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D&D 5e Statblock Generator


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Expanded submission. The Executioner channels its master’s


E XECUTIONER OF A SMODEUS power through its own form. Area within 20ft of the
Large fiend (Devil), Chaotic Evil
Executioner is considered part of Asmodeus’s aura of
Submission ability.
Armor Class 24 (natural armor)
Legendary Resistance (1/day). If the Executioner fails a
Hit Points 250 (19d10+146)
saving throw, it can choose to succeed instead.
Speed 40 ft., fly 80 ft.
Regeneration. The Executioner regains 10 hit points at the
start of its turn if it has at least 1 hit point.
STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 18 (+4) 23 (+6) 23 (+6) 23 (+6) Swift Caster. The Executioner can use its bonus action to
cast any spell with a casting time of one action

Skills Athletics +9, Intimidation +12, Perception +12, Stealth


+8 A CTIONS
Damage Resistances lightning, necrotic, radiant;
bludgeoning, piercing, and slashing from nonmagical Multiattack. The Executioner can make 2 claw strikes and
attacks then uses its breath attack.
Damage Immunities cold, fire, poison
Claw Strike. Melee Weapon Attack: +9 to hit, reach 10 ft., one
Condition Immunities blinded, charmed, deafened,
target. Hit: 2d8+3 slashing damage + 1d8 necrotic damage. If
exhaustion, frightened, poisoned the target is a creature, it must make a DC 20 Wisdom
Senses darkvision 240 ft., passive Perception 22 saving throw. On a failed save, the creature must kneel and
Languages understands All, telepathy 120 ft. bow before Asmodeus until the start of its next turn. Until
Challenge 19 (22,000 XP) this kneeling and bowing ends, the target can't take actions
or reactions, and its speed is 0 and can't be increased

Innate Spellcasting. The Executioner's innate spellcasting Hel breath. The Executioner exhales frost fire in a 100-foot
ability is Charisma (spell save DC 20, +12 to hit with spell line that is 5 feet wide. Each creature in that line must make
attacks). It can innately cast the following spells, requiring a DC 20 Dexterity saving throw, taking 9d6+18 Cold damage
no material components: on a failed save, or half as much damage on a successful
one. If the creature fails its saving throw, it is under the
At will: detect magic, dispel magic, misty step, identify, flame effect of Asmodeus’s Chill Gaze for the next minute.
strike
Teleport (recharge 5/6). The Executioner magically teleports,
2/day each: chain lightning, cone of cold, greater invisibility,
along with any equipment it is wearing or carrying, up to 60
mass suggestion, mislead, telekinesis
feet to an unoccupied space it can see.
1/day each: dominate monster, prismatic spray, project
image

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Name: Size: Type: Tag: Alignment:


Executioner of Asmodeus Large Fiend Devil Chaotic Evil

Hit Points: Armor Type: Natural Armor Bonus:


250 (19d10+146) Natural Armor 12

(Custom HP: ) (Shield: )

Speed: Burrow Speed: Climb Speed: Fly Speed: Swim Speed:


40 ft. 0 ft. 0 ft. 80 ft. 0 ft. (Custom Speed: )
(Hover: )

STR: DEX: CON: INT: WIS: CHA:


17 (+3) 15 (+2) 18 (+4) 23 (+6) 23 (+6) 23 (+6)

Saving Throws: Skills: Condition Immunities:


Charisma Proficient Perception Proficient Blinded Immune
Expert Blinded
Athletics Charmed
Intimidation Deafened
Perception Exhaustion
Stealth Frightened
Poisoned

Damage Types: Languages: Telepathy:


Nonmagical Attacks All 120 ft.
Vulnerable Resistant Immune Speaks Understands but
Cold (Immune) All (understands)
Fire (Immune)
Lightning (Resistant)
Necrotic (Resistant)
Poison (Immune)
Radiant (Resistant)
Bludgeoning, piercing, and slashing from
nonmagical attacks (Resistant)

Blindsight: 0 ft. Darkvision: 240 ft. Tremorsense: 0 ft. Truesight: 0 ft.

Challenge Rating: 19 (22,000 XP)


(Proficiency Bonus: +6)

Shortened Name: Executioner ?


Shortened Plural: Executioners ?

Legendary Creature:

Abilities:
Name:

Add Ability Add Action Add Reaction


Magic Resistance Use Preset
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Abilities:
Innate Spellcasting: The [MON]'s innate spellcasting ability is Charisma (spell save DC [CHA SAVE],
[CHA ATK] to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic, dispel magic, misty step, identify, flame strike
2/day each: chain lightning, cone of cold, greater invisibility, mass suggestion, mislead, telekinesis
1/day each: dominate monster, prismatic spray, project image
Expanded submission: The [MON] channels its master’s power through its own form. Area within 20ft of
the [MON] is considered part of Asmodeus’s aura of Submission ability.
Legendary Resistance (1/day): If the [MON] fails a saving throw, it can choose to succeed instead.
Regeneration: The [MON] regains 10 hit points at the start of its turn if it has at least 1 hit point.
Swift Caster: The [MON] can use its bonus action to cast any spell with a casting time of one action
Actions:
Multiattack: The [MON] can make 2 claw strikes and then uses its breath attack.
Claw Strike: Melee Weapon Attack: [STR ATK] to hit, reach 10 ft., one target. Hit: 2d8+3 slashing damage
+ 1d8 necrotic damage. If the target is a creature, it must make a DC 20 Wisdom saving throw. On a failed save, the
creature must kneel and bow before Asmodeus until the start of its next turn. Until this kneeling and bowing ends, the
target can't take actions or reactions, and its speed is 0 and can't be increased
Hel breath: The [MON] exhales frost fire in a 100-foot line that is 5 feet wide. Each creature in that line
must make a DC 20 Dexterity saving throw, taking 9d6+18 Cold damage on a failed save, or half as much damage on a
successful one. If the creature fails its saving throw, it is under the effect of Asmodeus’s Chill Gaze for the next minute.
Teleport (recharge 5/6): The [MON] magically teleports, along with any equipment it is wearing or
carrying, up to 60 feet to an unoccupied space it can see.

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