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My Best Clash Royale Deck Deck Check Rating


Attack Great!

Defense Godly!
Synergy Good

Versatility Mediocre

F2P score Bad

3 Copy deck! 2 problems 1 warnings Why?

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Basics Advanced stuff Geek area

DECK TIPS
Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit! Let's fix it!

PROBLEM Not enough reliable anti-air units! Let's fix it!

Warning No medium or high-damage spell. Let's fix it!

SIMILAR DECKS
Fast Cycle WB Miner

Advanced stuff
Defense Attack Bait Ladder

DEFENSIVE CARDS
Anti-air Defensive buildings
Units that can attack air. It's good to have at least two of them. Defensive buildings in your deck. Having one helps a lot in defense.

Investments
Buildings or units that can be played in the back to invest elixir and force the
opponent to make the first move.

OFFENSIVE CARDS
Win conditions Damage spells
Cards that are good in taking enemy towers. Good to have at least one. Spells in your deck. Having at least one or two is recommended.

Punishments Pump responses


Cards that can be played as a immediate response for the opponent playing Cards that can be played as a response to opponent playing an Elixir
high-cost unit in the back. collector.

Dropped at the bridge King Tower activation – careful!


Cards that can be dropped at the bridge, either as a chip damage or as a Cards that can activate your opponent's king tower when pulled with
rush attack. tornado, placed incorrectly or just countered in a specific way.

SWARMS & BAIT


Bait cards
If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Against air swarms Against ground swarms


Spells and units that can counter air swarms. Spells and units that can counter ground swarms.

LADDER INFO
Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'.
However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent Weak when underleveled


Cards that are good even on lower level. Their key stats are not influenced by Cards that are particularly weak if you have them on lower level. Their key
the level too much and no key interactions are level-dependent. interactions with some cards are changed when they are level or two below
the other card.

Free-to-play score
For a quick orientation about how easy it is to level up the deck for free-to-
play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area
Cycle Synergies Counters

DECK CYCLE
Cards ordered by elixir Shortest cycle
This allows you to see the elixir cost of the cards more easily. Cheapest 4 cards in the deck to see the cycle potential.

ATTACK SYNERGIES 4 9
Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed
cards mean the synergy is not so effective.

DEFENSE SYNERGIES 4 10

COUNTERS
Dimmed cards mean that the counters are only partially effective.

Counters to win conditions Counters to defenses


Cards that can defend the main threats your opponent can play. How well your cards can counter all the possible defending cards of your
opponent. (Only counters to dangerous defending units are listed.)

Counters to secondary win conditions


Despite not considered win conditions, these cards need to be defended as
well.

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