Professional Documents
Culture Documents
Social Standing .....................................21 Witcher Gear ....................................... 246 Always round down Difficulty Example DC
Profession ...............................................37 Witcher Potions ..................................247 Base = Stat + Skill Breaking a rotten
Stats .........................................................47 Blade Oils .............................................248 Cost of Living per week = ~100 Crowns Easy
door down
10
Skills ........................................................49 Witcher Decoctions ........................... 248
Skill Trees ...............................................61 Mutagens ..............................................251 Average
Sneaking past a
14
Leveling Up/ I.P. Rewards ................... 59 town guard
Reputation ..............................................60 Relics 252 Picking a
Challenging 18
Gear 71 Experimental Technology .................254 well-made lock
Runes & Glyphs ..................................256 Hitting a chain
Weapons (WA/Effect) ...........................72 Relic Items ........................................... 257 Difficult with a throwing 20
Armour (SP/EV) ....................................78 axe at 10m
Elderfolk Armory .................................. 83 Bestiary 266 - 313 Forcing a Fortress
Alchemical Items .............................87-88 Nearly
gate open 30
Armour Enhancements ....................... 90 World 179 Encounters Impossible
barehanded
Transportation ....................................... 91
Tool Kits ..................................................92 North .................................................... 180 Number of Monsters = Players +2 Skill Modifiers
Services & Gear .......................... 93 & 97 Skellige ................................................. 186 Medium = 3 Easy
The Elderlands ..................................189 Hard = 5 Players Situation Mod.
Magic 99 Mahakam ............................................. 190 Don’t have the right parts +2
Dol Blathanna ..................................... 191 Roll for rewards before combat!
Mage ......................................................101 The Empire of Nilfgaard ................ 192 Don’t have the right tools +3
Priest .....................................................109 Nilfgaard ...............................................194 Rewards (p.233)
Witcher Signs ......................................114 Beyond the Borders .........................199 Solitary = Bestiary parts Distracting environment +3
Rituals ...................................................116 Zerrikani/Ofier/Far North .................200 Intelligent = 1D6 random Under attack +5
Hexes .....................................................120 Dens = 1D6 bodies per 3 (large = 6) Drunk +3
Places of Power .................................. 122 Factions 201
Learning Magic ...................................123 Bodies = 1D6 random Sleep-deprived +3
Witchers ............................................... 202 Human = 1D10 random
Crafting 126 Mages ....................................................204 + Equipment & Crowns
Hostile environment +4
Havekar/Scoia'tael ............................. 205 Tool Kit Actions
Crafting Components ........................ 128 Mage Hunters/Crescent Moon ........ 206 Home = 2D10 random
Crafting Diagrams ..............................130 80%+ = 1x rare item or diagram Writing letters
Fixing & Dissasembling ....................140 Religions 207 Forging documents & coins
Witcher Swords/Medallions .............249 Currency Crafting or modifying weapons
Bombs/Traps ....................................... 255 Melitele/The Eternal Fire ................. 208 Crafting or modifying armor
Freya/The Great Sun .........................209 Exchange Value
Picking locks
Alchemy 141 Misc
1 Redanian Crown
Alchemy
Alchemical Substances .....................143 1 Temerian Oren Performing surgery
Alchemical Forumlae .........................146 Foraging ..................................... 51 & 128 Cooking
Witcher Potion Formulae ................. 146 Encounter Rewards ................... 221-223 1/3 Nilfgaardian Floren
Creating fine art
Blade Oil Forumlae ............................146 NPC Generator ...................................226 3 Ducats (Kaedwen)
Witcher Decoction Forumlae ...........146 Curses ...........................................230-231 Without kit: -4
1/4 Bizant (Kovir & Poviss)
Prosthetics ...............................160 & 174
1/2 Lintar (Hengefor's League) Vehicle/Mounted (p.169)
Initiative Brawling (non-lethal) Cover Ranged Targets
D10 + Ref, round Punch: fast/strong Type SP Range DC Mod.
Fast Draw: +3 Initiative/-3 first Atk roll Kick: fast/strong Stone Wall/Large Tree 30 Point Blank 10 +5
Ambush: Stealth vs Aware, +5 Push Kick: Dmg x1/2, always torso,
push Body/3m Brick Wall 25 Close 1/4 15 0
Offensive Actions Charge: move up to Run, strong Steel Door 20 Medium 1/2 20 -2
Attack, Fast: x2 attacks punch/kick, if Blocked roll opposed
Attack, Strong: -3 Atk, x2 Dmg Physique to knock prone Heavy Door 15 Long 25 -4
Initiate Verbal Combat Disarm: Brawling vs Dodge/Escape Cart/Barrel 10 Extreme 2x 30 -6
Cast Magic Scatter: 1D6/2m
Use Skill Grab: take weapon, -3 Atk Brambles/Thatch Roof 7 Ranged Modifiers
Run: Spd x3 Trip: Target is prone Wood Wall/Tent 5
Active Dodge: enemy -2 Atk Grapple: Hold target, target -2 all Size Mod.
Bribe Gambling
If successful, 50 threshold gives you a -10 to empathetic 7-8
Spells/invocations only
Empathetic Attack Crowns = +1 Ver attacks/ +10 to Intimidation. require hand gestures.
Name Skill DMG Effect Spells/invocations only require
Cumulative +2 damage from each
Verbal Outcomes (p.176) 9+ minor gestures, which can be
Seduce Seduction 1d6+Emp made with any part of the body.
Seduction. Status Effects
Persuade Persuasion 1d6/2+Emp
You have convinced them to agree with (p.161) Dimeritium (p.167)
you.
Type Mod. Every unit in 5m lowers Vigor by 1
Appeal Leadership 1d10+Emp Cumulative +1 damage from each Appeal. Vigor=0, make endurance check, 30
Befriend Charisma 1d6+Emp You have made a friend of your opponent. Bleed
2 Dmg, round mins
DC: 15 First Aid/Heal
Roll Effect
-3 Aware
Antagonistic Attack Blinded -3 Atk/Def ≥18 Skin itches.
Name Skill DMG Effect 1 turn, remove source
≥16 Above + feel queasy.
Deceive Deceit 1d6+Inf You have convinced the defender of the lie. 5 Dmg, area, round
Fire Arm soak, -1SP Above + body spasms, 1d6
≥14
Social Lower their Reputation by 2 for each 1 turn extinguish turns, DC:15 End or staggered.
Ridicule 1d6+Wil
Etiquette successful Ridicule. Duration one day. ≥12 Skin burns. Nauseated.
-3 Spd
Afraid of you and takes a cumulative +4 Freeze -1 Ref Skin on fire. Unable to focus.
Intimidate Intimidation 1d10+Wil ≥10
damage from Intimidation DC: 16 Physique Stun save, round.
False Perception Boils the magic in your system.
Verbal Defense Hallucinate
DC: 15 Deduction, per ≤10 1d6 damage, round while
Name Skill DMG Effect -2 Ref/Dex/Int touching dimeritium.
-3 Verbal Combat
Ignore
Resist
1d10+Emp Defender will not budge on views.
Intoxicate
Body-12 hours Healing (p.173)
Coercion
Wive's tears/Magic Regain HP = Rec, day
Counter-
Varies Varies
Make same kind of attack. If > opponent’s
Save vs Body, 3 rounds If day was active, HP = 1/2 Rec
argue roll, negate attack and apply damage.
Nausea Dry heave if fail, round If Healing Hands used, +3 HP, day
Change Situational Swallow potion, DC: 18 End
Subject
Persuasion 1d6+Inf Conversation moves to new topic. Number of days to recover treated
Poison
3 Dmg, round
DC: 15 End
penalty, pg. 174
Resist
Disengage None Ends the argument
Coercion Healing Spells
-2 Atk/Def
Stagger Auto recover start of
Critical Uses DC
Empathetic Tools round
Simple 4 14
Name Skill Effect Immobilized
Stun Def is 10 Complex 6 16
Defender loves Romancer. Defender -3 against the Stun save or if hit
Romance Charisma Romancer. If fails, defender gets +3 against attacker’s Difficult 8 18
empathetic attacks. 3 Dmg, round
Suffocate Deadly 10 20
Situational
Human Roll against their Inf x3. If succeed, +2 to Verbal Combat
Study
Percept for one round.