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Goblin
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"These pesky little creatures only have eyes for one thing: LOOT! They are
faster than a Spring Trap, and their hunger for resources is limitless."
Contents
1Summary
2Strategy
o 2.1Offensive
o 2.2Defensive
3Upgrade Differences
4Statistics
5History
6Gallery
o 6.1In-game
o 6.2Promotional images
7Trivia
o 7.1Comparisons
Summary
The Goblin is the fourth troop unlocked in the Barracks.
Goblins prioritize resource buildings above all other targets, and
will bypass all other types of enemy buildings and troops while
any resource buildings remain on the battlefield. This is true
even if they are under attack by enemy Clan
Castle troops, heroes or Skeleton Trap skeletons. Note that like
all troops that prioritize resources, Goblins consider the Clan
Castle and the Town Hall to be resource buildings regardless of
whether or not they contain loot and whether or not the Town
Hall's weapon (if any) is activated; Goblins will preferentially
target them in addition to causing double damage to them.
Once all resource buildings are destroyed, Goblins become like
any other troop with no preferred target; they will attack the
nearest building to them regardless of type, and will turn and
attack enemy units if they become aware of any nearby and can
fight back against them.
The Goblin deals double damage to resource buildings, (Town
Halls and Clan Castles, Gold Mines, Elixir Collectors, Dark Elixir
Drills and storages for each). This means that he deals more
than twice as much damage as Barbarians and three times as
much as Archers to these types of buildings. The trade-off is his
relatively low health, which is higher than an Archer's but lower
than a Barbarian's.
Because the nature of the Goblin is to attack resource buildings
first, they can be vulnerable to attack and should not be
deployed without another type of troop (such as Giants or
Barbarians) as a meat shield.
The Goblin is the one of the fastest ground units in the game. Its
speed allows it to outrun certain defenses and traps, such as
the Spring Trap.
Strategy
Offensive
Goblins are great for stealing resources. First, use Wall
Breakers to clear a route to Storages and Mines/Collectors.
Then, use Barbarians, Giants, or any other higher-health units
to distract Mortars and Wizard Towers while the Goblins deplete
the resources. Or you can simply destroy the splash-damage
defenses first.
An alternative to Wall Breakers is the Jump Spell,
or Earthquake Spell, both of which help guide
Goblins over the walls and directly into the riches
inside, however this is much more expensive.
Like Archers, the Goblin's greatest weakness is splash-
damaging structures (e.g. Wizard Towers, Mortars). Most
Wizard Towers and Mortars can kill Goblins in one shot. To
combat this, send in Goblins in waves rather than spawning
them all at once. Alternatively, you could send in Giants and
Barbarians and let them serve as distractions while the Goblins
get the resources.
Another good strategy is to place a couple of Goblins after the
defenses are destroyed to help clean up any remaining
buildings before time runs out. Since they are fast, they can
speed over to buildings far away from each other. And if there
are resources in the center, the Goblins will go right to it and
ignore the other buildings.
Goblins are excellent at triggering traps (especially Bombs), as
their movement speed can allow them to get out of range before
it detonates. This is especially helpful in the Single Player
Campaign where there are often a large number of Bombs in
predictable places.
You can also spawn Goblin hordes, for their attack speed and
power can destroy many buildings. When all resource buildings
have been destroyed, they will attack anything.
Goblins can trigger Spring Traps without dying unless they stop
on top of the Spring Trap.
Goblins are usually not viewed as a good troop for
getting Trophies, however they can be useful in small amounts.
For example, if you are doing a revenge and you
think your units might go to the sides instead of into
the middle because of resource buildings outside
the Walls, you can use 5 Goblins per resource
building to clear the way for your troops so they go
in the middle.
Also, Goblins can be useful at the end of attacks. If
you didn't get to 50% and all your other troops died,
you may be able to use Goblins to destroy a few
mines and collectors to get you over 50%.
If your main attack missed the Town Hall but
destroyed most of the defenses nearby then goblins
are perfect for picking up another star for the attack.
Goblins are a great choice as clean up Troops for War attacks
for Town Hall 8-9 players since majority of the leftover buildings
are resource buildings which makes Goblins extremely effective
to prevent time shortage.
Because Goblins also target the Town Hall, they can be useful
for destroying the Town Hall while defenses are distracted by
other units to obtain a star.
When attacking resources beware of Traps as there might be
many. Deploy small amounts of Goblins for them to trigger the
traps and after the traps go off deploy the rest (beware of
Mortars, Wizard Towers and other multi-targeting defenses.
Defensive
Although generally not viewed as the best defensive troop,
Goblins are still useful as Clan Castle troops. As there are
no resources to target, Goblins will attack the enemy very
quickly compared to the other troops. Goblins have the highest
damage of any of the low health troops and can engage the
enemy units quickly due to their fast movement speed. They are
particularly proficient at taking out small numbers of Giants on
defense.
At higher Town Halls, they can serve as a tank for
other important troops such as a Headhunter.
When designing your base to defend against Goblins, it is
useful to place your defenses strategically to cover all resource
buildings. Most importantly, make sure your Wizard Towers and
Mortars are within range, as otherwise Goblins will make short
work of your Resources.
Bombs can heavily cripple Goblins and leave them super weak,
along with also knocking them back. Double Bombs can also kill
a goblin if somewhat relatively leveled. Place them near
collectors as that is commonly how far goblins will go towards
the base.
Upgrade Differences
The Goblin undergoes significant visual changes at all levels
except level 2 and 4.
Initially, the Goblin's appearance is that of a small,
green creature with large pointy ears, red eyes with
green pupils and a red-tipped nose. The Goblin
wears red suspenders, brown pants and shoes. He
also has a large sack, which is used for carrying
resources stolen from the enemy.
At level 3, the Goblin’s bag receives light brown
stripes on the sides of it.
At level 5, the Goblin’s bag turns all light brown and
he also gains a red mohawk.
At level 6, the Goblin gains a red leather cape and a
golden necklace. He also gets golden bands on his
wrists.
At level 7, the Goblin's mohawk turns bright orange
and becomes squared off at the back. His sack also
grows bigger.
At level 8, the Goblin's mohawk increases in size
slightly and his sack turns black and gains a white
skull symbol.
Statistics
Expand
Statistic Modifiers
Damage per Damage per DPS on Resource Hitpoint Research Research Laboratory Level
Level Second Attack Buildings Time Required
s Cost
August 2, 2012 The Goblin was in the original release of the game, with 5 levels.
September 18,
Update The upgraded Goblin shows pink asterisks that represents the level.
2012
November 6,
Update
2013
Added the level 6 Goblin.
December 10,
Update Goblins now target the Town Hall and Clan Castle with 2x damage.
2015
"The Bowler"
March 21, 2016
Update Added the level 7 Goblin for Town Hall 10.
Moved the level 6 Goblin to Town Hall 9.
December 19,
Update Gave the Goblin a significant change in his icon and info.
2016
February 22,
Update Increased the Goblin's HP for level 4 onwards.
2019
April 2, 2019 Update Reduced upgrade times for the Goblin at levels 5-7.
Gallery
In-game
Goblin's icon
Army of Goblins
Promotional images
Level 6 Goblin sneak peek
Trivia
Goblins are small, grotesque, monstrous creatures that appear
in the folklore of multiple European cultures. First attested in
stories from the Middle Ages, they are ascribed conflicting
abilities, temperaments, and appearances depending on the
story and country of origin, ranging from mischievous household
spirits to malicious, bestial thieves. They often have magical
abilities similar to a fairy or demon, such as the ability to
shapeshift. Similar creatures include duendes and kobolds.
In the German language setting of the game, the
Goblin's name translates to "Kobold".
Goblins are the main antagonist in the Single Player Campaign,
despite the fact that you can train them as part of your army.
Your own Goblins seem to have no compunction about
attacking their NPC brethren.
Oddly, the six CPU Goblins spawned during the tutorial ignore
your Gold Mine and go straight to the Cannon (they focus on
defense). They are also killed in one hit, compared to level 1
Goblins which can survive at least three hits by a level 1
Cannon.
When you tap on the Army Camp the Goblins stationed there all
turn and look to their left for a brief moment.
You can have a maximum of 320 Goblins at one time in a
complete set of fully upgraded Army Camps. This number
increases to 370 if you include the 50 that can fit into a fully
upgraded Clan Castle. On the battlefield, you can clone an
additional 152 Goblins with four fully upgraded Clone
Spells (three from the regular spell inventory and one from a
max-level Clan Castle), for a total of 522 Goblins.
Goblins used to have the second highest damage-per-second of
any troop on a per-housing space basis, after the Wizard (52
DPS at level 7, slightly lower than the level 8 Wizard).
This spot was usurped by their super version,
the Sneaky Goblin.
The Goblins from the Single Player Campaign look the same as
the Goblin troop; however, they don't attack and immediately
retreat into the Town Hall, in a similar fashion to
the Villagers and Builders in players' bases.
Ironically, Goblins will attack other buildings with their "looting
animation" once the resource buildings are destroyed.
They are one of the only ground units known to be faster than
a Spring Trap. This does not mean they are not affected by the
Spring Trap. For example, if there is a large group of Goblins
running over the Spring Trap, the front Goblins will release the
Spring Trap, run quickly over it, thus causing the Goblins in the
back to be sprung by the Spring Trap. Goblins can also outrun
other traps, however, like the Spring Trap, they are not immune.
Nearly all units can step on a Spring Trap and
outrun it with the right placement. Very few can run
across the center of the Spring Trap without being
affected.
Strangely, Goblins do more damage to other buildings than
Barbarians despite Barbarians wielding swords.
Although Builder's Huts are considered as resource buildings
(being classified under the Resources section in the Shop),
Goblins do not consider them a resource building, and will
ignore them until all other resource buildings are destroyed.
Goblins go for treasures, but they never keep it, so it remains
unseen why they like treasure.
In Clash Royale, Goblins attack with daggers instead of their
hands and they do not carry loot bags as they no longer directly
steal loot, nor do they prioritise resource buildings (Elixir
Collectors or Elixir Storages) over other targets.
Level 6 Goblins look similar to the Star Level of their
Clash Royale counterpart. The Spear
Goblins and Goblin Brawler upgraded with Star
Points also look like Level 6 Goblins from Clash of
Clans.
Comparisons
The Goblin is 1 of 14 troops in the Home Village that originated
from Clash of Clans and appear in Clash Royale, the others
being Barbarian, Archer, Giant, Wall
Breaker, Balloon, Wizard, P.E.K.K.A, Minion, Hog
Rider, Valkyrie, Golem, Witch, Lava Hound, and Bowler.
The Goblin is 1 of 7 troops in the Home Village that originated
from Clash of Clans and appear in Clash Quest, the others
being Barbarian, Archer, Giant, Wizard, P.E.K.K.A, and Minion.
Goblins, Sneaky Goblins, Minions, Headhunters and Miners are
the fastest moving units in the Home Village, all moving at a
speed of 32.
The Rocket Balloon can move at a speed of 64
when its ability is active, however its base speed is
12.
The Goblin, Barbarian, Archer, Giant, Wall Breaker, Balloon,
Wizard, Healer, Dragon and P.E.K.K.A are the oldest units in
the game.
The Goblin is one of the 13 units to appear in a Scenery, the
others being the Barbarian, Balloon, Hog Rider, Barbarian King,
P.E.K.K.A, Baby Dragon, Skeleton, Archer Queen, Grand
Warden, Dragon Rider, Cannon Cart, and the Party Wizard. In
its case, it appears in the Jungle Scenery, Epic Jungle Scenery,
and the 9th Clashiversary Scenery.
Home Village Army
Elixir Barbarian • Archer • Giant • Goblin • Wall Breaker • Balloon • Wizard • Healer • Dragon • P.
Troops Dragon • Miner • Electro Dragon • Yeti (Yetimite) • Dragon Rider • Electro Titan
Dark Elixir Minion • Hog Rider • Valkyrie • Golem (Golemite) • Witch (Skeleton) • Lava Hound (Lava P
Troops Golem • Headhunter
Super Barbarian • Super Archer • Super Giant • Sneaky Goblin • Super Wall Breaker • Rocke
Super
Wizard • Super Dragon • Inferno Dragon • Super Miner • Super Minion • Super Valkyrie • Su
Troops
Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes Barbarian King • Archer Queen • Grand Warden • Royal Champion
Elixir Lightning Spell • Healing Spell • Rage Spell • Jump Spell • Freeze Spell • Clone Spell • Invisi
Spells Spell • Recall Spell
Dark Spells Poison Spell • Earthquake Spell • Haste Spell • Skeleton Spell (Skeleton) • Bat Spell (Bat)
Siege
Wall Wrecker • Battle Blimp • Stone Slammer • Siege Barracks • Log Launcher • Flame Fling
Machines
Pets L.A.S.S.I • Electro Owl • Mighty Yak • Unicorn • Frosty (Frostmite) • Diggy • Poison Lizard
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70 comments
Tsermet·15/08/2022
Clash of clans logic: Who does more damage?
A green weak goblin who only knows how to steal (11)
A fierce man born for battle with a sharp iron sword (8)
(Edited by Tsermet)
LOGAN YUVARAJ·27/05/2022
Giftbringer1·13/04/2022
Does anybody remember the oldest goblin design?
Tsermet·20/02/2022
Old goblin is currently in hell
LOGAN YUVARAJ·09/08/2021
Goblins love gold
Me 2
Clasherninja7000·26/06/2021
I thought goblins and the villagers were enemies
Has noone considered the fact that they could be spies?
LOGAN YUVARAJ·09/08/2021
Yeah I once thought why we are able to train our own enemies
Suddenly i give up.
Monthy-Dile·04/02/2021
Actually surprisingly strong at th10, pretty much always works for gobknife, even with a cc to
defend
1e27·04/02/2021
Baby drags are better for farming imo
Monthy-Dile·05/02/2021
Used those quite extensively before, whilst loot seems better, they also cost more than double of
gobs per army
Dude6001·08/02/2021
Sneaky goblins are better for farming with the exception of MAYBE super barbarians.
LOGAN YUVARAJ·25/08/2021
Technically goblin knife is cheap and need more skill and baby drags quite expensive but no skill
needed at all
Sneaky goblin is both of then slightly combined thing.
Lryan8622·14/11/2020
Good lord that upgrade cost jump from Level 7 to Level 8
Monthy-Dile·04/02/2021
It's also 2 ths apart
1e27·04/02/2021
Well it does triple at other levels, 7 to 8 is only doubles
Monochromus·08/10/2020
Am I the only one who thinks the Goblin sounds like a crow when it dies?
LOGAN YUVARAJ·25/08/2021
Nope
RealMadaraUchiha·28/09/2020
What buildings can 1 shot my level 5 goblins, im planning to use a goblin knife strategy.
1e27·29/09/2020
pretty much nothing can until town hall 10 plus
1e27·18/09/2020
100 comments
MemeBot2005·18/09/2020
Bruh. Why are not even 100 comments? There should be like 150 or 200. 》•~•《 >:c
1e27·18/09/2020
99 comments
InvaidCode337·22/07/2020
When all your goblins stop on the spring trap to get the town hall
TRIGGERED
FireryyoNP·14/09/2020
Lol XD
Clasherninja7000·03/07/2021
Look into its menacing eyes
LOGAN YUVARAJ·25/08/2021
The most greediest face in the entire universe.
Clasherninja7000·25/08/2021
Yes
Kyle405·22/04/2020
the scatter shot and the mortar and wizard tower defete grops of goblin
MemeBot2005·09/09/2020
Multi inferno too
1e27·14/09/2020
almost nobody uses goblins at town halls so high that there are scattershots
Dude6001·08/02/2021
But sneaky goblins...
It'sEverythingKartik·16/09/2021
@Kyle405 you literally made a combo word for Delete and Defeat - DEFETE.......
Kyle405·22/04/2020
goblins are good to set off traps because they can dodge trap and they go in the village not just
go for the nerest thing i use two goblins
SenpaiToto1999·14/04/2020
The prices are wrong, I upgraded to lvl 4 gobs today and they cost 1 500 000, lvl 3 cost 750 000.
MagmaHound·15/04/2020
If you have level 4 goblins, the prices you see in the lab will be for the price to upgrade to level 5
TheMFrog69·19/02/2020
Someone used 200 goblins on my th 7 and 220 against when I was th9 now I'm 4 Star th 12
Yaboiphantom·15/12/2019
I changed the title
(Edited by FANDOMbot)
DEPEZBLOB1·05/02/2019
Is the statement:
They are the only ground unit known to be faster than a Spring Trap.
Because i have found that spring traps can miss troops as slow as wizards in some battles.
(Edited by FANDOMbot)
LOGAN YUVARAJ·25/08/2021
Its is because they might triggered it in the very edge of the trap while moving making them
escape before the spring trap throws them.
This is also caused because spring traps are placed in a pattern to throw off defense targeting
ground troops.So an any targeting ground troop have very less chance of triggering a spring trap
unless they are melee troop or forced to spring trap by wall placement.
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