Professional Documents
Culture Documents
Thank you for selecting Power Outage: The 1st Generation pre-
generated heroes.
These characters are intended to be used with the Power Outage Core Rules Book. A game
designed to be played with children, but can be played by adults.
http://www.drivethrurpg.com/product/178669/Power-Outage
Feel free to also check out the first Adventure Block: Mrs. Robotto - Trading Spaces
http://www.drivethrurpg.com/product/178671/Power-Outage-Action-Block--Mrs-Roboto--
Trading-Spaces
Finally be sure to check out these websites for continual updates.
http://www.poweroutagegame.com
https://www.facebook.com/groups/PowerOutagePlayersGroup/
While I encourage you to try out creating custom characters with assistance from the CRB,
these pre-generated characters are great for jumping right into the game feet first. It’s also
great for demoing the game to people who are unfamiliar with the mechanics and want to
just start into it.
Thanks again, and enjoy Being a Hero!
2
Players Name: _______________________
Heroes Name: SHIELDSTER
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Seward’s refuge
BIOGRAPHY
Growing up on a military base is not always
fun, but having parents involved in the Research
POWERS
and Development Department is. The
interesting thing is parents don’t always see the 1. SHIELD POP
potential of things, and often projects and
equipment would go into the catacombs of 2. I GOT YA
disused equipment. It was in these long
forgotten warehouses of antiquated technology 3. LIKE A TURTLE
where you enjoyed playing, that you were able 4. YOU”LL HAVE TO GO AROUND
to piece together your Shieldster suit from the
throw offs of armored vehicles, and undersized 5. I THINK NOT!
exoskeletons. Now given your district access
pass, you are free to go out and make a
difference. Defending those who need to be
shielded.
WEAKNESS
OFFENSIVE EXHAUSTION
You slam your shield Seeing an enemy You equip both shields and You summon mystical You interject your shield
forward knocking the approaching your friend form an impenetrable shell shields separating creating into an attack reducing the
enemy away from you. you prepare your shield to around you. a wall of translucent iron damage your friend
stop their attack receives
Utility - Become Supportive - Create 1 by 2
Combat A - 1D4 – Push Combat F - Stop Enemy unmovable for 1 round, Supportive - Reduce
space barrier anywhere
Target back 1 space not Attack for 1 round up to 5 avoid damage, but can not damage to a friend by 2 (as
within 10 spaces from you
avoiding obstacles spaces away attack a reaction)
Players Name: _______________________
Heroes Name: DWINGELOO
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Seward’s refuge
BIOGRAPHY
When your parents ship crashed here some 70
years ago, you thought there was going to be
POWERS
absolutely nothing to do on this humdrum
planet. But when the nice agents relocated your 1. ONE OF US
family to Outage, you discovered that there was
a whole playground of fun things to see and 2. SAW THIS IN A MOVIE ONCE
learn and do.
3. THE TIMEWARP
It may not be easy to make friends, especially
when you’re lime green, but you know so long 4. ZONE OF AVOIDANCE
as you keep positive, and believe in yourself,
you’ll not only make a few friends, but help
5. WORMHOLE
some people too.
It’s time to go explore!
WEAKNESS
IMPERFECT COPY
POWER (POW) 3
YP Tracker POWER Tracker
ARMOR (ARM) 10
YIELD POINTS (YP) 12
6
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE
You jump to the left, step to the The tip of your finger You shape shift to look You create a tiny void in You materialize a field of
right, with your hands on your spaces that allows you to
hips you bring your knees in tight. shines with a bright light like a someone else. miniature nebula the
pass through walls blocks adversaries
Utility - Create Light Utility - Transform into Utility - Phase through most
Combat O - 1d3 - 1 enemy up to Supportive - Create 1 by
10 spaces away - Slow enemy source or non-combative something else, not walls, but you have to
movement as if each space were 3 changing your abilities become substantial at the end 2 space barrier anywhere
source of power based
of your movement within 10 spaces from you
energy in any way
Players Name: _______________________
Heroes Name: SUBURBANKNIGHT
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Atomnyy Zavod
BIOGRAPHY
Growing up in an Atomnyy Zavod Orphanage
may seem like it is a drab and miserable
POWERS
existence, but not for you. You were always
able to find the ways to make everyone's lives 1. SAFE SPACE
better. To encourage those around you to work
harder, and be stronger, and their strength 2. LEND A HAND
became yours. Now It’s time to bring that sense
of community to the rest of Outage. Its time to 3. GUILTY BY ASSOCIATION
bring people together, even if it means you must 4. RAPID RESPONSE
lose yourself in the crowd.
You are a protector of the lonely. You are the
5. WON’T YOU BE MY NEIGHBOR
gatherer of great forces. You are the signal in
the night.
Charge ahead!
WEAKNESS
DETACHMENT
POWER (POW) 3
YP Tracker POWER Tracker
ARMOR (ARM) 11
YIELD POINTS (YP) 13
8
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE
Your call to arms, makes You create a safe space for You give up a bit of yourself to help Your presence makes it
Your judgment falls on out a friend, expecting at some point
two adjacent enemies you more agile you or your ally they’ll do the same for you easier for people to be
confident
Supportive - Make one Supportive - Do 1d3 damage to self
Combat N - 1d6 damage Utility - Move or friend in order to gain 1d4 YP to Supportive - Roll a d20. If
space a safe zone for 2
roll damage for each additional 3 spaces per self or friend (Power must always
rounds, can be maintained include Self either as the target or
you get a 10 or higher your
against 2 adjacent turn for the remainder of per round at the cost of recipient. You can not double down friend can reroll any power
enemies the battle movement on yourself. and use the higher of the two
Players Name: _______________________
Heroes Name: STUNT DOUBLE
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Atomnyy Zavod
BIOGRAPHY
IMPACT (IMP) 3
POWER (POW) 3
YP Tracker POWER Tracker
ARMOR (ARM) 10
YIELD POINTS (YP) 11
10
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE
You briefly split in two, You swing a punch and You’re acrobatic abilities As you move you jump Your enemies are confused
attacking your enemies your double materialize at and catlike reflexes give forward disappearing and as your doppelganger
before phasing back a distance from you to you flight like capabilities reappearing ahead of appears near by
together complete it, before phasing yourself
out of existance Supportive - Create the
Utility - Flight - Move Utility - Move additional 3
Combat N - 1d6 2 adjacent illusion of yourself
Combat G - 1d4 - 1 enemy over traps or hazards at spaces per turn for the undetecable to enemies up to
creatures - Roll attack and
damage for each up to 15 spaces away normal speed remainder of the battle 3 spaces from the illusion.
Players Name: _______________________
Heroes Name: PunchAble
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : The Sink
POWER (POW) 2
YP Tracker POWER Tracker
ARMOR (ARM) 10
YIELD POINTS (YP) 11
12
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE
Phantom Ring ropes pull the You punch 1 person who falls back Your moves are so fluid, you Your fists glow with
into his friends
You make a lightning
enemy to within your punching actually take off from the
range quick jab to the detached yet alarmingly
Combat H - 1d6 – 1st enemy ground. Helps to have
enemy next to you magic knuckle rings though. powerful intent
Combat K – Enemy is pulled takes full damage, 2nd enemy
takes half, 3rd takes half of second
to the nearest adjacent spot next Utility – Flight – Move over Utility - Boost self or
rounding down. First enemy must Combat B - 2d4 – 1
to a hero (Avoiding hazards) friends IMPACT attacks
be adjacent while other enemies traps or hazards at normal
from up to 5 spaces away must be adjacent to each other. Adjacent Enemy by 2 for 5 rounds
speed
Players Name: _______________________
Heroes Name: Law Yarr
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : The Sink
You rapidly argue A squid appears, entangling Whether or whether not You create a miniature You decide to take a plea
the Prisoners Dilemma for a the enemy and slowing them typhoon around your friend bargain. It’s a sacrifice, but
you can handle the someone’s gotta make it.
nearby enemy, making them down protecting them
Truth
fight their own friend Supportive - Do 1d3 damage to self
Combat O - 1d3, 1 enemy Supportive - Make one or friend in order to recover 1d4 YP
Combat M - 1 adjacent Utility - Lie Detector space a safe zone for 2 for self or friend. Power must
up to 10 spaces away Slow always include self as either target
enemy, Next round enemy enemy movement as if each for the rest of the rounds, can be maintained per or recipient, and you can not double
attacks any adjacent enemy round at the cost of movement down on an individual or oneself.
space were 3 engagement
Players Name: _______________________
Heroes Name: P.E.B.C.A.C.
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Shorai City
POWER (POW) 3
YP Tracker POWER Tracker
ARMOR (ARM) 10
YIELD POINTS (YP) 13
16
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE
With a loud modem noise, They get out the way. Your hover boots glide You wave your You reboot a comrade.
your enemy starts to feel i’ll you over obstacles metallic arms
Combat I - 1D3 -Against 1 Combat J - Enemy frantically alerting Supportive - Revive -
enemy 10 feet away. Enemy is pushed back 5 Utility - Flight - Move your friends of danger Restore 2 points of YP
takes 1 dmg per round for over traps or hazards to friend, only if they
spaces avoiding Utility - Detect Traps are at Zero YP
the rest of the battle at normal speed
hazard
Players Name: _______________________
Heroes Name: POCKET PROTECTOR
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Shorai City
Your weapon instantly changes from You fire a shot of ink at an Shrink down to a size that You fish around in your Your shield changes into a small badge
pen to sword with your size changes and back as you change.
opponent, temporarily can fit into a pocket. Grow pocket and pull something
When enlarged, you wield a Sword blinding them. back again when desired. out. When Large -
20
PUNCH KICK REGENERATE ENERGIZE
ENERGIZE
You swing your Axe (guitar) You slam a power chord Your vocal control allows As your song plays no Your song entrances it’s
laying about many enemies your guitar knocking you perfect mimicry of any one wishes to attack you listeners and takes their
enemies back with the sound musician or enemy imagination to where you want
Combat E - 1D8 up to 4 them to go
enemies up to 5 spaces Combat L - 1 enemy up to 2 Utility - Change your Utility - Become
Supportive - Any space up to
awaySplit damage across spaces away - Enemy is voice including perfect indestructible but unable 10 spaces away - Create illusion
enemies in any amount so long pushed back 2 spaces (not mimicry and/or throwing to attack for 5 rounds undetectable to enemies up to 3
as it totals the roll of the dice. avoiding hazards) spaces from the illusion
your voice
Players Name: _______________________
Heroes Name: SANDWITCH
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : The OverGrowth
WATER
22
PUNCH KICK REGENERATE ENERGIZE
ENERGIZE
You form a pool of You fire meat so thinly Morph into grains of sand so You cast your hand forth You slather on a white
mystical quicksand fine it can travel through forming a sandy barrier in substance that provides
sliced, it’s cutting most walls restorative benefits to your
under the feet of an the shape of a submarine
ally
enemy Combat G - 1D4 1 Utility - Phase through most Supportive - Create 1 by 2 Supportive - Advanced
walls, but you must become
Combat D - Stop Enemy enemy up to 15 spaces space barrier anywhere Regeneration - Roll a D8
substantial at the end of your instead of a D6 as a minor
movement for 1 round away within 10 spaces from you.
movement action for 3 Regenerations