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DEATHWATCH VETERAN WATCH M APL GA

SERGEANT 3⬤ 3 1
DF SV W
WOUNDS 3 3+ 12

WEAPON A BS/WS D SR !
⌖ Plasma pistol - Standard 4 2+ 5/6 Rng ⬟, AP1 -

⌖ Plasma pistol - Supercharge 4 2+ 5/6 Rng ⬟, AP2, Hot -

⚔ Power weapon 5 2+ 4/6 Lethal 5+ -

ABILITIES UNIQUE ACTIONS
- -

Hot: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice
result of 1 that is discarded, that operative suffers 3 mortal wounds.
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the

weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
SPACE MARINE, IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH, DEATHWATCH VETERAN, WATCH SERGEANT

DEATHWATCH VETERAN M APL GA


(FIGHTER) 3⬤ 3 1
DF SV W
WOUNDS 3 3+ 11

WEAPON A BS/WS D SR !
⚔ Heavy thunder hammer 5 4+ 6/8 - Stun

ABILITIES UNIQUE ACTIONS
- -

Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of
that combat: - The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded. - The second time
you strike with a critical hit, subtract 1 from the target's APL.

SPACE MARINE, IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH, DEATHWATCH VETERAN, FIGHTER


DEATHWATCH VETERAN M APL GA
(GUNNER) 3⬤ 3 1
DF SV W
WOUNDS 3 3+ 11

WEAPON A BS/WS D SR !
⚔ Fists 3 3+ 3/4 - -

⌖ Combi-flamer 5 2+ 2/2 Combi*, Rng ⬟, Torrent ⬤, Limited -

⌖ Dragonfire 4 3+ 3/4 No Cover -


⌖ Hellfire 4 3+ 3/4 - Rending
⌖ Kraken 4 3+ 3/4 - P1
⌖ Vengeance 4 3+ 4/4 - -

ABILITIES UNIQUE ACTIONS
- -

*Combi: An operative equipped with this weapon is also equipped with a Deathwatch boltgun.
Torrent x: Each time a friendly operative performs a Shoot action or Overwatch action and selects this weapon, after making the shooting attack
against the target, it can make a shooting attack with this weapon against each other valid target within x of the original target and each each other. x

is the distance after the weapon's Torrent, e.g. Torrent ⬤


Limited: This weapon can only be selected for use once per battle. If the weapon has a special rule that would allow it to make more than one shooting
attack
SPACEfor MARINE,
an action (e.g. Blast), make
IMPERIUM, each of those
ADEPTUS attacks as
ASTARTES, normal.
DEATHWATCH, DEATHWATCH VETERAN, GUNNER
Rng x: Each time a friendly operative makes a shooting attack with this weapon only operatives within x are a valid target x is the distance after the

DEATHWATCH VETERAN M APL GA


(WARRIOR) 3⬤ 3 1
DF SV W
WOUNDS 3 3+ 11

WEAPON A BS/WS D SR !
⚔ Power weapon 4 3+ 4/6 Lethal 5+ -
⌖ Dragonfire 4 3+ 3/4 No Cover -
⌖ Hellfire 4 3+ 3/4 - Rending
⌖ Kraken 4 3+ 3/4 - P1
⌖ Vengeance 4 3+ 4/4 - -

ABILITIES UNIQUE ACTIONS
- -

Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
No Cover: Each time a friendly operative makes a shooting attack with this weapon, for that shooting attack, defence dice cannot be automatically
retained as a result of Cover (they must be rolled instead).
Px: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, the weapon gains the APx rule for that shooting attack. x is the number after the weapon's P, e.g. P1.
Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
SPACE MARINE, IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH, DEATHWATCH VETERAN, WARRIOR
shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.
DEATHWATCH VETERAN M APL GA
(WARRIOR) 3⬤ 3 1
DF SV W
WOUNDS 3 3+ 11

WEAPON A BS/WS D SR !
⌖ Stalker pattern boltgun 4 3+ 3/4 Heavy, AP1
⚔ Fists) 4 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS
- -

APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Heavy: An Operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a Shoot action with this
ranged weapon.

SPACE MARINE, IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH, DEATHWATCH VETERAN, WARRIOR

DEATHWATCH VETERAN M APL GA


(WARRIOR) 3⬤ 3 1
DF SV W
WOUNDS 3 3+ 11

WEAPON A BS/WS D SR !
⌖ Cryptclearer 4 3+ 4/4 - -

⌖ Wyrmsbreath 5 2+ 2/2 Rng ■ , Torrent ⬤ -

⌖ Xenopurge 4 2+ 3/5 Rng ⬟ P1

⚔ Fists) 4 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS
- -

Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the

weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
Torrent x: Each time a friendly operative performs a Shoot action or Overwatch action and selects this weapon, after making the shooting attack
against the target, it can make a shooting attack with this weapon against each other valid target within x of the original target and each each other. x

is the distance after the weapon's Torrent, e.g. Torrent ⬤


Px: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, the weapon gains the APx rule for that shooting attack. x is the number after the weapon's P, e.g. P1.

SPACE MARINE, IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH, DEATHWATCH VETERAN, WARRIOR

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