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Innate Spellcasting. The Executioner's innate spellcasting Hel breath. The Executioner exhales frost fire in a 100-foot
ability is Charisma (spell save DC 20, +12 to hit with spell line that is 5 feet wide. Each creature in that line must make
attacks). It can innately cast the following spells, requiring a DC 20 Dexterity saving throw, taking 9d6+18 Cold damage
no material components: on a failed save, or half as much damage on a successful
one. If the creature fails its saving throw, it is under the
At will: detect magic, dispel magic, misty step, identify, flame effect of Asmodeus’s Chill Gaze for the next minute.
strike
Teleport (recharge 5/6). The Executioner magically teleports,
2/day each: chain lightning, cone of cold, greater invisibility,
along with any equipment it is wearing or carrying, up to 60
mass suggestion, mislead, telekinesis
feet to an unoccupied space it can see.
1/day each: dominate monster, prismatic spray, project
image
Legendary Creature:
Abilities:
Name:
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