a modi er. that can't be charmed are immune
creature moves into or within the As a bonus action on your turn, to this effect. The suggestion must
you can move the weapon up to 20 be worded in such a manner as to
area, it takes 2d4 piercing damage feet and repeat the attack against make the course of action sound
for every 5 feet it travels. a creature within 5 feet of it. reasonable. Asking the creature to
The transformation of the ground The weapon can take whatever stab itself, throw itself onto a
is camou aged to look natural. form you choose. Clerics of deities spear, immolate itself, or do some
Any creature that can't see the who are associated with a other obviously harmful act ends
area at the time the spell is case the spell.
must make a Wisdom (Perception) particular weapon (as St. Cuthbert The target must make a Wisdom
check against your spell save DC is known for his mace and Thor for saving throw. On a failed save, it
his hammer) make this spell's purses the course of action you
to recognize the terrain as effect resemble that weapon. described to the best of its ability.
hazardous before entering it. At Higher Levels: When you cast The suggested course of action can
this spell using a spell slot 3rd level continue for the entire duration. If
of or higher, the damage increases the suggested activity can be
by 1d8(*)(War)(Life)
for every2nd
twolevel
slot levels completed in a shorter time, the
Cleric (Nature)
2nd level Transmutation Cleric Evocation ll (Knowledge)
Cleric d h2ndth bj t
level Enchantment
Cleric (Knowledge)
2nd level Enchantment Cleric 2nd level Abjuration Cleric 2nd level Enchantment
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BESTOW CURSE [1/2] BESTOW CURSE [2/2] BLINK
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 action Touch 1 action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Concentration, V, S Concentration, V, S 1 minute
up to 1 minute up to 1 minute Roll a d20 at the end of each of
You touch a creature, and that spell slot, the spell lasts until it is your turns for the duration of the
creature must succeed on a dispelled. Using a spell slot of 5th spell. On a roll of 11 or higher, you
Wisdom saving throw or become level or higher grants a duration vanish from your current plane of
cursed for the duration of the that doesn't require existence and appear in the
spell. When you cast this spell, concentration. Ethereal Plane (the spell fails and
choose the nature of the curse the casting is wasted if you were
from the following options. already on that plane). At the start
Choose one ability score. While of you next turn, and when the
cursed, the target has spell ends if you are on the
disadvantage on ability checks and Ethereal Plane, you return to an
saving throws made with that unoccupied space of your choice
ability score. that you can see within 10 feet of
While cursed, the target has the space you vanished from. If no
disadvantage on attack rolls unoccupied space is available
against you. within that range, you appear in
While cursed, the target must the nearest unoccupied space
make a Wisdom saving throw at (chosen at random if more than
the start of each of its turns. If it one space is equally near). You can
fails, it wastes its action that turn dismiss this spell as an action.
doing nothing. While on the Ethereal Plane, you
While the target is cursed, your can see and hear the plane you
attacks and spells deal an extra originated from, which is cast in
1d8 necrotic damage to the target. shades of gray, and you can't see
A remove curse spell ends this anything more than 60 feet away.
effect. At the DM's option, you You can only affect and be affected
may choose an alternative curse by other creatures on the Ethereal
effect but it should
Cleric be no
3rd level more
Necromancy Cleric 3rd level Necromancy Plane (Trickery)
Cleric Creature that aren't
3rd level there
Transmutation
Cleric 3rd level Conjuration Cleric (War) 3rd level Evocation Cleric (*)(Light) 3rd level Evocation
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DISPEL MAGIC ELEMENTAL WEAPON FEIGN DEATH (RITUAL)
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 120 feet 1 action Touch 1 action Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, S Concentration, V, S, M 1 hour
Choose any creature, object, or up to 1 hour
magical effect within range. Any A nonmagical weapon you touch a pinch of graveyard dirt
spell of 3rd level or lower on the becomes a magic weapon. Choose You touch a willing creature and
target ends. For each spell of or one of the following damage types put it into a cataleptic state that is
higher on the target, make an - acid, cold, re, lightning, or indistinguishable from death.
ability check using your thunder. For the duration, the For the spell's duration, or until
spellcasting ability. The DC equals weapon has a +1 bonus to attack you use an action to touch the
10 + the spell's level. On a rolls and deals an extra 1d4 target and dismiss the spell, the
successful check, the spell ends. damage of the chosen type when it target appears dead to all outward
At Higher Levels: When you cast hits. inspection and to spells used to
this spell using a spell slot of 4th At Higher Levels: When you cast determine the target's status. The
level or higher, you automatically this spell using a spell slot of 5th or target is blinded and
end the effects of a spell on the 6th level, the bonus to attack rolls incapacitated, and its speed drops
target if the spell's level is equal to increases to +2 and the extra to 0. The target has resistance to
or less than the level of the spell damage increases to 2d4. When all damage except psychic damage.
slot you used. you use a spell slot of 7th level or If the target is diseased or
higher, the bonus increases to +3 poisoned when you cast the spell,
and the extra damage increases to or becomes diseased or poisoned
3d4. while under the spell's effect, the
disease and poison have no effect
until the spell ends.
Cleric (*)(Trickery)(Arcana)
3rd level Abjuration Cleric 3rd level Transmutation Cleric 3rd level Necromancy
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MASS HEALING WORD MELD INTO STONE (RITUAL) NONDETECTION
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 bonus action 60 feet 1 action Touch 1 action Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V Instantaneous V, S 8 hours V, S, M 8 hours
As you call out words of You step into a stone object or a pinch of diamond dust worth 25 gp
restoration, up to six creatures of surface large enough to fully
your choice that you can see contain your body, melding sprinkled over the target, which the
within range regain hit points yourself and all the equipment you spell consumes
equal to 1d4 + your spellcasting carry with the stone for the
ability modi er. This spell has no duration. Using your movement,
effect on undead or constructs. you step into the stone at a point For the duration, you hide a target
you can touch. Nothing of your that you touch from divination
At Higher Levels: When you cast presence remains visible or magic. The target can be a willing
this spell using a spell slot of 4th otherwise detectable by creature or a place or an object no
level or higher, the healing nonmagical senses. larger than 10 feet in any
increases by 1d4 for each slot level While merged with the stone, you dimension. The target can't be
above 3rd. can't see what occurs outside it, targeted by any divination magic
and any Wisdom (Perception)
checks you make to hear sounds or perceived through magical
outside it are made with scrying sensors.
disadvantage. You remain aware of
the passage of time and can cast
spells on yourself while merged in
the stone. You can use your
movement to leave the stone
where you entered it, which ends
the spell. You otherwise can't
move.
Minor physical damage to the
stone doesn't harm you, but its
partial destruction or a change in
Cleric 3rd level Evocation its shape (to3rd
Cleric thelevel
extent that you no
Transmutation Cleric (Knowledge)
3rd level Abjuration
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SPEAK WITH DEAD SPIRIT GUARDIANS TONGUES
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 10 feet 1 action Self (15-foot- 1 action Touch
COMPONENTS DURATION radius) COMPONENTS DURATION
V, S, M 10 minutes COMPONENTS DURATION V, M 1 hour
V, S, M Concentration,
burning incense up to 10 a small clay model of a ziggurat
minutes
You grant the semblance of life and a holy symbol This spell grants the creature you
intelligence to a corpse of your touch the ability to understand
choice within range, allowing it to You call forth spirits to protect any spoken language it hears.
answer the questions you pose. you. They it around you to a Moreover, when the target speaks,
The corpse must still have a mouth distance of 15 feet for the any creature that knows at least
and can't be undead. The spell fails duration. If you are good or one language and can hear the
if the corpse was the target of this neutral, their spectral form target understands what it says.
spell within the last 10 days. appears angelic or fey (your
Until the spell ends, you can ask choice). If you are evil, they appear
the corpse up to ve questions. endish.
The corpse knows only what it When you cast this spell, you can
knew in life, including the designate any number of creatures
languages it knew. Answers are you can see to be unaffected by it.
usually brief, cryptic, or repetitive, An affected creature's speed is
and the corpse is under no halved in the area, and when the
compulsion to offer a truthful creature enters the area for the
answer if you are hostile to it or it rst time on a turn or starts its
recognizes you as an enemy. This turn there, it must make a Wisdom
spell doesn't return the creature's saving throw. On a failed save, the
soul to its body, only its animating creature takes 3d8 radiant
spirit. Thus, the corpse can't learn damage (if you are good or neutral)
new information, doesn't or 3d8(*)(War)
necrotic3rd
damage (if you are
h d 3rdthi level th
Cleric (*)(Knowledge) th
Necromancy Cleric level Conjuration Cleric 3rd level Divination
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CONFUSION [1/2] CONFUSION [2/2] CONTROL WATER [1/3]
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 90 feet 1 action 90 feet 1 action 300 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Concentration, V, S, M Concentration, V, S, M Concentration,
up to 1 minute up to 1 minute up to 10
minutes
three nut shells three nut shells
a drop of water and a pinch of dust
This spell assaults and twists target.
creatures' minds, spawning At Higher Levels: When you cast Until the spell ends, you control
delusions and provoking this spell using a spell slot of 5th any freestanding water inside an
uncontrolled actions. Each level or higher, the radius of the area you choose that is a cube up
creature in a 10-foot-radius sphere increases by 5 feet for each to 100 feet on a side. You can
sphere centered on a point you slot above 4th. choose from any of the following
choose within range must succeed effects when you cast this spell. As
on a Wisdom saving throw when an action on your turn, you can
you cast this spell or be affected by repeat the same effect or choose a
it. different one.
An affected target can't take Flood: You cause the water level
reactions and must roll a d10 at of all standing water in the area to
the start of each of its turns to rise by as much as 20 feet. If the
determine its behavior for that area includes a shore, the ooding
turn. water spills over onto dry land.
1: The creature uses all its If you choose an area in a large
movement to move in a random body of water, you instead create a
direction. To determine the 20-foot tall wave that travels from
direction, roll a d8 and assign a one side of the area to the other
direction to each die face. The and then crashes down. Any Huge
creature doesn't take an action or smaller vehicles in the wave's
this turn. path are carried with it to the
2-6: The creature doesn't move or other side. Any Huge or smaller
take actions this turn vehicles struck by the wave have a
7 8 Th
Cleric (Knowledge) i i
4th level Enchantment Cleric (Knowledge)
4th level Enchantment Cleric (*)(Tempest)
4th level Transmutation
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DOMINATE BEAST [2/2] FABRICATE FREEDOM OF MOVEMENT
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 60 feet 10 minutes 120 feet 1 action Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Concentration, V, S Instantaneous V, S, M 1 hour
up to 1 minute You convert raw materials into
succeeds, the spell ends. products of the same material. For a leather strap, bound around the
At Higher Levels: When you cast example, you can fabricate a arm or a similar appendage
this spell with a 5th-level spell slot, wooden bridge from a clump of
the duration is concentration, up trees, a rope from a patch of hemp, You touch a willing creature. For
to 10 minutes. When you use a and clothes from ax or wool. the duration, the target's
6th-level spell slot, the duration is Choose raw materials that you can movement is unaffected by
concentration, up to 1 hour. When see within range. You can fabricate dif cult terrain, and spells and
a Large or smaller object other magical effects can neither
you use a spell slot of 7th level or (contained within a 10-foot cube,
higher, the duration is or eight connected 5-foot cubes), reduce the target's speed nor
concentration, up to 8 hours. given a suf cient quantity of raw cause the target to be paralyzed or
material. If you are working with restrained.
metal, stone, or another mineral The target can also spend 5 feet of
substance, however, the fabricated movement to automatically escape
object can be no larger than from nonmagical restraints, such
Medium (contained within a single as manacles or a creature that has
5-foot cube). The quality of objects it grappled. Finally, being
made by the spell is commensurate
with the quality of the raw underwater imposes no penalties
materials. on the target's movement or
Creatures or magic items can't be attacks.
created or transmuted by this
spell. You also can't use it to create
items that ordinarily require a high
degree of craftsmanship, such as
jewelry, weapons, glass, or armor,
Cleric (Nature)
4th level Enchantment unless you have pro
Cleric ciency
4th level with
Evocation Cleric (*)(War) 4th level Abjuration
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
POLYMORPH [2/2] STONE SHAPE STONESKIN
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 60 feet 1 action Touch 1 action Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Concentration, V, S, M Instantaneous V, S, M Concentration,
up to 1 hour up to 1 hour
soft clay, which must be worked into
a caterpillar cocoon roughly the desired shape of the diamond dust worth 100 gp, which
The creature is limited in the stone object the spell consumes
actions it can perform by the This spell turns the esh of a
nature of its new form, and it can't You touch a stone object of willing creature you touch as hard
speak, cast spells, or take any Medium size or smaller or a as stone. Until the spell ends, the
other action that requires hands or section of stone no more than 5 target has resistance to
speech. feet in any dimension and form it nonmagical bludgeoning, piercing,
The target's gear melds into the into any shape that suits your and slashing damage.
new form. The creature can't purpose. So, for example, you
activate, use, wield, or otherwise could shape a large rock into a
bene t from any of its equipment. weapon, idol, or coffer, or make a
small passage through a wall, as
long as the wall is less than 5 feet
thick. You could also shape a stone
door or its frame to seal the door
shut. The object you create can
have up to two hinges and a latch,
but ner mechanical detail isn't
possible.
Cleric (Trickery)
4th level Transmutation Cleric 4th level Transmutation Cleric (War) 4th level Abjuration
5
5
4
5
5
4
5
5
4
5
4
4
5
4
4
CONTAGION [1/2] CONTAGION [2/2] CREATION
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 action Touch 1 minute 30 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S 7 days V, S 7 days V, S, M Special
Your touch in icts disease. Make a feverish. The creature has a tiny piece of matter of the same
melee spell attack against a disadvantage on Intelligence
creature within your reach. On a checks and Intelligence saving type of the item you plan to create
hit, you af ict the creature with a throws, and the creature behaves
disease of your choice from any of as if under the effects of the You pull wisps of shadow material
the ones described below. confusion spell during combat. from the Shadowfell to create a
At the end of each of the target's Seizure: The creature is overcome nonliving object of vegetable
turns, it must make a Constitution matter within range - soft goods,
saving throw. After failing three of with shaking. The creature has rope, wood, or something similar.
these saving throws, the disease's disadvantage on Dexterity checks, You can also use this spell to
effects last for the duration, and Dexterity saving throws, and create mineral objects such as
the creature stops making these attack rolls that use Dexterity. stone, crystal, or metal. The object
saves. After succeeding on three of Slimy Doom: The creature begins created must be no larger than a 5-
these saving throws, the creature to bleed uncontrollably. The foot cube, and the object must be
recovers from the disease, and the creature has disadvantage on of a form and material that you
spell ends. Constitution checks and have seen before.
Since this spell induces a natural The duration depends on the
disease in its target, any effect that Constitution saving throws. In object's material. If the object is
removes a disease or otherwise addition, whenever the creature composed of multiple materials,
ameliorates a disease's effects takes damage, it is stunned until use the shortest duration.
apply to it. the end of its next turn. Duration: Vegetable matter - 1
Blinding Sickness: Pain grips the day. Stone/crystal - 12 hours.
creature's mind, and its eyes turn Precious metals - 1 hour. Gems -
milky white. The creature has 10 minutes. Adamantine/Mithral -
disadvantage on Wisdom checks 1 minute.
and Wisdom saving throws and is Using any material created by this
blinded. spell as another spell's material
Filth Fever: A5th
Cleric raging
levelfever sweeps
Necromancy Cleric 5th level Necromancy Cleric t th
5thtlevelllIllusion
t
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
GREATER RESTORATION HALLOW [1/3] HALLOW [2/3]
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 24 hours Touch 24 hours Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Instantaneous V, S, M Until dispelled V, S, M Until dispelled
diamond dust worth 100 gp, which herbs, oils, and incense worth at least herbs, oils, and incense worth at least
the spell consumes 1,000 gp, which the spell consumes 1,000 gp, which the spell consumes
You imbue a creature you touch You touch a point and infuse an spell's area for the rst time on a
with positive energy to undo a area around it with holy (or turn or starts its turn there, it can
debilitating effect. You can reduce unholy) power. The area can have a make a Charisma saving throw. On
the target's exhaustion level by radius up to 60 feet, and the spell a success, the creature ignores the
one, or end one of the following fails if the radius includes an area extra effect until it leaves the area.
effects on the target. already under the effect a hallow Courage: Affected creatures can't
One effect that charmed or spell. The affected area is subject be frightened while in the area.
to the following effects. Darkness: Darkness lls the area.
petri ed the target First, celestials, elementals, fey, Normal light, as well as magical
One curse, including the target's ends, and undead can't enter the light created by spells of a lower
attunement to a cursed magic item area, nor can such creatures level than the slot you used to cast
Any reduction to one of the charm, frighten, or possess this spell, can't illuminate the area.
target's ability scores creatures within it. Any creature Daylight: Bright light lls the area.
One effect reducing the target's charmed, frightened, or possessed Magical darkness created by spells
hit point maximum by such a creature is no longer of a lower level than the slot you
charmed, frightened, or possessed used to cast this spell can't
upon entering the area. You can extinguish the light.
exclude one or more of those types Energy Protection: Affected
of creatures from this effect. creatures in the area have
Second, you can bind an extra resistance to one damage type of
effect to the area. Choose the your choice, except for
effect from the following list, or bludgeoning, piercing, or slashing.
choose an effect offered by the Energy Vulnerability: Affected
Cleric 5th level Abjuration DM S
Cleric f th 5th level
ff t Evocation
l t Clerict i th 5th level
h Evocation
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
MODIFY MEMORY [2/2] PLANAR BINDING [1/2] PLANAR BINDING [2/2]
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 30 feet 1 hour 60 feet 1 hour 60 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Concentration, V, S, M 24 hours V, S, M 24 hours
up to 1 minute
take hold when the spell ends. a jewel worth at least 1,000 gp, a jewel worth at least 1,000 gp,
A modi ed memory doesn't which the spell consumes which the spell consumes
necessarily affect how a creature With this spell, you attempt to
behaves, particularly if the bind a celestial, an elemental, a fey, fact if you are on the same plane of
memory contradicts the creature's or a end to your service. The existence. If you are on a different
natural inclinations, alignment, or creature must be within range for plane of existence, it returns to the
beliefs. An illogical modi ed the entire casting of the spell. place where you bound it and
memory, such as implanting a (Typically, the creature is rst remains there until the spell ends.
memory of how much the creature summoned into the center of an At Higher Levels: When you cast
enjoyed dousing itself in acid, is inverted magic circle in order to this spell using a spell slot of a
dismissed, perhaps as a bad dream. keep it trapped while this spell is higher level, the duration increases
The DM might deem a modi ed cast.) At the completion of the to 10 days with a 6th-level slot, to
memory too nonsensical to affect casting, the target must make a 30 days with a 7th-level slot, to
a creature in a signi cant manner. Charisma saving throw. On a failed 180 days with an 8th-level slot,
A remove curse or greater save, it is bound to serve you for and to a year and a day with a 9th-
restoration spell cast on the target the duration. If the creature was level spell slot.
restores the creature's true summoned or created by another
spell, that spell's duration is
memory. extended to match the duration of
At Higher Levels: If you cast this this spell.
spell using a spell slot of 6th level A bound creature must follow your
or higher, you can alter the target's instructions to the best of its
memories of an event that took ability. You might command the
place up to 7 days ago (6th level), creature to accompany you on an
30 days ago (7th adventure, to guard a location, or
Cleric 5th level)
(Trickery) 1 year ago
level Enchantment t d li(*)(Arcana)5th level
Cleric Th Abjuration
t Cleric (*)(Arcana)5th level Abjuration
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
BLADE BARRIER CREATE UNDEAD [1/2] CREATE UNDEAD [2/2]
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 90 feet 1 minute 10 feet 1 minute 10 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Concentration, V, S, M Instantaneous V, S, M Instantaneous
up to 10
minutes one clay pot lled with grave dirt, one one clay pot lled with grave dirt, one
You create a vertical wall of clay pot lled with brackish water, clay pot lled with brackish water,
whirling, razor-sharp blades made and one 150 gp black onyx stone for and one 150 gp black onyx stone for
of magical energy. The wall
appears within range and lasts for each corpse. each corpse.
the duration. You can make a
straight wall up to 100 feet long, You can cast this spell only at creature before the current 24-
20 feet high, and 5 feet thick, or a night. Choose up to three corpses hour period ends. This use of the
ringed wall up to 60 feet in of Medium or Small humanoids spell reasserts your control over
diameter, 20 feet high, and 5 feet within range. Each corpse up to three creatures you have
thick. The wall provides three- becomes a ghoul under your animated with this spell, rather
quarters cover to creatures behind control. (The DM has game than animating new ones.
it, and its space is dif cult terrain. statistics for these creatures.) At Higher Levels: When you cast
As a bonus action on each of your
When a creature enters the wall's turns, you can mentally command this spell using a 7th-level spell
area for the rst time on a turn or any creature you animated with slot, you can animate or reassert
starts its turn there, the creature this spell if the creature is within control over four ghouls. When
must make a Dexterity saving 120 feet of you (if you control you cast this spell using an 8th-
throw. On a failed save, the multiple creatures, you can level spell slot, you can animate or
creature takes 6d10 slashing command any or all of them at the reassert control over ve ghouls or
damage. On a successful save, the same time, issuing the same two ghasts or wights. When you
creature takes half as much command to each one). You decide cast this spell using a 9th-level
what action the creature will take
damage. and where it will move during its spell slot, you can animate or
next turn, or you can issue a reassert control over six ghouls,
general command such as to guard three ghasts or wights or two
Cleric 6th level Evocation Cleric 6th level Necromancy Cleric 6th level Necromancy
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
PLANAR ALLY [1/2] PLANAR ALLY [2/2] TRUE SEEING
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
10 minutes 60 feet 10 minutes 60 feet 1 action Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, S Instantaneous V, S, M 1 hour
You beseech an otherworldly can be measured in minutes an ointment for the eyes that costs
entity for aid. The being must be requires a payment worth 100 gp
known to you - a god, a primordial, per minute. A task measured in 25 gp, is made from mushroom
a demon prince, or some other hours requires 1,000 gp per hour. powder, saffron, and fat, and is
being of cosmic power. That entity And a task measured in days (up to
sends a celestial, an elemental, or a 10 days) requires 10,000 gp per consumed by the spell
end loyal to it to aid you, making day. The DM can adjust these
the creature appear in an payments based on the This spell gives the willing creature
unoccupied space within range. If circumstances under which you
you know a speci c creature's cast the spell. If the task is aligned you touch the ability to see things
name, you can speak that name with the creature's ethos, the as they actually are. For the
when you cast this spell to request payment might be halved or even duration, the creature has
that creature, though you might waived. Nonhazardous tasks truesight, notices secret doors
get a different creature anyway typically require only half the hidden by magic, and can see into
(DM's choice). suggested payment, while the Ethereal Plane, all out to a
When the creature appears, it is especially dangerous tasks might range of 120 feet.
under no compulsion to behave in require a greater gift. Creatures
any particular way. You can ask the rarely accept tasks that seem
creature to perform a service in suicidal.
exchange for payment, but it isn't After the creature completes the
obliged to do so. The requested task, or when the agreed-upon
task could range from simple ( y duration of service expires, the
us across the chasm, or help us creature returns to its home plane
ght a battle) to complex (spy on after reporting back to you, if
our enemies, or protect us during appropriate to the task and if
our foray into the dungeon). You possible. If you are unable to agree
must be able to communicate with on a price for the creature's
the creature to6th
Cleric bargain for its
level Conjuration service the creature
Cleric immediately
6th level Conjuration Cleric 6th level Divination
7
7
6
7
7
6
7
7
6
7
6
6
7
6
6
PLANE SHIFT [1/2] PLANE SHIFT [2/2] REGENERATE
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 action Touch 1 minute Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Instantaneous V, S, M Instantaneous V, S, M 1 hour
a forked, metal rod worth at least a forked, metal rod worth at least a prayer wheel and holy water
250 gp, attuned to a particular plane 250 gp, attuned to a particular plane You touch a creature and stimulate
of existence of existence its natural healing ability. The
target regains 4d8 + 15 hit points.
You and up to eight willing If the creature fails the save, it is For the duration of the spell, the
creatures who link hands in a circle transported to a random location target regains 1 hit point at the
are transported to a different on the plane of existence you start of each of its turns (10 hit
plane of existence. You can specify specify. A creature so transported points each minute).
a target destination in general must nd its own way back to your The target's severed body
terms, such as the City of Brass on current plane of existence. members ( ngers, legs, tails, and
the Elemental Plane of Fire or the so on), if any, are restored after 2
palace of Dispater on the second minutes. If you have the severed
level of the Nine Hells, and you
appear in or near that destination. part and hold it to the stump, the
If you are trying to reach the City spell instantaneously causes the
of Brass, for example, you might limb to knit to the stump.
arrive in its Street of Steel, before
its Gate of Ashes, or looking at the
city from across the Sea of Fire, at
the DM's discretion.
Alternatively, if you know the sigil
sequence of a teleportation circle
on another plane of existence, this
spell can take you to that circle. If
the teleportation circle is too small
to hold all the creatures
Cleric you
7th level Conjuration Cleric 7th level Conjuration Cleric 7th level Transmutation
8
7
7
7
7
7
7
7
7
7
7
7
7
7
7
ANTIMAGIC FIELD [2/3] ANTIMAGIC FIELD [3/3] CONTROL WEATHER [1/2]
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Self (10-foot- 1 action Self (10-foot- 10 minutes Self (5-mile
radius sphere) radius sphere) radius)
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S M Concentration, V, S M Concentration, V, S, M Concentration,
up to 1 hour up to 1 hour up to 8 hours
a pinch of powdered iron or iron a pinch of powdered iron or iron burning incense and bits of earth and
lings lings wood mixed in water
suppressed. For example, the portal to another location, world, You take control of the weather
ames created by a wall of re are or plane of existence, as well as an within 5 miles of you for the
suppressed within the sphere, opening to an extradimensional duration. You must be outdoors to
creating a gap in the wall if the space such as that created by the cast this spell. Moving to a place
overlap is large enough. rope trick spells, temporarily closes where you don't have a clear path
Spells: Any active spell or other while in the sphere. to the sky ends the spell early.
magical effect on a creature or an Creatures and Objects: A When you cast the spell, you
object in the sphere is suppressed change the current weather
while the creature or object is in it. creature or object summoned or conditions, which are determined
Magic Items: The properties and created by magic temporarily by the DM based on the climate
powers of magic items are winks out of existence in the and season.
suppressed in the sphere. For sphere. Such a creature instantly You can change precipitation,
example, a +1 long sword in the reappears once the space the temperature, and wind. It takes
sphere functions as a nonmagical creature occupied is no longer 1d4 x 10 minutes for the new
long sword. A magic weapon's within the sphere. conditions to take effect. Once
properties and powers are Dispel Magic: Spells and magical they do so, you can change the
suppressed if it is used against a conditions again. When the spell
target in the sphere or wielded by effects such as dispel magic have no ends, the weather gradually
an attacker in the sphere. If a effect on the sphere. Likewise, the returns to normal. When you
magic weapon or piece of magic spheres created by different change the weather conditions,
ammunition fully leaves the sphere antimagic eld spells don't nullify nd a current condition on the
(F
Cleric l if 8th level Abjuration
i Cleric 8th level Abjuration f ll i t 8th
Cleric bl level
d Transmutation
h it
9
8
8
8
8
8
8
8
8
8
8
8
8
8
8
ASTRAL PROJECTION [2/3] ASTRAL PROJECTION [3/3] GATE [1/2]
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 hour 10 feet 1 hour 10 feet 1 action 60 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Special V, S, M Special V, S, M Concentration,
up to 1 minute
for each creature you affect with this for each creature you affect with this
spell, you must provide one jacinth spell, you must provide one jacinth a diamond worth at least 5,000 gp
worth at least 1,000 gp and one worth at least 1,000 gp and one You conjure a portal linking an
unoccupied space you can see
ornately carved bar of silver worth at ornately carved bar of silver worth at within range to a precise location
least 100 gp, all of which the spell least 100 gp, all of which the spell on a different plane of existence.
The portal is a circular opening,
consumes consumes which you can make 5 to 20 feet in
diameter. You can orient the portal
were on when casting this spell, nd their own way back to their in any direction you choose. The
your body and possessions are portal lasts for the duration.
transported along the silver cord, bodies, usually by dropping to 0 hit The portal has a front and a back
allowing you to re-enter your body points. on each plane where it appears.
as you enter the new plane. Your Travel through the portal is
astral form is a separate possible only by moving through
incarnation. Any damage or other its front. Anything that does so is
effects that apply to it have no instantly transported to the other
effect on your physical body, nor plane, appearing in the unoccupied
do they persist when you return to space nearest to the portal.
it. Deities and other planar rulers can
The spell ends for you and your prevent portals created by this
companions when you use your spell from opening in their
action to dismiss it. When the spell presence or anywhere within their
ends, the affected creature returns domains.
to its physical body, and it When you cast this spell, you can
k Th 9th lllevel
i ht l d speak the name of a speci c
Cleric Necromancy Cleric 9th level Necromancy Cleric ( d level Conjuration
9th il
9
9
9
9
9
9
9
9
9
9