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H
ere it is: A quick guide to let one of your Being reduced to 0 hit points may make the PC
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players be a Werewolf of Sel ne and make uncontrollable, turning into the hybrid or wolf form and
them aware of it actually being a curse, that rampaging for 5 turns, under the controll of the DM.
can be mastered through prayer and Attacking everyone and everything. Roll 3d20 or 1d20
goodwill of the Goddess of the Moon. This when praying properly. If one die shows a 1, it happens.
here is one of 1000 homebrew attempts at After those 5 turns or if the hybrid/wolf is defeated it
making lycanthrophy more balanced for reverts back into the humanoid form and the player
players. But I focussed on making the player option more must make death saving throws.
developable.
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an uncontrollable beast for 5 turns, when going down to
after all, even for followers of Sel ne!
0 hit points, after which the player turns back and
After some time (one or two nights) you may give the PC
makes death saving throws!
the increased STR (15) and skill-proficiencies (perception /
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Favors to Sel ne may lead to positive long-term
stealth) and present the here listed ideas!
consequences and weaken negative ones.
Pros
Proper Prayer
Increased STR (15) and gaining of skill proficiencies
Selûne wants its subjects to dedicate at least one hour every
(perception / stealth) in all forms!
day to prayer. It is especially fulfilling for the Pc to pray in
Shapechange trait (customized) gained! Along with
Cons
Vulnerability to silvered weapons :) in every form.
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Long-Term Consequences Concerning Roleplay
Be aware of yourself as a werewolf. People may find out
Since this werewolf-option is suppossed to be developed,
and not be to happy about you being a werewolf. There may
most consequences show over time.
be lycanthrope-hunters out there, wizards / sorcerers that
Properly praying leads to a decrease of the full-moon want to harness your power or just an angry mob of
saving throw, or generally saving throws against being peasents that don't want their sheep / children getting
this exactly means? After a certain amount of time (1d4 sometimes. Violence is sought over talking things
full moon circles) with proper praying or special favors through, because this peculiar angryness and lust for
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to Sel ne the skin of the hybrid / wolf might grow blood is always to be felt, the inner wolf is omnipresent
thicker, so that it get's Resistances against bludgeoning, and can always be felt.
piercing, and slashing damage from nonmagical attacks You can feed off blood / raw flesh. Make a WIS Saving
that aren't silvered. After another certain amount of time throw (DC 16-15-14) or go savage for 5 turns!
(as before) or a special favor, this effect may even be The PC may feel the urge to keep a wolf or dog as a pet,
gained in the normal, humanoid form of your player! seeking to become a pack leader
After yet another certain amount of time or favor to The PC may feel that society is uncomforting for them
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Sel ne the immunitites might be granted for the hybrid and that if they stay too long at one place, people may
/ wolf form. The immunitites are never granted for the find out their dark secret. Going out and about is
These statblocks develop over time. since they represent the god of thievery, trickery and lying.
form! Trivia
After a time (1d4 months) the disadvantage with spells
I gave this option to one of my players, so that he may
may wear off, but only if the PC regularily used them in
develop the werewolf-thingy. He was part of our first-tier
hybrid form (At least every week)!
group and I deemed the 'curse' as too OP or just not
At Level 8 the primal strike feature of circle of the
useable, if the alignment automatically shifts to chaotic evil.
moon druids is gained (for hybrid- / wolf- forms).
You may feel that a werewolf should still be considered
At level 10 and 15 the damage of Bite / Claws increases
evil and you're welcome to play it like that! It just want
by 1d8/1d4.
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really work with Sel ne, so she would not help with
At level 12 and 17 the wolf form gains 2 hit die,
developing/mastering the were-form. Another god could be
respectively raising the max. hp by 8 each time
sought out to, or whatever, it's your game!
At level 20 the vulnerability to silver wears off,
Wild Shape
The general rules for Wild Shape only apply to the wolf-
The hybrid shares its hp with the original form of the PC.
and going maybe going berserk for 5 turns, after which the
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Werewolf, Hybrid Wolf form
Medium shapechanger, your alignment but
chaotic medium shapechanger, your alignment but
chaotic
Armor Class Your AC +1
Hit Points Your HP Armor Class 12
Speed 30ft. Hit Points 58 (9d8 + 18)
Speed 40ft.
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