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in: Buildings, Defenses, Home Village

 
English

Cannon/Home Village
< Cannon

48
VIEW SOURCE

For the Builder Base counterpart, see Cannon/Builder Base.


For the Clan Capital counterpart, see Cannon/Clan Capital.

"Cannons are great for point defense. Upgrade cannons to increase their
firepower, but beware that your defensive turrets cannot shoot while
being upgraded!"
Normal Mode

Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Level 7 Level 8 Level 9 Level 10 Level 11

Level 12 Level 13 Level 14 Level 15 Level 16

Level 17 Level 18 Level 19 Level 20 Level 21

Contents
 1Summary
 2Strategies
o 2.1Defensive Strategy
o 2.2Offensive Strategy
 3Upgrade Differences
 4Statistics
o 4.1Gear Up Statistics
o 4.2Related Achievement
 5Icon Descriptions
 6History
 7Trivia
o 7.1Comparisons

Summary
 The Cannon is a single-target defense that deals moderate
damage. It is the first defensive structure that a player builds
at the start of their Clash of Clans adventure. The player is
required to build one during the tutorial.
 Cannons are both cheap and quick to upgrade at lower
levels.
 Cannons can shoot any ground unit, such
as Barbarians and Archers, but it can't shoot any air units,
such as Dragons, Balloons, etc.
 Starting from level 7, which requires Town Hall 6, the Master
Builder can gear up a Cannon to make it resemble a Double
Cannon, if he is available. This also requires at least one
Double Cannon in the Builder Base to be level 4 or higher,
which requires Builder Hall 4.
Strategies
Defensive Strategy
 Cannons have a high rate of fire and a decent range, which
makes them an ideal deterrent for Wall Breakers (which have
very low hitpoints). They can also pick
off Archers or Wizards that are used in an attempt to set a
funnel.
 Cannons are very useful for keeping Giants from attacking
other defenses.
 You can defend Mortars and Wizard Towers by placing them
within range of Cannons.
 Make sure Cannons are placed within range of Air Defenses,
because Cannons are unable to target air units (or at least in
range of an Archer Tower or Wizard Tower which can also
target air units).
 They can also synergize well with Air Defenses
specifically.
 Upgrade these structures and Mortars first at lower levels, as
they are one of your main ground defenses. They are also
fairly cheap and are among the most common defensive
structures available, which makes them a good initial
investment for defense.
 As the description implies, they are best used for point
defenses, so putting them a bit outside of your base would
be effective.
 At Town Hall 5 (and above), if two Cannons are placed near
each other, it could be a great help as sometimes players
mostly try to go for the Archer Towers using Giants, which
makes them shotguns thus killing Giants easily.
 A geared up Cannon is highly ineffective against swarms of
smaller troops due to its slow rate of fire. It may deal lots of
damage, but most of its cannonball shots prove useless due
to smaller troops dying in few hits and is easily
overwhelmed, due to its sluggish retargeting time.
 In contrast, however, geared up cannons are more effective
against single target, high hitpoint troops. It can easily
decimate medium troops, such as Giants, Hog riders,
Valkryies and Miners (if they are by themselves), and can
deal tons of damage to Golems, Ice Golems, and P.E.K.K.As.
Because of this, geared up cannons should be placed further
within the base rather than outside to maximize their
damage output. (This strategy is best for town halls 7-11)
Offensive Strategy
 Cannons are one of the defensive buildings that cannot
attack air units. This makes them easy pickings
for Balloons, Dragons, or Minions if they are not within the
range of Air Defenses, Archer Towers, X-Bows (on ground
and air mode), Hidden Teslas, or Wizard Towers.
 Cannons are only able to damage one unit at a time. This
makes it very easy to overwhelm them with large groups
of Archers or Barbarians. They can also be overwhelmed with
higher health units such as Giants or P.E.K.K.As.
 Strong solo troops such as the Super
Barbarian or Valkyrie can destroy a Cannon even when
surrounded by trash buildings if it has low support.
Upgrade Differences
 Cannons undergo significant visual changes at levels 2, 3, 4,
7, 9, 10, 11, 12, 14, 16, 18 and 20. The Cannon barrel and
support platform both increase in size at almost every level.
 When initially constructed, it consists of a short
dark metal barrel mounted on a crude four-
legged circular wooden platform.
 At level 2, the base receives a wooden stabilizer
tied to the legs with ropes.
 At level 3, the leg stabilizer becomes stouter. The
base itself rotates 45 degrees within the 3x3
square (ostensibly to accommodate the later,
larger upgrades of the Cannon).
 At level 4, the barrel receives two decorative
latitudinal ridges, one midway along the barrel
and one at the rear. The platform's leg stabilizer is
removed in favor of a larger and stouter main
support platform with much shorter legs.
 At level 5, the wooden legs are replaced with
metal ones and its metal ring which it pivots on
gets wider.
 At level 6, the base receives a pair of what appear
to be metal plates bolted on opposite sides of the
platform to anchor the barrel more firmly to the
rotational mount. The pivot it sits on is replaced
with metal as well.
 At level 7, the wooden base is discarded for a
white stone platform with four short gold-
trimmed legs. The barrel's decorative center ridge
is trimmed with a ring of gold.
 At level 8, the other decorative ridge around the
rear of the barrel also receives gold trimming, as
well as a pair of opposing gold plate securing it to
the platform.
 At level 9, it receives a third gold-trimmed
decorative ridge around the muzzle of the barrel,
and two additional thicker gold plates
perpendicular to the first pair. The plates also
receive a steel bolt with a gold top on each end.
 At level 10, the barrel is entirely made of gold. The
main body of the Cannon barrel receives
triangular reinforcing plates. The top of the base
gain some gold spikes filling in the space the
straps does not cover. The platform's legs
become dark metal trimmed in gold with small
gold spikes.
 At level 11, the barrel is transformed into black
metal. The triangular plates become bigger. The
ring behind the muzzle become more flat and
used a lighter grey metal. The gold spikes on the
base also turns into black metal and the legs
becomes prominent black crystal footings.
 At level 12, it has a red hot ring behind the
muzzle. The muzzle changes from smooth to
plated. The triangular plates gains an outline
glowing orange because of the heat. The gold
strap on the base receives a dark red band and
the black metal spikes are removed. The footings
are now black rocks surrounding a red crystals as
the footing, similar to the level 4 X-Bow's base.
 At level 13, the triangular plates turn into more of
a kite shape, the orange outline is a lot more
pronounced and a kite-shaped spike is added
between the plates. The barrel is now sleeker and
raised. The barrel looks a little shorter than the
level 12. The barrel is lined with strips fastened
with gold nails over the red hot ring behind the
muzzle. The gold strap on the base turns to a
dark-gray metal and the white part is replaced
with red. The black rocks in the footings turn
golden.
 At level 14, it levitates above a pool of lava. The
triangular plates change to a trapezoidal shape
and the rectangle bars in the back of the Cannon
becomes gold, the orange outline cover it too.
The hemisphere at the back is also heated up to
an orange color. The barrel is a lot shorter than
level 13. The strips fastened with nails are now
fused to the Cannon itself, the nails become
spiky and the ring inside now glows orange as
well. The inner muzzle has a silvery color it glows
in dim red. The base becomes a white stone
structure and a layer of gold linings surrounding a
lava pool. Each corner has a cube with three
golden spikes protruding.
 At level 15, the barrel becomes octagonal shaped
with two metal bands around the front of the
barrel, with the back one held in place with
golden bolts and a small golden ring hanging
from a fitting on each side. In between these two
metal bands is a glowing yellow. The rear of the
barrel is secured with metallic fittings replacing
the trapezoidal plates. The muzzle itself is much
larger. The base gains some black stone pieces on
the corners replacing the spikes and golden
straps covering between the corners.
 At level 16, instead of being suspended above a
lava pool, the body has now connected to the
base once again. The band around the muzzle is
now even bigger and more octagonal; The band
with golden bolts now is fully made of gold
covering the yellow glow. The kite-shaped spike
and the metallic fitting is replaced with spikes.
The base now has dark gray metal corners being
nailed down and has a two-step blue floor and
gold details around the corners.
 At level 17, the golden band now has spikes
similar the main body of level 16, while the main
body is now grooved rather than spiked, and the
back of the Cannon is also golden. The gold
details on the base are more pronounced, and on
the corner, golden pentagonal bolts replace the
normal nail.
 At level 18, the body is now a dark turquoise and
the barrel has a purple lining. The golden kite-
shaped spikes and fittings returns, with the
fittings connects the main body and the front of
the cannon with turquoise spike on top. The
muzzle is covered with a golden band and under
the band it becomes purple. The base is now
turquoise, the corners the same dark turquoise
on the cannon and corners gain footings similar
to the fittings. The edges also have what looks
like level 5 walls on its side. The inner muzzle
shine, most of the kite-shaped spikes and the
bolt on the corners of the base turn into a snow
blue metal.
 At level 19, the main body of the barrel has more
gold extending to the muzzle. The fittings on the
main body also gets a layer gold covering most of
it and the spike, the front of the fitting is
sharpened. The kite-shaped spikes are now more
flat and triangular. The bass ring has gotten
bigger and shinier. The base has spikes on the
edges and its footings are larger.
 At level 20, the body is now a purplish-black. The
main body has a thick golden square wave
pattern in a ring of groove. A thin ring of gold
band with a small triangle is extended with a
green metal with the same pattern. The golden
muzzle is covered in a layer of the purplish-black
stone with the inner muzzle purple ring turn
green, purplish-black and shines green. The base
is filled with greenish water. The corners are
made of the purplish-black stone with gold lining
on it, with the connection looks like level 3 walls
with a purple tint.
 The appearances of the cannonball change with level.
 When first constructed, it is light grey and
extremely small.
 At level 2, it becomes bigger.
 At level 4, it becomes even bigger and darker.
 At level 6, it gains spikes all over.
 At level 8, it is glowing a faint yellow.
 At level 10, it is a dodecahedron with a small gap
between each pentagonal pyramidal plates.
 At level 12, the shape doesn't change but it is red
hot with an orange glow around it with fire
particles when traveling.
 At level 13, it is a lot bigger, glowing in bright
yellow and the fine particles are a lot more
pronounced.
 At level 20, it glows green instead of yellow.
 Gearing up the Cannon adds an additional, identical barrel
alongside the original one. Also, the ridges which surround
Cannons (starting from level 7) get extended and appear to
surround both the Cannons, which makes it appear as if two
cannons merged into one. However, the one exception is the
level 20 Cannon, where the two cannons are barely touching
at all.
Statistics

Expand
Statistic Modifiers

Town 1 2 3 4 5 6 7 8 9 1 1 1 1 1 1
Hall Lev 0 1 2 3 4 5
el

Number
2 2 2 2 3 3 5 5 5 6 7 7 7 7 7
Available
 

Size 

3x3

Normal Mode

Leve Damage per Damage per Build Build Town Hall Level


Second Shot Hitpoints Experience Gained Required
l Cost Time

1 9 7.2 420 250 10s 3 1


2 11 8.8 470 1,000 2m 10 1
3 15 12 520 4,000 10m 24 2
4 19 15.2 570 16,000 45m 51 3
5 25 20 620 50,000 2h 84 4
6 31 24.8 670 100,000 4h 120 5
7 40 32 730 200,000 8h 169 6
8 48 38.4 800 300,000 10h 189 7
9 56 44.8 880 500,000 12h 207 8
10 64 51.2 960 700,000 18h 254 8
11 74 59.2 1,060 1,000,000 1d 293 9
12 87 69.6 1,160 1,200,000 1d 6h 328 10
13 100 80 1,260 1,700,000 2d 6h 440 10
14 110 88 1,380 2,100,000 3d 509 11
15 118 94.4 1,500 3,200,000 4d 6h 605 11
16 124 99.2 1,620 4,900,000 6d 6h 734 12
17 130 104 1,740 6,300,000 8d 12h 856 12
18 139 111.2 1,870 8,200,000 11d 6h 985 13
19 146 116.8 2,000 9,800,000 12d 1,018 13
20 154 123.2 2,150 16,500,000 16d 6h 1,184 14
Leve Damage per Damage per Build Build Town Hall Level
Second Shot Hitpoints Experience Gained Required
l Cost Time

21 160 128 2,250 18,000,000 17d 1,211 15

Range  Attack Speed  Damage Type  Unit Type Targeted 

9 0.8s Single Target Ground

Gear Up Statistics

Gear Up Gear Up Home Village Cannon Level Double Cannon Level


Cost  Time  Required  Required 

1,500,000 2d 7 4
Related Achievement

High Gear

Description  Rewards  Rewards


Gear up 1 building using the Master
20 10
Builder
Gear up 2 buildings using the Master
200 30
Builder
Gear up 3 buildings using the Master
2,000 50
Builder
Icon Descriptions
Tapping this icon displays information about the Cannon, such as
Level, Damage Per Second, Hitpoints, Range, Damage Type and
Targets.

Tapping this icon begins upgrading the Cannon to the next level, if you
have enough resources and a free Builder. When the Cannon is at
maximum level, this icon is not shown.
Tapping this icon instantly upgrades the Cannon to the next level, at the
cost of one Hammer of Building if you have one. When the Cannon is
at maximum level, or if the Town Hall requirements for the next level
are not met, this icon is not shown.
Tapping this icon, which is displayed only while an upgrade is in
progress, instantly finishes that upgrade at the cost of the displayed
number of Gems.
Tapping this icon, which is displayed only while an upgrade is in
progress, instantly finishes that upgrade at the cost of one Book of
Building. This icon is only shown if you have at least one Book of
Building.
Tapping this icon, which is displayed only while an upgrade is in
progress, instantly finishes that upgrade at the cost of one Book of
Everything. This icon is only shown if you have at least one Book of
Everything but do not have a Book of Building.
Tapping this icon, which is displayed only while an upgrade is in
progress, boosts all your Builders for 1 hour by a factor of ten, at the
cost of one Builder Potion. This icon is only shown if you have at least
one Builder Potion.
Tapping this icon, which is displayed only while an upgrade is in
progress, cancels the current upgrade and refunds half of the upgrade
cost.
Tapping this icon gears up the Cannon, if you have upgraded it enough
to do so, have enough resources and a free Master Builder. If any
Cannon is already geared up, this icon will not appear.
This icon informs you that the Cannon cannot be geared up because it is
insufficiently upgraded. Tapping this icon will tell you the required
level to gear up this Cannon. If any Cannon is already geared up, this
icon will not appear.
This icon indicates that the Cannon is currently set to Normal mode, to
attack units in the usual manner. Tapping this icon switches the Cannon
to Burst mode. This icon only appears when the Cannon is geared up,
and is in Normal mode.
This icon indicates that the Cannon is currently set to Burst mode, to
attack units with burst shots. Tapping this icon switches the Cannon to
Normal mode. This icon only appears when the Cannon is geared up,
and is in Burst mode.

History

Patch Type Description

The Cannon was present in the original release of the game


August 2, 2012

with 10 levels, and four of them to build.


September Balance
Improved the Cannon at level 5 onwards.
12 2012 Changes

October 27
Update
2012
Added the level 11 Cannon.

November
Update Added the fifth Cannon available at Town Hall level 9.
19 2012

May 23
Update Added the sixth Cannon available at Town Hall level 10.
2013

June 17
Update
2013
Added the level 12 Cannon.

December
Update Increased the Cannon's HP on almost all levels.
11 2014

February 24
Update
2015
Added the level 13 Cannon.

 Reduced the level 1 Cannon's building time from


1 minute to 10 seconds.
April 30  Allowed its range to be visible even when under
Update
2015 construction.
 Cannons now initially point away from the Town
Hall in combat.

July 1 2015 Update Increased the Cannon's HP from level 7 onwards.

December
Update Added the seventh Cannon available at Town Hall level 11.
10 2015

May 24
Update
2016
Added the level 14 Cannon.
August 25 Balance
2016 Changes Increased the Cannon's DPS for level 11 onwards.

October 12
Update Reduced upgrade costs of levels 12-13 Cannon.
2016

May 22
Update Allowed the Cannon to be geared up, starting at level 7.
2017

June 27
Update
2017  Added the level 15 Cannon.
 Reduced upgrade cost of levels 10-14 Cannon.

June 11
Update
2018
Added the level 16 Cannon.

June 26
Update Reduced upgrade times of levels 4-15 Cannon.
2018

February 22
Update Reduced the Cannon's DPS for level 10 onwards.
2019

 Added the level 17 Cannon


April 2 2019 Update  Reduced the upgrade times of levels 7-16
Cannon
 Reduced upgrade costs of levels 10-16 Cannon.

December 9
Update
2019
Added the level 18 Cannon.

January 16 Balance
Increased the level 18 Cannon HP from 1,860 to 1,870.
2020 Changes

 Decreased the level 16 Cannon DPS from 125 -


February Balance 124 
28, 2020 Changes  Decreased the level 17 Cannon Dps from 132 -
130 

March 30
Update Made the gear up show properly in village preview.
2020
June 22
Update
2020
Added the level 19 Cannon.

 Added the level 20 Cannon


April 12 Town Hall  Reduced the upgrade times of levels 2-14
2021 14 Update
Cannon (except for levels 7 and 9)
 Reduced the upgrade costs of levels 9-16
Cannon.

December 9,
Update Reduced the upgrade costs of level 8-19 Cannons.
2021

Trivia
 When viewing your village, the Cannons will appear to aim
randomly about. However, they will always be (generally)
aiming away from the Town Hall. If the Cannons (or the Town
Hall) are moved, the Cannons will instantly orient themselves
to point away from the Town Hall's new relative location.
This remains true even when the Cannons are being
upgraded (except that upgrading Cannons always
instantaneously point directly away from the Town Hall with
no random movement).
 The Cannon's barrel expands slightly whenever it shoots.
 If the details of the Cannon are opened immediately after
gearing up, it will display the DPS as half that of a normal
Cannon instead of burst information. This is likely a bug and
easily fixed by reloading the game.
 In the Single Player Campaign, the Cannon that appears in
the "Payback" level is weaker than a normal level 1 Cannon,
doing only 2 damage per second and only having 250
hitpoints. Oddly, that Cannon is also not considered a
defensive building.
Comparisons
 The Cannon is 1 of 5 defensive buildings in the Home Village
that originated from Clash of Clans and appear in Clash
Royale, the others being Mortar, Hidden Tesla, X-Bow, and
the Inferno Tower.
 In Clash Royale, the Cannon resembles a level 4
Cannon from Clash of Clans.
 The card "Royal Giant" also wields a
level 7 Cannon from Clash of Clans,
and when he is upgraded to Star Level
2 or above, this cannon takes the
appearance of a level 10 Cannon from
Clash of Clans.
 The Cannon is 1 of 9 defensive buildings in the Home Village
that originated from Clash of Clans and appear in Clash
Quest, the others being Walls, Archer Tower, Mortar, Air
Defense, Wizard Tower, Hidden Tesla, X-Bow, and the Inferno
Tower.
 The Cannon and Archer Tower have 20 upgrade levels, the
most of any building in the game, if the separate upgrades of
the Town Hall's Giga Tesla and Giga Inferno are excluded.
 The Cannon, Town Hall, Builder's Hut (when activated),
and Bomb Tower are the only buildings to have a golden
meander pattern at TH14 theme.
 The Cannon, Walls, Archer Tower, Mortar, Air Defense, and
Wizard Tower are the oldest defenses in the game.
 The Cannon is one of the several defenses to appear in a
loading screen image, the others being the Walls, Archer
Tower, Wizard Tower, Eagle Artillery, Mortar, Air Defense (its
rockets) and the Mega Tesla.
 The Cannon and Walls are also the first defenses
to appear in a loading screen image.

Home Village Buildings
Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidd
Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Spell
Defensive
Tower • Monolith • Giga Tesla • Giga Inferno (TH13 • TH14 • TH15) • Wall
Buildings
Traps: Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton
Trap
Town Hall (Magic Items) • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Sto
Resource Buildings
Storage • Dark Elixir Storage • Clan Castle (Treasury)
Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell
Army Buildings Factory • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Al
Champion Altar • Pet House
Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • 
Other Buildings
Sauna • Builder's Hut • Master Builder's Hut
Categories
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