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Summary

 The Grand Warden is a single-target unit unlocked at Town Hall level 11. He is


the third hero in the game, being weak in physical strength and self-defense but
extremely powerful in support.
 He is automatically summoned once the Grand Warden Altar is constructed,
which costs 1,000,000 Elixir. Uniquely for Heroes in the Home Village, he is
upgraded with Elixir instead of Dark Elixir.
 He can be set to Air or Ground mode; he flies in Air Mode and walks in Ground
Mode.
 He can bypass Walls regardless of the mode he is set to; however,
he will attack a Wall if the majority of your nearby housing space is
doing so as well.
 Like the other heroes, the Grand Warden only needs to be summoned once, but
he will have to spend some time regenerating his health if he is damaged when
attacking an enemy village. If you attack a village while their Grand Warden is
still regenerating, the Altar will be empty and the Grand Warden will not defend.
 Like other heroes, he is not upgraded in the Laboratory but rather
upgraded with a Builder.
 Hero regeneration in the Home Village uses an "extra life" system: when fully
regenerated, the Grand Warden has two "life bars", each with health equal to his
maximum hitpoints. The first life bar is represented by the bar visible next to the
Warden's level, with the second (the "extra life") represented by a heart placed at
the end of the first life bar, with a "+1" when it is full.
 Any damage taken by the Grand Warden when attacking is first
subtracted from the extra life bar, with the regular life bar only
being reduced when the extra life bar is fully depleted. If the Grand
Warden is defeated, a full life bar will be depleted; in particular, if
the extra life bar is full when this occurs, it will be completely
depleted without affecting the regular life bar. If the Grand Warden
is damaged or defeated when defending, the life bars will be
completely unaffected.
 Both the regular life bar and the extra life regenerate at the same
rate, with the regular life bar regenerating fully before the extra life
bar regenerates. The regeneration time listed in-game is the time
taken for one of the two life bars to regenerate, meaning the time
taken to regenerate both life bars after both have been emptied is
twice the regeneration time.
 For the Warden to participate in battle, the regular life bar must be
full. If the regular life bar is not full after a battle, the Grand
Warden will have to sleep for a period to regenerate the regular life
bar before he can be used for battle, proportional to the amount of
missing health on the regular life bar.
 Hero regeneration after a Multiplayer Battle starts as soon as the
player starts to search for a Multiplayer opponent. So, if the player
spent some time searching for an opponent to attack before
completing an attack, part of the regeneration will be completed by
the time the player returns to their village. However, if the player
cancels the attack by pressing "End Battle" before completing an
attack, the regeneration will be reset. This effect is more noticeable
in the highest leagues below legend where a significant amount of
time can be spent searching for such opponents.
 The Grand Warden has low health and low damage, but he has a Life Aura to
support troops. Thus, he is better suited as support. Deploy him behind the tanks
like Golems, Giants or Barbarian King to let him stay alive so his Life Aura will
keep on supporting them. This is why he is never placed in the front of the army.
Another way to use him is the Warden Walk. This is commonly used when the
player uses Yeti Smash Attack. He can clear a corner and some troops clear
another corner so that the main army will go through the middle. He is also very
easy to control. Deploy troops inside his Aura and he will be drawn away.
 The Grand Warden initiates a range of his passive Life Aura upon deployment,
which grants units additional health. Any unit that leaves this range will not
benefit from the ability until they re-enter it.
 The level of this passive ability is increased once every level, up to
level 40.
 The Grand Warden's active ability, Eternal Tome, renders all
friendly troops within his aura invincible to damage for a short time.
 Eternal Tome is upgraded once every five levels. The ability's
duration increases by 0.5 seconds per level.
 The Eternal Tome ability negates direct damage only. For example,
a Spring Trap can still instantly kill troops, the Air Sweeper's
pushback works as normal, while the Tornado Trap will still be able
to pull troops in without dealing damage. Furthermore, lesser troops
that endure the explosion of a Bomb or Giant Bomb will be hit by
the resulting knock back.
 The ability also does not prevent troops like the Wall Breaker from
carrying out attacks that kill them or otherwise split them into sub
troops. It also does not prevent Siege Barracks and Log
Launchers from losing HP to their decay over time.
 The ability affects only troops that are in the radius of the Grand
Warden at the time that he activates it, and each affected troop is
invincible for the full duration of the ability, even if they leave the
Grand Warden's radius.
 Any troops that are spawned inside the radius of the
Grand Warden will not be made invincible if they are
spawned after the ability has been activated.
 If the ability has not been used before the Grand Warden is about to
be defeated, it will by default automatically activate. However, this
feature can be toggled off in the settings (by turning off
"Automatically use Hero Abilities on KO").
 This ability can still activate even if the Warden would
be one-shot by an attack (such as by a Seeking Air
Mine); the Warden will activate his ability and survive
with 1 hitpoint.
 When defending an enemy attack, he will turn into a stone statue and act as any
other defensive tower while using his Life Aura to provide a health boost to
defending troops and heroes. If he is damaged or defeated on defense, he does
not need to regenerate health afterwards.
 Since he is considered a building on defense, Poison Spells do
nothing, but Earthquake Spells will be able to damage him.
Builders will also be able to repair the statue mid-battle if
their Builder's Hut is weaponized and he is in range of the hut.
 The Grand Warden will attack the building being attacked by the highest
number/troop space troop and will continue to attack that building until it's
destroyed.
Strategy
Offensive
 The four Home Village heroes serve different roles in raids. The Barbarian
King is the tank specialist, while the Archer Queen is the damage specialist,
the Grand Warden is the support specialist and the Royal Champion is the
defense specialist.
 Use the Grand Warden in Air Mode if you are using an air attack so he does not
take damage from ground defenses (as they are not distracted by other troops)
and Ground Mode when using a ground army as he will not be targeted by
the Air Defenses.
 Only set him to Air Mode if you are using an air attack, as, without
distraction troops, he can easily be killed or otherwise heavily
damaged by Air Defenses and Seeking Air Mines.
 If using the Air Mode warden alone (as a niche to evade heavy
ground defenses, for example), it is recommended to
deploy Balloons near the Warden to distract any Seeking Air Mines
and make sure that none of the mines will hit the Warden. Relative
level Seeking Air Mines will kill the Grand Warden, unless he is at
least level 37 for Town Hall 12, or level 49 for Town Hall 13/14.
 Use the Eternal Tome ability near the core so your troops can get through the
core, where the most damage usually is. Against a level 5 Giga Tesla or a Giga
Inferno, it may be useful to save the ability specifically for the explosion when
the Town Hall is destroyed, as it does severe damage.
 Alternatively, it can be better to use it early, such as if high
damaging defenses are situated nearer the outside of a base.
 The Grand Warden goes where other troops go, so he does not need funneling.
However, the other troops need to be funneled.
 He will follow the troop with the highest housing space or the largest mass of
troops, so bunching up troops with the Grand Warden is crucial to getting the
most out of his abilities.
 However, do not bunch them up too tightly, as the Life Aura is
large and the troops will take a lot of splash damage from other
defenses if they are too bunched up.
 This also risks them being targeted by the Eagle Artillery.
 His Life Aura is most effective on troops with moderate amounts of health, such
as the Balloon or Miner. He will be able to grant a sizable health increase to
these troops that is close to the maximum increase allowed by his ability (or if
this increase is the maximum allowed, then the health increase is still significant
on these troops). The Life Aura is significantly less effective on low-hitpoint
troops such as Minions, as they only gain a tiny proportion of health from his
Life Aura. It is also somewhat limiting to high-hitpoint troops such as
the Golem, as its health increase is well over the maximum allowed.
Additionally, since they already have high hitpoints themselves, the extra
hitpoints are usually not necessary.
 The Grand Warden has the longest range of any troop or hero in the game. He
can outrange the Wizard Tower, Bomb Tower, Archer Tower on Fast Attack
mode, or Hidden Tesla.
 The Super Archer has a projectile range of 12, but its targeting
range is only 6.
 If the Grand Warden is positioned correctly, he can defeat an enemy Barbarian
King and even an Archer Queen without being attacked. In the case of an Archer
Queen, it is substantially harder to pull off, as she has a larger attack radius, has
a faster movement speed, and can attack from far away unlike the King.
 When upgraded to a high level, the Grand Warden can be used with Healers to
perform a Warden Walk, which is similar to a Queen Walk in terms of utility.
Compared to a Queen Walk, his longer range allows him to snipe buildings from
a longer distance, meaning that the Warden Walk is generally safer, but his
lower damage output means it will take longer to create an effective funnel or
destroy the targeted buildings.
 His AI (which makes him follow troops if they are close enough)
can be exploited to help funnel him in a particular direction, which
can be useful for the objectives of the Warden Walk. For example,
deploying a few Balloons against a defense can coerce him to
follow the Balloons in attacking that defense. You can also do this
to convert a Warden Walk into a smash-style attack (which will be
supported by the Warden and Healers) by simply deploying your
main force in the path of the walk.
 When set to Air Mode, if you see a Seeking Air Mine coming
towards the Grand Warden, activate his Eternal Tome ability if you
still have it. If you react quickly enough, he will be able to avoid all
damage; failing to do so will mean severe damage, and in most
cases automatically trigger the ability anyway (if the
"Automatically use Hero Abilities on KO" setting is turned on), but
the Warden will be reduced to 1 HP and be extremely vulnerable,
leaving you at a disadvantage.
Defensive
 He creates a buff to boost defensive troops, heroes, and the Skeletons from
the Skeleton Traps. It is recommended to place his Altar near structures that will
receive the benefit such as the Clan Castle, or other heroes.
 To defend against an enemy Grand Wardens, make sure you set your Inferno
Towers to multi-target, as he is often behind other troops so few defenses can hit
him.
 Placing the Grand Warden near the other heroes and the Clan Castle will be quite
beneficial for defense, as the heroes and Clan Castle troops will have a great
hitpoint increase.
 The Grand Warden in defense mode will not be targeted by a Headhunter, due to
him being considered a defensive building.
History
 The Grand Warden was suggested by AbdulRauf on the forums, on January 24,
2013.
 The Grand Warden was initially revealed as the new hero for Town Hall 11 at
Clash-Con 2015. However, only a silhouette of him was shown.
 In the sneak peeks showcasing him, his hitpoints at level 20 was
2,000; however it was changed to 1,500 in its release.
 His beta ability color was orange, but was later changed to yellow
when released.
 The Grand Warden was added in the December 10, 2015 "Town Hall 11"
update, with 20 levels.
 The December 16, 2015 maintenance break fixed a bug that did not correctly
save the Grand Warden's ground or air mode.
 The December 19, 2015 optional update fixed a player profile bug where Level 1
Grand Warden could be incorrectly shown as unlocked.
 The March 21, 2016 update slightly reduced Grand Warden's Life Aura and
Eternal Tome range.
 The December 19, 2016 update changed the Grand Warden's info image.
 The June 11, 2018 "Town Hall 12" update added levels 21-30 Grand Warden.
 The June 26, 2018 balance changes reduced Grand Warden's regeneration times
at all levels (1-30).
 The June 18, 2019 update added levels 31-40 Grand Warden and reduced
regeneration time across all levels, and fixed Grand Warden's AI for ground
mode: he no longer jumps into empty compartments for no reason. The same
update also converted the Grand Warden from 2D to 3D, giving his appearance a
significant change.
 The October 16, 2019 update improved Grand Warden's AI to prevent him from
easily abandoning a supported group.
 The December 9, 2019 "Town Hall 13" update added levels 41-50 Grand
Warden, added KO option for heroes, the Warden's shoot effect starts closer to
the staff than stomach, made it so that Grand Warden would less likely
follow Lava Hounds, and force retarget for Grand Warden if he's attacking a
wall and his group has died.
 The December 19, 2019 update fixed Grand Warden's celebration animation
clipping after changing mode.
 The March 30, 2020 update gave the Grand Warden an update:
 New Hero Skin selection screen that is much easier to select which
skin you want to apply to your Hero.
 All Heroes will display in their selected skin under the Player
Profile tab.
 When acquiring a new skin, the UI to select the skin will
automatically open.
 Some selected skins will be able to be purchased outside of the
Gold Pass.
 The May 20, 2020 update made it so that the Grand Warden would less likely to
follow Dragons and P.E.K.K.As.
 The June 22, 2020 update improved Grand Warden's AI to follow the group
more effectively and be less prone to drifting away while in Air Mode, and
added sound effect when toggling Grand Warden to air or ground mode.
 The October 12, 2020 update made it so that heroes now automatically heal after
raid. The same update also removed guard toggle.
 The October 26, 2020 update fixed skin names not changing when changing
Hero with the arrows (in the "Change Skin" menus).
 The December 7, 2020 update gave the Grand Warden an update:
 A new Cosmetics tab has been added to the in-game shop where
you can browse and purchase any permanently available cosmetics
such as Hero Skins when they become available for Gems.
 A “View Skin” option has been added when visiting.
 Skin animations are more elaborate when viewed in the wardrobe
and simpler animations in other UI elements.
 Fixed an issue with hit points rounding after the Grand Warden’s
aura ends. This issue would cause Heroes to lose their auto ability if
they were left with 1HP when the Warden’s aura ended as it would
round the HP down to 0.
 Increased the brightness of the Grand Warden’s Eternal Tome
ability to make it more visible.
 The January 20, 2021 update adjusted Grand Warden priority when following
Battle Blimps and Log Launchers to reduce the chance of him following them in
a deadly run towards the Town Hall.
 The April 12, 2021 "Town Hall 14" update gave the Grand Warden an update:
 Added levels 51-55 Grand Warden.
 Boosts on Grand Warden or Buildings are no longer cancelled
when an upgrade is started and will continue to run in the
background.
 Stop Grand Warden from attacking a Wall if nobody else in his
group is attacking a Wall.
 Prevent Grand Warden from dying while activating his ability if
he's damaged at the exact same moment.
 The April 29, 2021 update made it so that Grand Warden would less likely to
follow Pets.
 The June 15, 2021 update fixed Grand Warden and other heroes occasionally
doing 360 turns during attacks.
 The December 9, 2021 update reduced upgrade costs at levels 1-40 and upgrade
times at levels 2-15.
Trivia
 Each successive upgrade of the Grand Warden adds anywhere between 2% to
2.3% health and anywhere between 3.4% to 5.1% damage, but every fifth level
also adds a constant two minutes to his total regeneration time. As a
consequence, the Grand Warden's regeneration rate changes as he levels up.
 The Grand Warden is one of the four troops partly associated with Wizards,
including the Super Wizard, Ice Wizard and Party Wizard.


Regeneration rate for each level; click to enlarge
The Grand Warden's regeneration rate fluctuates, decreasing every fifth level and
increasing at every other level. From an initial regeneration rate of 50 HP per
minute at level 1, it increases up to 53.2 HP per minute at level 4 before
eventually dropping to 49.36 HP per minute at level 5, the lowest regeneration
rate of any level; however, the regeneration rate shows a slow upward trend as
the levels increase, eventually reaching a maximum of 64.59 HP per minute at
level 39. Beyond level 39, the low amounts of HP increase mean that the
decrease in regeneration rate every fifth level outweigh the increases from every
other level, and the rate starts to trend downwards, falling back to 60.48 HP per
minute at level 55.
 The Grand Warden of the versions before the update of June 2019 bore a great
resemblance to the late television host, Li Yong.
 Because of this, he is commonly called "(Li) Yong King" among
Chinese players.
 In January 2016, shortly after the Town Hall 11 update, a show
"Clash of Clans Players' Ceremony" was held in Beijing, China,

with Li Yong as the main host due to this resemblance.


His book after the update
 After the update on June 2019, his book cover has a gem instead of

the Book of Everything cover.


A more rendered view of the Warden
Skins
 Before he had a 3D skin, his book resembled a Book of Everything.
 The tip of Clockwork Warden's staff looks similar to a level 7 Laboratory that's
from the top and level 7 Tesla from the top.
 The Gladiator Warden skin looks to be based off of the Roman king of the gods
and god of lightning, Jupiter.
 The Pirate Warden skin is based of off the Barbary Pirates according to a post by
Darian, the Supercell community manager.
 If the Grand Warden is defeated while wearing the Pirate skin, there will be
parrots spinning on his head instead of stars like other heroes.
 The Jungle Warden skin was added after the Epic Jungle Scenery was added that
featured a Jungle Warden statue.
 The Grand Warden is the last hero to have a Winter Themed skin which is the
Warden of the North skin.
 The Warden of the North skin is the only hero skin which its hero name
(Warden) is on the front but not on the back (like "Ice Queen").
 Although the Party Warden appears in the 9th Clashiverary loading screen, he
doesn't seem to appear in the 9th Clashiversary Scenery.
 The Grand Warden's Jungle Warden skin appears to not have any hair, or even a
face, whatsoever when viewed from behind.
 His mask resembles the one used by the Dart Goblin in Clash
Royale.
 Before Hero Skins were added, the Grand Warden had a different appearance as
well as an upgrade difference. He had less facial hair, antlers and a different
book cover.
 Initially, he had purple facial hair. He wore white and purple robes
along with a short cape. His eyes were of different color, one was
white with a little pupil and the other was a normal one with a blue
iris. There was a gold trim on his collar at the neck and he wore a
white crown-like decoration on his head. He also held a thick book
and a long wooden staff with a magical crystal held on top.
 At level 10, his white antler crown became golden.
 Before the Grand Warden was converted into a 3D model, the
Grand Warden's book and staff switched arms when he turns. When
the Grand Warden fell in battle, he drops his staff but holds on to
his book.

Level 1-9 (Old Sprite) Level 10-30 (Old Sprite)


Comparisons
 He is the only hero who has 55 levels, unlike 80 levels for both the Barbarian
King and Archer Queen, 30 levels for both the Royal Champion, and the Battle
Machine.
 He is the only unit in the game that can be changed to an air or ground unit.
 He is the only unit in the entire game that can behave as both a troop (attacking)
and a building (defending). Thus, it's only possible to destroy his Altar with a
single Lightning Spell only if he is not guarding (and thus his Altar will be
empty.)
 The Grand Warden is one of the units that can be healed by a Healer while
attacking an Air Defense without the Air Defense being able to attack the Healer.
The others units capable of doing this are the Archer Queen and the Super
Archer.
 He is the only hero to have two abilities.
 He is the only hero that can be killed in one hit by a trap (when in Air Mode via
a Seeking Air Mine, due to his low amount of hitpoints and the high damage
from the trap).
 The Grand Warden is one of the 13 units to appear in a Scenery, the others being
the Barbarian, Goblin, Balloon, Hog Rider, Barbarian King, P.E.K.K.A, Baby
Dragon, Skeleton, Archer Queen, Dragon Rider, Cannon Cart, and the Party
Wizard. In his case, he appears in the Pirate Scenery (as Clockwork Warden),
and the Epic Jungle Scenery (as Jungle Warden).
 The Grand Warden is one of the four troops associated with Wizards, including
the Super Wizard, Ice Wizard and Party Wizard.
 The Grand Warden's Eternal Tome Ability is the only hero ability that does not
heal the hero. As a result, he is also the only hero to not activate his ability if it is
unused at the end of a battle.
 He is the only hero that appears to be based on more than one unit, particularly
the Healer and the Wizard, because of his use of magic and ability to heal
friendly units.
 He is the only hero to turn into a form of defensive structure when defending.
Consequently, he is the only hero to be damaged by Earthquake Spells and not
by Poison Spells when defending.
 The Grand Warden is the only unit that can bypass Walls, but may still attack
them directly (some air units, such as the Balloon, are able to damage Walls
indirectly through splash damage when attacking another target).
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