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fortress
Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
Along England’s south-eastern coast lies a line of The above examples illustrate how modern warfare
fortresses built to defend against an invasion that has changed to render fixed fortifications and defen-
never came. Costing the equivalent of billions of sive structures less impregnable than the castles and
today’s dollars, these fixed fortifications are a shrine walled cities of the ancient past. With the advent of
to the way wars used to be fought. gunpowder, walls had to become thicker and stronger,
costing much more to build. As armies became more
Spanning France’s eastern border, from the Ardennes mechanized, static lines of defense became much less
in the North to the Alps in the South, are the remains secure, facing the threat of being outflanked and
of the vaunted Maginot Line. Built from 1929 to 1940, enveloped. With the introduction of combat aircraft to
the series of gun emplacements, pill-boxes, forts, and the battlefield, forts had to seek cover under ground,
underground barracks represented the pinnacle of reducing their symbolism of territorial control and
modern military fortification. However, in May of martial power. Finally, as the shells and bombs
1940, the German army invaded France from the became bigger and more destructive, the realization
Ardennes in Belgium, and simply bypassed the came that no fortress, no matter how strong, and well-
world’s greatest fortress. defended could ultimately stand against a well-
On June 6, 1944, the Allied forces breached and ulti- equipped and tenacious adversary.
mately overran Hitler’s Fortress Europa in a combined That said, any soldier worth his salt will tell you that
airborne and sea borne invasion. This despite the fact any cover is better than no cover at all. It is for this
that the coastal defenses at Normandy had been reason that fortified buildings are still designed and
designed and overseen by two of the era’s finest built, and that older structures are retro-fitted and
soldiers, Erwin Rommel and Heinz Guderian, and strengthened to better stand against modern warfare. It
facility or estate by using pre-programmed timers to perform set Voice-recognition command systems: These systems allow
activities, such as turning lights on or off, and arming alarm verbal commands to be given to the operations CPU directly
systems. More advanced CPUs are capable of dealing with through any intercom interface. A standard voice-recognition
random events, such as fires or trespassers, by taking the appro- command system can be programmed with up to five recogniz-
priate action as dictated by their programming. able voices, and up to five levels of authority and command
clearance.
Chapter 3: Fortresses in the where would the Avengers have been without Jarvis; or Batman
without Alfred?
Campaign That said, it takes money to keep a structure of any size opera-
tional. There are utility bills, employee payrolls, taxes, and other
In this chapter, you will be given some basic guidelines for inte- financial obligations that must be fulfilled by a property owner
grating the contents of this book into your own campaign, both to ensure that the status quo is maintained. To ensure that the
as a player and as a GM. Whether you are looking to build the facility does not get into “the red”, the character, or characters
most impregnable headquarters for your adventuring group, or in the case of a joint effort, must make sure that his (or their)
you are wanting some tips for penetrating the security of Wealth Bonus stays at least one point above the total Purchase
someone else’s, this chapter will point you in the right direction. DC for running the facility. This number is determined by
adding the highest Purchase DC of the structure’s staff to the
Building a fortress: location and workers Purchase DC of the structure’s most expensive add-on or extra
As has been stated, where you decide to fortify depends a great feature.
deal on where you are, or what you are trying to defend. For example: A compound has a surgeon with 9 ranks in Treat
Criminal masterminds usually choose a defensible location near Injury on staff (Purchase DC 24), and eight security guards
the area they are trying to control or subjugate, such as a forti- with a total of 10 ranks in Profession (Purchase DC 17); and
fied mansion in or near a city. However, some evil geniuses, the facility also has an Improved Medical Facility (Purchase
intent on controlling or subjugating the whole world, will DC 35), and a High-security Guardhouse (Purchase DC 25). In
choose an out-of-the-way site in some desolate location to order to keep this facility operational, the owner must maintain
ensure the secrecy of their plans until they come to fruition. a Wealth Bonus of 60 or more (24+35+1=60).
Alternately, individuals and organizations intent on protecting
and defending a populace invariably select the location of that If the character’s Wealth Bonus ever drops below this number,
populace as the site of their fortified headquarters. he or she must shut down one feature or system, or dismiss one
employee until such time as his or her Wealth Bonus returns to
One simple reason for choosing populated areas for the site of a the necessary level. This process is repeated every time the
fortification is workers. It is far easier to find skilled laborers, character loses Wealth thereafter, even if the new Wealth Bonus
engineers, architects, and other required personnel in an urban is sufficient to run the reduced facility.
or metropolitan setting. This greatly reduces the cost of
recruiting workers and then transporting them to a remote loca- Once your facility is operational, it will attract the attention of
tion, and then feeding, and lodging them until a construction is its neighbors. If you are in a corporate hi-rise in the middle of
complete. If this is the case, the Purchase DC of each crew is downtown, the local commerce organizations will want to know
increased by +2. Although this process is not unheard of, it is a little about your business, and potential customers/clients will
usually outside the financial scope of private individuals and is begin to drop by. If, on the other hand, you have simply forti-
restricted to the realm of governments and large corporations. fied your apartment, your neighbors will want to know more
about the mysterious person who is up all hours of the night
Once you’ve built your fortified structure, you are faced with with the power tools. In any case, you will be presented with a
the task of staffing it. If your character and his companions, multitude of role-playing opportunities; because, like it or not,
both PCs and NPCs, can handle the operation, maintenance, and you have just put down roots. You are now a part of a commu-
defense of the structure, then you don’t have to worry about nity, and people will want to talk to you, and you may become
hiring help. If, however, the task is just too big, staffing does interested in individuals within that community. The era of the
become an issue; and, just like when building the structure, “mysterious stranger” or “lone wolf” is over. At best, you will
workforce availability is a consideration. However, loyalty and simply become “that reclusive hermit“, should you cling to
skill-level are probably larger considerations; it is better to have these old concepts.
two or three trusted and efficient staff members than to have a
dozen or more suspect or incompetent ones. Protecting a fortress: GMing, hirelings,
Running a fortress: delegation, community relations, high- vs. low-
profitability, and binding ties profile, using it or losing it, and
After you have moved into your new facility and seen to its
outposts and watches.
staffing, it is time to become a business-manager. Even if your Now that you have your own place, it is up to you to keep it.
structure does not do “business”, it still must face the profits vs. Since the d20 Modern™ world is a competitive and often
loss equation. Unless you are planning on handling every detail violent one, you should take measures to ensure the safety and
of the facility’s operation, it would be advisable to make sure integrity of your structure; your fortress. If you are the GM, you
that you have an Administrator on the payroll. In game terms, should know who your antagonist is, why he or she has a forti-
his Purchase DC covers all minor maintenance issues that may fied building, how it is protected, how it is viewed by the
arise, such as overflowing toilets, blown fuses, replacing public, or if it is even known to the public, and whether or not it
supplies, etc. Otherwise, you are at the GM’s mercy to deal with is fully-staffed by vigilant or oafish security personnel, diligent
every inconvenience which he or she can contrive. After all, or corrupt administrators, and whether or not it was properly
How to get in: Kitchen: The largest room on the first floor (15’ x 30’), the
kitchen still houses a sizeable pantry, an indoor well, and a cool,
The temple known as Al Jyhad is surrounded by over 100 miles dry root cellar, as well as the fragments of clay pottery, rusty
of desert in every direction. It is not on any known map, and implements, and broken tables.