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My Best Clash Royale Deck

2.9 Copy deck!

Deck Check Rating

Attack Mediocre

Defense Godly!
Synergy Mediocre

Versatility Good

F2P score Good

Why?

Modify

Basics Advanced stuff Geek area

DECK TIPS
Following recommendations are only guidelines on how to
improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defense Attack Bait Ladder

DEFENSIVE CARDS
Anti-air
Units that can attack air. It's good to have at least two of
them.

Defensive buildings
Defensive buildings in your deck. Having one helps a lot in
defense.

Investments
Buildings or units that can be played in the back to invest
elixir and force the opponent to make the first move.

OFFENSIVE CARDS
Win conditions
Cards that are good in taking enemy towers. Good to have at
least one.

Damage spells
Spells in your deck. Having at least one or two is
recommended.

Punishments
Cards that can be played as a immediate response for the
opponent playing high-cost unit in the back.

Pump responses
Cards that can be played as a response to opponent playing
an Elixir collector.

Dropped at the bridge


Cards that can be dropped at the bridge, either as a chip
damage or as a rush attack.

King Tower activation – careful!


Cards that can activate your opponent's king tower when
pulled with tornado, placed incorrectly or just countered in a
specific way.

SWARMS & BAIT


Bait cards
If you have multiple cards that are countered by the same
spell, you can play one card to bait the spell, then you can
safely play the other card(s).

Against air swarms


Spells and units that can counter air swarms.

Against ground swarms


Spells and units that can counter ground swarms.

LADDER INFO
Level-independent
Cards that are good even on lower level. Their key stats are
not influenced by the level too much and no key interactions
are level-dependent.

Free-to-play score
For a quick orientation about how easy it is to level up the
deck for free-to-play players. The more epics and legendaries
it contains, the lower the score.

Good

Geek area

Cycle Synergies Counters

DECK CYCLE
Cards ordered by elixir
This allows you to see the elixir cost of the cards more easily.

Shortest cycle
Cheapest 4 cards in the deck to see the cycle potential.

ATTACK SYNERGIES 1 6
Synergy means that these cards work well when played
together. They complement each other to make the attacks or
defenses more effective. Dimmed cards mean the synergy is
not so effective.

DEFENSE SYNERGIES 4 10

COUNTERS
Dimmed cards mean that the counters are only partially
effective.

Counters to win conditions


Cards that can defend the main threats your opponent can
play.

Counters to secondary win conditions


Despite not considered win conditions, these cards need to
be defended as well.

Counters to defenses
How well your cards can counter all the possible defending
cards of your opponent. (Only counters to dangerous
defending units are listed.)

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Did you know there are 297 202 526 775 possible
unique deck combinations? So… you're welcome! !

Made with ♥ by pavelfi.

@deckshoppro

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