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UNIVERSAL DAMAGE TABLES

Speed up your games with the Universal Damage


Tables (UDT). Add some heroic combat while
SWORDPLAY
eliminating the need for a couple of Reaction Tests.
SHOOTING
UDT is for use with all the man to man combat rules
and not those using units. So its great for Long Rifle, Shooting is resolved normally, but replace the
but will not work with Muskets & Mohawks. damage procedure with the following.

GUNPOWDER PLUS 1 SHOOTING DAMAGE


(Read the result as rolled)
For use with any rules set where ranged weapons are the
primary weapon. CIRCUMSTANCE MODIFIER TO TARGET

SHOOTING AC 6 Target +1 to Rep


AC 2 Target -1 to Rep
Shooting is resolved normally, but replace the
damage procedure with the following.
SCORE RESULT
1 RANGED COMBAT DAMAGE "6" Obviously Dead.
Rep of Target or higher, Out of the Fight.
(Read result as rolled) but not a 6.
SCORE RESULT Lower than Rep of Duck Back no Reaction
Target Test taken.
"6" Obviously Dead.
Rep of Target or higher, Out of the Fight. MELEE
but not a 6.
Lower than Rep of Duck Back no Reaction Resolve melee combat normally with the following
Target Test taken. modifiers added, but replace the damage procedure
with the following.
CIRCUMSTANCE MODIFIER
MELEE AC 6 Target +1d6
Resolve melee combat normally, but replace the AC 2 Target -1d6
damage procedure with the following.

1 MELEE DAMAGE 1 MELEE DAMAGE


(Read the result as rolled) (Read the result as rolled)

SCORE RESULT SCORE RESULT


"6" Obviously Dead. "6" Obviously Dead.
Rep of Target or Out of the Fight. Rep of Target or Out of the Fight.
higher, but not a higher, but not a
6. 6.
Lower than Rep Refight another round of melee Lower than Rep Loser pushed back 1. Refight
of Target with the loser counting its Rep of Target another round of melee with the
at 1 point lower. If Rep reduced loser counting its Rep at 1 point
to 0, character goes Out of the lower; 2 points lower if pushed
Fight. Reductions are back and reached impassable
cumulative. Lost Rep recovered object. If Rep reduced to 0,
after melee is over. character goes Out of the Fight.
Reductions are cumulative. Lost
Rep recovered after melee is
over.

2015 Ed Teixeira - Two Hour Wargames 3/15/2015


UNIVERSAL DAMAGE TABLES
2 HOUR DUNGEON CRAWL 1 MELEE DAMAGE
(Read the result as rolled)
SHOOTING
Shooting is resolved normally, but replace the WEAPON MODIFIER
damage procedure with the following. Two-Handed Axe versus -2 to Rep
Target
1 SHOOTING DAMAGE Mace versus AC 6 Target -1 to Rep
Two-Handed Sword versus -2 to Rep
(Read the result as rolled)
Target
CIRCUMSTANCE MODIFIER TO TARGET CIRCUMSTANCE MODIFIER
AC 6 Target +1 to Rep Absorbing Undershirt +1 to Rep
AC 2 Target -1 to Rep Target wearing.
Armor of +1 to Rep Armor of Protection Target +1 to Rep
Protection wearing.
Bow of Seeking Roll twice counting best Battle Axe of Virtue versus -1 to Rep
result. Target.
Deflective Armor +1 to Rep Dancing Sword versus Roll twice counting
Strength Potion -1 to Rep Target. best result.
Iron Cloak Target wearing. +1 to Rep
SCORE RESULT Strength Potion versus -1 to Rep
Target.
"6" Obviously Dead. WINNER ATTRIBUTE MODIFIER
Rep of Target or higher, Out of the Fight.
but not a 6. Feral Vampire -1 to Rep
Lower than Rep of Duck Back no Reaction Lightweight +1 to Rep
Target Test taken. Strong -1 to Rep
Swordsmen Roll twice counting
MELEE best result.
LOSER ATTRIBUTE MODIFIER
Resolve melee combat normally with the following
modifiers added, but replace the damage procedure Slippery +1 to Rep
with the following. Strong +1 to Rep
CIRCUMSTANCE MODIFIER
AC 6 Target +1d6 SCORE RESULT
AC 2 Target -1d6
"6" Obviously Dead.
Rep of Target or Out of the Fight.
higher, but not a
6.
Lower than Rep Loser pushed back 1. Refight
of Target another round of melee with the
loser counting its Rep at 1 point
lower; 2 points lower if pushed
back and reached impassable
object. If Rep reduced to 0,
character goes Out of the Fight.
Reductions are cumulative. Lost
Rep recovered after melee is
over.

2015 Ed Teixeira - Two Hour Wargames 3/15/2015


UNIVERSAL DAMAGE TABLES
WARRIOR HEROES - LEGENDS
1 MELEE DAMAGE
SHOOTING (Read the result as rolled)
Shooting is resolved normally, but replace the
damage procedure with the following. WINNER ATTRIBUTE MODIFIER
Lightweight Roll twice counting
1 SHOOTING DAMAGE worse result.
Massive -2 to Rep
(Read the result as rolled)
Size Attacking an enemy +1d6
CIRCUMSTANCE MODIFIER TO two Sizes smaller.
TARGET Strong -1 to Rep
Swordsmen Roll twice counting
AC 8 Target +2 to Rep best result.
AC 6 Target +1 to Rep
LOSER ATTRIBUTE MODIFIER
AC 2 Target -1 to Rep
ATTACKER ATTRIBUTE MODIFIER TO Massive +2 to Rep
TARGET Nimble +1 to Rep
Slippery +1 to Rep
Marksmen Roll twice counting
best result.
SCORE RESULT
Size Hitting a Target two -1 to Rep
Sizes smaller. "6" Obviously Dead.
TARGET ATTRIBUTE MODIFIER TO Rep of Target or Out of the Fight.
TARGET higher, but not a
6.
Massive +2 to Rep
Lower than Rep Loser pushed back 1. Refight
of Target another round of melee with the
SCORE RESULT loser counting its Rep at 1 point
"6" Obviously Dead. lower; 2 points lower if pushed
Rep of Target or higher, Out of the Fight. back and reached impassable
but not a 6. object. If Rep reduced to 0,
Lower than Rep of Duck Back no Reaction character goes Out of the Fight.
Target Test taken. Reductions are cumulative. Lost
Rep recovered after melee is
over.
MELEE
Resolve melee combat normally with the following
modifiers added, but replace the damage procedure
with the following.
CIRCUMSTANCE MODIFIER
AC 8 Target +2d6
AC 6 Target +1d6
AC 2 Target -1d6

2015 Ed Teixeira - Two Hour Wargames 3/15/2015


UNIVERSAL DAMAGE TABLES

2015 Ed Teixeira - Two Hour Wargames 3/15/2015

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