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Grand Warden
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"This veteran battle-scholar seeks out groups of friendly troops to fight
behind and boost with his Life Aura, and assumes the form of a tower on
defense. Attacking, he can walk over Walls or fly high, and can make
nearby troops immune to damage once his Eternal Tome ability is
unlocked!"
Contents
1Summary
2Strategy
o 2.1Offensive
o 2.2Defensive
3Statistics
4History
5Hero Skins
o 5.1Skin Availability
o 5.2Grand Warden Skins
o 5.3Grand Warden Skin Features
o 5.4Notes
6Trivia
o 6.1Comparisons
Summary
The Grand Warden is a single target unit unlocked at Town
Hall level 11. He is the third hero in the game, being weak in
physical strength and self-defense since he has small
hitpoints, high damage but slow attack speed. But he is
extremely powerful in support.
He is automatically summoned once the Grand Warden
Altar is constructed, which costs 1,000,000 Elixir. Uniquely
for Heroes in the Home Village, he is upgraded with Elixir
instead of Dark Elixir.
He can be set to Air or Ground mode; he flies in Air Mode and
walks in Ground Mode.
He can bypass Walls regardless of the mode he is
set to; however, he will attack a Wall if the
majority of your nearby housing space is doing so
as well.
Like the other heroes, the Grand Warden only needs to be
summoned once, but he will have to spend some time
regenerating his health if he is damaged when attacking an
enemy village. If you attack a village while their Grand
Warden is still regenerating, the Altar will be empty and the
Grand Warden will not defend.
Like other heroes, he is not upgraded in
the Laboratory but rather upgraded with
a Builder.
Hero regeneration in the Home Village uses an "extra life"
system: when fully regenerated, the Grand Warden has two
"life bars", each with health equal to his maximum hitpoints.
The first life bar is represented by the bar visible next to the
Warden's level, with the second (the "extra life") represented
by a heart placed at the end of the first life bar, with a "+1"
when it is full.
Any damage taken by the Grand Warden when
attacking is first subtracted from the extra life
bar, with the regular life bar only being reduced
when the extra life bar is fully depleted. If the
Grand Warden is defeated, a full life bar will be
depleted; in particular, if the extra life bar is full
when this occurs, it will be completely depleted
without affecting the regular life bar. If the Grand
Warden is damaged or defeated when defending,
the life bars will be completely unaffected.
Both the regular life bar and the extra life
regenerate at the same rate, with the regular life
bar regenerating fully before the extra life bar
regenerates. The regeneration time listed in-
game is the time taken for one of the two life bars
to regenerate, meaning the time taken to
regenerate both life bars after both have been
emptied is twice the regeneration time.
For the Warden to participate in battle, the
regular life bar must be full. If the regular life bar
is not full after a battle, the Grand Warden will
have to sleep for a period to regenerate the
regular life bar before he can be used for battle,
proportional to the amount of missing health on
the regular life bar.
Hero regeneration after a Multiplayer Battle starts
as soon as the player starts to search for a
Multiplayer opponent. So, if the player spent
some time searching for an opponent to attack
before completing an attack, part of the
regeneration will be completed by the time the
player returns to their village. However, if the
player cancels the attack by pressing "End Battle"
before completing an attack, the regeneration
will be reset. This effect is more noticeable in the
highest leagues below legend where a significant
amount of time can be spent searching for such
opponents.
The Grand Warden has low health and low damage, but he
has a Life Aura to support troops. Thus, he is better suited as
support. Deploy him behind the tanks
like Golems, Giants or Barbarian King to let him stay alive so
his Life Aura will keep on supporting them. This is why he is
never placed in the front of the army. Another way to use
him is the Warden Walk due to his long range. This is
commonly used when the player uses Yeti Smash Attack. He
can clear a corner and some troops clear another corner so
that the main army will go through the middle. He is also
very easy to control. Deploy troops inside his Aura and he
will be drawn away.
The Grand Warden initiates a range of his passive Life
Aura upon deployment, which grants units additional health.
Any unit that leaves this range will not benefit from the
ability until they re-enter it.
The level of this passive ability is increased once
every level, up to level 40.
The Grand Warden's active ability, Eternal Tome, renders all
friendly troops within his aura invincible to damage for a
short time.
Eternal Tome, like most other hero abilities, will
be upgraded once every five levels. The ability's
duration increases by 0.5 seconds per level.
The Eternal Tome ability negates direct damage
only. For example, a Spring Trap can still instantly
kill troops, the Air Sweeper's pushback works as
normal, while the Tornado Trap will still be able to
pull troops in without dealing damage.
Furthermore, lesser troops that endure the
explosion of a Bomb or Giant Bomb will be hit by
the resulting knock back.
The ability also does not prevent troops like
the Wall Breaker from carrying out attacks that
kill them or otherwise split them into sub troops.
It also does not prevent Siege Barracks and Log
Launchers from losing HP to their decay over
time.
The ability affects only troops that are in the
radius of the Grand Warden at the time that he
activates it, and each affected troop is invincible
for the full duration of the ability, even if they
leave the Grand Warden's radius.
Any troops that are spawned inside
the radius of the Grand Warden
will not be made invincible if they are
spawned after the ability has been
activated.
If the ability has not been used before the Grand
Warden is about to be defeated, it will by default
automatically activate. However, this feature can
be toggled off in the settings (by turning off
"Automatically use Hero Abilities on KO").
This ability can still activate even if
the Warden would be one-shot by an
attack (such as by a Seeking Air Mine);
the Warden will activate his ability and
survive with 1 hitpoint.
When defending an enemy attack, he will behave like a
stationary defensive building, using his Life Aura to provide a
health boost to defending troops and heroes. If he is
damaged or defeated on defense, he does not need to
regenerate health afterwards.
Since he is considered a building on defense and
not a Hero, Poison Spells do nothing and he will
not be prioritized by Headhunters or the Poison
Lizard, but Earthquake Spells will be able to
damage him. Builders will also be able to repair
the statue mid-battle if their Builder's Hut is
weaponized and he is in range of the hut.
The Rage Spell Tower will boost his damage by
the full amount.
The Grand Warden will attack the building being attacked by
the highest number/troop space troop and will continue to
attack that building until it's destroyed.
Strategy
Offensive
The four Home Village heroes serve different roles in raids.
The Barbarian King is the tank specialist, while the Archer
Queen is the damage specialist, the Grand Warden is the
support specialist and the Royal Champion is the defense
specialist.
Use the Grand Warden in Air Mode if you are using an air
attack so he does not take damage from ground defenses
(as they are not distracted by other troops) and Ground
Mode when using a ground army as he will not be targeted
by the Air Defenses.
Only set him to Air Mode if you are using an air
attack, as, without distraction troops, he can
easily be killed or otherwise heavily damaged by
Air Defenses and Seeking Air Mines.
If using the Air Mode warden alone (as a niche to
evade heavy ground defenses, for example), it is
recommended to deploy Balloons near the
Warden to distract any Seeking Air Mines and
make sure that none of the mines will hit the
Warden. Relative level Seeking Air Mines will kill
the Grand Warden, unless he is at least level 37
for Town Hall 12, or level 49 for Town Hall 13
onwards.
Use the Eternal Tome ability near the core so your troops can
get through the core, where the most damage usually is.
Against a level 5 Giga Tesla or a Giga Inferno, it may be useful
to save the ability specifically for the explosion when the
Town Hall is destroyed, as it does severe damage.
Alternatively, it can be better to use it early, such
as if high damaging defenses are situated nearer
the outside of a base.
The Grand Warden goes where other troops go, so he does
not need funneling. However, the other troops need to be
funneled.
He will follow the troop with the highest housing space or
the largest mass of troops, so bunching up troops with the
Grand Warden is crucial to getting the most out of his
abilities.
However, do not bunch them up too tightly, as
the Life Aura is large and the troops will take a lot
of splash damage from other defenses if they are
too bunched up.
This also risks them being targeted by the Eagle
Artillery.
His Life Aura is most effective on troops with moderate
amounts of health, such as the Balloon or Miner. He will be
able to grant a sizable health increase to these troops that is
close to the maximum increase allowed by his ability (or if
this increase is the maximum allowed, then the health
increase is still significant on these troops). The Life Aura is
significantly less effective on low-hitpoint troops such
as Minions, as they only gain a tiny proportion of health from
his Life Aura. It is also somewhat limiting to high-hitpoint
troops such as the Golem, as its health increase is well over
the maximum allowed. Additionally, since they already have
high hitpoints themselves, the extra hitpoints are usually not
necessary.
The Grand Warden has the longest range of any troop or hero
in the game. He can outrange the Wizard Tower, Bomb
Tower, Archer Tower on Fast Attack mode, or Hidden Tesla.
The Super Archer has a projectile range of 12, but
its targeting range is only 6.
If the Grand Warden is positioned correctly, he can defeat an
enemy Barbarian King and even an Archer Queen without
being attacked. In the case of an Archer Queen, it is
substantially harder to pull off, as she has a larger attack
radius, has a faster movement speed, and can attack from
far away unlike the King.
When upgraded to a high level, the Grand Warden can be
used with Healers to perform a Warden Walk, which is similar
to a Queen Walk in terms of utility. Compared to a Queen
Walk, his longer range allows him to snipe buildings from a
longer distance, meaning that the Warden Walk is generally
safer, but his lower damage output means it will take longer
to create an effective funnel or destroy the targeted
buildings.
His AI (which makes him follow troops if they are
close enough) can be exploited to help funnel him
in a particular direction, which can be useful for
the objectives of the Warden Walk. For example,
deploying a few Balloons against a defense can
coerce him to follow the Balloons in attacking
that defense. You can also do this to convert a
Warden Walk into a smash-style attack (which will
be supported by the Warden and Healers) by
simply deploying your main force in the path of
the walk.
When set to Air Mode, if you see a Seeking Air
Mine coming towards the Grand Warden, activate
his Eternal Tome ability if you still have it. If you
react quickly enough, he will be able to avoid all
damage; failing to do so will mean severe
damage, and in most cases automatically trigger
the ability anyway (if the "Automatically use Hero
Abilities on KO" setting is turned on), but the
Warden will be reduced to 1 HP and be extremely
vulnerable, leaving you at a disadvantage.
Defensive
He creates a buff to boost defensive troops, heroes, and the
Skeletons from the Skeleton Traps. It is recommended to
place his Altar near structures that will receive the benefit
such as the Clan Castle, or other heroes.
To defend against an enemy Grand Wardens, make sure you
set your Inferno Towers to multi-target, as he is often behind
other troops so few defenses can hit him.
Placing the Grand Warden near the other heroes and the
Clan Castle will be quite beneficial for defense, as the heroes
and Clan Castle troops will have a great hitpoint increase.
The Grand Warden in defense mode will not be targeted by
a Headhunter, due to him being considered a defensive
building. It does make him vulnerable to troops targeting
defenses.
Statistics
Expand
Statistic Modifiers
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
1 20.0% 70
2 21.1% 76
3 22.2% 82
4 23.3% 88
5 24.4% 94
6 25.6% 101
7 26.8% 108
Ability Level % HP Increase Max HP Increase
8 28.1% 116
9 29.5% 125
10 31.0% 135
11 32.6% 146
12 34.3% 158
13 36.1% 171
14 38.0% 185
15 40.0% 200
16 42.0% 215
17 44.0% 230
18 46.0% 245
19 48.0% 260
20 50.0% 275
21 52.0% 290
Ability Level % HP Increase Max HP Increase
22 54.0% 305
23 56.0% 320
24 58.0% 335
25 60.0% 350
26 62.0% 365
27 64.0% 380
28 66.0% 395
29 68.0% 410
30 70.0% 425
31 72.0% 440
32 74.0% 455
33 76.0% 470
34 78.0% 485
35 80.0% 500
Ability Level % HP Increase Max HP Increase
36 82.0% 515
37 84.0% 530
38 86.0% 545
39 88.0% 560
40 90.0% 575
Level Time
1 3.5s
2 4.0s
3 4.5s
4 5.0s
5 5.5s
6 6.0s
7 6.5s
Level Time
8 7.0s
9 7.5s
10 8.0s
11 8.5s
12 8.75s
History
The Grand Warden was suggested by AbdulRauf on the
forums, on January 24, 2013.
The Grand Warden was initially revealed as the new hero
for Town Hall 11 at Clash-Con 2015. However, only a
silhouette of him was shown.
In the sneak peeks showcasing him, his hitpoints
at level 20 was 2,000; however it was changed to
1,500 in its release.
His beta ability color was orange, but was later
changed to yellow when released.
The Grand Warden was added in the December 10, 2015
"Town Hall 11" update, with 20 levels.
The December 16, 2015 maintenance break fixed a bug that
did not correctly save the Grand Warden's ground or air
mode.
The December 19, 2015 optional update fixed a player profile
bug where Level 1 Grand Warden could be incorrectly shown
as unlocked.
The March 21, 2016 update slightly reduced Grand Warden's
Life Aura and Eternal Tome range.
The December 19, 2016 update changed the Grand Warden's
info image.
The June 11, 2018 "Town Hall 12" update added levels 21-30
Grand Warden.
The June 26, 2018 balance changes reduced Grand Warden's
regeneration times at all levels (1-30).
The June 18, 2019 update added levels 31-40 Grand Warden
and reduced regeneration time across all levels, and fixed
Grand Warden's AI for ground mode: he no longer jumps into
empty compartments for no reason. The same update also
converted the Grand Warden from 2D to 3D, giving his
appearance a significant change.
The October 16, 2019 update improved Grand Warden's AI to
prevent him from easily abandoning a supported group.
The December 9, 2019 "Town Hall 13" update added levels
41-50 Grand Warden, added KO option for heroes, the
Warden's shoot effect starts closer to the staff than
stomach, made it so that Grand Warden would less likely
follow Lava Hounds, and force retarget for Grand Warden if
he's attacking a wall and his group has died.
The December 19, 2019 update fixed Grand Warden's
celebration animation clipping after changing mode.
The March 30, 2020 update gave the Grand Warden an
update:
New Hero Skin selection screen that is much
easier to select which skin you want to apply to
your Hero.
All Heroes will display in their selected skin under
the Player Profile tab.
When acquiring a new skin, the UI to select the
skin will automatically open.
Some selected skins will be able to be purchased
outside of the Gold Pass.
The May 20, 2020 update made it so that the Grand Warden
would less likely to follow Dragons and P.E.K.K.As.
The June 22, 2020 update improved Grand Warden's AI to
follow the group more effectively and be less prone to
drifting away while in Air Mode, and added sound effect
when toggling Grand Warden to air or ground mode.
The October 12, 2020 update made it so that heroes now
automatically heal after raid. The same update also removed
guard toggle.
The October 26, 2020 update fixed skin names not changing
when changing Hero with the arrows (in the "Change Skin"
menus).
The December 7, 2020 update gave the Grand Warden an
update:
A new Cosmetics tab has been added to the in-
game shop where you can browse and purchase
any permanently available cosmetics such as
Hero Skins when they become available for Gems.
A “View Skin” option has been added when
visiting.
Skin animations are more elaborate when viewed
in the wardrobe and simpler animations in other
UI elements.
Fixed an issue with hit points rounding after the
Grand Warden’s aura ends. This issue would
cause Heroes to lose their auto ability if they
were left with 1HP when the Warden’s aura ended
as it would round the HP down to 0.
Increased the brightness of the Grand Warden’s
Eternal Tome ability to make it more visible.
The January 20, 2021 update adjusted Grand Warden priority
when following Battle Blimps and Log Launchers to reduce
the chance of him following them in a deadly run towards
the Town Hall.
The April 12, 2021 "Town Hall 14" update gave the Grand
Warden an update:
Added levels 51-55 Grand Warden.
Boosts on Grand Warden or Buildings are no
longer cancelled when an upgrade is started and
will continue to run in the background.
Stop Grand Warden from attacking a Wall if
nobody else in his group is attacking a Wall.
Prevent Grand Warden from dying while
activating his ability if he's damaged at the exact
same moment.
The April 29, 2021 update made it so that Grand Warden
would less likely to follow Pets.
The June 15, 2021 update fixed Grand Warden and other
heroes occasionally doing 360 turns during attacks.
The December 9, 2021 update reduced upgrade costs at
levels 1-40 and upgrade times at levels 2-15.
Hero Skins
Skin Availability
Below is a table that lists all Grand Warden skins and the month in which they
were available, in chronological order. Skins are divided into three
classes: Gold denotes a skin that is/was featured as a Gold Pass skin in Season
Challenges, while Standard and Legendary denote skins not available from the
Gold Pass that were available only through a special offer. The associated
footnotes denote further details on said special offer containing the skin.
Entries that are highlighted denote that the skin is available in the current
Season Challenges season. Entries marked with a Gem denote that the skin is
purchasable with Gems; all skins currently purchasable in this manner cost
1,500 . Entries marked with a Coathanger denote a Standard or Legendary
skin that is permanently available for re-purchase in the cosmetics tab at the
original price when the skin was originally offered.
² The Pixel Warden skin was available in a special 10th Clashiversary offer in
August 2022; it cost $4.99 USD (or equivalent).
³ The Champion Warden skin was available in a special offer for the World
Championship Finals in September 2022; it cost $9.99 USD (or equivalent).
4 The Magic Warden skin was available in a special Town Hall 15 update offer in October 2022; it cost $9.99 USD (or equivalent).
Created by E12Dragon
Regeneration rate for each level; click to enlarge
The Grand Warden's regeneration rate fluctuates, decreasing
every fifth level and increasing at every other level. From an
initial regeneration rate of 50 HP per minute at level 1, it
increases up to 53.2 HP per minute at level 4 before
eventually dropping to 49.36 HP per minute at level 5, the
lowest regeneration rate of any level; however, the
regeneration rate shows a slow upward trend as the levels
increase, eventually reaching a maximum of 64.59 HP per
minute at level 39. Beyond level 39, the low amounts of HP
increase mean that the decrease in regeneration rate every
fifth level outweigh the increases from every other level, and
the rate starts to trend downwards, falling back to 60.48 HP
per minute at level 55.
The Grand Warden of the versions before the update of June
2019 bore a great resemblance to the late television host, Li
Yong.
Because of this, he is commonly called "(Li) Yong
King" among Chinese players.
In January 2016, shortly after the Town Hall 11
update, a show "Clash of Clans Players'
Ceremony" was held in Beijing, China, with Li
Yong as the main host due to this resemblance.
cover.
A more rendered view of the Warden
Comparisons
He is the only unit in the game that can be changed to an air
or ground unit.
He is the only unit in the entire game that can behave as
both a troop (attacking) and a building (defending). Thus, it's
only possible to destroy his Altar with a single Lightning
Spell only if he is not guarding (and thus his Altar will be
empty.)
The Grand Warden is one of the units that can be healed by
a Healer while attacking an Air Defense without the Air
Defense being able to attack the Healer. The others units
capable of doing this are the Archer Queen and the Super
Archer.
He is the only hero to have two abilities.
He is the only hero that can be killed in one hit by
a trap (when in Air Mode via a Seeking Air Mine, due to his
low amount of hitpoints and the high damage from the trap).
The Grand Warden is one of the 13 units to appear in a
Scenery, the others being the Barbarian, Goblin, Balloon, Hog
Rider, Barbarian King, P.E.K.K.A, Baby
Dragon, Skeleton, Archer Queen, Dragon Rider, Cannon Cart,
and the Party Wizard. In his case, he appears in the Pirate
Scenery (as Clockwork Warden), and the Epic Jungle Scenery
(as Jungle Warden).
The Grand Warden is one of the four troops associated
with Wizards, including the Super Wizard, Ice Wizard and
Party Wizard.
The Grand Warden's Eternal Tome Ability is the only hero
ability that does not heal the hero. As a result, he is also the
only hero to not activate his ability if it is unused at the end
of a battle.
He is the only hero that appears to be based on more than
one unit, particularly the Healer and the Wizard, because of
his use of magic and ability to heal friendly units.
He is the only hero to turn into a form of defensive
structure when defending. Consequently, he is the only hero
to be damaged by Earthquake Spells and not by Poison
Spells when defending.
The Grand Warden is the only unit that can bypass Walls, but
may still attack them directly (some air units, such as
the Balloon, are able to damage Walls indirectly through
splash damage when attacking another target).
Home Village Army
Elixir Barbarian • Archer • Giant • Goblin • Wall Breaker • Balloon • Wizard • Healer • Dragon • P.E
Troops Dragon • Miner • Electro Dragon • Yeti (Yetimite) • Dragon Rider • Electro Titan
Dark Elixir Minion • Hog Rider • Valkyrie • Golem (Golemite) • Witch (Skeleton) • Lava Hound (Lava P
Troops Golem • Headhunter
Super Barbarian • Super Archer • Super Giant • Sneaky Goblin • Super Wall Breaker • Rocke
Super
Wizard • Super Dragon • Inferno Dragon • Super Miner • Super Minion • Super Valkyrie • Su
Troops
Boy) • Ice Hound (Ice Pup) • Super Bowler
Heroes Barbarian King • Archer Queen • Grand Warden • Royal Champion
Elixir Lightning Spell • Healing Spell • Rage Spell • Jump Spell • Freeze Spell • Clone Spell • Invisi
Spells Spell • Recall Spell
Dark Spells Poison Spell • Earthquake Spell • Haste Spell • Skeleton Spell (Skeleton) • Bat Spell (Bat)
Siege
Wall Wrecker • Battle Blimp • Stone Slammer • Siege Barracks • Log Launcher • Flame Fling
Machines
Pets L.A.S.S.I • Electro Owl • Mighty Yak • Unicorn • Frosty (Frostmite) • Diggy • Poison Lizard
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