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JACKAL & CO.

INCORPORATED ENTERPRISES
CLASSIFIED CONTRACTOR
PERSONNEL RECORD

NAME: ___________________ OCCUPATION: Rabblerouser

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PHYSICAL EVALUATION:
HEALTH: / 45 INITIATIVE: +4

WALKING SPEED: 45ft ARMOR CLASS: 13

STRENGTH: +2 | 14 DEXTERITY: +3 | 16

CONSTITUTION: +1 | 13 PROFICIENCY: +3

COMPLETED: BY: _______________

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PSYCH EVALUATION:
INTELLIGENCE: +0 | 10 WISDOM: +0 | 10

CHARISMA: +2 | 14 INSPIRATION: []

COMPLETED: BY: _______________

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SKILLS EVALUATION:
ACROBATICS:

ANIMAL HANDLING:

ARCANA:

ATHLETICS:

DECEPTION:

HISTORY:

INSIGHT:

INTIMIDATION:

INVESTIGATION:

MEDICINE:

NATURE:

PERCEPTION:

PERFORMANCE:

PERSUASION:

RELIGION:

SLEIGHT OF HAND:

STEALTH:

SURVIVAL:

SAVING THROWS EVALUATION:


STRENGTH:

DEXTERITY:

WISDOM:

CONSTITUTION:

INTELLIGENCE:

CHARISMA:

COMPLETED: BY: _______________


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JACKAL & CO. INCORPORATED ENTERPRISES
CLASSIFIED CONTRACTOR
PERSONNEL RECORD

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FEATURES AND TRAITS:
BRAWLER:
MAY USE A BONUS ACTION TO MAKE AN UNARMED STRIKE (+6 TO HIT, 1D6 DAMAGE) AFTER
MAKING AN ATTACK ACTION. MAY ATTEMPT TO GRAPPLE AS A BONUS ACTION.

INSTINCT:[][][]
MAY SPEND INSTINCT POINTS TO FUEL INSTINCT FEATURES. HAS 3 POINTS PER SHORT
REST AND INSTINCT SAVE DC IS 12.

INSTINCT FEATURES:
1 INSTINCT POINT -
TAKE DODGE ACTION AS A BONUS ACTION
DOUBLE THE DAMAGE OF AN UNARMED ATTACK AS BONUS ACTION
DISENGAGE AND DOUBLE MOVEMENT SPEED AS A BONUS ACTION

SWIFT DODGE:
DODGE RANGED WEAPON ATTACK AND MOVE 5 FEET AS A REACTION TO BEING HIT. REDUCE
DAMAGE OF ATTACK BY 1D10 + 6

SNEAK ATTACK:
ONCE PER TURN MAY DEAL 2D6 EXTRA DAMAGE TO ONE CREATURE WHEN HITTING WITH A
FINESSE OR UNARMED ATTACK IF THEY HAVE ADVANTAGE. DO NOT NEED ADVANTAGE IF THE
TARGET IS WITHIN 5 FEET AND IS UNAWARE OF THEM OR INCAPACITATED IN ANY WAY

CUNNING ACTION:
MAY DASH, DISENGAGE, HIDE, OR MAKE A SLEIGHT OF HAND CHECK TO PICK A LOCK,
DISARM A TRAP, OR OTHERWISE INTERACT WITH AN OBJECT.

LUCKY:[][][]
HAS 3 LUCK POINTS PER LONG REST. MAY USE A LUCK POINT TO REROLL ATTACK ROLL,
ABILITY CHECK, SAVING THROW, OR ATTACK ROLL AGAINST YOU. MUST USE LUCK POINT
AFTER ROLLING BUT BEFORE KNOWING RESULT

NOTABLE EQUIPMENT:
MILITARY STYLE THROWING AXES x3 (30/60) (+6 TO HIT, 1D6 + 3 DAMAGE)
BRASS KNUCKLES – UNARMED ATTACK ACTIONS (+6 TO HIT, 2D6 DAMAGE)

COMPLETED: BY: _______________

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SUPERNATURAL CAPABILITIES:

DARK-DWELLER []
MAY CALL UPON SOME FORGOTTEN PACT-HOLDER TO CAUSE MAGICAL DARKNESS TO
FILL A SPACE UP TO 50FT WITH COMPLETE DARKNESS AS AN ACTION ONCE PER
LONG REST.

SILENT PASSAGE [][]


MAY MOUTH A SILENT INCANTATION AND SPRINKLE THE ASHES OF A BURNT
CIGARETTE OR SPRIG OF EVERGREEN TREE ON THE GROUND TO CAUSE ALL SOUND
IN AN AREA OF 20 FEET AROUND THEMSELVES TO GO AWAY AS AN ACTION TWICE
PER LONG REST. EFFECT LASTS FOR ~10 MINUTES AND NO TRACE OF THEIR
PASSING IS LEFT BEHIND.

COMPLETED: BY: _______________

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OTHER NOTES:

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