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Helllo Downloader!

Thank you for selecting Power Outage: The 1st Generation pre-
generated heroes.
These characters are intended to be used with the Power Outage Core Rules Book. A game
designed to be played with children, but can be played by adults.
http://www.drivethrurpg.com/product/178669/Power-Outage
Feel free to also check out the first Adventure Block: Mrs. Robotto - Trading Spaces
http://www.drivethrurpg.com/product/178671/Power-Outage-Action-Block--Mrs-Roboto--
Trading-Spaces
Finally be sure to check out these websites for continual updates.
http://www.poweroutagegame.com
https://www.facebook.com/groups/PowerOutagePlayersGroup/

While I encourage you to try out creating custom characters with assistance from the CRB,
these pre-generated characters are great for jumping right into the game feet first. It’s also
great for demoing the game to people who are unfamiliar with the mechanics and want to
just start into it.
Thanks again, and enjoy Being a Hero!

Many of the card symbols were created by Freepik from www.flaticon.com

2
Players Name: _______________________
Heroes Name: SHIELDSTER
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Seward’s refuge

BIOGRAPHY
Growing up on a military base is not always
fun, but having parents involved in the Research
POWERS
and Development Department is. The
interesting thing is parents don’t always see the 1. SHIELD POP
potential of things, and often projects and
equipment would go into the catacombs of 2. I GOT YA
disused equipment. It was in these long
forgotten warehouses of antiquated technology 3. LIKE A TURTLE
where you enjoyed playing, that you were able 4. YOU”LL HAVE TO GO AROUND
to piece together your Shieldster suit from the
throw offs of armored vehicles, and undersized 5. I THINK NOT!
exoskeletons. Now given your district access
pass, you are free to go out and make a
difference. Defending those who need to be
shielded.
WEAKNESS
OFFENSIVE EXHAUSTION

STATS Bringing enemies to Zero YP reduces your


total YP by 1 for the rest of the adventure.
IMPACT (IMP) 2
POWER (POW) 2
YP Tracker POWER Tracker
ARMOR (ARM) 12
YIELD POINTS (YP) 16
4
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE

As a standard action you Maintain defensive (no attacks)


Similar to Energize
can roll a D20 vs 10, to stance reducing damage by half
2 or 1D4 2 or 1D4 for 2 rounds. On 3rd round, roll Defensive Stance stays
recover 1D6 Yield Points.
D4 and earn that many Power for 3 rounds, you are
If done for an ally get a Uses back. Standard action
Yield Points immobile, but receive a
Yield Points +2 bonus to roll. required to energize an ally.
guaranteed full roll value.

Shield Pop I Got Ya Like a Turtle You’ll have I think not!


to go around

You slam your shield Seeing an enemy You equip both shields and You summon mystical You interject your shield
forward knocking the approaching your friend form an impenetrable shell shields separating creating into an attack reducing the
enemy away from you. you prepare your shield to around you. a wall of translucent iron damage your friend
stop their attack receives
Utility - Become Supportive - Create 1 by 2
Combat A - 1D4 – Push Combat F - Stop Enemy unmovable for 1 round, Supportive - Reduce
space barrier anywhere
Target back 1 space not Attack for 1 round up to 5 avoid damage, but can not damage to a friend by 2 (as
within 10 spaces from you
avoiding obstacles spaces away attack a reaction)
Players Name: _______________________
Heroes Name: DWINGELOO
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Seward’s refuge

BIOGRAPHY
When your parents ship crashed here some 70
years ago, you thought there was going to be
POWERS
absolutely nothing to do on this humdrum
planet. But when the nice agents relocated your 1. ONE OF US
family to Outage, you discovered that there was
a whole playground of fun things to see and 2. SAW THIS IN A MOVIE ONCE
learn and do.
3. THE TIMEWARP
It may not be easy to make friends, especially
when you’re lime green, but you know so long 4. ZONE OF AVOIDANCE
as you keep positive, and believe in yourself,
you’ll not only make a few friends, but help
5. WORMHOLE
some people too.
It’s time to go explore!

WEAKNESS
IMPERFECT COPY

STATS When you’re shapeshifted, others can tell


something is a bit off. Take a –2 to IMP
IMPACT (IMP) 3 rolls on social situations.

POWER (POW) 3
YP Tracker POWER Tracker
ARMOR (ARM) 10
YIELD POINTS (YP) 12
6
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE

As a standard action you Maintain defensive (no attacks)


Similar to Energize
can roll a D20 vs 10, to stance reducing damage by half
2 or 1D4 2 or 1D4 for 2 rounds. On 3rd round, roll Defensive Stance stays
recover 1D6 Yield Points.
D4 and earn that many Power for 3 rounds, you are
If done for an ally get a Uses back. Standard action
Yield Points immobile, but receive a
Yield Points +2 bonus to roll. required to energize an ally.
guaranteed full roll value.

The Saw this in a One of Us Wormhole Zone of


Timewarp movie once Avoidance

You jump to the left, step to the The tip of your finger You shape shift to look You create a tiny void in You materialize a field of
right, with your hands on your spaces that allows you to
hips you bring your knees in tight. shines with a bright light like a someone else. miniature nebula the
pass through walls blocks adversaries
Utility - Create Light Utility - Transform into Utility - Phase through most
Combat O - 1d3 - 1 enemy up to Supportive - Create 1 by
10 spaces away - Slow enemy source or non-combative something else, not walls, but you have to
movement as if each space were 3 changing your abilities become substantial at the end 2 space barrier anywhere
source of power based
of your movement within 10 spaces from you
energy in any way
Players Name: _______________________
Heroes Name: SUBURBANKNIGHT
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Atomnyy Zavod

BIOGRAPHY
Growing up in an Atomnyy Zavod Orphanage
may seem like it is a drab and miserable
POWERS
existence, but not for you. You were always
able to find the ways to make everyone's lives 1. SAFE SPACE
better. To encourage those around you to work
harder, and be stronger, and their strength 2. LEND A HAND
became yours. Now It’s time to bring that sense
of community to the rest of Outage. Its time to 3. GUILTY BY ASSOCIATION
bring people together, even if it means you must 4. RAPID RESPONSE
lose yourself in the crowd.
You are a protector of the lonely. You are the
5. WON’T YOU BE MY NEIGHBOR
gatherer of great forces. You are the signal in
the night.
Charge ahead!
WEAKNESS
DETACHMENT

STATS Being more than 10 spaces away from any


ally causes a negative 1 to IMP or POW
IMPACT (IMP) 2 attacks

POWER (POW) 3
YP Tracker POWER Tracker
ARMOR (ARM) 11
YIELD POINTS (YP) 13
8
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE

As a standard action you Maintain defensive (no attacks)


Similar to Energize
can roll a D20 vs 10, to stance reducing damage by half
2 or 1D4 2 or 1D4 for 2 rounds. On 3rd round, roll Defensive Stance stays
recover 1D6 Yield Points.
D4 and earn that many Power for 3 rounds, you are
If done for an ally get a Uses back. Standard action
Yield Points immobile, but receive a
Yield Points +2 bonus to roll. required to energize an ally.
guaranteed full roll value.

Guilty by Rapid Safe Space Lend a Hand Won’t you be


Association Response my neighbor

Your call to arms, makes You create a safe space for You give up a bit of yourself to help Your presence makes it
Your judgment falls on out a friend, expecting at some point
two adjacent enemies you more agile you or your ally they’ll do the same for you easier for people to be
confident
Supportive - Make one Supportive - Do 1d3 damage to self
Combat N - 1d6 damage Utility - Move or friend in order to gain 1d4 YP to Supportive - Roll a d20. If
space a safe zone for 2
roll damage for each additional 3 spaces per self or friend (Power must always
rounds, can be maintained include Self either as the target or
you get a 10 or higher your
against 2 adjacent turn for the remainder of per round at the cost of recipient. You can not double down friend can reroll any power
enemies the battle movement on yourself. and use the higher of the two
Players Name: _______________________
Heroes Name: STUNT DOUBLE
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Atomnyy Zavod

BIOGRAPHY

It started out as a normal day on the movie set.


The star was called away and you were called in to
back flip off a landing and into a vat of fake Atomic POWERS
Accelerator. What you didn’t know was that the
1. ACTION SEQUENCE
director had thought in order to achieve
authenticity, he would use the real stuff. 2. DOUBLE EXPOSURE
After countless tests, one secret Factory Scientist
3. ZOOM SHOT
explained that your sub atomic particles can move
so fast that you can actually split a duplicate of 4. JUMP CUT
yourself from the future to occur simultaneously
in the present. Much like a very real and tangible
5. FISH EYE
after image.

With great power, comes great acting scenes.


And what better way to prepare for your future as
a hero on stage, than to be a hero in real life. WEAKNESS
YOUR OWN REFLECTION

STATS Disables body double in any powers.

IMPACT (IMP) 3
POWER (POW) 3
YP Tracker POWER Tracker
ARMOR (ARM) 10
YIELD POINTS (YP) 11
10
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE

As a standard action you Maintain defensive (no attacks)


Similar to Energize
can roll a D20 vs 10, to stance reducing damage by half
2 or 1D4 2 or 1D4 for 2 rounds. On 3rd round, roll Defensive Stance stays
recover 1D6 Yield Points.
D4 and earn that many Power for 3 rounds, you are
If done for an ally get a Uses back. Standard action
Yield Points immobile, but receive a
Yield Points +2 bonus to roll. required to energize an ally.
guaranteed full roll value.

Double Zoom Shot Action Jump Cut


Exposure Sequence
Fish Eye

You briefly split in two, You swing a punch and You’re acrobatic abilities As you move you jump Your enemies are confused
attacking your enemies your double materialize at and catlike reflexes give forward disappearing and as your doppelganger
before phasing back a distance from you to you flight like capabilities reappearing ahead of appears near by
together complete it, before phasing yourself
out of existance Supportive - Create the
Utility - Flight - Move Utility - Move additional 3
Combat N - 1d6 2 adjacent illusion of yourself
Combat G - 1d4 - 1 enemy over traps or hazards at spaces per turn for the undetecable to enemies up to
creatures - Roll attack and
damage for each up to 15 spaces away normal speed remainder of the battle 3 spaces from the illusion.
Players Name: _______________________
Heroes Name: PunchAble
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : The Sink

Growing up on the mean and watery


streets in the sink can be tough, but you’ve
always been a tough kid. You used to
POWERS
sneak into the crowds of the fighting
barges, to watch the boxers practice their 1. FLOAT LIKE A BUTTERFLY
arts. Every day you trained diligently until 2. STING LIKE A BEE
the point where your body was a a perfect
3. SERIOUS PUNCH
boxing machine. And then, to top it all off,
you discovered the wreckage of an ancient 4. LIKE BOWLING PINS
alien vessel in the reefs. Within it, you 5. ROPE A DOPE
found pair of glowing red knuckle rings
that gave your powers added oomph.
It’s time to go out into the world and
punch the lights out of evil! WEAKNESS
ENEMY KICKS.

STATS Unable to accommodate for enemy kicks,


any kick leveled at punchable provides him
IMPACT (IMP) 4 a negative 2 to Armor

POWER (POW) 2
YP Tracker POWER Tracker
ARMOR (ARM) 10
YIELD POINTS (YP) 11
12
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE

As a standard action you Maintain defensive (no attacks)


Similar to Energize
can roll a D20 vs 10, to stance reducing damage by half
2 or 1D4 2 or 1D4 for 2 rounds. On 3rd round, roll Defensive Stance stays
recover 1D6 Yield Points.
D4 and earn that many Power for 3 rounds, you are
If done for an ally get a Uses back. Standard action
Yield Points immobile, but receive a
Yield Points +2 bonus to roll. required to energize an ally.
guaranteed full roll value.

Rope a Dope Like Bowling Sting like a Float Like a Serious


Pins Bee Butterfly Punch

Phantom Ring ropes pull the You punch 1 person who falls back Your moves are so fluid, you Your fists glow with
into his friends
You make a lightning
enemy to within your punching actually take off from the
range quick jab to the detached yet alarmingly
Combat H - 1d6 – 1st enemy ground. Helps to have
enemy next to you magic knuckle rings though. powerful intent
Combat K – Enemy is pulled takes full damage, 2nd enemy
takes half, 3rd takes half of second
to the nearest adjacent spot next Utility – Flight – Move over Utility - Boost self or
rounding down. First enemy must Combat B - 2d4 – 1
to a hero (Avoiding hazards) friends IMPACT attacks
be adjacent while other enemies traps or hazards at normal
from up to 5 spaces away must be adjacent to each other. Adjacent Enemy by 2 for 5 rounds
speed
Players Name: _______________________
Heroes Name: Law Yarr
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : The Sink

The open oceans have been your backyard


for as long as you can remember, sailing
among the islands of the Sink, and getting
POWERS
educated from the finest maritime law
institutions of the Imperial Navy fleet. But 1. MUTINY
one fateful day on the high seas, the 2. DAVEY JONES LOCKEM UP
oceans cast you overboard. It is said that
3. I BE WANTING THE TRUTH
you won an argument against Poseidon
himself, and in doing so granted you a bit 4. POST BAIL
of his majesty. Returning to the surface, 5. PARLAY
you employed a pirate crew and set sail for
the mainland on your ship, the Sua Sponte.
With your eyes set on the mainland, what
adventures may you call forth as a witness. WEAKNESS
SILENCE

STATS Player must verbally (and preferably


spoken as a pirate) argue the merits to any
IMPACT (IMP) 3 combat or action roll, or take a negative 1
to said roll.
POWER (POW) 3
YP Tracker POWER Tracker
ARMOR (ARM) 10
YIELD POINTS (YP) 13
14
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE

As a standard action you Maintain defensive (no attacks)


Similar to Energize
can roll a D20 vs 10, to stance reducing damage by half
2 or 1D4 2 or 1D4 for 2 rounds. On 3rd round, roll Defensive Stance stays
recover 1D6 Yield Points.
D4 and earn that many Power for 3 rounds, you are
If done for an ally get a Uses back. Standard action
Yield Points immobile, but receive a
Yield Points +2 bonus to roll. required to energize an ally.
guaranteed full roll value.

Davey Jones's I be Wanting


Mutiny Post Bail
Lockem Up the Truth Parlay

You rapidly argue A squid appears, entangling Whether or whether not You create a miniature You decide to take a plea
the Prisoners Dilemma for a the enemy and slowing them typhoon around your friend bargain. It’s a sacrifice, but
you can handle the someone’s gotta make it.
nearby enemy, making them down protecting them
Truth
fight their own friend Supportive - Do 1d3 damage to self
Combat O - 1d3, 1 enemy Supportive - Make one or friend in order to recover 1d4 YP
Combat M - 1 adjacent Utility - Lie Detector space a safe zone for 2 for self or friend. Power must
up to 10 spaces away Slow always include self as either target
enemy, Next round enemy enemy movement as if each for the rest of the rounds, can be maintained per or recipient, and you can not double
attacks any adjacent enemy round at the cost of movement down on an individual or oneself.
space were 3 engagement
Players Name: _______________________
Heroes Name: P.E.B.C.A.C.
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Shorai City

You came online a few minutes ago.


Your programming states that your
purpose is to provide technical support POWERS
for the citizens of Shorai City under the
1. HACK THE GIBSON
auspices of the benevolent Robotto
Corp, however you quickly compute 2. MOVE!

that such processes can be managed at 3. THE INTERNET DOESN’T WEIGH


a mere 2 percent of your actual ANYTHING JEN
computing power. 4. OFF AND BACK ON AGAIN
Scanning all the news archives you 5. DANGER WILL ROBINSON!
realize that the world needs more than
a bit of technical support. The world
needs a hero. WEAKNESS
HONESTY AND STAIRS

STATS Honesty is the best policy, but not when


you’re trying to strategize. When prompted
IMPACT (IMP) 3 you must give truthful answers or fail the next
roll. Also stairs slow you down to 3 per space.

POWER (POW) 3
YP Tracker POWER Tracker
ARMOR (ARM) 10
YIELD POINTS (YP) 13
16
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE

As a standard action you Maintain defensive (no attacks)


Similar to Energize
can roll a D20 vs 10, to stance reducing damage by half
2 or 1D4 2 or 1D4 for 2 rounds. On 3rd round, roll Defensive Stance stays
recover 1D6 Yield Points.
D4 and earn that many Power for 3 rounds, you are
If done for an ally get a Uses back. Standard action
Yield Points immobile, but receive a
Yield Points +2 bonus to roll. required to energize an ally.
guaranteed full roll value.

Hack the The Internet Off and Back


Danger Will
Doesn’t Weigh
Gibson Move! anything Jenn Robinson! On Again

With a loud modem noise, They get out the way. Your hover boots glide You wave your You reboot a comrade.
your enemy starts to feel i’ll you over obstacles metallic arms
Combat I - 1D3 -Against 1 Combat J - Enemy frantically alerting Supportive - Revive -
enemy 10 feet away. Enemy is pushed back 5 Utility - Flight - Move your friends of danger Restore 2 points of YP
takes 1 dmg per round for over traps or hazards to friend, only if they
spaces avoiding Utility - Detect Traps are at Zero YP
the rest of the battle at normal speed
hazard
Players Name: _______________________
Heroes Name: POCKET PROTECTOR
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : Shorai City

The youngest person to pass the Shorai


City Police Academy, you were called into
an interview by the top brass. The Police POWERS
Research and Development Program has
1. POKEMAN
created a suit that allows it’s wearer to
shrink down to pocket size. You are the 2. THE PEN IS MIGHTIER
perfect candidate to pilot this suit. As 3. POCKET PROTECTION
part of the testing program, you have
4. SQUID INK
been granted the ability to act on your
5. I GOT POCKETS FOR DAYS!
own or in accordance with other super
heroes in the Shorai City Districts. What
other powers can you unlock within the
suits potential?
WEAKNESS
ONLY TWO STATES
STATS Can only exist in one of two sizes,
potentially making it easier for the hero
IMPACT (IMP) 3 to be trapped if there is no room to
grow.
POWER (POW) 2
YP Tracker POWER Tracker
ARMOR (ARM) 11
YIELD POINTS (YP) 14
18
REGENERATE ENERGIZE SUPER
PUNCH KICK
ENERGIZE

As a standard action you Maintain defensive (no attacks)


Similar to Energize
can roll a D20 vs 10, to stance reducing damage by half
2 or 1D4 2 or 1D4 for 2 rounds. On 3rd round, roll Defensive Stance stays
recover 1D6 Yield Points.
D4 and earn that many Power for 3 rounds, you are
If done for an ally get a Uses back. Standard action
Yield Points immobile, but receive a
Yield Points +2 bonus to roll. required to energize an ally.
guaranteed full roll value.

The Pen is Squid Ink PokeMan I Got Pocket’s Pocket


Mightier for Days! Protection

Your weapon instantly changes from You fire a shot of ink at an Shrink down to a size that You fish around in your Your shield changes into a small badge
pen to sword with your size changes and back as you change.
opponent, temporarily can fit into a pocket. Grow pocket and pull something
When enlarged, you wield a Sword blinding them. back again when desired. out. When Large -

Combat A - Deal 1d4 damage and Supportive - Reduce attack to a friend


Combat C - Blind causing Utility - Transform into Utility - Pull a random non- by 1 (as a reaction)
push target back 1 space.
next attack to take a something else, not combative object out of
When Small
When smaller you wield a Pen changing your abilities in seemingly nowhere (player
negative 2 to attack and
or GMs choice) Supportive - Reduce damage to a
Combat B - 2d4 adjacent damage roll any way. friend by 2 (as a reaction).
Players Name: _______________________
Heroes Name: ROCK ‘N’ TROLL
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : The OverGrowth

Growing up in a tiny village of Jungle


Trolls in the OverGrowth your tribe has
learned that the best way to keep the POWERS
forests sentient plant life at bay is
1. ANOTHER ONE BITES THE DUST
through music. Your people have
2. RAMBLE ON
cultivated trade of rare jungle
medicines for music and instruments. 3. WON’T GET FOOLED AGAIN
Having finally achieved your 4. WHILE MY GUITAR GENTLY WEEPS
instrument of Power, you set forth out 5. FREE BIRD
into the world, axe in hand, to learn
what it means to grow up, to learn
new forms of musical power, and to
Rock peoples socks off! WEAKNESS
BAD MUSIC
STATS Hearing bad music causes disharmony
for the hero, causing negative 2 to Power
IMPACT (IMP) 2 Rolls. GM must sing the bad music in
order to activate the weakness.
POWER (POW) 4
YP Tracker POWER Tracker
ARMOR (ARM) 10
YIELD POINTS (YP) 14
SUPER

20
PUNCH KICK REGENERATE ENERGIZE
ENERGIZE

As a standard action you Maintain defensive (no attacks)


Similar to Energize
can roll a D20 vs 10, to stance reducing damage by half
2 or 1D4 2 or 1D4 for 2 rounds. On 3rd round, roll Defensive Stance stays
recover 1D6 Yield Points.
D4 and earn that many Power for 3 rounds, you are
If done for an ally get a Uses back. Standard action
Yield Points immobile, but receive a
Yield Points +2 bonus to roll. required to energize an ally.
guaranteed full roll value.

Another One Ramble On Won’t Get While My Guitar


Gently Weeps
Free Bird
Bites the Dust fooled Again

You swing your Axe (guitar) You slam a power chord Your vocal control allows As your song plays no Your song entrances it’s
laying about many enemies your guitar knocking you perfect mimicry of any one wishes to attack you listeners and takes their
enemies back with the sound musician or enemy imagination to where you want
Combat E - 1D8 up to 4 them to go
enemies up to 5 spaces Combat L - 1 enemy up to 2 Utility - Change your Utility - Become
Supportive - Any space up to
awaySplit damage across spaces away - Enemy is voice including perfect indestructible but unable 10 spaces away - Create illusion
enemies in any amount so long pushed back 2 spaces (not mimicry and/or throwing to attack for 5 rounds undetectable to enemies up to 3
as it totals the roll of the dice. avoiding hazards) spaces from the illusion
your voice
Players Name: _______________________
Heroes Name: SANDWITCH
Heroes Secret Identity: ________________
Team Name: _______________________
Level: ______ Speed: 6
Location of Origin : The OverGrowth

There is no greater wealth spring of


magic and culinary arts than in the
deepest recesses of The Overgrowth. The
POWERS
same rare herbs work wonders in both
1. QUICK SAND
crafts. Which is why your order created a
school on it’s overgrown shores. While 2. PROSHOOTO
most delve into the jungle, you however 3. IT GET’S EVERYWHERE
have discovered that there is magic to be
4. SANDBARGE
found within the sand itself. There are
two things you love in this world. The art 5. MAYO CLINIC
of magic, and the art of sandwich
crafting. Perhaps now it’s time to see
what else Outage has to offer.
WEAKNESS

WATER

Nothing ruins a picnic or a conjuration, like


STATS
unexpected Rain. Water the bain of witches.
Rain and running water causes -3 to armor.
IMPACT (IMP) 2 Being submerged unprotected does 1 YP of
damage per round.
POWER (POW) 4
YP Tracker POWER Tracker
ARMOR (ARM) 10
YIELD POINTS (YP) 13
SUPER

22
PUNCH KICK REGENERATE ENERGIZE
ENERGIZE

As a standard action you Maintain defensive (no attacks)


Similar to Energize
can roll a D20 vs 10, to stance reducing damage by half
2 or 1D4 2 or 1D4 for 2 rounds. On 3rd round, roll Defensive Stance stays
recover 1D6 Yield Points.
D4 and earn that many Power for 3 rounds, you are
If done for an ally get a Uses back. Standard action
Yield Points immobile, but receive a
Yield Points +2 bonus to roll. required to energize an ally.
guaranteed full roll value.

Quicksand Proshooto It Get’s Sandbarge Mayo Clinic


Everywhere

You form a pool of You fire meat so thinly Morph into grains of sand so You cast your hand forth You slather on a white
mystical quicksand fine it can travel through forming a sandy barrier in substance that provides
sliced, it’s cutting most walls restorative benefits to your
under the feet of an the shape of a submarine
ally
enemy Combat G - 1D4 1 Utility - Phase through most Supportive - Create 1 by 2 Supportive - Advanced
walls, but you must become
Combat D - Stop Enemy enemy up to 15 spaces space barrier anywhere Regeneration - Roll a D8
substantial at the end of your instead of a D6 as a minor
movement for 1 round away within 10 spaces from you.
movement action for 3 Regenerations

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