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The

Cook
Version 1.4
Version 1.4 by u/deloaf
by u/deloaf
A Cut Above the Rest
While the profession is not that uncommon, not all cooks are
cut out for a life of adventure. Those who decide to take on
the evils of the world are brave, resourceful, and adaptable.
This kind of cook needs to keep up with the noblest of
knights, the cunningest of thieves, and the wisest of wizards,
all while carrying a set of heavy pots and pans. On top of the
day’s questing needs, a cook needs the extra energy at the
end of the day to work over the heat of an improvised kitchen.
They then pour their heart and soul into preparing incredible
meals that refresh the body and warm the spirit. An
adventuring cook’s spirit and work ethic are unmatched.
Not only does the cook work afterhours, but they too work
during the adventuring day. They can find their position
behind the front line, delivering attacks and aid from a
distance. Others dip in and out around their martial
professionals, providing aid and resourcefulness at pivotal
moments. And even some, with the help of special
ingredients, can take their position in the thick of it alongside
their allies.

Cook
Proficiency Recipe
Cook Level Bonus Slots Features
Having been applied a dwarven spice rub, the dragon meat Culinary Expertise, Adventuring
now sizzles in a bed of aromatic onions, garlic, and 1st +2 1 Recipes
handpicked herbs. A young elven cook, with perfect eye and
timing, removes the pan’s contents from the dancing 2nd +2 2 Sous Chef, Waste Not (1)
campfire flame. Battling against the now cooling meat, she 3rd +2 3 Cookbook
pours a fire elemental stock into the empty pan, stirring and 4th +2 3 Ability Score Improvement
scraping the fond into a sauce. Not only would her
companions’ stomachs be filled this night, but their spirits 5th +3 4
Monstrous Ingredient (1),
warmed as well. She dishes up her most recent meal: Uncommon Cuts
Dwarven-spiced red dragon tenderloin with elemental ash Proper Packaging,

pan sauce and tender aromatic vegetables. 6th +3 4 Waste Not (2)
A tired tiefling cook leads the adventuring party to a small
clearing to set up camp. Not a word had been spoken since 7th +3 4 Cookbook Feature
the last battle against the orcs. It was a long, hard day and 8th +3 5 Ability Score Improvement
morale was low. The cook wipes the grime from his face, stirs
his own spirit, and gets to work crafting a delicious supper. 9th +4 5 Monstrous Ingredient (2)
The campfire warms to life. The fresh crunch of vegetables Second Breakfast, Fantastic
being chopped echoes out. The tingling scents of immaculate 10th +4 5 Cuts, Waste Not (3)
spices begin to dance in the air. Slowly but surely, a
discussion is evoked, then an argument, then laughter. The 11th +4 5 Cookbook Feature
adventurers all take in the meal as well as each others 12th +4 6 Ability Score Improvement
friendship. Sleep is well earned, and the tiefling cook does
the dishes with a subtle smile as he takes first watch. 13th +5 6 Test Kitchen
A green liquid vial marked with a red ‘X’ is pulled from the 14th +5 6 Monstrous Ingredient (3)
human cook’s pouch. He unscrews the lid, immediately 15th +5 6 Cookbook Feature
releasing a pungent stink into the air. Slowly and carefully, a
single drop of the liquid is added to the boiling stew. No 16th +5 7 Ability Score Improvement
reaction. Good. The King would have just enough time to 17th +6 7 Special Occasion
realize who his killer was before dropping to the floor. All that
was required, was to add the perfect mixture of ingredients 18th +6 7 Monstrous Ingredient (4)
to hide the pungent aroma. 19th +6 7 Ability Score Improvement
Combine one-part common chef, one-part adventurer, add a
dash of resolve, and you have the unique makings of a hero. 20th +6 8 Insightful Tastes
The cook brings warm meals and satisfied morale to those
around them; making sure all are well-fed, healthy, and
empowered to take on the day’s trials.

The Cook by Deloaf


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While not the most revered and well known of the party and Quick Build
will not often take center stage in battle, the cook is a strong You can make a cook quickly by

backbone to any fellowship on the frontier of adventure. following these suggestions. First,

While in some situations they lack the martial or intellectual put your highest ability score in

prowess of other heroes, they posses the moral, mental, and Constitution, followed by either Strength

especially, culinary fortitude to last in combat and support or Dexterity, depending on whether you

their allies. want to focus on melee or ranged attacks.

Tasteful Alchemy Second, choose the folk hero background.


Cooks who take on the life of adventure are still first and Class Features
foremost, masters of the culinary arts. They are able to field
dress slain creatures, gather produce, store foods for lengths As a cook, you gain the following class features.
of time, and—of course—create delectable meals. To be an
adventurer means bringing cooking skills to the front of a Hit Points
fantastic world full of magical and monstrous creatures. Hit Dice: 1d8 per cook level
Such beings can be the source of very potent ingredients Hit Points at 1st Level: 8 + Constitution modifier
and careful acquisition and masterful skill in using those Hit Points at Higher Levels: 1d8 + your Constituion
ingredients may provide benefits beyond a full stomach. modifier per cook level after 1st.
Cooking by itself doesn’t conjure magic but instead can on
occasion utilize magical ingredients to great effect; a kind of Proficiencies
spiritually warming alchemy. One who knows how to cook Armor: Light armor, medium armor
with a variety of rare ingredients can provide boons that Weapons: Simple melee weapons
grant the healing warmth of the heavens, create grotesque Tools: Cook's utensils
transformations of strength, or provide heroes the most
restful sleep they’ve ever had. A master cook’s pantry is deep Saving Throws: Constitution, Intelligence
and full of many exotic seasonings. Skills: Choose three skills from Athletics, Animal Handling,
Deception, History, Insight, Intimidation, Investigation,
Creating a Cook Medicine, Nature, Performance, Persuasion, Survival, and
As you create a cook, consider where your cooking skill and Sleight of Hand.
culinary acumen comes from. Did you learn long passed Equipment
down recipes helping your mother cook as she took care of You start with the following equipment, in addition to the
you and your 8 siblings? Perhaps you attended an illustrious equipment granted by your background:
culinary college, where chefs competed from around the
world to learn the craft. Maybe you were enlisted in the (a) scale mail or (b) leather armor
military and became a mess sergeant, helping to feed grand any simple melee weapon
armies and boost morale. Or perhaps you were captured by a cook's utensils
roving band of orcs, and instead of being put to death, you a component pouch
were enslaved to cook their seemingly grotesque meals. (a) a dungeoneer's pack or (b) an explorer's pack
Additionally, think about what has driven you to a life of 10 flasks, 10 sacks, 10 feet of string, an iron pot, and 3
adventure. Do you simply want to make sure the greatest small knives.
heroes of the realm can do their jobs on a full stomach?
Perhaps you seek the glory and achievement of one of the
most celebrated chefs in the land? Do you travel the frontier
seeking new and experimental ingredients to cook with? Or Multiclassing
are you using the simple culinary skills you have to help Rules for multiclassing with the cook class can be
during a dangerous and tumultuous time? found in appendix B.

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Culinary Expertise Fresh Ingredients
The first thing you bring to a life of adventure is your cooking Before a cook can prepare Adventuring Recipes, they need a
skill. Your proficiency bonus is doubled for any ability check source of ingredients, known as Fresh Ingredients. You may
you make that uses your proficiency with cook’s utensils. acquire Fresh Ingredients by (a) taking 10 minutes to field
Additionally, you come with or quickly adopt a particular dress a beast or plant type creature of size small or larger
style of weapon proficiencies in order to survive. Choose one that has been dead for less than 4 hours, (b) successfully
Culinary Expertise from the below options. foraging or fishing for food if sufficient sources are in the
area (DC to be set by the DM), (c) spending at least 5sp at a
Fish Food food market where Fresh Ingredients are available, (d)
Some of your favourite dishes come from fresh fish or raiding a source of well-stocked food stores that already
crustaceans and in order to come by ingredients while contain Fresh Ingredients, or (e) any other scenario you and
adventuring you have become skilled at spear fishing. You are the DM can come up with where the result is Fresh
proficient with pikes and nets. Ingredients.
If your character is 1st level when you gain this feature, Ingredient Die. When you gather Fresh Ingredients, you
you may add a pike and a net to your starting equipment. gain the Ingredient Die, a d4, of which you can only ever have
one of. After using Fresh Ingredients to prepare Adventuring
Hunter-Gatherer Recipes, roll your Ingredient Die to determine if you have any
You hunt your own supply of animal meat while adventuring Fresh Ingredients remaining. On a result of 1 or 2, your food
and have become skilled attacking from a distance. You are stores have either been used up, have spoiled, or there’s not
proficient with simple ranged weapons. enough remaining to create a meaningful meal. You lose your
If your character is 1st level when you gain this feature, Ingredient Die, and will have to gather Fresh Ingredients
you may add a short bow or light crossbow (with 20 arrows again.
or bolts), and a hunting trap to your starting equipment.
Large Portions Variant Rule: Fresh Ingredients
One of the cooking utensils used in your craft is an irregular, If you'd rather not be concerned with gathering Fresh
oversized, strongly built, two-handed version of its more Ingredients, see appendix B for a variant rule.
common form. This might be a 20” cast iron pan, a long iron
ladle, an oversized tenderizing mallet, or a magnificently huge
cleaver. You are proficient with mauls and greatswords and Preparing Adventuring Recipes
this large cooking utensil is an improvised weapon that you The cook table shows you how many recipe slots you have to
are proficient with. The utensil either does 2d6 bludgeoning prepare Adventuring Recipes. Once during each long or
damage or 2d6 slashing damage on a hit, depending on if it's short rest, you can prepare and serve a number of known
blunt or bladed. recipes equal to your number of recipe slots. You require
If your character is 1st level when you gain this feature, four things to prepare and serve your recipes: a set of cook’s
you may add this oversized cooking utensil to your starting utensils; a component pouch to supply simple ingredients
equipment. (salt, pepper, spices, etc.), a use of Fresh Ingredients, and an
hour of time.
Pan-Handler When you use your equipment and spend a use of Fresh
Your cooking style involves a lot of sautéing and frying and a Ingredients, you prepare the servings or perform the actions
sturdy, well made pan is central to your craft. You gain associated with each prepared Adventuring Recipe.
The
proficiency with shields. Additionally, you can use a large recipes prepared can be all the same recipe, all different
pan, wok, or similar cooking surface as an improvised shield recipes, or any combination, as long as they come from your
that you are proficient with. When this improvised shield is known Adventuring Recipes.
equipped, you gain a +2 AC bonus. Unless otherwise stated, the servings produced by
If your character is 1st level when you gain this feature, Adventuring Recipes and their effects expire the next time
you may add a large sturdy pan, wok, or similar cooking you use Fresh Ingredients.
utensil to your starting equipment.
Saving Throws
Adventuring Recipes Some recipes and features require your target to make a
As a cook on the frontier of danger, you have taken it upon saving throw to resist the cook’s recipe effects. The saving
yourself to explore rare cookbooks, experiment with fantastic throw DC is calculated as follows:
ingredients, improvise around the campfire, and learn special
techniques in order to prepare unique kinds of recipes Recipe Save DC = 8 + your proficiency bonus +
known as Adventuring Recipes. These recipes represent
tasks the cook can focus on during a rest and can take the your Constitution modifier
form of a serving of food, preparation for the day to come, or
even building bonds with your fellow travellers.
See the Adventuring Recipe section at the end of the class
for the various recipe lists and Adventuring Recipes. You will
have many opportunities to grow your known Adventuring
Recipes from these listings as you grow as a cook.

3
Starting Recipes
Anyone proficient with cook’s utensils

can prepare a meal. Your meals however

are a little more creative, restorative, and

energizing. A slow roasted boar flank with

perfect seasoning, a fresh and filling myconid

salad, or a pound of dragon hot wings with just

enough heat. These are just a few of the forms

taken by the cook’s first known recipe, the

Hearty Meal Adventuring Recipe. This recipe can

be found at the end of the class.


Sous Chef
Beginning at 2nd level, just like in the kitchen, you

learn how to come to the aid of other professionals around


you and know exactly when to get out of their way. After you
take the Help action to aid an ally in attacking a target, you
can use your bonus action to take the Disengage action.
Waste Not
Being a cunning and resourceful cook means utilizing your
downtime and ingredients efficiently in order to prepare for
your adventuring day. When you reach 2nd level, choose one
recipe from the waste-not recipe list and add it to your known
recipes.
The number of known waste-not recipes increases at
higher levels. Choose an additional waste-not recipe and add
it to your known recipes at 6th and 10th level.
At the beginning of a long rest, you can replace one waste-
not adventuring recipe that you know with another from the
waste-not recipe list.

Containers as Ammunition
Many of the cook’s recipes result in storing the
serving in a flask, sack, or other kind of container.
Tracking procurement and usage of these is up to
the DM and players. This kind of ‘ammunition’
should be treated similar to other types of
ammunition, like arrows or bolts.

Cookbook
At 3rd level, you subscribe to a form of culinary lifestyle to
carry you as a cook. You can choose the Cookbook of the
Well-Seasoned or the Cookbook of the Unsavory. Your choice
grants you features at 3rd level and again at 7th, 11th, and
15th level.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and
19th level, you can increase one ability score of your choice
by 2, or you can increase two ability scores of your choice by
1.
As normal, you can’t increase an ability score above 20
using this feature.
Additionally, if you’d like to shift your culinary focus, when
you reach a level in this class that grants this Ability Score
Improvement feature you can either replace a culinary
expertise or monstrous ingredient you know with another
from the same list.

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Monstrous Ingredients
By 5th level, adventuring has provided you with opportunities
to extract, study, and skillfully utilize rare ingredients from Flavour of Monster Ingredients
creatures of the world. When mastered and included in your
cooking, they can impart benefits to those who consume or Choosing a type of monster ingredient to specialize
in can be more than simply choosing an ingredient
utilize them that are potentially supernatural or magical. as working with them may impart flavourful
You choose to specialize in ingredients and techniques changes.

specific to a type of monster. Choose a monster type from the    For example, working with ooze ingredients may
Monstrous Ingredients list at the end of this base class. You cause constant sliminess, aberration ingredients
are specialized at working with ingredients of that monster may cause absentmindedness or addiction, undead
type: minor ingredients (examples of ingredients you can use ingredients may cause extremely dry skin and hair,
to creatively flavour your meals) and also a rarer major and dragon ingredients may cause singed eyebrows
ingredient, which provide special benefits. Once you and clothing.
specialize in a monster type, you keep a supply of it's major
ingredient on hand, and it is automatically available to include
in your cooking from your component pouch.
You add one monstrous ingredient choice to your
repertoire at 5th level, and again at 9th, 14th, and 18th level. Proper Packaging
Uncommon Cuts Beginning at 6th level, you have learned improved methods
for ingredient storage, providing longer shelf life and a more
Additionally, at 5th level, you have learned to safely and efficient use of space. When you use Fresh Ingredients and
skillfully gather, prepare, and cook ingredients from monsters roll the Ingredient Die, your food stores now only run out or
of the material plane. You can gather Fresh Ingredients from expire when a 1 is rolled.
the remains of dragon, giant, monstrosity, ooze, and Additionally, improving your storage methods effectively
undead type creatures if they are size small or larger and allows you to carry more. Your carrying capacity is now your
have been dead for less than 4 hours. Strength score multiplied by 20, instead of 15.

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Second Breakfast
At 10th level, your cooking skills are further improved. The
leftovers produced by your Hearty Meal Adventuring Recipe
now restore 2d4 hit points.
Fantastic Cuts
By either extensive study or extraordinary practice, at 10th
level you have learned to safely and skillfully gather, prepare,
and cook ingredients from monsters of other Planes of
Existence. You can gather Fresh Ingredients from the
remains of aberration, celestial, elemental, fey, and fiend
type creatures if they are size small or larger and have been
dead for less than 4 hours.
Test Kitchen
At 13th level, eating experimental foods over time has
provided you with the ability to consume any number of
normally detestable, and potentially dangerous foods. You
can no longer become poisoned or diseased through
ingestion or inhalation.
Special Occasion
At 17th level, you always have a little something stashed away
for special occasions. When you roll initiative, you can
instantly create the servings of any known Adventuring
Recipe. You can use this feature once and it recharges at the
end of a long rest.
Insightful Tastes
At 20th level, you are an extremely experienced cook and can
discern a patron’s exact mental, physical, and spiritual
nutritional needs just by looking at them.
Your Hearty Meal Adventuring Recipe now provides a +2
bonus to any single ability score, chosen by the creature
consuming the serving. This feature can increase the ability
score above 20.

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'Dragons in Heat' Hot Sauce
Monstrous Ingredients Dragon-type monstrous ingredient
The following Monstrous Ingredients are listed in You choose to specialize in ingredients gathered from dragon
alphabetical order by monster type: type creatures. Minor ingredients used might be
10 Year Wine of Zurragh pseudodragon eggs, faerie dragon dust, or drake steaks. The
Aberration-type monstrous ingredient major ingredient you learn to cook with is ‘Dragons in Heat’
Hot Sauce. This hot sauce is specially derived from the saliva
You choose to specialize in ingredients gathered from secreted by a Red Dragon’s pyrophoric glands. The
aberration type creatures. Minor ingredients used might be ingredient naturally gives off an intense heat and takes
beholder eye stock, nothic ocular fluid, or flumph spray. The special precautions when handled to not be burned. Contact
major ingredient you learn to prepare is the 10 Year Wine of with the hot sauce directly, without being expertly cooked
Zurragh. This wine, produced by a cult dedicated to an into food, incurs 1 fire damage. This hot sauce allows you to
obscure dark lord, is a many year fermentation of the juices make the Spitfire Chili Adventuring Recipe.
squeezed from an aboleth’s frontal lobe. It is less of an
ingredient and more of a cooking aid. Continued exposure to Distilled Water Elemental
the aroma and gentle sips of the wine imbibes the cook with a Elemental-type monstrous ingredient
mildly expanded focus during strenuous prep work. You choose to specialize in ingredients gathered from
When preparing Adventuring Recipes during a long or elemental type creatures. Minor ingredients used might be
short rest, you can prepare double the servings of any one of chwinga legs, fire snake eggs, or ice mephit cubes. The major
the prepared recipes. ingredient you learn to work with is Distilled Water
The Light's Oil Elemental. This flask of seemingly normal water is extremely
cold (below freezing and yet still a liquid) and is typically
Celestial-type monstrous ingredient used to chill milk or cream into cold deserts. Additionally, you
You choose to specialize in ingredients gathered from learn the Ele-mint Lozenge Adventuring Recipe.
celestial type creatures. Minor ingredients used might be
holy water, muddled couatl scales, or pegasus tenderloin. Pixieweed Seeds
The major ingredient you learn to prepare is The Light’s Oil. Fey-type monstrous ingredient
This solution is a single unicorn hair suspended in a mixture You choose to specialize in ingredients gathered from fey
of vegetable oil and holy water. The clear bottle naturally type creatures. Minor ingredients used might be dryad’s
gives off dim light in a 5-foot radius. The gods don’t home planks, satyr’s ambition spice blend, or sea hag sauce.
appreciate using one of the most sacred creatures in this The major ingredient you learn to prepare is Pixieweed
way, so the difficulty in crafting with this ingredient is the Seeds. These enchanted seeds from the Feywild are
precise incantations that must be chanted during food prep. harvested from plants nourished by pixie dust that has fallen
This solution, when combined into a vinaigrette, allows you to to the ground. Handling of the seeds must be done carefully
make the Light Salad Roll Adventuring Recipe. as they can grow nearly anywhere in a matter of seconds.
Animated Smelling Salts Once planted, a vine erupts and instantly grows to a size of 5
feet tall, producing a number of vibrantly colorful leaves,
Construct-type monstrous ingredient fruits, and vegetables; enough to provide the cook with Fresh
You choose to specialize in ingredients gathered from Ingredients. Once all the produce is picked, the vine then
construct type creatures. Minor ingredients used might be intensely turns grey, rots, shrivels, and dies.
previously enchanted metal chassis filings, reused stitches, Alternatively, a seed can be thrown 10 feet at a target
or a recycled yew cutting board. The major ingredient you creature as an improvised ranged weapon. On a miss, the
learn to prepare is Animated Smelling Salts. These salts are seed plants itself normally, 5 feet from the target. On a hit,
created from grinding down various arcane remnants of old the seed embeds itself into the creature, using it as a source
retired wizard golems. The mineral salts are specially stored of food. The vine erupts on the target doing a number of d10
in a small tin and when carefully exposed to a creature can necrotic damage equal to your proficiency bonus. If the target
impart restorative effects. is large or smaller, they must then make a DC 12 Strength
As an action, the smelling salts can be administered by the Saving throw or be restrained. While restrained by the vine,
cook to a creature within 5 feet. Smelling the salts restores a the target takes 1d10 necrotic damage at the end of its turn.
number of hit points equal to the cooks proficiency bonus. The vine can be broken off with a DC 12 Strength (Athletics)
When the creature gains these hit points, it can immediately check and it can also be attacked, having 10 AC and 20 hit
use its reaction to move up to its speed, without provoking points. If torn or cut off, the vine dies but leaves its produce
opportunity attacks. Additionally, the first weapon attack the behind.
creatures makes on their next turn is done so with The seeds have one use, which recharges at the beginning
advantage. of a long rest.
The smelling salts have three uses, and those uses
recharge at the end of a long rest.

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Salty Succubus Tears Well-Preserving Dust
Fiend-type monstrous ingredient Undead-type monstrous ingredient
You choose to specialize in ingredients gathered from fiend You choose to specialize in ingredients gathered from undead
type creatures. Minor ingredients used might be abyssal type creatures. Minor ingredients used might be animated
chicken eggs, Phlegethos peppercorns, or neutralized imp’s bone stock, revived steaks, or ectoplasmic goo. The major
poison. The major ingredient you learn to cook with are Salty ingredient you learn to cook with is Well-Preserving Dust.
Succubus Tears. Through intense emotional cultivation This musty and extremely dry powder is made from the
practices, the tears of a succubus are collected and bottled remnants of a sun-baked vampire spawn.
for purchase in specialty shops, often used as a mild Before you spend Fresh Ingredients, this dust can be
aphrodisiac. These tears allow you to make the Entrancing sprinkled onto up to three servings that are due to expire.
Entrée Adventuring Recipe. Each serving no longer expires at the next use of Fresh
Ingredients, but instead expires at the following use.
Hill Giant’s ‘Sleepy Time’ Tea
Giant-type monstrous ingredient
You choose to specialize in ingredients gathered from giant
type creatures. Minor ingredients used might be ettin eye
sleep spice, troll’s blood, or half-ogre’s placenta. The major
ingredient you learn to prepare is the Hill Giant’s ‘Sleepy
Time’ Tea. This calming, musky tea blend is created from a
mixture of Hill Giant’s hair, toenails, and dried pituitary gland.
You know the Hill Giant’s ‘Sleepy Time’ Tea Adventuring
Recipe.
Monster's Jam
Monstrosity-type monstrous ingredient
You choose to specialize in ingredients gathered from
monstrosity type creatures. Minor ingredients used might be
scaled cockatrice eggs, crushed harpy vocal cords, or
minotaur brisket. The major ingredient you learn to prepare
is Monster’s Jam. Wizards of the world are constantly
running experiments on a wide variety of monsters. This
ingredient is a mixture of leftover enchanted monster parts
from many kinds of those creatures, grounded up, and
slightly sweetened with gelatin. This jam allows you to
prepare the Grotesque Fruitcake Adventuring Recipe.
Aged Ochrefort Cheddar
Ooze-type monstrous ingredient
You choose to specialize in ingredients gathered from ooze
type creatures. Minor ingredients used might be dried
gelatinous noodles, ‘oblex memories’ spice, or ooze-cured
meat. The major ingredient you learn to cook with is Aged
Ochrefort Cheddar. This ripe cheese derived from specially
cultured ooze is added in various ways to your cooking
including sliced and grated. Continued use of this ooze
ingredient works as a diuretic, builds a healthy, well-
lubricating gut culture, and promotes regularity. This
translates to feeling less heavy during the adventuring day.
All adventurers of whom the cook considers its fellow party
members (and therefore eat the cook’s food regularly) gain a
+1 bonus to initiative and a 5-foot bonus to their speed.
The initiative and movement bonus increase to +2 and 10
feet at 14th level.

The Cook by Deloaf


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Cookbooks

A
s a cook becomes more accustomed to a life of Wayfarer's Education
adventure, they decide to subscribe to a You've traveled and shared stories with many people. Some
cookbook. This cookbook is less a physical list you might still know and some might be long lost. You can
of recipes and more a lifestyle guide, setting out take time to study and recall lessons from some of the more
a set of “morale ingredients” for success in the noteworthy travelers you've shared your cookfire with. You
world. learn the Wayfarer's Education Adventuring Recipe.
Cookbook of the Well-Seasoned Cookbook of the Unsavory
Subscribing to the Cookbook of the Well-Seasoned is From the unassuming line cook to the new assistant of the
ultimately about bringing adventurers together at the end of King’s personal chef; none are afraid of using their
the day through your cooking. Your food is a vessel for knowledge and skills with food, as well as some black-market
togetherness, comradery, and shared experiences. When the ingredients, to get the job done. While not for everyone, those
swords are sheathed, the armor is doffed, and a great meal is who subscribe to the Cookbook of the Unsavory turn their
shared, true friendships are forged. It's through these food into more destructive and deadly forms of expression.
gatherings that the cook himself grows a little bit every time.
He absorbs and learns stories, skills, and knowledge Bonus Proficiencies
whenever he shares a cookfire with the many differing people When you choose this archetype at 3rd level, you gain
of the land. Indeed, it is through connections with people that proficiency in the Deception skill and the poisoner’s kit. If you
the cook truly becomes well seasoned. were already proficient in Deception, you can choose another
Cookfire Comradery skill from the cook’s class features to become proficient in.
When you choose this cookbook at 3rd level, you begin to Additionally, you can double your proficiency bonus for any
excel at drawing people into the warmth and comradery of a checks using your Deception skill to conceal a serving’s
meal after shared experiences. You learn the Cookfire deadly or poisonous effects from the creature consuming it.
Comradery Adventuring Recipe, which is less a recipe about
bringing ingredients together, but instead people.
The Spice of Life Feeding Victims
At 3rd level, through many discussions, stories, and lectures Some of the cook’s recipes are unlikely to be eaten if
the target knows their adverse or deadly effects. In
among adventurers around the fire at night, you’ve learned these cases, the cook can attempt to hide the effects
small bits of information on a great deal of things. You can of his cooking. Use a contest between the cook’s
add half your proficiency bonus, rounded down, to any ability Deception vs the victim’s Passive or Active
check you make that does not already include your Perception. If the victim notices something fishy
proficiency bonus. about their meal, by smell or by taste, they likely
won’t be dining.
Extra Attack
Beginning at 7th level, you have honed your combat skills
over time by taking some lessons from your travelling Crying Dragon Soup
companions. You can attack twice, instead of once, whenever After experimentation with a number of illicit ingredients at
you take the Attack action on your turn.
Additionally, any of the actionable objects created by your 3rd level, you learn to acquire and cook with dragon’s tears.
want-not recipes may be used as one of the attacks when These tears are difficult to cook with and usually relegated to
taking the Attack action. serving as a fuel for lanterns. As an ingredient, the tears are
dangerous if prepared incorrectly but especially dangerous if
Shop Talk prepared to perfection. You learn the Crying Dragon Soup
At 11th level, you've cooked for a vast variety of skillful and Adventuring Recipe, which contains a healthy dose of the
magical heroes and have managed to peice together full skills tears hidden within.
from numerous discussions and observations. You can do Finger Food
one of the following: At 7th level, you have become skilled and--more importantly--
(a) choose two of your skill proficiencies, bold enough to gather ingredients from an array of taboo
(b) choose two cantrips from the wizard spell list, sources. For any slain creature you can already gather Fresh
(c) or choose one of your skill proficiencies and one Ingredients from, you can now gather Fresh Ingredients from
cantrip from the wizard spell list. it if has been dead for less than 24 hours. You can also
gather Fresh Ingredients from the remains of humanoid type
Your proficiency bonus is now doubled for any ability creatures if they are size small or larger.
check you make that uses the chosen skill proficiencies. The
chosen cantrips are learned and Intelligence is your
spellcasting ability for them.

The Cook by Deloaf


9
Soup of the Day
At 7th level your dragon’s tears usage expands to include
different colours of dragons. When you prepare your Crying On Cannibalism
Dragon Soup Adventuring Recipe, you can choose to make it First, the usage of the humanoid aspect of Finger
from black, blue, red, or white dragon’s tears. When you do Food feature should be discussed ahead of time with
so, the poison damage of the servings change to reflect that your fellow players. Some players may be
of the chosen dragon type. uncomfortable with turning their characters into
cannibals. If optioned, that portion of the Finger
Dragon' s Tears Table Foods feature can be ignored.

Dragon Colour Damage Type     Secondly, if the players are OK with the feature, in-
game characters may not be. This might lead to the
Black Acid cook secretly harvesting humanoids for Fresh
Blue Lightning Ingredients and might require a Stealth or Deception
check to hide these actions from the other party
Green Poison members. The DM controls any DC values for these
Red Fire checks or contests. However, these acts can lead to
some in-party contention, so be sure the group is
White Cold alright with this ahead of time.

Sweetened black pudding


At 11th level, through further acquisition of illicit means, you
come into the possession of more ingredients not normally fit
for consumption. The finest of these is a dehydrated dark
ooze reduction, allowing you to prepare the Sweetened Black
Pudding Adventuring Recipe.
Forbidden Ingredients
At 15th level, you’ve managed to track down certain
ingredients in the world that require great skill to cook with
and whose effects can be disastrous in the wrong hands.
Improper use of them in the past has resulted in the
destruction of single lives and entire civilizations. Therefore,
these ingredients were deemed forbidden for the use of
cooking. Using any of these ingredients costs 1000gp per
recipe, which is spent when the servings are created.
Forbidden recipes are a special subclass of Adventuring
Recipes. You learn and know all listed adventuring recipes in
the forbidden recipe list. Once prepared, the servings
created by forbidden recipes are magically stored and last
indefinitely, until consumed or destroyed.
While you are carrying the servings associated with a
forbidden recipe, you cannot create another and the number
of recipe slots during a long or short rest is decreased by
one. Maintaining the forbidden serving--keeping them secret
and safe--are effectively taking focus away from your regular
cooking.

The Cook by Deloaf


10
Adventuring Recipes
Core Recipes Monstrous Recipes Well-Seasoned Recipes Waste-Not Recipes
Hearty Meal Ele-mint Lozenge Cookfire Comradery Burning Brine
Entrancing Entrée Wayfarer's Education Crackle Satchel
Forbidden Recipes Grotesque Fruitcake Grease Fire
Pull-Apart Lobe Loaf Hill Giant's 'Sleepy Time' Tea Unsavory Recipes Pepper Powder
Unicorn-Frosted Cupcake Light Salad Roll Crying Dragon Soup Rancid Sack
Lonely Vampire's Dinner for Two
Spitfire Chili Sweetened Black Pudding Smoke Bomb
Sticky Pitch

Burning Brine Crackle Satchel


2nd-level waste-not recipe, 2 servings 2nd-level waste-not recipe, 4 servings
You prepare a thick solution made of salt, oil, and water. As Using a number of small sharp bones, pointy sticks, old egg
an action, a creature can use a free hand to apply the shells, and dried plants leftover from previous meals, you
solution to one slashing or piercing weapon or up to three organize them into small sacks, ready to quickly deploy. As an
pieces of ammunition. A creature hit by the salted weapon action, you can spread the contents of the satchel to cover a
or ammunition takes 1 additional damage. If the creature 5-foot-square area. Any creature that enters the area must
taking damage is an undead or fiend, it takes 2 additional succeed on a Dexterity saving throw vs the cook’s recipe save
damage instead. Once applied, the solution retains potency DC or stop moving this turn and take 1 piercing damage. A
for 1 minute. creature moving through the area at half speed doesn't need
to make the save. When the contents of the satchel are
Cookfire Comradery stepped on, a crackling and crunching noise can be heard up
3rd-level well-seasoned recipe to 100 feet.
Your cooking draws party members into the companionship Crying Dragon Soup
around the cookfire, inspiring them to aid each other during 3rd-level unsavory recipe, 2 Servings
the adventuring day. When you prepare this recipe, you gain
a number of d6s, known as comradery dice, equal to your You create a number of servings of a spicy and unstable soup
Constitution modifier (minimum of one). You can distribute from the tears of an adult green dragon, serving it up in a
the comradery dice amongst your travelling companions flask. As an action, the flask can be thrown at a point up to 20
(including yourself) as you see fit, as long as they can speak feet away, breaking and violently vaporizing into a small
one language. The dice are lost when spent or when the explosion over a 5-foot radius area. Any creatures in the area
cook uses Fresh Ingredients again. must make a Dexterity saving throw vs the cook’s recipe save
Your comradery dice change once you reach certain levels DC. A target takes 2d8 poison damage on a failed save, and
in this class. The dice become d8s at 7th level, d10s at 11th half as much damage on a successful one.
level, and d12s at 15th level. Alternatively, if the serving is ingested, the damage doesn’t
The comradery dice can be spent in the following ways: occur until 5 minutes after the soup is swallowed and the
Coordinate. A character can spend their comradery die to creature consuming must make a Constitution saving throw
perform the Help action as a bonus action. If the character vs the cook’s recipe save DC. A creature takes 3d8 poison
is aiding an ally in attacking a creature, that target can be up damage on a failed save, and half as much damage on a
to 30 feet away from the character. On a hit, the comradery successful one. If the total damage would kill the creature,
die is added to the damage of the attack. the stomach of the creature becomes a powder keg and
Rouse. When a character attempts to stabilize a dying erupts, doing 1d8 poison damage in a 10-foot radius area.
creature, they can spend their comradery die and add it to The damage of this recipe increases by 1d8 at 7th level,
their Wisdom (Medicine) check. The comradery die must be 2d8 at 11th level, 3d8 at 15th level, and 4d8 at 19th level.
spent before the check is made. If the check succeeds Ele-mint Lozenge
without adding the comradery die, the stabilized creature
regains 1 hit point. 5th-level monstrous recipe, 2 servings
Believe. If a character fails a Constitution saving throw to These tasty and chilling lozenges can be placed into the
maintain concentration, an ally within 15 feet can use their mouth of a creature (including yourself) as a bonus action.
reaction and spend their comradery die, adding it to the Besides clearing up any congestion, the serving provides
saving throw. additional benefits. The initial breath taken after ingesting the
lozenge is extremely cold and must be expelled as part of the
bonus action. This cold breath can be expelled along the
length of a weapon or up to 10 pieces of ammunition as long
as either is within 5 feet. For 1 minute, the weapon or
ammunition does an additional d6 cold damage on a hit and
reduces the targets speed by 10 feet until the end of its next
turn.

The Cook by Deloaf


11
Entrancing Entrée Hearty Meal
5th-level monstrous recipe, 1 serving 1st-level core recipe, 1 + Constitution modifier servings
You prepare an intensely savory meal by utilizing a marinade You prepare a delicious meal that fills your ally’s stomachs
made from Salty Succubus Tears. When consumed by a and provides them with the resolve to take on the day’s
creature over 5 minutes, that creature must make a challenges. When you prepare this recipe, you create a
Constitution saving throw vs the cook’s recipe save DC. On a number of servings equal to 1 + your Constitution modifier. If
failure, the creature is magically charmed by you for 1 hour a conscious character consumes a serving, they gain
or until you or your companions do anything harmful to it. temporary hit points equal to your cook level + your
Once that time is up, the creature does not realize it was proficiency bonus.
charmed if it failed the Constitution saving throw by 5 or If this recipe is prepared during a short rest, then any
more. creature that consumes a serving regains 1 extra hit point
The length of the charmed effect can be increased in the per Hit Die spent.
serving to up to 4 hours when the cook reaches 9th level, 8 Each remaining serving after everyone has had their fill is
hours at 14th level, and 24 hours at 18th level. packed into a serving of leftovers. These leftovers remain
filling, travel well, and can be consumed quickly. The servings
Grease Fire expire after 24 hours or when you use Fresh Ingredients
2nd-level waste-not recipe, 2 servings again. A conscious creature can consume a serving of
leftovers over 5 minutes and regain 1d4 hit points.
You combine various remaining fats, greases, butters, and
alchohol into a potent and flammable oil, storing it in a flask. Hill Giant's "Sleepy Time" Tea
As an action, the oil in the flask can be sprayed in a 10 foot 5th-level monstrous recipe, 1 serving
cone. Each creature in the area, must make a Dexterity
saving throw or be coated in the grease. If a coated target This Adventuring Recipe must be prepared during a long
takes any fire damage before the oil dries (after 1 minute), the rest, and the serving expires at the end of the rest. A potent
target takes an additional 1d8 fire damage from the burning tea is made from this musky blend. When the tea is
oil. consumed during the long rest, the creature may rest deeply,
You can also pour the flask of oil on the ground to cover a recovering all hit dice and 2 levels of exhaustion.
5-foot-square area, provided that the surface is level. If lit, the Light Salad Roll
oil burns for 2 rounds and deals 1d8 fire damage to any
creature that enters the area or ends its turn in the area. A 5th-level monstrous recipe, 1 serving
creature can take this damage only once per turn. You bring a number of fruit and vegetable ingredients
Grotesque Fruitcake together into a vibrant salad, evenly coat them in a radiant
vinaigrette, and roll them into a fresh spring roll. A creature
5th-level monstrous recipe, 1 serving that consumes the serving over 5 minutes feels magically
Starting with a basic batter, a helping of Monster’s Jam is refreshed and regains hit points equal to 3d12 + the cook’s
added, and the mixture is baked into a peculiar fruitcake. Constitution modifier.
Over a minute, the small loaf serving produced can be The dice rolled for restoring hit points increases to 5d12
consumed by a creature and over the following 5 minutes a when the cook reaches 9th level, 8d12 at 14th level, and
transformation occurs. The physique of the creature mildly 10d12 at 18th level.
alters based on a random (or specific, determined by the Lonely Vampire's Dinner for Two
DM) monstrosity creature. They may gain carapace-like skin,
grow leaner and more athletic, become exceedingly slimy, or 15th level forbidden recipe, 2 servings*
instantly grow a disgusting number of feathers. Refer to From the heart of a vampire lord, you create two servings:
other monstrosity creatures for further examples. one master serving and one thrall serving. Both servings
How ever it occurs, through this transformation the appear identical. On eating the meals, the creature that eats
creature gains a +1 fruitcake bonus. This bonus is added to the master meal becomes the master of the creature that
AC, weapon attack rolls, Strength and Dexterity saving eats the thrall meal. Through this dining experience, the
throws, and Strength and Dexterity skill checks for the next thrall becomes charmed by the master. The effect can be
hour. When the bonus ends the creature reverts to their removed through the use of a remove curse spell or if the
original form and gains 1 level of exhaustion. charmed condition is removed.
At higher levels, you can choose to add more helpings of A master can only ever have one thrall through the use of
Monster’s Jam to your fruitcake. When you do so, the this recipe.
fruitcake bonus, length of transformation, and exhaustion
levels increase as listed in the following table. Each serving Pepper Powder
created by the recipe can have different helpings of jam. The 2nd-level waste-not recipe, 2 servings
number of Recipe Slots required to prepare this recipe is
equal to its number of Monster's Jam helpings. You work some spicy ingredients into a dried powder. As an
action, the powder can be thrown in a 10 foot cone exposing
Grotesque Fruitcake Table any creatures in the area to an explosion of irritated senses.
Cook Max Fruitcake Transformation Exhaustion Each creature in the area must make a Dexterity saving
Level Helpings Bonus Length Levels throw or become blinded until the end of your next turn.
5th 1 +1 1 hour 1
9th 2 +2 4 hours 2
14th 3 +3 8 hours 3
18th 4 +4 24 hours 4
The Cook by Deloaf
12
Pull-Apart Lobe Loaf Sweetened Black Pudding
15th-level forbidden recipe, 10 servings 11th-level unsavory recipe, 1 serving
From the dried remnants of an Elder Brain, you create a loaf You create a serving of delicious pudding from specially
of pull-apart bread with 10 servings. When consumed, dehydrated remains of a black pudding. You can either store
creatures who eat the servings are linked by the Telepathic the dessert in a flask for later use or serve immediately. 5
Bond spell with a duration of 24 hours. minutes after a creature ingests the pudding, they must make
a Constitution saving throw vs the cook's recipe save DC. A
Rancid Sack creature takes 3d12 acid damage on a failed save, and half as
2nd-level waste-not recipe, 2 servings much damage on a successful one. A rehydrated sweetened
black pudding emerges out of the ingesting creature and
Using the stored remnants of past meals, you combine them occupies a space next to it. The ingestion damage of this
and a fermenting agent into a membrane pouch created from recipe increases to 4d12 at 15th level and 5d12 at 19th level.
dried animal bladders or intestines, stitching it closed. Alternatively, as an action, the flask can be thrown at a
As an action, you can throw the pouch up to 20 feet, point up to 20 feet away, breaking and spewing the
exploding it on impact. Make a ranged attack against a target substance over a 10-foot area. On the beginning of your next
creature. On a hit, the target is engrossed in rancid contents, turn, the substance becomes a sweetened black pudding.
dealing 1d12 poison damage. The target must then succeed The stat block for the sweetened black pudding is in
on a Constitution saving throw or be poisoned. The poisoned appendix A and uses your proficiency bonus (PB).
target can repeat the saving throw at the end of its turns, This sweetened black pudding is an ally to you and your
ending the effect on itself on a success. companions. In combat, the creature shares your initiative
Smoke Bomb count, but it takes its turn immediately after yours. It obeys
your verbal commands (no action required by you). If you
2nd-level waste-not recipe, 3 servings don't issue any, it takes the Dodge action and uses its move to
Using some cooking oil and wet foliage, you combine them avoid danger. If it uses its split ability, each new pudding has
into a flask, poke holes in the stopper, and prepare for easy the same initiative, but can be commanded separately (as
ignition. As an action, the flask can be thrown at a point up to part of the same command). The creature lives for an hour,
20 feet away. At the end of your turn, the thrown bomb emits after which it dies and becomes an inert sweet syrup.
a cloud of smoke that creates a heavily obscured area in a 10- This recipe can only be prepared once when preparing
foot radius. A moderate wind (at least 10 miles per hour) your Adventuring Recipes.
disperses the smoke in 4 rounds; a strong wind (20 or more
miles per hour) disperses it in 1 round. Otherwise, the smoke Unicorn-Frosted Cupcake
lasts for 1 minute. 15th-level forbidden recipe, 1 servings
Spitfire Chili You create a single vanilla cupcake frosted with the shavings
of a unicorn’s horn. This serving can be placed in the mouth
5th-level monstrous recipe, 1 servings (it must have a mouth) of a dead creature. The creature then
You combine the perfect measurement of spices, hot sauce, effectively has the Resurrection spell cast on them.
and other ingredients into a satisfyingly warm chili. The
serving can be consumed over 5 minutes and then once Wayfarer's Education
before the cook uses Fresh Ingredients again, the creature 15th-level well-seasoned recipe
can use its action to exhale destructive energy. The creature You take time to study and recall specific lessons taught to
exhales fire in a 15-foot cone area. Each creature in the area you by uniquely interesting travelers you've encountered
of the exhalation must make a Dexterity saving throw vs the around your cookfire. When you prepare this adventuring
cook’s recipe save DC. A creature takes 4d6 damage on a recipe, choose one of the below listed travelers and gain the
failed save, and half as much damage on a successful one. listed benefits. If you prepare this adventuring recipe again,
The damage increases to 6d6 when the cook reaches 9th the previously chosen traveler benefits are replaced.
level, 8d6 at 14th level, and 10d6 at 18th level. The Archer with No Eyes. You gain proficiency with a
Sticky Pitch single martial ranged weapon and a +1 bonus to AC and
2nd-level waste-not recipe, 3 servings ranged weapon attacks. You also gain proficiency in Dexterity
Saving Throws.
Using some leftover syrup from a previous meal, you thicken The Bovine Knight. You gain proficiency with a single
it into an even more viscous, pitch-like substance, storing it in martial melee weapon and a +1 bonus to AC and melee
a flask. As an action, the flask can be thrown at a point up to weapon attacks. You also gain proficiency in Strength saving
20 feet away, breaking and exploding the sticky substance throws.
over a 10-foot-square area. The area is difficult terrain and The Broken-Hearted Smuggler. You gain advantage on
persists for 1 minute or if the area is exposed to a large stealth and sleight of hand checks. You also gain proficiency
amount of cleansing fluids. in Charisma saving throws.
The Hedge Wizard of Ill Repute. Choose two ritual spells
from the Wizard spell list that are 3rd level or lower. You
learn the chosen spells, but can only cast them as rituals.
You also gain proficiency in Wisdom saving throws.

Variant Rule: Not in my Travels


See appendix B for a variant rule for the Wayfarer's
Education Adventuring Recipe.
The Cook by Deloaf
13
Appendix A: Stat Blocks
Sweetened Black Corrosive Form. A creature that touches the pudding or
hits it with a melee attack while within 5 feet of it takes
Pudding 1d6 + PB acid damage.
Large Ooze, unaligned Nonmagical ammunition made of metal or wood that
hits the pudding is destroyed after dealing damage.
Armor Class 5 + PB The pudding can eat through 1-inch-thick, nonmagical
Hit Points 10 times your cook level wood or metal in 1 round.
Speed 20 ft., climb 20ft.
Spider Climb. The pudding can climb difficult surfaces,
including upside down on ceilings, without needing to
STR DEX CON INT WIS CHA make an ability check.

16 (+3) 5 (-3) 16 (+3) 1 (-5) 6 (-2) 1 (-5) Actions


Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft.,
Damage Immunities Acid, Cold, Lightning, Slashing one target. Hit: 1d6 + PB bludgeoning damage plus 2d8
Condition Immunities Blinded, Charmed, Deafened, + PB acid damage.
Exhaustion, Frightened, Prone Reactions
Senses Blindsight 60ft. (blind beyond this radius),
Passive Perception 8 Split. When a pudding that is Medium or larger is
Languages understands the languages you speak subjected to lightning or slashing damage, it splits into
two new puddings if it has at least 10 hit points. Each
Proficiency Bonus equals your bonus
new pudding has hit points equal to half the original
pudding's, rounded down. New puddings are one size
Amorphous. The pudding can move through a space as smaller than the original pudding.
narrow as 1 inch wide without squeezing.

Appendix B: Additional & Variant Rules


Multiclassing Variant Rule: Not in my Travels
If multiclassing into or out of the Cook class, you require a The Wayfarer's Education Adventuring Recipe in the
minimum Constitution score of 13. Cookbook of the Well-Seasoned archetype is designed to
When you gain your first multiclass level into the Cook, you imply that the cook has encountered and learned from a
gain the following proficiencies: simple melee weapons, light number of interesting travelers during his adventurers. The
armor, medium armor, and cook's utensils. existing travelers listed are those with names that may evoke
fascinating stories, however they may not be characters your
Variant Rule: Fresh Ingredients cook would be associated with. You can work with your DM
Fresh Ingredients are intended to be a source of flavour (pun to rename these travelers or change their benefits to ones
intended) in order for the Cook to always be on look out for a that are relevant to your characters story.
way to restock their supplies and be concerned about their Use the listed traveler benefits as a template for the power
stores. While finding and always having Fresh Ingredients level these benefits should impart. There should be a total of
should not be difficult and is meant to be a fun way to 4 options, each providing a moderate benefit in abilities,
interact with the world, it is another task to keep in mind skills, or spells, and also providing a saving throw proficiency.
while playing the game. Once the traveler options have been decided on they should
If you choose, you can ignore gathering Fresh Ingredients, remain static and not change.
assume that you automatically collect ingredients during your The below are possible examples of travelers you may have
travels, and play under a more traditional system. You have 2 encountered around your cookfire:
uses of Fresh Ingredients. These uses recharge at the A PC who you currently or previously adventured with
beginning of a long rest.
and has shared their knowledge.
A prominent NPC who you've spent time with; a brother
in arms, a lover, or a patron.
An enemy who you stole secrets from.

The Cook by Deloaf


14
Appendix C: Change Log
Change Log Version 1.4
Version 1.0 Replaced class proficiency in Charisma saving throws
with Intelligence saving throws.
First official release! Increased number of Recipes slots by 1 from 3rd level.
Version 1.1 Changes to Hearty Meal. Rolled packed meal feature into
Ported into GMBinder. Hearty Meal. Changed number of Hearty Meal servings to
Increased the number of Skill Proficients at 1st level from be based on Con Mod. Adjusted temporary hit points
2 to 3. gained from Hearty Meal.
Added more skill proficiency options to 1st level: Reworked each meal prep recipes, renaming them to
Deception, Intimidation, Investigation, Persuasion. waste-not recipes.
Added medium armor to starting proficiencies and scale Added advantage to the next attack for Animated Smelling
mail as a starting equipment option. Salts.
Added greatsword and 'bladed' weapons to the Large Renamed Fire Spit'n Chili to Spitfire Chili.
Portions Culinary Expertise to allow for giant Cleavers Renamed Convincing Meal to Enchanting Entree.
and Chef's Knives. Changed the saving throw from Charisma to Constitution.
Wording clarification on when the Fresh Ingredient Die is Increased the length of the Monster's Jam effects
rolled. Clarified to "After" Adventuring Recipes are dependant on the number of helpings.
prepared. Changed the abilities on the Cookfire Comradery recipe.
Reorganized Adventuring Recipes into their own section, Replaced Bonfire Banquet with the Wayfarer's Education
similar to spells. Reworded features to point toward the feature, recipe, and variant rule.
end of the class. Adjusted names of Soup of the Day, Chromatic Cuisine
Renamed the Cookbook of Comradery to Cookbook of the features and recipes.
Well-Seasoned.
Built the additional Cookfire Comradery Adventuring
Recipe uses into the recipe itself, instead of the class.
Added the 'Save' us to the comradery die at 11th level.
Moved Cookbook of Well-Seasoned's Extra Attack feature
to 7th level.
Added the 11th level Shop Talk feature to the Cookbook of
Well-Seasoned.
Version 1.2
Cover page font size increase.
Typo correction: "1d18" hit dice to 1d8 hit dice under
Class Features.
Addition of art to the base class.
Version 1.3
Clearer text on the Monstrous Ingredients feature.
Added the Uncommon Cuts feature, which was separated
out from the Monstrous Ingredients feature.
Added text on Animated Smelling Salts to imply the
movement is forced.
Changed the Bonfire Banquet of the Cookbook of Well-
Seasoned to a max of 15 servings and comradery dice
equal to the servings consumed.
Added additional features (up to 24 hours) to the Finger
Food feature of the Cookbook of the Unsavory.
Reworked the Just Desserts Cookbook of the Unsavory
11th-level feature into the sweetened black pudding
feature and Adventuring Recipe.
Renamed 'Persuasive' Hearty Meal to Convincing Meal.
Renamed Leftovers to Packed Meal and clarified wording.
Decreased the damage of the Pixieweed Seed monstrous
ingredient and replaced the grappled condition with the
restrained condition.

The Cook by Deloaf


15
Appendix D: Credits
Design Credits
Design by u/deloaf
Designed in GMBinder
Art Credits
Cover Page: Cover Art from Heroe's Feast: The Official
D&D Cookbook
Page 1: Crazy Pirate Cook by Roman Cherepov
(deviantart.com/romancherepov)
Page 2: Medieval kitchen by Anastasiia Kudryavtseva
(artstation.com/anastasiiakudryavtseva)
Page 3: Ingredients from Dragon Crown Video Game
Page 4: 'Human Cuisine' Art from Heroe's Feast: The
Official D&D Cookbook
Page 5: Goblin Gathering by Svetlin Velinov
(https://www.artstation.com/velinov)
Page 6: 'Dwarven Cuisine' Art from Heroe's Feast: The
Official D&D Cookbook
Various Knife Illustrations from VectorStock.
Thanks
Thanks to my table of D&D nerds for helping me play test the
cook class; especially Joseph for being my guinea pig.
Thanks to the entire community of D&D nerds that hang
out in r/UnearthedArcana and r/DnDHomebrew. You've
provided an immense amount of feedback and support
during this class's creation. I love all of you, your love of
tabletop RPGs, your attention to detail, and your ambitions to
create new ideas for this fantastic game!
Disclaimer
The Cook is unofficial Fan Content permitted under the Fan
Content Policy. Not approved/endorsed by Wizards. Portions
of the materials used are property of Wizards of the Coast.
©Wizards of the Coast LLC.

The Cook by Deloaf


16

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