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SERGEANT-AT-ARMS M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 4+ 8
WEAPON A BS/WS D SR !
⌖ Heirloom autopistol 4 3+ 2/3 Rng ⬟, Balanced, Lethal 5+ -
Void Armour: - This operative is unaffected by the Splash critical rule unless it is the target of the shooting attack. - Each time a shooting attack is
made against this operative if the ranged weapon has the Blast x or Torrent x special rule, or makes a shooting attack against each operative within
range of a specified point (e.g. Detonate), in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice (or up to two
of your defence dice if this operative has the NAVIS GRENADIER keyword).
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
Balanced: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice stop of that combat or
shooting attack, you can re-roll one of your attack dice.
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
IMPERIALattack,
shooting NAVY your
BREACHER, IMPERIUM,
attack dice resultsNAVIS, SERGEANT-AT-ARMS
of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
WEAPON A BS/WS D SR !
⚔ Gun butt 3 4+ 2/3 - -
Void Armour: - This operative is unaffected by the Splash critical rule unless it is the target of the shooting attack. - Each time a shooting attack is
made against this operative if the ranged weapon has the Blast x or Torrent x special rule, or makes a shooting attack against each operative within
range of a specified point (e.g. Detonate), in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice (or up to two
of your defence dice if this operative has the NAVIS GRENADIER keyword).
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
Hot: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice
result of 1 that is discarded, that operative suffers 3 mortal wounds.
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WEAPON A BS/WS D SR !
⚔ Gun butt 3 4+ 2/3 - -
Void Armour: - This operative is unaffected by the Splash critical rule unless it is the target of the shooting attack. - Each time a shooting attack is
made against this operative if the ranged weapon has the Blast x or Torrent x special rule, or makes a shooting attack against each operative within
range of a specified point (e.g. Detonate), in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice (or up to two
of your defence dice if this operative has the NAVIS GRENADIER keyword).
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
MWx: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each critical hit
retained, inflict x mortal wounds on the target. x is the number after the weapon's MW, e.g. MW3.
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, GUNNER
AXEJACK M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 4+ 7
WEAPON A BS/WS D SR !
⌖ Autopistol 4 4+ 2/3 Rng ⬟ -
Void Armour: - This operative is unaffected by the Splash critical rule unless it is the target of the shooting attack. - Each time a shooting attack is
made against this operative if the ranged weapon has the Blast x or Torrent x special rule, or makes a shooting attack against each operative within
range of a specified point (e.g. Detonate), in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice (or up to two
of your defence dice if this operative has the NAVIS GRENADIER keyword).
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, AXEJACK
e.g. Lethal 5+.
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GRENADIER M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 4+ 7
WEAPON A BS/WS D SR !
⌖ Demolition charge 4 3+ 4/6 Rng 2 ⬤, Blast ⬤, AP1, Indirect, Limited -
HATCHCUTTER M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 4+ 7
WEAPON A BS/WS D SR !
⚔ Chainfist 4 4+ 5/6 Brutal Rending
Void Armour: - This operative is unaffected by the Splash critical rule unless it is the target of the shooting attack. - Each time a shooting attack is
made against
IMPERIAL thisBREACHER,
NAVY operative if the ranged
IMPERIUM, weapon
NAVIS, has the Blast x or Torrent x special rule, or makes a shooting attack against each operative within
HATCHCUTTER
range of a specified point (e g Detonate) in the Roll Defence Dice step of that shooting attack o can re roll one of o r defence dice (or p to t o
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ARMSMAN M APL GA
3⬤ 2 2
DF SV W
WOUNDS 3 4+ 7
WEAPON A BS/WS D SR !
⚔ Navis hatchet 3 4+ 3/4 - -
Void Armour: - This operative is unaffected by the Splash critical rule unless it is the target of the shooting attack. - Each time a shooting attack is
made against this operative if the ranged weapon has the Blast x or Torrent x special rule, or makes a shooting attack against each operative within
range of a specified point (e.g. Detonate), in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice (or up to two
of your defence dice if this operative has the NAVIS GRENADIER keyword).
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
ARMSMAN M APL GA
3⬤ 2 2
DF SV W
WOUNDS 3 4+ 7
WEAPON A BS/WS D SR !
⚔ Navis hatchet 3 4+ 3/4 - -
Void Armour: - This operative is unaffected by the Splash critical rule unless it is the target of the shooting attack. - Each time a shooting attack is
made against this operative if the ranged weapon has the Blast x or Torrent x special rule, or makes a shooting attack against each operative within
range of a specified point (e.g. Detonate), in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice (or up to two
of your defence dice if this operative has the NAVIS GRENADIER keyword).
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
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ARMSMAN M APL GA
3⬤ 2 2
DF SV W
WOUNDS 3 4+ 7
WEAPON A BS/WS D SR !
⚔ Navis hatchet 3 4+ 3/4 - -
Void Armour: - This operative is unaffected by the Splash critical rule unless it is the target of the shooting attack. - Each time a shooting attack is
made against this operative if the ranged weapon has the Blast x or Torrent x special rule, or makes a shooting attack against each operative within
range of a specified point (e.g. Detonate), in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice (or up to two
of your defence dice if this operative has the NAVIS GRENADIER keyword).
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
ARMSMAN M APL GA
3⬤ 2 2
DF SV W
WOUNDS 3 4+ 7
WEAPON A BS/WS D SR !
⚔ Navis hatchet 3 4+ 3/4 - -
Void Armour: - This operative is unaffected by the Splash critical rule unless it is the target of the shooting attack. - Each time a shooting attack is
made against this operative if the ranged weapon has the Blast x or Torrent x special rule, or makes a shooting attack against each operative within
range of a specified point (e.g. Detonate), in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice (or up to two
of your defence dice if this operative has the NAVIS GRENADIER keyword).
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
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SURVEYOR M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 4+ 7
WEAPON A BS/WS D SR !
⚔ Navis hatchet 3 4+ 3/4 - -
Surveillance (1AP) Place your Surveillance token within ⬟ of a friendly NAVIS C.A.T. UNIT
operative. Until the end of the Turning Point, while an enemy operative is Visible to a friendly NAVIS
C.A.T. UNIT operative and within ■ of that token, that enemy operative is under surveillance. Each
time a friendly IMPERIAL NAVY BREACHER operative makes a shooting attack, enemy operatives
under surveillance are treated as having an Engage order for that shooting attack. This operative
cannot perform this action while within Engagement Range of an enemy operative or if a friendly
NAVIS
IMPERIAL NAVY BREACHER, IMPERIUM, C.A.T.
NAVIS, UNIT operative is not in the killzone.
SURVEYOR
ENDURANT M APL GA
2⬤ 2 1
DF SV W
WOUNDS 3 2+ 10
WEAPON A BS/WS D SR !
⌖ Navis heavy shotgun - close range 4 3+ 3/3 Rng ⬟, Relentless -
Void Armour: - This operative is unaffected by the Splash critical rule unless it is the target of the shooting attack. - Each time a shooting attack is
made against this operative if the ranged weapon has the Blast x or Torrent x special rule, or makes a shooting attack against each operative within
range of a specified point (e.g. Detonate), in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice (or up to two
ofIMPERIAL
your defence
NAVYdice if this operative
BREACHER, IMPERIUM,has the NAVIS
NAVIS, GRENADIER keyword).
ENDURANT
Rng x: Each time a friendly operative makes a shooting attack with this weapon only operatives within x are a valid target x is the distance after the
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